Magic Items

Purchased Magic Items

Name Rarity Location ▼ Table Result Source
Hew (Battleaxe +1) uncommon DDHC-LMOP-3 The Spider's Web DDHC-LMOP-3 The Spider's Web Show
Notes:

This +1 battleaxe deals maximum damage when the wielder hits a plant creature or an object made of wood. The axe’s creator was a dwarf smith who feuded with the dryads of a forest where he cut firewood.
Whoever carries the axe feels uneasy whenever he or she travels through a forest.

Ring of Protection uncommon DDHC-LMOP-3 The Spider's Web DDHC-LMOP-3 The Spider's Web Show
Notes:

While you are wearing this ring and are attuned to it, you have a +1 bonus to your Armor Class and saving throws.

+1 Longsword uncommon DDHC-LMOP-1 Lost Mine of Phandelver 2 Pandalin DDHC-LMOP-2 Pandalin Show
Notes:

Magic weapons are unmistakably finer in quality than their ordinary counterparts. You have a +1 bonus to the attack rolls and damage rolls you make with this weapon.
Some +1 weapons (swords in particular) have additional properties, such as shedding light.

Staff of Defense rare DDHC-LMOP-1 Lost Mine of Phandelver 2 Pandalin DDHC-LMOP-2 Pandalin Show
Notes:

Staff, Rare (requires attunement)
This slender, hollow staff is made of glass yet is as strong as oak. It weighs 3 pounds. You must be attuned to the staff to gain its benefits and cast its spells.
While holding the staff, you have a +1 bonus to your Armor Class.
The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class's spell list: mage armor (1 charge) or shield (2 charges). No components are required.
The staff regains 1d6 + 4 expended charges each day at dawn. If you expend the staff's last charge, roll a d20. On a 1, the staff shatters and is destroyed.

Bag of Holding uncommon AL - Player Guide Charakter Creation Show
Notes:

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.
If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.
Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.
Notes: Utility, Container