DM Log Entries

Total ACP:
0
Unused ACP:
0
Total Hours:
130

Total TCP:
0
Unused TCP:
0
Total GP:
66496
Unused GP:
0

Total Downtime:
0
Unused Downtime:
0
Total Renown:
0
Unused Renown:
0
Date ▲ Adventure Title Session Reward Magic Items Character
2024-10-28 18:00 D&D® ADVENTURERS LEAGUE SERVICE AWARDS 50th Anniversary, 1.2 magic_item Teemo Show

COMMON OR UNCOMMON: Common or uncommon ma gic items cost 5 service hours each. You may select rewards in any order from this

list. At the end of the season, if you have 1-4 service hours remaining, you may redeem them for one additional reward from this list.
Wand of Scowls + 10 downtime days

2024-10-28 18:00 D&D® ADVENTURERS LEAGUE SERVICE AWARDS 50th Anniversary, 1.2 magic_item Teemo Show

RARE: Rare magic items cost 10 service hours each. You may select rewards in any order from this list.
Spider Staff + 20 downtime days

2024-11-02 11:00 DDHC-Eve of Ruin Chapter 2 1 none Show

4 hour = 1 credit hour of service
Using Safety Tools. If you use safety tools while Dungeon Mastering, you may add one hour for every four hours to your total time spent Dungeon Mastering for purposes of accumulating time for rewards.

2024-11-02 11:00 DDHC-Eve of Ruin Chapter 2 1 none Show
2024-11-02 11:00 DDHC-Eve of Ruin Chapter 2 none Show

Running New Players. If you run a game ("Dungeon
Mastering," "Mentoring New DMs," "Event Organization,"
"Running Learn-to-Play," "Streaming Games") with new players
add one hour for every first-time Adventurers League player in
the session.
2 returning new players who are still learning. 2 hours added.

2024-11-09 11:00 DDHC-Eve of Ruin Chapter 3 1 none Show

Running New Players. If you run a game ("Dungeon
Mastering," "Mentoring New DMs," "Event Organization,"
"Running Learn-to-Play," "Streaming Games") with new players
add one hour for every first-time Adventurers League player in
the session.
2 returning new players who are still learning. 2 hours added.

2024-11-09 11:00 DDHC-Eve of Ruin Chapter 3 1 none Show
2024-11-09 11:00 DDHC-Eve of Ruin Chapter 3 1 none Show

4 hour = 1 credit hour of service
Using Safety Tools. If you use safety tools while Dungeon Mastering, you may add one hour for every four hours to your total time spent Dungeon Mastering for purposes of accumulating time for rewards.

2024-11-16 11:00 DDHC-Eve of Ruin Chapter 4 1 none Show

Running New Players. If you run a game ("Dungeon
Mastering," "Mentoring New DMs," "Event Organization,"
"Running Learn-to-Play," "Streaming Games") with new players
add one hour for every first-time Adventurers League player in
the session.
2 returning new players who are still learning. 2 hours added.

2024-11-16 11:00 DDHC-Eve of Ruin Chapter 4 1 none Show

4 hour = 1 credit hour of service
Using Safety Tools. If you use safety tools while Dungeon Mastering, you may add one hour for every four hours to your total time spent Dungeon Mastering for purposes of accumulating time for rewards.

2024-11-16 11:00 DDHC-Eve of Ruin Chapter 4 1 none Show
2024-11-23 11:00 DDHC-Eve of Ruin Chapter 4 2 none Show

Running New Players. If you run a game ("Dungeon
Mastering," "Mentoring New DMs," "Event Organization,"
"Running Learn-to-Play," "Streaming Games") with new players
add one hour for every first-time Adventurers League player in
the session.
2 returning new players who are still learning. 2 hours added.

2024-11-23 11:00 DDHC-Eve of Ruin Chapter 4 2 none Show

4 hour = 1 credit hour of service
Using Safety Tools. If you use safety tools while Dungeon Mastering, you may add one hour for every four hours to your total time spent Dungeon Mastering for purposes of accumulating time for rewards.

2024-11-23 11:00 DDHC-Eve of Ruin Chapter 4 2 none Show
2024-12-07 11:00 DDHC-Eve of Ruin Chapter 5 1 none Show

4 hour = 1 credit hour of service
Using Safety Tools. If you use safety tools while Dungeon Mastering, you may add one hour for every four hours to your total time spent Dungeon Mastering for purposes of accumulating time for rewards.

2024-12-07 11:00 DDHC-Eve of Ruin Chapter 5 1 none Show
2024-12-07 11:00 DDHC-Eve of Ruin Chapter 5 1 none Show

Running New Players. If you run a game ("Dungeon
Mastering," "Mentoring New DMs," "Event Organization,"
"Running Learn-to-Play," "Streaming Games") with new players
add one hour for every first-time Adventurers League player in
the session.
2 returning new players who are still learning. 2 hours added.

2024-12-14 11:00 DDHC-Eve of Ruin Chapter 5 2 none Show

4 hour = 1 credit hour of service
Using Safety Tools. If you use safety tools while Dungeon Mastering, you may add one hour for every four hours to your total time spent Dungeon Mastering for purposes of accumulating time for rewards.

2024-12-14 11:00 DDHC-KGV The Murkmire Malevolence 1 none Show

Running New Players. If you run a game ("Dungeon
Mastering," "Mentoring New DMs," "Event Organization,"
"Running Learn-to-Play," "Streaming Games") with new players
add one hour for every first-time Adventurers League player in
the session.
4 new players who are learning. 4 hours added.

2024-12-14 11:00 DDHC-KGV The Murkmire Malevolence 1 none Show

4 hour = 1 credit hour of service
Using Safety Tools. If you use safety tools while Dungeon Mastering, you may add one hour for every four hours to your total time spent Dungeon Mastering for purposes of accumulating time for rewards.

Date ▲ Adventure Title Session ACP TCP Downtime Renown GP Character Rewarded
2024-10-28 18:00 D&D® ADVENTURERS LEAGUE SERVICE AWARDS 50th Anniversary, 1.2 Teemo Show

COMMON OR UNCOMMON: Common or uncommon ma gic items cost 5 service hours each. You may select rewards in any order from this

list. At the end of the season, if you have 1-4 service hours remaining, you may redeem them for one additional reward from this list.
Wand of Scowls + 10 downtime days

2024-10-28 18:00 D&D® ADVENTURERS LEAGUE SERVICE AWARDS 50th Anniversary, 1.2 Teemo Show

RARE: Rare magic items cost 10 service hours each. You may select rewards in any order from this list.
Spider Staff + 20 downtime days

2024-11-02 11:00 DDHC-Eve of Ruin Chapter 2 1 Show

4 hour = 1 credit hour of service
Using Safety Tools. If you use safety tools while Dungeon Mastering, you may add one hour for every four hours to your total time spent Dungeon Mastering for purposes of accumulating time for rewards.

2024-11-02 11:00 DDHC-Eve of Ruin Chapter 2 1 Show
2024-11-02 11:00 DDHC-Eve of Ruin Chapter 2 Show

Running New Players. If you run a game ("Dungeon
Mastering," "Mentoring New DMs," "Event Organization,"
"Running Learn-to-Play," "Streaming Games") with new players
add one hour for every first-time Adventurers League player in
the session.
2 returning new players who are still learning. 2 hours added.

2024-11-09 11:00 DDHC-Eve of Ruin Chapter 3 1 Show

Running New Players. If you run a game ("Dungeon
Mastering," "Mentoring New DMs," "Event Organization,"
"Running Learn-to-Play," "Streaming Games") with new players
add one hour for every first-time Adventurers League player in
the session.
2 returning new players who are still learning. 2 hours added.

2024-11-09 11:00 DDHC-Eve of Ruin Chapter 3 1 Show
2024-11-09 11:00 DDHC-Eve of Ruin Chapter 3 1 Show

4 hour = 1 credit hour of service
Using Safety Tools. If you use safety tools while Dungeon Mastering, you may add one hour for every four hours to your total time spent Dungeon Mastering for purposes of accumulating time for rewards.

2024-11-16 11:00 DDHC-Eve of Ruin Chapter 4 1 Show

Running New Players. If you run a game ("Dungeon
Mastering," "Mentoring New DMs," "Event Organization,"
"Running Learn-to-Play," "Streaming Games") with new players
add one hour for every first-time Adventurers League player in
the session.
2 returning new players who are still learning. 2 hours added.

2024-11-16 11:00 DDHC-Eve of Ruin Chapter 4 1 Show

4 hour = 1 credit hour of service
Using Safety Tools. If you use safety tools while Dungeon Mastering, you may add one hour for every four hours to your total time spent Dungeon Mastering for purposes of accumulating time for rewards.

2024-11-16 11:00 DDHC-Eve of Ruin Chapter 4 1 Show
2024-11-23 11:00 DDHC-Eve of Ruin Chapter 4 2 Show

Running New Players. If you run a game ("Dungeon
Mastering," "Mentoring New DMs," "Event Organization,"
"Running Learn-to-Play," "Streaming Games") with new players
add one hour for every first-time Adventurers League player in
the session.
2 returning new players who are still learning. 2 hours added.

2024-11-23 11:00 DDHC-Eve of Ruin Chapter 4 2 Show

4 hour = 1 credit hour of service
Using Safety Tools. If you use safety tools while Dungeon Mastering, you may add one hour for every four hours to your total time spent Dungeon Mastering for purposes of accumulating time for rewards.

2024-11-23 11:00 DDHC-Eve of Ruin Chapter 4 2 Show
2024-12-07 11:00 DDHC-Eve of Ruin Chapter 5 1 Show

4 hour = 1 credit hour of service
Using Safety Tools. If you use safety tools while Dungeon Mastering, you may add one hour for every four hours to your total time spent Dungeon Mastering for purposes of accumulating time for rewards.

2024-12-07 11:00 DDHC-Eve of Ruin Chapter 5 1 Show
2024-12-07 11:00 DDHC-Eve of Ruin Chapter 5 1 Show

Running New Players. If you run a game ("Dungeon
Mastering," "Mentoring New DMs," "Event Organization,"
"Running Learn-to-Play," "Streaming Games") with new players
add one hour for every first-time Adventurers League player in
the session.
2 returning new players who are still learning. 2 hours added.

2024-12-14 11:00 DDHC-Eve of Ruin Chapter 5 2 Show

4 hour = 1 credit hour of service
Using Safety Tools. If you use safety tools while Dungeon Mastering, you may add one hour for every four hours to your total time spent Dungeon Mastering for purposes of accumulating time for rewards.

2024-12-14 11:00 DDHC-KGV The Murkmire Malevolence 1 Show

Running New Players. If you run a game ("Dungeon
Mastering," "Mentoring New DMs," "Event Organization,"
"Running Learn-to-Play," "Streaming Games") with new players
add one hour for every first-time Adventurers League player in
the session.
4 new players who are learning. 4 hours added.

2024-12-14 11:00 DDHC-KGV The Murkmire Malevolence 1 Show

4 hour = 1 credit hour of service
Using Safety Tools. If you use safety tools while Dungeon Mastering, you may add one hour for every four hours to your total time spent Dungeon Mastering for purposes of accumulating time for rewards.

Date ▲ Adventure Title Session XP GP Downtime Renown Missions Hours Character Rewarded
2024-10-28 18:00 D&D® ADVENTURERS LEAGUE SERVICE AWARDS 50th Anniversary, 1.2 -4 Teemo Show

COMMON OR UNCOMMON: Common or uncommon ma gic items cost 5 service hours each. You may select rewards in any order from this

list. At the end of the season, if you have 1-4 service hours remaining, you may redeem them for one additional reward from this list.
Wand of Scowls + 10 downtime days

2024-10-28 18:00 D&D® ADVENTURERS LEAGUE SERVICE AWARDS 50th Anniversary, 1.2 -10 Teemo Show

RARE: Rare magic items cost 10 service hours each. You may select rewards in any order from this list.
Spider Staff + 20 downtime days

2024-11-02 11:00 DDHC-Eve of Ruin Chapter 2 1 1 Show

4 hour = 1 credit hour of service
Using Safety Tools. If you use safety tools while Dungeon Mastering, you may add one hour for every four hours to your total time spent Dungeon Mastering for purposes of accumulating time for rewards.

2024-11-02 11:00 DDHC-Eve of Ruin Chapter 2 1 6 Show
2024-11-02 11:00 DDHC-Eve of Ruin Chapter 2 2 Show

Running New Players. If you run a game ("Dungeon
Mastering," "Mentoring New DMs," "Event Organization,"
"Running Learn-to-Play," "Streaming Games") with new players
add one hour for every first-time Adventurers League player in
the session.
2 returning new players who are still learning. 2 hours added.

2024-11-09 11:00 DDHC-Eve of Ruin Chapter 3 1 2 Show

Running New Players. If you run a game ("Dungeon
Mastering," "Mentoring New DMs," "Event Organization,"
"Running Learn-to-Play," "Streaming Games") with new players
add one hour for every first-time Adventurers League player in
the session.
2 returning new players who are still learning. 2 hours added.

2024-11-09 11:00 DDHC-Eve of Ruin Chapter 3 1 6 Show
2024-11-09 11:00 DDHC-Eve of Ruin Chapter 3 1 2 Show

4 hour = 1 credit hour of service
Using Safety Tools. If you use safety tools while Dungeon Mastering, you may add one hour for every four hours to your total time spent Dungeon Mastering for purposes of accumulating time for rewards.

2024-11-16 11:00 DDHC-Eve of Ruin Chapter 4 1 2 Show

Running New Players. If you run a game ("Dungeon
Mastering," "Mentoring New DMs," "Event Organization,"
"Running Learn-to-Play," "Streaming Games") with new players
add one hour for every first-time Adventurers League player in
the session.
2 returning new players who are still learning. 2 hours added.

2024-11-16 11:00 DDHC-Eve of Ruin Chapter 4 1 1 Show

4 hour = 1 credit hour of service
Using Safety Tools. If you use safety tools while Dungeon Mastering, you may add one hour for every four hours to your total time spent Dungeon Mastering for purposes of accumulating time for rewards.

2024-11-16 11:00 DDHC-Eve of Ruin Chapter 4 1 6 Show
2024-11-23 11:00 DDHC-Eve of Ruin Chapter 4 2 2 Show

Running New Players. If you run a game ("Dungeon
Mastering," "Mentoring New DMs," "Event Organization,"
"Running Learn-to-Play," "Streaming Games") with new players
add one hour for every first-time Adventurers League player in
the session.
2 returning new players who are still learning. 2 hours added.

2024-11-23 11:00 DDHC-Eve of Ruin Chapter 4 2 1 Show

4 hour = 1 credit hour of service
Using Safety Tools. If you use safety tools while Dungeon Mastering, you may add one hour for every four hours to your total time spent Dungeon Mastering for purposes of accumulating time for rewards.

2024-11-23 11:00 DDHC-Eve of Ruin Chapter 4 2 4 Show
2024-12-07 11:00 DDHC-Eve of Ruin Chapter 5 1 1 Show

4 hour = 1 credit hour of service
Using Safety Tools. If you use safety tools while Dungeon Mastering, you may add one hour for every four hours to your total time spent Dungeon Mastering for purposes of accumulating time for rewards.

2024-12-07 11:00 DDHC-Eve of Ruin Chapter 5 1 6 Show
2024-12-07 11:00 DDHC-Eve of Ruin Chapter 5 1 2 Show

Running New Players. If you run a game ("Dungeon
Mastering," "Mentoring New DMs," "Event Organization,"
"Running Learn-to-Play," "Streaming Games") with new players
add one hour for every first-time Adventurers League player in
the session.
2 returning new players who are still learning. 2 hours added.

2024-12-14 11:00 DDHC-Eve of Ruin Chapter 5 2 1 Show

4 hour = 1 credit hour of service
Using Safety Tools. If you use safety tools while Dungeon Mastering, you may add one hour for every four hours to your total time spent Dungeon Mastering for purposes of accumulating time for rewards.

2024-12-14 11:00 DDHC-KGV The Murkmire Malevolence 1 4 Show

Running New Players. If you run a game ("Dungeon
Mastering," "Mentoring New DMs," "Event Organization,"
"Running Learn-to-Play," "Streaming Games") with new players
add one hour for every first-time Adventurers League player in
the session.
4 new players who are learning. 4 hours added.

2024-12-14 11:00 DDHC-KGV The Murkmire Malevolence 1 1 Show

4 hour = 1 credit hour of service
Using Safety Tools. If you use safety tools while Dungeon Mastering, you may add one hour for every four hours to your total time spent Dungeon Mastering for purposes of accumulating time for rewards.