Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Scarab of Protection legendary Trade Log Show
Belt of Storm Giant Strength legendary DDAL06-03 Crypt of the Death Giants Trade Log Show
Notes:

Wondrous Item, legendary (requires attunement) While wearing this belt, your Strength score changes to 29. The item has no effect on you if your Strength without the belt is equal to or greater than 29. The storm giant quintessent Dessa imbued this belt with her elemental strength. When the belt’s fantastic strength is used lightning dances around the wearer while a warm desert wind blows in the area.

Cubic Gate legendary DDAL08-17 The Tower of Ahghairon DDAL08-17 The Tower of Ahghairon Show
Notes:

Wondrous Item, legendary
This cube is 3 inches across and radiates palpable magical energy. The six sides of the cube are each
keyed to a different plane of existence, one of which is the Material Plane. The other sides are linked to
planes determined by the GM. You can use an action to press one side of the cube
to cast the gate spell with it, opening a portal to the plane keyed to that side. Alternatively, if you use an
action to press one side twice, you can cast the plane shift spell (save DC 17) with the cube and transport
the targets to the plane keyed to that side. The cube has 3 charges. Each use of the cube
expends 1 charge. The cube regains 1d3 expended charges daily at dawn. This item can be found on
Magic Item Table I in the Dungeon Master’s Guide.

Created by the wizard Hilather, the six sides of this cube are covered in characters from the language of
Alzhedo. The six sides are keyed to: the Prime Material, the Elemental Plane of Fire, the Nine Hells,
the Far Realm, the Outlands, and Arborea.

Thank you for playing under me! I hope you enjoyed the game.

The Simbul's Guise (Cloak of Invisibility, Guardian) legendary BMG-DRW-OD-11 Summit at Tantras BMG-DRW-OD-11 Summit at Tantras Show
Notes:

Wondrous Item, Legendary (Requires Attunement)

While wearing this cloak, you can pull its hood over your head to cause yourself to become invisible. While you are invisible, anything you are carrying or wearing is invisible with you. You become visible when you cease wearing the hood. Pulling the hood up or down requires an action.

Deduct the time you are invisible, in increments of 1 minute, from the cloak's maximum duration of 2 hours. After 2 hours of use, the cloak ceases to function. For every uninterrupted period of 12 hours the cloak goes unused, it regains 1 hour of duration.

Guardian. This cloak warns of impending threats through a litany of vengeful proclamations that only the bearer can hear, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

This tattered mantle of gossamer white silk once adorned the shoulders of The Simbul’s vengeful simulacrum. An echo of the construct’s animating force has suffused the fabric, causing the hem of the garment to glow with a faint, silvery sheen.

(Art: Johanna Johnson)

Ring of air elemental command legendary BMG-DRWEP-END - Endgame: Horrors From Beyond (T4) Epic BMG-DRWEP-END - Endgame: Horrors From Beyond (T4) Epic Show
Ruby Weave Gem legendary BMG-DRW-OD-10 Across the Glacier of the White Trade Log Show
A house in the Little Moonsea district unique CCC-SFBay-02-03 The Risen Minotaur Lord Purchase Log Show
Notes:

Story Award: Fangjaws Noble
Requires that you are already a Fangjaws Citizen.
You have further served Fangjaws Hold and have been rewarded with nobility. From this point forward, you may purchase a house in the Little Moonsea district for 2000 GP and 20 downtime days. This also increases your lifestyle expenses by 1 GP. In addition, you may administer justice to the citizens of Fangjaws Hold.

AL Spell Services unique DDHC-TYP White Plume Mountain, Water Deep Purchase Log Show
Blessing of Protection unique DDHC-TYP White Plume Mountain DDHC-TYP White Plume Mountain Show
Notes:

+1 AC, +1 All Saving Throws

Unlocked Magic Items