Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
Insignia of Claws uncommon BMG-MOONEP-MD-01 - The Occupation of Caer Corwell BMG-MOONEP-MD-01 - The Occupation of Caer Corwell Show
Notes:

INSIGNIA OF CLAWS
Instead of the description below, the design of this insignia
looks like a longsword with a crown for its guard. At the
center of the crown is a jewel that glows green when you
enter combat.

Ring of Water Walking uncommon BMD-MOONEP-MD-02-The Enchantment of Chaos BMG-MOONEP-MD-02-The Enchantment of Chaos Show
Notes:

Ring, uncommon
A cobalt blue metal band with an internal ring that spins freely, though the arcane rune always settles above the finger rather than below.

While wearing this ring, you can stand on and move across any liquid surface as if it were solid ground.

Shield, +1 uncommon DWB Discord AL Trading Post Trade Log Show
Notes:

This shield is elegant and wicked in equal parts; the bloodsoaked wood backing of the shield preserves the final terror of heroes slain by the shield's previous owner, while ornate metal of Thayan design on the front of the shield has been forged from the blades of defeated adventurers. When listening carefully to the shield in a quiet environment, one can still hear their screams.

Potion of Resistance (Lightning) uncommon DDHC-Dragons of Stormwreck Isle (last chapter and session) DDHC-Dragons of Stormwreck Isle (last chapter and session) Show
Greatsword, +1 uncommon Trade Log Show
Wand of Web uncommon Trade Log Show
Saddle of the Cavalier uncommon CCC-GHC-BK2-01 Shadows of Rith Keep DM Service Reward Season 12A Show
Ring of Swimming uncommon CCC-ALMOG-27-DAGON01-02 Cove of Fallen Souls D&D® ADVENTURERS LEAGUE SERVICE AWARDS Show
Wand of Entanglement uncommon DDHC-TYP Tales from the Yawning Portal-Sunless Citadel DDHC-TYP Tales from the Yawning Portal-Sunless Citadel, Session 3 Show
Cloak of the Manta Ray uncommon Trade Log Show
Helm of Telepathy uncommon CCC-GHC-BK1-07-The Peculiar Case of The Selptan Felines CCC-GHC-BK1-07-The Peculiar Case of The Selptan Felines Show
Notes:

Wondrous item, uncommon (requires attunement), Table F This helm of telepathy takes the form of bejeweled tiara sporting a tiger’s eye stone and the heraldry of the Dukes of Scelptar. When worn, you feel an affection for house cats. While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply-using a bonus action to do so-while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn. This item can be found in the Dungeon Master’s Guide

Wand of Web uncommon DDAL05-7 Chelimber’s Descent DDAL05-7 Chelimber’s Descent Show
Hat of Disguise uncommon SJ-DC-TTUC-02 SJ-DC-TTUC-02 Show
Notes:

Hat of Disguise
Wondrous Item, uncommon (requires attunement)
While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed.

Cap of Water Breathing uncommon DDAL07-17 Cauldron of Sapphire DDAL07-17 Cauldron of Sapphire Show
Wand of Secrets uncommon DDAL08-01 The Map with No Names Show
Rod of the Pact Keeper +1, +2 Initiative uncommon SJ-DC-FuR The Furious Road! SJ-DC-FuR The Furious Road! Show
Brooch of Shielding uncommon DDHC-TYP Tales from the Yawning Portal-Tomb of Horror DDHC-TYP Tales from the Yawning Portal-Tomb of Horror Show
Bag of Holding uncommon DDHC-TYP Tales from the Yawning Portal-Tomb of Horror DDHC-TYP Tales from the Yawning Portal-Tomb of Horror Show
Longsword, +1 uncommon Trade Log Show
Sword of Vengeance uncommon DDHC-TYP Tales from the Yawning Portal-Tomb of Horror DDHC-TYP Tales from the Yawning Portal-Tomb of Horror Show
Notes:

Weapon (any sword), uncommon (requires attunement)
You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Curse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.

In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can’t reach the creature to make a melee attack against it.

You can break the curse in the usual ways. Alternatively, casting banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.

Unlocked Magic Items