Magic Items

Purchased Magic Items

Name Rarity Location ▲ Table Result Source
Potion of Resistance (Lightning) uncommon DDHC-Dragons of Stormwreck Isle (last chapter and session) DDHC-Dragons of Stormwreck Isle (last chapter and session) Show
Potion of Healing common DDHC-Dragons of Stormwreck Isle (last chapter and session) DDHC-Dragons of Stormwreck Isle (last chapter and session) Show
Staff of the Python uncommon DDHC-JttRC-Between Tangled Roots Trade Log Show
Necklace of Prayer Beads rare DDHC-JttRC-Between Tangled Roots Trade Log Show
Notes:

Bead of Blessing Bead of Curing Bead of Wind Walk

Githyanki Silvered Greatsword, +3 very_rare DDHC-KGV-11 - Affair on the Concordant Express Trade Log Show
Periapt of Proof against Poison rare DDHC-KGV DDHC-KGV TockWorth's Clockworks Trade Log Show
Wand of Binding rare DDHC-KGV-Prisoner 13 Trade Log Show
Notes:

Wand, rare (requires attunement by a spellcaster) This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges). Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple.

Lantern of Revealing uncommon DDHC-OotA Out of the Abyss Trade Log Show
Greataxe, +2 rare DDHC-TYP Trade Log Show
Quaal's Feather Token (Tree) rare DDHC-TYP Tales from the Yawning Portal-Sunless Citadel DDHC-TYP Tales from the Yawning Portal-Sunless Citadel, Session 3 Show
Wand of Entanglement uncommon DDHC-TYP Tales from the Yawning Portal-Sunless Citadel DDHC-TYP Tales from the Yawning Portal-Sunless Citadel, Session 3 Show
Ring of X-Ray Vision rare DDHC-TYP Tales from the Yawning Portal-Tomb of Horror DDHC-TYP Tales from the Yawning Portal-Tomb of Horror Show
Sword of Vengeance uncommon DDHC-TYP Tales from the Yawning Portal-Tomb of Horror DDHC-TYP Tales from the Yawning Portal-Tomb of Horror Show
Notes:

Weapon (any sword), uncommon (requires attunement)
You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Curse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.

In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can’t reach the creature to make a melee attack against it.

You can break the curse in the usual ways. Alternatively, casting banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.

Berserker Axe, Greataxe rare DDHC-TYP Tales from the Yawning Portal-Tomb of Horror DDHC-TYP Tales from the Yawning Portal-Tomb of Horror Show
Notes:

Weapon (any axe), rare (requires attunement)
You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained.

Curse. This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear.

Whenever a hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear.

Rod of Alertness very_rare DDHC-TYP Tales from the Yawning Portal-Tomb of Horror DDHC-TYP Tales from the Yawning Portal-Tomb of Horror Show
Brooch of Shielding uncommon DDHC-TYP Tales from the Yawning Portal-Tomb of Horror DDHC-TYP Tales from the Yawning Portal-Tomb of Horror Show
Bag of Holding uncommon DDHC-TYP Tales from the Yawning Portal-Tomb of Horror DDHC-TYP Tales from the Yawning Portal-Tomb of Horror Show
Efreeti Bottle very_rare DDHC-TYP Tales from the Yawning Portal-Tomb of Horror DDHC-TYP Tales from the Yawning Portal-Tomb of Horror Show
Goggles of Night uncommon DDHC-TYP White Plume Mountain DDHC-TYP White Plume Mountain Show
Notes:

Wondrous Item, Uncommon, Minor. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.

Blessing of Protection unique DDHC-TYP White Plume Mountain DDHC-TYP White Plume Mountain Show
Notes:

+1 AC, +1 All Saving Throws

Unlocked Magic Items