Magic Items

Purchased Magic Items

Name Rarity Location Table Result ▲ Source
Githyanki Silvered Greatsword, +3 very_rare DDHC-KGV-11 - Affair on the Concordant Express Trade Log Show
Rod of Rulership rare DDHC-DMM Trade Log Show
Slippers of Spider Climbing uncommon WBW-DC-KCB-05 Fishing in the Dark Trade Log Show
Sanctum Amulet very_rare BMG Trading Post Trade Log Show
Staff of the Magi legendary DDAL07-17 Cauldron of Sapphire DDAL07-17 Cauldron of Sapphire Show
Notes:

Staff, legendary (requires attunement by a sorcerer, warlock, or wizard)

Hewn from the bedrock of Chult itself, this mighty stone staff offers tremendous magical power - and all it asks is that you honor Ubtao in the process. This item can be found in the Dungeon Master’s Guide.

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made
with it. While you hold it, you gain a +2 bonus to spell attack rolls.
The staff has 50 charges for the following properties. It regains 4d6 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 20, the staff regains 1d12 + 1 charges.

Spell Absorption. While holding the staff, you have advantage on saving throws against spells. In
addition, you can use your reaction when another creature casts a spell that targets only you. If you do,
the staff absorbs the magic of the spell, canceling its effect and gaining a number of charges equal to the
absorbed spell’s level. However, if doing so brings the staff’s total number of charges above 50, the staff
explodes as if you activated its retributive strike (see below).

Spells. While holding the staff, you can use an action to expend some of its charges to cast one of
the following spells from it, using your spell save DC and spellcasting ability:
conjure elemental (7 charges), dispel magic (3 charges), fireball (7th-level version, 7 charges), flaming sphere (2 charges), ice storm (4 charges), invisibility (2 charges), knock(2 charges), lightning bolt (7th-level version, 7
charges), passwall (5 charges), plane shift (7 charges), telekinesis (5 charges), wall of fire (4 charges), or web (2 charges).

You can also use an action to cast one of the following spells from the staff without using any
charges: arcane lock, detect magic, enlarge/reduce,light. mage hand, or protection from evil and good.

Retributive Strike. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it. You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.

Distance Damage
< 10 ft. 8 x the number of charges in the staff
11 to 20 ft. 6 x the number of charges in the staff
21 to 30 ft. 4 x the number of charges in the staff

Ring of Regeneration very_rare Planescape - Turn of Fortune's Wheel Chapter 12 Echoes of Delusion Trade Log Show
Crossbow Hand, +1 uncommon Players choice at level 5 Trade Log Show
Tasha’s Creeping Keelboat very_rare DDHC-Descent Into The Lost Caverns of Tsojcanth Trade Log Show
War Horn of Valor rare Trade Log Show
Plate, +2 very_rare Triden Games Discord Trading Post Trade Log Show
Sword of Sharpness (scimitar) very_rare Trade Log Show
Half Plate, +2 very_rare BMG VDDW Trading Post Trade Log Show
Deck of Oracles rare DDAL Version 15.0 Purchase Log Show
Notes:

Wondrous Item, rare (requires attunement)
The illustrations on this deck of oracle cards move or change subtly when viewed indirectly. When you finish a long rest, you can spend 10 minutes consulting the cards for an omen of the coming day. Roll a d20 and record the number rolled. Once in the next 8 hours, immediately after a creature within 60 feet of you makes an ability check, an attack roll, or a saving throw, you can use your reaction to discard the d20 roll; the creature must use the number you rolled in place of its roll.

Additionally, while holding the cards, you can cast Divination from them. Once this property is used, it can’t be used again until the next dawn.

Notes: Foreknowledge

Bloodshed Blade very_rare DDAL Version 15.0. Purchase Log Show
Ring of air elemental command legendary BMG-DRWEP-END - Endgame: Horrors From Beyond (T4) Epic BMG-DRWEP-END - Endgame: Horrors From Beyond (T4) Epic Show
Prehistoric figurine of wondrous power (carnelian triceratops) very_rare BMG-DRWEP-END - Endgame: Horrors From Beyond (T4) Epic BMG-DRWEP-END - Endgame: Horrors From Beyond (T4) Epic Show
Araelathila (Elven Thrower, Minor Property Guardian) very_rare FR-DC-LIGA 01 Wyrmwell Flame Trade Log Show
Wakened Dragon’s Wrath Greatsword (Cold) very_rare Trade Log Show
Wraps of Unarmed Power +3 very_rare TAL Trading Post Trade Log Show
Ring of Water Walking uncommon PO-BMG-MOONEP-MD-02 The Enchantment of Chaos PO-BMG-MOONEP-MD-02 The Enchantment of Chaos Show
Notes:

Ring, uncommon
While wearing this ring, you cast Water Walk from it, targeting only yourself.

Unlocked Magic Items