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Adventure Title
DDAL07-17 Cauldron of Sapphire
DDAL07-17 Cauldron of Sapphire
Session
1
1
Date DMed
2024-06-22 11:00
2024-06-22 11:00
Session Length (Hours)
0
0
Avg Party Level
Location DMed
Reroll Tavern
Reroll Tavern
XP Gained
GP +/-
9600
9600
Downtime +/-
Renown
Missions
Date Assigned
2024-06-22 18:00
2024-06-22 18:00
Character to Apply Rewards
Hal
Hal
Notes
D&D® ADVENTURERS LEAGUE SERVICE AWARDS 2024: 50th Anniversary, version 1.2 Effective Date: June 4th to Sept. 30, 2024 Gain Rewards as if You Had Been a Player: You can opt to gain the same rewards as if you were a player at a table you Dungeon Mastered. The rewards must be assigned to one character of the same tier who then cannot earn rewards from that adventure again, through play or service awards (in this or a future reporting period). This award can be claimed 5 times and costs the hours you Dungeon Mastered the adventure and stacked hours (like from streaming and running new players through the adventure). List the adventure and date below: Staff of the Magi 48000g/5=9600 Story Award Atropal in a Cage: You have a portion of an atropal safely stored in an opal amulet.
D&D® ADVENTURERS LEAGUE SERVICE AWARDS 2024: 50th Anniversary, version 1.2 Effective Date: June 4th to Sept. 30, 2024 Gain Rewards as if You Had Been a Player: You can opt to gain the same rewards as if you were a player at a table you Dungeon Mastered. The rewards must be assigned to one character of the same tier who then cannot earn rewards from that adventure again, through play or service awards (in this or a future reporting period). This award can be claimed 5 times and costs the hours you Dungeon Mastered the adventure and stacked hours (like from streaming and running new players through the adventure). List the adventure and date below: Staff of the Magi 48000g/5=9600 Story Award Atropal in a Cage: You have a portion of an atropal safely stored in an opal amulet.
Magic Items
Character | Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|---|
Hal | Staff of the Magi | Legendary | DDAL07-17 Cauldron of Sapphire | true | ||
Staff, legendary (requires attunement by a sorcerer, warlock, or wizard) Hewn from the bedrock of Chult itself, this mighty stone staff offers tremendous magical power - and all it asks is that you honor Ubtao in the process. This item can be found in the Dungeon Master’s Guide. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While you hold it, you gain a +2 bonus to spell attack rolls. The staff has 50 charges for the following properties. It regains 4d6 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 20, the staff regains 1d12 + 1 charges. Spell Absorption. While holding the staff, you have advantage on saving throws against spells. In addition, you can use your reaction when another creature casts a spell that targets only you. If you do, the staff absorbs the magic of the spell, canceling its effect and gaining a number of charges equal to the absorbed spell’s level. However, if doing so brings the staff’s total number of charges above 50, the staff explodes as if you activated its retributive strike (see below). Spells. While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability: conjure elemental (7 charges), dispel magic (3 charges), fireball (7th-level version, 7 charges), flaming sphere (2 charges), ice storm (4 charges), invisibility (2 charges), knock(2 charges), lightning bolt (7th-level version, 7 charges), passwall (5 charges), plane shift (7 charges), telekinesis (5 charges), wall of fire (4 charges), or web (2 charges). You can also use an action to cast one of the following spells from the staff without using any charges: arcane lock, detect magic, enlarge/reduce,light. mage hand, or protection from evil and good. Retributive Strike. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it. You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage. Distance Damage < 10 ft. 8 x the number of charges in the staff 11 to 20 ft. 6 x the number of charges in the staff 21 to 30 ft. 4 x the number of charges in the staff |