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Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Tome of Understanding very_rare DDAL05-19 The Eye of Xxiphu DDAL05-19 The Eye of Xxiphu Show
Notes:

wonderous item, very rare

The tome’s cover pictures a tentacular creature, and the pages are illustrated with scenes from the Far Realm. A creature that possesses it is convinced that they are always being watched.

The Eye of Xxiphu legendary DDAL05-19 The Eye of Xxiphu DDAL05-19 The Eye of Xxiphu Show
Notes:

Wondrous item, legendary

While not a truly intelligent item, the Eye of Xxiphu bestows terrifying insight into the true nature of the nightmarish aboleths. The attuned possessor of the Eye gains telepathy out to a range of 120 feet, and may cover themselves in coat of mucous that allows them to breathe underwater as well as on land. The petrified orb is large and heavy, but does not need to be held in order to use its powers. Additionally, aboleths have disadvantage when attacking the owner of the Eye, and the owner has advantage on ability checks in regards to knowledge-based ability checks about aboleths and the Far Realm when they are not in combat.

Clothes of Mending, Guardian common PSDC-LOF | Last of the First Tier 4 PSDC-LOF | Last of the First Tier 4 Show
Notes:

This elegant outfit of traveler’s clothes magically mends itself to counteract daily wear and tear. Pieces of the outfit that are destroyed can’t be repaired in this way.

Guardian: +2 bonus to initiative rolls

Ring of Regeneration very_rare SJ-DC-TTUC-06 Trade Log Show
Notes:

Ring, very rare (requires attunement) While wearing this ring, you regain 1d6 hit points every 10 minutes, provided that you have at least 1 hit point. If you lose a body part, the ring causes the missing part to regrow and return to full functionality after 1d6 + 1 days if you have at least 1 hit point the whole time. Notes: Regain 1d6 Hit Points Every 10 Minutes, Regrow Lost Body Parts, Healing, Jewelry

Silvered Greatsword +3 very_rare DDHC-KGV-11 - Affair on the Concordant Express Trade Log Show
Notes:

Very Rare
Weapon (greatsword), very rare You have a +3 bonus to attack and damage rolls made with this magic weapon. Silvered Weapons Some monsters that have immunity or resistance to nonmagical weapons are susceptible to silver weap⁠ons, so cautious adventurers invest extra coin to plate their weap⁠ons with silver. You can silver a single weapon or ten pieces of ammunition for 100 gp. This cost represents not only the price of the silver, but the time and expertise needed to add silver to the weapon without making it less effective.

Bracers of Defense rare BMG-DRW-OD-01 Trade Log Show
Manual of Bodily Health very_rare DDAL DM Service Rewards 12c Trade Log Show
Notes:

Very Rare
Wondrous item, very rare This book contains health and diet tips, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Constitution score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

Listening Ear (Ear Horn of Hearing) common BMG-DRW-OD-11 - Summit at Tantras BMG-DRW-OD-11 - Summit at Tantras Show
Notes:

Wondrous item, common
While held up to your ear, this horn suppresses the effects of the deafened condition on you, allowing you to hear normally.
This item is found in Xanathar's Guide to Everything.
Beacon. The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10feet, or to extinguis the light.
Flavor:
This ear cuff is sculpted from amber resin, and molded to fit into the contours of the wearer's auricle. A gold clasp and chain that fits over the wearer's helix holds the accessory in place.

The Simbul's Guise (Cloak of Invisibility legendary BMG-DRW-OD-11 - Summit at Tantras BMG-DRW-OD-11 - Summit at Tantras Show
Notes:

While wearing this cloak, you can pull its hood over your head to cause yourself to become [condition]invisible[/condition]. While you are [condition]invisible[/condition], anything you are carrying or wearing is [condition]invisible[/condition] with you. You become visible when you cease wearing the hood. Pulling the hood up or down requires an action.

Deduct the time you are [condition]invisible[/condition], in increments of 1 minute, from the cloak's maximum duration of 2 hours. After 2 hours of use, the cloak ceases to function. For every uninterrupted period of 12 hours the cloak goes unused, it regains 1 hour of duration.

Guardian. This cloak has the guardian minor property from p.148 of the Dungeon Master's Guide (DMG). It warns of impending threats through a litany of vengeful proclamations that only the bearer can hear, granting a +2 bonus to initiative if the bearer isn't incapacitated.

This tattered Mantle of Gossamer white silk once adorned the shoulders of The Simul's vengeful simulacrum. An echo of the construct's animating force has suffused the fabric, causing the hem of garment to glow with a faint, silvery sheen.

Robes of the Arch Magi legendary BMG-DRWEP-OD-04 - Battle of Thaymount BMG-DRWEP-OD-04 - Battle of Thaymount Show
Notes:

Wondrous item, legendary (requires attunement by a sorcerer, warlock, or wizard)
This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. The robe’s color corresponds to the alignment for which the item was created. A white robe was made for good, gray for neutral, and black for evil. You can’t attune to a robe of the archmagi that doesn’t correspond to your alignment. You gain these benefits while wearing the robe:

If you aren’t wearing armor, your base Armor Class is 15 + your Dexterity modifier.
You have advantage on saving throws against spells and other magical effects.
Your spell save DC and spell attack bonus each increase by 2.

Ascendant Gem Dragon-touched Focus legendary DDAL-DRW19 Fall the Cold Night DDAL-DRW19 Fall the Cold Night Show
Notes:

wondrous item, legendary (requires attunement by a spellcaster), ,

Value/Weight:

This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragons' wings, claws, teeth, or scales.

You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells.

The focus gains an additional property determined by the family of the dragon in whose hoard it became Stirring:

Gem. Whenever you use a spell slot to cast a spell, you can immediately teleport to an unoccupied space you can see within 15 feet of you.

While you are holding a Wakened focus, you can use it to cast certain spells. Once the item is used to cast a given spell, it can't be used to cast that spell again until the next dawn. The spells are determined by the family of the dragon in whose hoard it became Wakened.

Gem. Rary's telepathic bond, Raulothim's psychic lance

When you cast a spell of 1st level or higher while holding this focus, you can treat the spell as if it were cast using a 9th-level spell slot. Once this property is used, it can't be used again until the next dawn.

Sapphire Buckler very_rare DDAL-DRW19 Fall the Cold Night DDAL-DRW19 Fall the Cold Night Show
Notes:

shield (shield), very rare (requires attunement), ,

Value/Weight: 6 lb.

Details: AC +2

This crystalline blue shield is fashioned from a sapphire dragon's scale and is created to aid in rooting out the influence of Aberrations. While wielding the shield, you have resistance to psychic and thunder damage. Also, when you take damage from a creature that is within 5 feet of you, you can use your reaction to deal 2d6 thunder damage to that creature.

As an action, you can use the shield to help you locate Aberrations until the end of your next turn. If any Aberrations are within 1 mile of you, the shield emits a low humming tone for a moment, and you know the direction of all Aberrations within that range. Once this property is used, it can't be used again until the next dawn.

BALAGOS’ BELT (+3 DRAGONHIDE BELT, Harmonious) very_rare FR-DC-BG The Flying Flame FR-DC-BG The Flying Flame Show
Notes:

Wondrous Item, Very Rare (Requires Attunement by a Monk)
This finely detailed belt is made of dragonhide. While wearing it, you gain a bonus to the saving throw DCs of your ki features. The bonus is determined by the belt’s rarity. In
addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn. This item is found in Fizban’s Treasury
of Dragons.
Harmonious. Attuning to this item takes only 1 minute.
This crimson belt has the appearance of a knight’s sash. It is made from the hide of Balagos’ wing.

Handy Haversack rare CCC-STORM-02 Swamp of Sorrow: Bloodpurge Village Trade Log Show
Spellguard Shield very_rare DDEP07-02 Drums of the Dead DDEP07-02 Drums of the Dead Show
Notes:

Source: Dungeon Master's Guide

Armor (shield), very rare (requires attunement)

While holding this shield, you have advantage on saving throws against spells and other magical effects, and spell attacks have disadvantage against you.

Tome of Leadership and Influence very_rare DDEP07-02 Drums of the Dead DDEP07-02 Drums of the Dead Show
Notes:

Source: Dungeon Master's Guide

Wondrous item, very rare

This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

Defender, Shortsword legendary DDHC-TYP Tales from the Yawning Portal-Tomb of Horror Trade Log Show
Notes:

Weapon (any sword), legendary (requires attunement) You gain a +3 bonus to attack and damage rolls made with this magic weapon. The first time you attack with the sword on each of your turns, you can transfer some or all of the sword’s bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.

Spear of Backbiting very_rare DDHC-TYP Tales from the Yawning Portal-Tomb of Horror Trade Log Show
Notes:

Weapon (spear or javelin), very rare (requires attunement) You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you throw it, its normal and long ranges both increase by 30 feet, and it deals one extra die of damage on a hit. After you throw it and it hits or misses, it flies back to your hand immediately. Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with remove curse or similar magic, you are unwilling to part with the weapon, keeping it within reach at all times. In addition, you have disadvantage on attack rolls made with weapons other than this one. Whenever you roll a 1 on an attack roll using this weapon, the weapon bends or flies to hit you in the back. Make a new attack roll with advantage against your own AC. If the result is a hit, you take damage as if you had attacked yourself with the spear.

Viper's Bite (Crossbow Hand, +2) Minor Guardian rare Trade Log Show
Notes:

VIPER’S BITE (+2 HAND CROSSBOW) Guardian (Minor Property). The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. Mahaxara, captain of Bral’s royal guard, favours this sleek and deadly hand crossbow. It is shaped like two intertwined snakes, etched along the stock and barrel. The crossbow’s limbs protrude from each snake’s head, resembling the viper’s deadly fangs.

Giant Slayer Greatsword rare DDEP05-02 The Ark of the Mountains Trade Log Show
Notes:

Weapon (greatsword), rare
You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall prone. For the purpose of this weapon, "giant" refers to any creature with the giant type, including ettins and trolls.

Proficiency with a greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Notes: Bonus: Magic, Damage: Additional, Prone, Damage, Combat, Heavy, Two-Handed

Unlocked Magic Items