Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Rod of Rulership
rare
DDHC-DMM
Trade Log
Show
Spellguard Shield
very_rare
DDEP07-02 Drums of the Dead
Trade Log
Show
Tome of Clear Thought
very_rare
DDHC-TYP Against the Giants
Trade Log
Show
Skyfist (Dwarven Thrower)
very_rare
DDEP04 Reclamation of Phlan
DDEP04 Reclamation of Phlan
Show
Notes:
Weapon (warhammer), very rare (requires attunementby a dwarf)
The striking surace of this hammer has been forged into the shape of a gauntleted fist. The haft is a rod of heavy, black adamantine and wrapped in what appears to be spongy, green leather. Affixed to an iron ring on the pommel is a strip of tattered (though indestructicble), blood-stained parchment inscribed with a dwarven battle canticle. When used in battle the thammer reads the canticle aloud in a deep, resonating voice audible to anyone within 30 feet of the weapon. A description of this item can be found in the Dungeon Master's Guide.
Splint, +2
very_rare
DDEP 10-02 A Song of Spears
DDEP 10-02 A Song of Spears
Show
Notes:
This armor is made of magically treated ramorhaz hide and is trimmed with black fur and decorated with feathers and beads.
Wand of the War Mage, +3
very_rare
DDEP 10-02 A Song of Spears
DDEP 10-02 A Song of Spears
Show
Notes:
Requires attunement by a spell caster. The shaft of this wand is made of blackened bone covered in flecks of a strange, unidentifiable metal. While holding this wand, you gain a bonus of +3 to spell attack rolls determined by the wand’s rarity. In addition, you ignore half cover when making a spell attack.
Figurine of Wondrous Power (Obsidian Steed)
very_rare
DDEP00-01 The Red War
DDEP00-01 The Red War
Show
Notes:
figurine of wondrous power: obsidian steed. Flavor: This 6-inch tall figurine is crudely crafted of obsidian with tiny ruby chips for eyes. The command word, Tenebrax, is scratched in Infernal along the figure's belly.
ring of telekinesis.
Staff of Striking
very_rare
DWB AL Trading Post
Trade Log
Show
Notes:
This quarterstaff is carved from one of the ancient trees in the deepest forests of the Moonshae Isles, a tree rumored to be blessed by the Earthmother herself. Though separated from its parent tree, that blessing yet lives within this staff. Small leaves grow from the crown of the quarterstaff in every hue, vibrant and full of life's splendor.
Spellguard Shield
very_rare
DDAL-DRW02 Wings of Death
DDAL-DRW02 Wings of Death (Tier 3)
Show
Notes:
You have unlocked a Spellguard Shield! (very rare, requires attunement)
This tower shield is made of hundreds of interlocking humanoid bones, dipped in a shimmering silver resin. When you are targeted by a spell, the bones vibrate gently and emit deep, ominous chanting in ancient Oman, lasting for 1d6 rounds.
You found the following consumables which everyone make keep!
Blast Scepter
very_rare
PO-BK2-07 At Sword's Point
PO-BK2-07 At Sword's Point
Show
Notes:
Rod, very rare (requires attunement)
The Blast Scepter can be used as an arcane focus. Whoever is attuned to the Blast Scepter gains resistance to fire and lightning damage and can, as an action, use it to cast thunderwave as a 4th-level spell (save DC 16) without expending a spell slot.
This item can be found in the Waterdeep: Dungeon of the Mad Mage.
Tome of Understanding
very_rare
BMG-PHLAN1-2 Enemy of My Enemy
BMG-PHLAN1-2 Enemy of My Enemy
Show
Notes:
Wondrous Item, very rare
This book contains intuition and insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Wisdom score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
Notes: Bonus: Wisdom Score, Bonus: Ability Score Maximum, Buff
Branch of Yggdrasil (Staff of Striking)
very_rare
SJ-DC-YGG | World Tree
SJ-DC-YGG | World Tree
Show
Notes:
Requires Attunement
This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it.
The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 force damage. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.
You gain a +2 bonus to initiative rolls while attuned to this branch.
Frost Brand Greatsword
very_rare
CCC-BMG-15 PHLAN1-3 Subterfuge
CCC-BMG-15 PHLAN1-3 Subterfuge
Show
Amulet of the Planes
very_rare
DDEP-06-03 Hecatomb Tier 3
DDEP-06-03 Hecatomb Tier 3
Show
Notes:
While wearing this amulet, you can use an action to name a location that you are familiar with on another plane of existence. Then make a DC 15 Intelligence check. On a successful check, you cast the plane shift spell. On a failure, you and each creature and object within 15 feet of you travel to a random destination. Roll a d100. On a 1–60, you travel to a random location on the plane you named. On a 61–100, you travel to a randomly determined plane of existence.
This amulet bears the arcane sigils of the baelnorn of Myth Drannor and is heavily scarred, as if it had been crushed by stones or bricks.
Candle of Invocation
very_rare
DDEP-06-03 Hecatomb Tier 3
DDEP-06-03 Hecatomb Tier 3
Show
Notes:
"Per New Rules for You get to choose the alignment and diety."
This slender taper is dedicated to a deity and shares that deity’s alignment. The candle’s alignment can be detected with the detect evil and good spell. The DM chooses the god and associated alignment or determines the alignment randomly.
d20 Alignment d20 Alignment
1-2 Chaotic evil 10-11 Neutral
3-4 Chaotic neutral 12-13 Neutral good
5-7 Chaotic good 14-15 Lawful evil
8-9 Neutral evil 16-17 Lawful neutral
18-20 Lawful good
The candle’s magic is activated when the candle is lit, which requires an action. After burning for 4 hours, the candle is destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from the candle’s total burn time.
While lit, the candle sheds dim light in a 30-foot radius. Any creature within that light whose alignment matches that of the candle makes attack rolls, saving throws, and ability checks with advantage. In addition, a cleric or druid in the light whose alignment matches the candle’s can cast 1st-level spells he or she has prepared without expending spell slots, though the spell’s effect is as if cast with a 1st-level slot.
Alternatively, when you light the candle for the first time, you can cast the gate spell with it. Doing so destroys the candle.
Manual of Bodily Health
very_rare
CCC-QCC2017 Delusions of Grandeur, Dreams of Revenge
Trade Log
Show
Notes:
This leather-bound tome smells of rich mahogany and contains health, fitness, and diet tips, as well as an impressive collection of varied recipes for every occasion. The name “Montague” has been written on the inside front cover, possibly indicating a previous owner. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Constitution score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
Obsidian Plate Armor +2
very_rare
BMG-DRWEP-OD-02 - The Burning of Aglarond
BMG-DRWEP-OD-02 - The Burning of Aglarond
Show
Notes:
Wondrous Item, Very Rare
This plate is made of obsidian and so black it seems to be sucking light in from the surroundings
All-Purpose Tool +3
very_rare
BMG-DRWEP-OD-03 The Undead in Our Closets
Trade Log
Show
Notes:
Wondrous Item, very rare (requires attunement by an artificer) This simple screwdriver can transform into a variety of tools; as an action, you can tough the item and transform it into any type of artisan’s tool of your choice (see the “Equipment” chapter in the Player’s Handbook for a list of artisan’s tools). Whatever form the tool takes, you are proficient with it. While holding this tool, you gain a bonus to the spell attack rolls and the saving throw DCs of your artificer spells. The bonus is determined by the tool’s rarity. As an action, you can focus on the tool to channel your creative forces. Choose a cantrip that you don’t know from any class list. For 8 hours, you can cast that cantrip, and it counts as an artificer cantrip for you. Once this property is used, it can’t be used again until the next dawn.
Shield, +3
very_rare
BMG-DRW-OD-07 - The Subtlety of Subterfuge
BMG-DRW-OD-07 - The Subtlety of Subterfuge
Show
Notes:
Armor (Shield), Very Rare
This shield is made of Iskirthos darksteel. The bearer can speak and understand Old Iskirthos language.
While holding this shield, you have a +3 bonus to AC. This bonus is an addition to the shield's normal bonus to AC.
Cauldron of Rebirth
very_rare
BMG-DRW-OD-08 Lonely is the Night
BMG-DRW-OD-08 Lonely is the Night
Show
Notes:
Wondrous item, very rare (requires attunement by a druid or warlock)
This Tiny pot bears relief scenes of heroes on its cast iron sides. You can use the cauldron as a spell casting focus for your druid spells, and it functions as a suitable component for the Scrying spell. When you finish a long rest, you can use the cauldron to create a Potion of Greater Healing. The potion lasts for 24 hours, then loses its magic if not consumed.
As an action, you can cause the cauldron to grow large enough for a Medium creature to crouch within. You can revert the cauldron to its normal size as an action, harmlessly shunting anything that can't fit inside to the nearest unoccupied space.
If you place the corpse of a humanoid into the cauldron and cover the corpse with 200 pounds of salt (which costs 10 gp) for at least 8 hours, the salt is consumed and the creature returns to life as if by Raise Dead at the next dawn. Once used, this property can't be used again for 7 days.
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Rod of Rulership | rare | DDHC-DMM | Trade Log | Show | ||
Spellguard Shield | very_rare | DDEP07-02 Drums of the Dead | Trade Log | Show | ||
Tome of Clear Thought | very_rare | DDHC-TYP Against the Giants | Trade Log | Show | ||
Skyfist (Dwarven Thrower) | very_rare | DDEP04 Reclamation of Phlan | DDEP04 Reclamation of Phlan | Show | ||
Notes:
Weapon (warhammer), very rare (requires attunementby a dwarf) |
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Splint, +2 | very_rare | DDEP 10-02 A Song of Spears | DDEP 10-02 A Song of Spears | Show | ||
Notes:
This armor is made of magically treated ramorhaz hide and is trimmed with black fur and decorated with feathers and beads. |
||||||
Wand of the War Mage, +3 | very_rare | DDEP 10-02 A Song of Spears | DDEP 10-02 A Song of Spears | Show | ||
Notes:
Requires attunement by a spell caster. The shaft of this wand is made of blackened bone covered in flecks of a strange, unidentifiable metal. While holding this wand, you gain a bonus of +3 to spell attack rolls determined by the wand’s rarity. In addition, you ignore half cover when making a spell attack. |
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Figurine of Wondrous Power (Obsidian Steed) | very_rare | DDEP00-01 The Red War | DDEP00-01 The Red War | Show | ||
Notes:
figurine of wondrous power: obsidian steed. Flavor: This 6-inch tall figurine is crudely crafted of obsidian with tiny ruby chips for eyes. The command word, Tenebrax, is scratched in Infernal along the figure's belly. |
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Staff of Striking | very_rare | DWB AL Trading Post | Trade Log | Show | ||
Notes:
This quarterstaff is carved from one of the ancient trees in the deepest forests of the Moonshae Isles, a tree rumored to be blessed by the Earthmother herself. Though separated from its parent tree, that blessing yet lives within this staff. Small leaves grow from the crown of the quarterstaff in every hue, vibrant and full of life's splendor. |
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Spellguard Shield | very_rare | DDAL-DRW02 Wings of Death | DDAL-DRW02 Wings of Death (Tier 3) | Show | ||
Notes:
You have unlocked a Spellguard Shield! (very rare, requires attunement) |
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Blast Scepter | very_rare | PO-BK2-07 At Sword's Point | PO-BK2-07 At Sword's Point | Show | ||
Notes:
Rod, very rare (requires attunement) The Blast Scepter can be used as an arcane focus. Whoever is attuned to the Blast Scepter gains resistance to fire and lightning damage and can, as an action, use it to cast thunderwave as a 4th-level spell (save DC 16) without expending a spell slot. This item can be found in the Waterdeep: Dungeon of the Mad Mage. |
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Tome of Understanding | very_rare | BMG-PHLAN1-2 Enemy of My Enemy | BMG-PHLAN1-2 Enemy of My Enemy | Show | ||
Notes:
Wondrous Item, very rare Notes: Bonus: Wisdom Score, Bonus: Ability Score Maximum, Buff |
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Branch of Yggdrasil (Staff of Striking) | very_rare | SJ-DC-YGG | World Tree | SJ-DC-YGG | World Tree | Show | ||
Notes:
Requires Attunement This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it. The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 force damage. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff. You gain a +2 bonus to initiative rolls while attuned to this branch. |
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Frost Brand Greatsword | very_rare | CCC-BMG-15 PHLAN1-3 Subterfuge | CCC-BMG-15 PHLAN1-3 Subterfuge | Show | ||
Amulet of the Planes | very_rare | DDEP-06-03 Hecatomb Tier 3 | DDEP-06-03 Hecatomb Tier 3 | Show | ||
Notes:
While wearing this amulet, you can use an action to name a location that you are familiar with on another plane of existence. Then make a DC 15 Intelligence check. On a successful check, you cast the plane shift spell. On a failure, you and each creature and object within 15 feet of you travel to a random destination. Roll a d100. On a 1–60, you travel to a random location on the plane you named. On a 61–100, you travel to a randomly determined plane of existence. This amulet bears the arcane sigils of the baelnorn of Myth Drannor and is heavily scarred, as if it had been crushed by stones or bricks. |
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Candle of Invocation | very_rare | DDEP-06-03 Hecatomb Tier 3 | DDEP-06-03 Hecatomb Tier 3 | Show | ||
Notes:
"Per New Rules for You get to choose the alignment and diety." d20 Alignment d20 Alignment 18-20 Lawful good The candle’s magic is activated when the candle is lit, which requires an action. After burning for 4 hours, the candle is destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from the candle’s total burn time. While lit, the candle sheds dim light in a 30-foot radius. Any creature within that light whose alignment matches that of the candle makes attack rolls, saving throws, and ability checks with advantage. In addition, a cleric or druid in the light whose alignment matches the candle’s can cast 1st-level spells he or she has prepared without expending spell slots, though the spell’s effect is as if cast with a 1st-level slot. Alternatively, when you light the candle for the first time, you can cast the gate spell with it. Doing so destroys the candle. |
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Manual of Bodily Health | very_rare | CCC-QCC2017 Delusions of Grandeur, Dreams of Revenge | Trade Log | Show | ||
Notes:
This leather-bound tome smells of rich mahogany and contains health, fitness, and diet tips, as well as an impressive collection of varied recipes for every occasion. The name “Montague” has been written on the inside front cover, possibly indicating a previous owner. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Constitution score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. |
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Obsidian Plate Armor +2 | very_rare | BMG-DRWEP-OD-02 - The Burning of Aglarond | BMG-DRWEP-OD-02 - The Burning of Aglarond | Show | ||
Notes:
Wondrous Item, Very Rare This plate is made of obsidian and so black it seems to be sucking light in from the surroundings |
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All-Purpose Tool +3 | very_rare | BMG-DRWEP-OD-03 The Undead in Our Closets | Trade Log | Show | ||
Notes:
Wondrous Item, very rare (requires attunement by an artificer) This simple screwdriver can transform into a variety of tools; as an action, you can tough the item and transform it into any type of artisan’s tool of your choice (see the “Equipment” chapter in the Player’s Handbook for a list of artisan’s tools). Whatever form the tool takes, you are proficient with it. While holding this tool, you gain a bonus to the spell attack rolls and the saving throw DCs of your artificer spells. The bonus is determined by the tool’s rarity. As an action, you can focus on the tool to channel your creative forces. Choose a cantrip that you don’t know from any class list. For 8 hours, you can cast that cantrip, and it counts as an artificer cantrip for you. Once this property is used, it can’t be used again until the next dawn. |
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Shield, +3 | very_rare | BMG-DRW-OD-07 - The Subtlety of Subterfuge | BMG-DRW-OD-07 - The Subtlety of Subterfuge | Show | ||
Notes:
Armor (Shield), Very Rare |
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Cauldron of Rebirth | very_rare | BMG-DRW-OD-08 Lonely is the Night | BMG-DRW-OD-08 Lonely is the Night | Show | ||
Notes:
Wondrous item, very rare (requires attunement by a druid or warlock) This Tiny pot bears relief scenes of heroes on its cast iron sides. You can use the cauldron as a spell casting focus for your druid spells, and it functions as a suitable component for the Scrying spell. When you finish a long rest, you can use the cauldron to create a Potion of Greater Healing. The potion lasts for 24 hours, then loses its magic if not consumed. As an action, you can cause the cauldron to grow large enough for a Medium creature to crouch within. You can revert the cauldron to its normal size as an action, harmlessly shunting anything that can't fit inside to the nearest unoccupied space. If you place the corpse of a humanoid into the cauldron and cover the corpse with 200 pounds of salt (which costs 10 gp) for at least 8 hours, the salt is consumed and the creature returns to life as if by Raise Dead at the next dawn. Once used, this property can't be used again for 7 days. |