Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Tome of Leadership and Influence
very_rare
CCC-ROZK-01-02 Zhentarim's Lament
CCC-ROZK-01-02 Zhentarim's Lament
Show
Notes:
The red leather that covers this tome is embossed with a smiling man with a third eye.
Splint, +2
very_rare
DDEP 10-02 A Song of Spears
DDEP 10-02 A Song of Spears
Show
Notes:
This armor is made of magically treated ramorhaz hide and is trimmed with black fur and decorated with feathers and beads.
Branch of Yggdrasil (Staff of Striking)
very_rare
SJ-DC-YGG | World Tree
SJ-DC-YGG | World Tree
Show
Notes:
Requires Attunement
This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it.
The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 force damage. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.
You gain a +2 bonus to initiative rolls while attuned to this branch.
Wand of the War Mage, +3
very_rare
DDEP 10-02 A Song of Spears
DDEP 10-02 A Song of Spears
Show
Notes:
Requires attunement by a spell caster. The shaft of this wand is made of blackened bone covered in flecks of a strange, unidentifiable metal. While holding this wand, you gain a bonus of +3 to spell attack rolls determined by the wand’s rarity. In addition, you ignore half cover when making a spell attack.
Obsidian Plate Armor +2
very_rare
BMG-DRWEP-OD-02 - The Burning of Aglarond
BMG-DRWEP-OD-02 - The Burning of Aglarond
Show
Notes:
Wondrous Item, Very Rare
This plate is made of obsidian and so black it seems to be sucking light in from the surroundings
All-Purpose Tool +3
very_rare
BMG-DRWEP-OD-03 The Undead in Our Closets
Trade Log
Show
Notes:
Wondrous Item, very rare (requires attunement by an artificer) This simple screwdriver can transform into a variety of tools; as an action, you can tough the item and transform it into any type of artisan’s tool of your choice (see the “Equipment” chapter in the Player’s Handbook for a list of artisan’s tools). Whatever form the tool takes, you are proficient with it. While holding this tool, you gain a bonus to the spell attack rolls and the saving throw DCs of your artificer spells. The bonus is determined by the tool’s rarity. As an action, you can focus on the tool to channel your creative forces. Choose a cantrip that you don’t know from any class list. For 8 hours, you can cast that cantrip, and it counts as an artificer cantrip for you. Once this property is used, it can’t be used again until the next dawn.
Tome of Understanding
very_rare
BMG-PHLAN1-2 Enemy of My Enemy
BMG-PHLAN1-2 Enemy of My Enemy
Show
Notes:
Wondrous Item, very rare
This book contains intuition and insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Wisdom score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
Notes: Bonus: Wisdom Score, Bonus: Ability Score Maximum, Buff
Wakened Dragon-Touched Focus (Chromatic)
very_rare
BMG-DRW-OD-09 - Sschindylryn, the City of Portals
BMG-DRW-OD-09 - Sschindylryn, the City of Portals
Show
Blast Scepter
very_rare
PO-BK2-07 At Sword's Point
PO-BK2-07 At Sword's Point
Show
Notes:
Rod, very rare (requires attunement)
The Blast Scepter can be used as an arcane focus. Whoever is attuned to the Blast Scepter gains resistance to fire and lightning damage and can, as an action, use it to cast thunderwave as a 4th-level spell (save DC 16) without expending a spell slot.
This item can be found in the Waterdeep: Dungeon of the Mad Mage.
Figurine of Wondrous Power (Obsidian Steed)
very_rare
DDEP00-01 The Red War
DDEP00-01 The Red War
Show
Notes:
figurine of wondrous power: obsidian steed. Flavor: This 6-inch tall figurine is crudely crafted of obsidian with tiny ruby chips for eyes. The command word, Tenebrax, is scratched in Infernal along the figure's belly.
ring of telekinesis.
Amdraig
very_rare
BMG-MOON-MD-09 - The Prince's Fairy Godmother
BMG-MOON-MD-09 - The Prince's Fairy Godmother
Show
Notes:
weapon (longsword), very rare (requires attunement by a good-aligned creature), martial weapon, melee weapon,
Value/Weight: 3 lb.
Details: 1d8 slashing - versatile (1d10)
You have a +2 bonus to attack and damage rolls made with this magic weapon.
Revivify.
You can use an action to cast the revivify spell from the sword. You must touch the target with the sword to cast the spell. Once this property of the weapon is used, it can't be used again until the next dawn.
Sentience.
Amdraig is a sentient, lawful good longsword with an Intelligence of 8, a Wisdom of 11, and a Charisma of 15. It can see and hear out to a range of 60 feet. The sword can speak, read, and understand Common and Draconic. It frets over your well-being while you are attuned to it, and it doesn't like to back down from a fight.
Versatile.
This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.
Amdraig was a druid from Grampalt Mountains and one of the Nine Blades of the First High King, Cymrych Hugh. When she was alive, she always does her best to prepare for any situation that may occur during battle and make sure that she’s ready to support her allies. Amdraig was obsessed in learning the secret of wild shaping into a dragon. She was tricked by Urphania and was forced to fight an ancient red dragon by herself. Setup to lose and before she died, Amdraig transferred her spirit to the nearest object she could find, a longsword.
Manual of Quickness and Action
very_rare
CCC-BMG-37 HULB 3-1 Weakness of Rock
CCC-BMG-37 HULB 3-1 Weakness of Rock
Show
Staff of Striking
very_rare
DWB AL Trading Post
Trade Log
Show
Notes:
This quarterstaff is carved from one of the ancient trees in the deepest forests of the Moonshae Isles, a tree rumored to be blessed by the Earthmother herself. Though separated from its parent tree, that blessing yet lives within this staff. Small leaves grow from the crown of the quarterstaff in every hue, vibrant and full of life's splendor.
Amulet of the Devout, +3
very_rare
BMG-DRW-OD-06-We Almost Had It All
BMG-DRW-OD-06-We Almost Had It All
Show
Notes:
Wondrous Item, Very Rare(requires attunement by a cleric or paladin)
This amulet bears a single lapis lazuli star and is inlaid with turquoise and jade. While you wear the holy symbol, you gain a +3 bonus to spell attack rolls and the saving throw DCs of your spells.
While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn.
Marilla's Constellation (Helm of Brilliance)
very_rare
WBW-DC-LEGIT-SV-06 The Calamity Jar
Trade Log
Show
Notes:
Wondrous item, very rare (requires attunement) This "helm" is a really a projection of light cast by a group of incoporeal fireflies. Fireflies serve instead of gems, vanishing forever once they've done their duty. This dazzling helm is set with 8 diamonds, 12 rubies, 18 fire opals, and 30 opals. Any gem pried from the helm crumbles to dust. When all the gems are removed or destroyed, the helm loses its magic. You gain the following benefits while wearing it: You can use an action to cast one of the following spells (save DC 18), using one of the helm's gems of the specified type as a component: daylight (opal), fireball (fire opal), prismatic spray (diamond), or wall of fire (ruby). The gem is destroyed when the spell is cast and disappears from the helm. As long as it has at least one diamond, the helm emits dim light in a 30-foot radius when at least one undead is within that area. Any undead that starts its turn in that area takes 1d6 radiant damage. As long as the helm has at least one ruby, you have resistance to fire damage. Helm of Brilliance, cont'd (curse you, character limits!) As long as the helm has at least one fire opal, you can use an action and speak a command word to cause one weapon you are holding to burst into flames. The flames emit bright light in a 10-foot radius and dim light for an additional 10 feet. The flames are harmless to you and the weapon. When you hit with an attack using the blazing weapon, the target takes an extra 1d6 fire damage. The flames last until you use a bonus action to speak the command word again or until you drop or stow the weapon. Roll a d20 if you are wearing the helm and take fire damage as a result of failing a saving throw against a spell. On a roll of 1, the helm emits beams of light from its remaining gems. Each creature within 60 feet of the helm other than you must succeed on a DC 17 Dexterity saving throw or be struck by a beam, taking radiant damage equal to the number of gems in the helm. The helm and its gems are then destroyed.
Tome of Understanding
very_rare
DDAL05-19 The Eye of Xxiphu
DDAL05-19 The Eye of Xxiphu
Show
Notes:
wonderous item, very rare
The tome’s cover pictures a tentacular creature, and the pages are illustrated with scenes from the Far Realm. A creature that possesses it is convinced that they are always being watched.
Spellguard Shield
very_rare
DDAL-DRW02 Wings of Death
DDAL-DRW02 Wings of Death (Tier 3)
Show
Notes:
You have unlocked a Spellguard Shield! (very rare, requires attunement)
This tower shield is made of hundreds of interlocking humanoid bones, dipped in a shimmering silver resin. When you are targeted by a spell, the bones vibrate gently and emit deep, ominous chanting in ancient Oman, lasting for 1d6 rounds.
You found the following consumables which everyone make keep!
Plate, +2
very_rare
Triden Games Discord Trading Post
Trade Log
Show
Ring of Regeneration
very_rare
SJ-DC-TTUC-06
Trade Log
Show
Notes:
Ring, very rare (requires attunement) While wearing this ring, you regain 1d6 hit points every 10 minutes, provided that you have at least 1 hit point. If you lose a body part, the ring causes the missing part to regrow and return to full functionality after 1d6 + 1 days if you have at least 1 hit point the whole time. Notes: Regain 1d6 Hit Points Every 10 Minutes, Regrow Lost Body Parts, Healing, Jewelry
Tome of Leadership and Influence
very_rare
DDEP07-02 Drums of the Dead
DDEP07-02 Drums of the Dead
Show
Notes:
Source: Dungeon Master's Guide
Wondrous item, very rare
This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
Name | Rarity ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Tome of Leadership and Influence | very_rare | CCC-ROZK-01-02 Zhentarim's Lament | CCC-ROZK-01-02 Zhentarim's Lament | Show | ||
Notes:
The red leather that covers this tome is embossed with a smiling man with a third eye. |
||||||
Splint, +2 | very_rare | DDEP 10-02 A Song of Spears | DDEP 10-02 A Song of Spears | Show | ||
Notes:
This armor is made of magically treated ramorhaz hide and is trimmed with black fur and decorated with feathers and beads. |
||||||
Branch of Yggdrasil (Staff of Striking) | very_rare | SJ-DC-YGG | World Tree | SJ-DC-YGG | World Tree | Show | ||
Notes:
Requires Attunement This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it. The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 force damage. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff. You gain a +2 bonus to initiative rolls while attuned to this branch. |
||||||
Wand of the War Mage, +3 | very_rare | DDEP 10-02 A Song of Spears | DDEP 10-02 A Song of Spears | Show | ||
Notes:
Requires attunement by a spell caster. The shaft of this wand is made of blackened bone covered in flecks of a strange, unidentifiable metal. While holding this wand, you gain a bonus of +3 to spell attack rolls determined by the wand’s rarity. In addition, you ignore half cover when making a spell attack. |
||||||
Obsidian Plate Armor +2 | very_rare | BMG-DRWEP-OD-02 - The Burning of Aglarond | BMG-DRWEP-OD-02 - The Burning of Aglarond | Show | ||
Notes:
Wondrous Item, Very Rare This plate is made of obsidian and so black it seems to be sucking light in from the surroundings |
||||||
All-Purpose Tool +3 | very_rare | BMG-DRWEP-OD-03 The Undead in Our Closets | Trade Log | Show | ||
Notes:
Wondrous Item, very rare (requires attunement by an artificer) This simple screwdriver can transform into a variety of tools; as an action, you can tough the item and transform it into any type of artisan’s tool of your choice (see the “Equipment” chapter in the Player’s Handbook for a list of artisan’s tools). Whatever form the tool takes, you are proficient with it. While holding this tool, you gain a bonus to the spell attack rolls and the saving throw DCs of your artificer spells. The bonus is determined by the tool’s rarity. As an action, you can focus on the tool to channel your creative forces. Choose a cantrip that you don’t know from any class list. For 8 hours, you can cast that cantrip, and it counts as an artificer cantrip for you. Once this property is used, it can’t be used again until the next dawn. |
||||||
Tome of Understanding | very_rare | BMG-PHLAN1-2 Enemy of My Enemy | BMG-PHLAN1-2 Enemy of My Enemy | Show | ||
Notes:
Wondrous Item, very rare Notes: Bonus: Wisdom Score, Bonus: Ability Score Maximum, Buff |
||||||
Wakened Dragon-Touched Focus (Chromatic) | very_rare | BMG-DRW-OD-09 - Sschindylryn, the City of Portals | BMG-DRW-OD-09 - Sschindylryn, the City of Portals | Show | ||
Blast Scepter | very_rare | PO-BK2-07 At Sword's Point | PO-BK2-07 At Sword's Point | Show | ||
Notes:
Rod, very rare (requires attunement) The Blast Scepter can be used as an arcane focus. Whoever is attuned to the Blast Scepter gains resistance to fire and lightning damage and can, as an action, use it to cast thunderwave as a 4th-level spell (save DC 16) without expending a spell slot. This item can be found in the Waterdeep: Dungeon of the Mad Mage. |
||||||
Figurine of Wondrous Power (Obsidian Steed) | very_rare | DDEP00-01 The Red War | DDEP00-01 The Red War | Show | ||
Notes:
figurine of wondrous power: obsidian steed. Flavor: This 6-inch tall figurine is crudely crafted of obsidian with tiny ruby chips for eyes. The command word, Tenebrax, is scratched in Infernal along the figure's belly. |
||||||
Amdraig | very_rare | BMG-MOON-MD-09 - The Prince's Fairy Godmother | BMG-MOON-MD-09 - The Prince's Fairy Godmother | Show | ||
Notes:
weapon (longsword), very rare (requires attunement by a good-aligned creature), martial weapon, melee weapon, Value/Weight: 3 lb. Details: 1d8 slashing - versatile (1d10) You have a +2 bonus to attack and damage rolls made with this magic weapon. Revivify. Sentience. Versatile. Amdraig was a druid from Grampalt Mountains and one of the Nine Blades of the First High King, Cymrych Hugh. When she was alive, she always does her best to prepare for any situation that may occur during battle and make sure that she’s ready to support her allies. Amdraig was obsessed in learning the secret of wild shaping into a dragon. She was tricked by Urphania and was forced to fight an ancient red dragon by herself. Setup to lose and before she died, Amdraig transferred her spirit to the nearest object she could find, a longsword. |
||||||
Manual of Quickness and Action | very_rare | CCC-BMG-37 HULB 3-1 Weakness of Rock | CCC-BMG-37 HULB 3-1 Weakness of Rock | Show | ||
Staff of Striking | very_rare | DWB AL Trading Post | Trade Log | Show | ||
Notes:
This quarterstaff is carved from one of the ancient trees in the deepest forests of the Moonshae Isles, a tree rumored to be blessed by the Earthmother herself. Though separated from its parent tree, that blessing yet lives within this staff. Small leaves grow from the crown of the quarterstaff in every hue, vibrant and full of life's splendor. |
||||||
Amulet of the Devout, +3 | very_rare | BMG-DRW-OD-06-We Almost Had It All | BMG-DRW-OD-06-We Almost Had It All | Show | ||
Notes:
Wondrous Item, Very Rare(requires attunement by a cleric or paladin) This amulet bears a single lapis lazuli star and is inlaid with turquoise and jade. While you wear the holy symbol, you gain a +3 bonus to spell attack rolls and the saving throw DCs of your spells. While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn. |
||||||
Marilla's Constellation (Helm of Brilliance) | very_rare | WBW-DC-LEGIT-SV-06 The Calamity Jar | Trade Log | Show | ||
Notes:
Wondrous item, very rare (requires attunement) This "helm" is a really a projection of light cast by a group of incoporeal fireflies. Fireflies serve instead of gems, vanishing forever once they've done their duty. This dazzling helm is set with 8 diamonds, 12 rubies, 18 fire opals, and 30 opals. Any gem pried from the helm crumbles to dust. When all the gems are removed or destroyed, the helm loses its magic. You gain the following benefits while wearing it: You can use an action to cast one of the following spells (save DC 18), using one of the helm's gems of the specified type as a component: daylight (opal), fireball (fire opal), prismatic spray (diamond), or wall of fire (ruby). The gem is destroyed when the spell is cast and disappears from the helm. As long as it has at least one diamond, the helm emits dim light in a 30-foot radius when at least one undead is within that area. Any undead that starts its turn in that area takes 1d6 radiant damage. As long as the helm has at least one ruby, you have resistance to fire damage. Helm of Brilliance, cont'd (curse you, character limits!) As long as the helm has at least one fire opal, you can use an action and speak a command word to cause one weapon you are holding to burst into flames. The flames emit bright light in a 10-foot radius and dim light for an additional 10 feet. The flames are harmless to you and the weapon. When you hit with an attack using the blazing weapon, the target takes an extra 1d6 fire damage. The flames last until you use a bonus action to speak the command word again or until you drop or stow the weapon. Roll a d20 if you are wearing the helm and take fire damage as a result of failing a saving throw against a spell. On a roll of 1, the helm emits beams of light from its remaining gems. Each creature within 60 feet of the helm other than you must succeed on a DC 17 Dexterity saving throw or be struck by a beam, taking radiant damage equal to the number of gems in the helm. The helm and its gems are then destroyed. |
||||||
Tome of Understanding | very_rare | DDAL05-19 The Eye of Xxiphu | DDAL05-19 The Eye of Xxiphu | Show | ||
Notes:
wonderous item, very rare The tome’s cover pictures a tentacular creature, and the pages are illustrated with scenes from the Far Realm. A creature that possesses it is convinced that they are always being watched. |
||||||
Spellguard Shield | very_rare | DDAL-DRW02 Wings of Death | DDAL-DRW02 Wings of Death (Tier 3) | Show | ||
Notes:
You have unlocked a Spellguard Shield! (very rare, requires attunement) |
||||||
Plate, +2 | very_rare | Triden Games Discord Trading Post | Trade Log | Show | ||
Ring of Regeneration | very_rare | SJ-DC-TTUC-06 | Trade Log | Show | ||
Notes:
Ring, very rare (requires attunement) While wearing this ring, you regain 1d6 hit points every 10 minutes, provided that you have at least 1 hit point. If you lose a body part, the ring causes the missing part to regrow and return to full functionality after 1d6 + 1 days if you have at least 1 hit point the whole time. Notes: Regain 1d6 Hit Points Every 10 Minutes, Regrow Lost Body Parts, Healing, Jewelry |
||||||
Tome of Leadership and Influence | very_rare | DDEP07-02 Drums of the Dead | DDEP07-02 Drums of the Dead | Show | ||
Notes:
Source: Dungeon Master's Guide Wondrous item, very rare This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. |