Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
Staff of the Magi legendary DDAL07-17 Cauldron of Sapphire DDAL07-17 Cauldron of Sapphire Show
Notes:

Staff, legendary (requires attunement by a sorcerer, warlock, or wizard)

Hewn from the bedrock of Chult itself, this mighty stone staff offers tremendous magical power - and all it asks is that you honor Ubtao in the process. This item can be found in the Dungeon Master’s Guide.

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made
with it. While you hold it, you gain a +2 bonus to spell attack rolls.
The staff has 50 charges for the following properties. It regains 4d6 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 20, the staff regains 1d12 + 1 charges.

Spell Absorption. While holding the staff, you have advantage on saving throws against spells. In
addition, you can use your reaction when another creature casts a spell that targets only you. If you do,
the staff absorbs the magic of the spell, canceling its effect and gaining a number of charges equal to the
absorbed spell’s level. However, if doing so brings the staff’s total number of charges above 50, the staff
explodes as if you activated its retributive strike (see below).

Spells. While holding the staff, you can use an action to expend some of its charges to cast one of
the following spells from it, using your spell save DC and spellcasting ability:
conjure elemental (7 charges), dispel magic (3 charges), fireball (7th-level version, 7 charges), flaming sphere (2 charges), ice storm (4 charges), invisibility (2 charges), knock(2 charges), lightning bolt (7th-level version, 7
charges), passwall (5 charges), plane shift (7 charges), telekinesis (5 charges), wall of fire (4 charges), or web (2 charges).

You can also use an action to cast one of the following spells from the staff without using any
charges: arcane lock, detect magic, enlarge/reduce,light. mage hand, or protection from evil and good.

Retributive Strike. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it. You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.

Distance Damage
< 10 ft. 8 x the number of charges in the staff
11 to 20 ft. 6 x the number of charges in the staff
21 to 30 ft. 4 x the number of charges in the staff

Staff of Striking very_rare DWB AL Trading Post Trade Log Show
Notes:

This quarterstaff is carved from one of the ancient trees in the deepest forests of the Moonshae Isles, a tree rumored to be blessed by the Earthmother herself. Though separated from its parent tree, that blessing yet lives within this staff. Small leaves grow from the crown of the quarterstaff in every hue, vibrant and full of life's splendor.

Splint, +2 very_rare DDEP 10-02 A Song of Spears DDEP 10-02 A Song of Spears Show
Notes:

This armor is made of magically treated ramorhaz hide and is trimmed with black fur and decorated with feathers and beads.

Spell Scroll Teleportation Circle rare Xanathar's Guide to Everything Purchase Log Show
Spell Scroll of Greater Restoration rare Xanathar's Guide to Everything Purchase Log Show
Spell Scroll of Find Greater Steed rare DWB Discord AL Trading Post Purchase Log Show
Spell Scroll of Find Greater Steed rare DWB Discord AL Trading Post Purchase Log Show
Spell Scroll of Find Greater Steed rare DWB Discord AL Trading Post Purchase Log Show
Spell Scroll of Enlarge/Reduce (1 scrolls) uncommon Downtime Activity Purchase Log Show
Notes:

Downtime Activity Scribing scrolls

Spell Scroll of Cure Wounds Rank 1 (5 Scrolls) common Downtime Activity Scribing Scrolls Purchase Log Show
Notes:

Downtime Activity, made 5 scrolls

Spell Scroll Hold Monster rare Xanathar's Guide to Everything Purchase Log Show
Spell Scroll Greater Restoration rare Xanathar's Guide to Everything Purchase Log Show
Spell Scroll Dimension Door rare Xanathar's Guide to Everything Purchase Log Show
Spell Scroll Death Ward rare Xanathar's Guide to Everything Purchase Log Show
Spell Scroll Death Ward rare Xanathar's Guide to Everything Purchase Log Show
Spell Scroll 3rd level Aura of Vitality uncommon Discord Not an Event Team AL Trading Post Purchase Log Show
Spellguard Shield very_rare DDAL-DRW02 Wings of Death DDAL-DRW02 Wings of Death (Tier 3) Show
Notes:

You have unlocked a Spellguard Shield! (very rare, requires attunement)
This tower shield is made of hundreds of interlocking humanoid bones, dipped in a shimmering silver resin. When you are targeted by a spell, the bones vibrate gently and emit deep, ominous chanting in ancient Oman, lasting for 1d6 rounds.
You found the following consumables which everyone make keep!

Spellguard Shield very_rare DDEP07-02 Drums of the Dead DDEP07-02 Drums of the Dead Show
Notes:

Source: Dungeon Master's Guide

Armor (shield), very rare (requires attunement)

While holding this shield, you have advantage on saving throws against spells and other magical effects, and spell attacks have disadvantage against you.

Spellguard Shield very_rare DDEP07-02 Drums of the Dead Trade Log Show
Spear of Backbiting very_rare DDHC-TYP Tales from the Yawning Portal-Tomb of Horror Trade Log Show
Notes:

Weapon (spear or javelin), very rare (requires attunement) You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you throw it, its normal and long ranges both increase by 30 feet, and it deals one extra die of damage on a hit. After you throw it and it hits or misses, it flies back to your hand immediately. Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with remove curse or similar magic, you are unwilling to part with the weapon, keeping it within reach at all times. In addition, you have disadvantage on attack rolls made with weapons other than this one. Whenever you roll a 1 on an attack roll using this weapon, the weapon bends or flies to hit you in the back. Make a new attack roll with advantage against your own AC. If the result is a hit, you take damage as if you had attacked yourself with the spear.

Unlocked Magic Items