Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Animated Shield very_rare DDEP08-03 Last Orders at the Yawning DDEP08-03 Last Orders at the Yawning Show
Notes:

Armor (Shield), Very Rare (Requires Attunement)

While holding this Shield, you can take a Bonus Action to cause it to animate. The Shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The Shield remains animate for 1 minute, until you take a Bonus Action to end this effect, or until you die or have the Incapacitated condition, at which point the Shield falls to the ground or into your hand if you have one free.

Half Plate, +2 very_rare Trade Log Show
Horn of Silent Alarm common BMG-MOON-ES-3 - Shadow Downs (Tier 3)—SPECIAL BMG-MOON-ES-3 - Shadow Downs (Tier 3)—SPECIAL Show
Cloak of the Bat rare BMG-MOON-ES-3 - Shadow Downs (Tier 3)—SPECIAL BMG-MOON-ES-3 - Shadow Downs (Tier 3)—SPECIAL Show
Notes:

Wondrous item, rare (requires attunement)
While wearing this cloak, you have Advantage on Dexterity (Stealth) checks. In an area of Dim Light or Darkness, you can grip the edges of the cloak and use it to gain a Fly Speed of 40 feet. If you ever fail to grip the cloak’s edges while flying in this way, or if you are no longer in Dim Light or Darkness, you lose this Fly Speed.

While wearing the cloak in an area of Dim Light or Darkness, you can cast Polymorph on yourself, shape-shifting into a Bat. While in that form, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can’t be used this way again until the next dawn.

The fabric of this cloak flows through your hands like smoke rising from a fire, fed by unseen winds. When you use this cloak, the shape you assume is similarly smoke-like and appears to be made of shadow.

All Purpose Tool, +3 very_rare DRWEP-OD-03 The Undead in Our Closets DRWEP-OD-03 The Undead in Our Closets Show
Atlas of Endless Horizons rare DRWEP-OD-03 The Undead in Our Closets DRWEP-OD-03 The Undead in Our Closets Show
Butcher's Bib rare BMG-DRWEP-OD-02 The Burning of Aglarond BMG-DRWEP-OD-02 The Burning of Aglarond Show
Notes:

This black leather apron is perpetually covered by blood, even after being washed off. You gain the following benefits while wearing the apron:

Once per turn when you roll damage for a melee attack with a weapon, you can reroll the weapon’s damage dice. If you do so, you must use the second total.
Your weapon attacks that deal slashing damage score a critical hit on a roll of 19 or 20 on the d20.

Pipe of Smoke Monsters common BMG-DRWEP-OD-02 The Burning of Aglarond BMG-DRWEP-OD-02 The Burning of Aglarond Show
Notes:

While smoking this pipe, you can use an action to exhale a puff of smoke that takes the form of a single creature, such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke.

Bead of Nourishment common SJ-DC-RFJK-01 BRINGING HOME THE BACON SJ-DC-RFJK-01 BRINGING HOME THE BACON Show
Notes:

This spongy, flavorless, gelatinous bead dissolves on your tongue and provides as much nourishment as 1 day of rations.

This item is found in Xanathar’s Guide to Everything.

Darkshard Amulet common CCC-GHC-BK2-9 Breath of Fire CCC-GHC-BK2-9 Breath of Fire Show
Rashemi Hot Stone (Thermal Cube) common PO-BMG-DRWEP-KS-01 - The Siege of Mulsantir PO-BMG-DRWEP-KS-01 - The Siege of Mulsantir Show
Notes:

Rashmen is a land of bitterly cold winters and short, cool summers. Outsiders who are welcome to stay in Rashemen are gifted hot stones. These smooth stones come from hot springs and are enchanted by the vremyonni to retain heat.

Bag of Holding common SJ-DC-OJE On the Jagged Edge Show
Coiling Grasp Tattoo uncommon SJ-DC-RFJK-01 BRINGING HOME THE BACON SJ-DC-RFJK-01 BRINGING HOME THE BACON Show
Notes:

Produced by a special needle, this magic tattoo has long intertwining designs.

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Grasping Tendrils. While the tattoo is on your skin, you can, as an action, cause the tattoo to extrude into inky tendrils, which reach for a creature you can see within 15 feet of you. The creature must succeed on a DC 14 Strength saving throw or take 3d6 force damage and be grappled by you. As an action, the creature can escape the grapple by succeeding on a DC 14 Strength (Athletics) or Dexterity (Acrobatics) check. The grapple also ends if you halt it (no action required), if the creature is ever more than 15 feet away from you, or if you use this tattoo on a different creature. This item is found in Tasha’s Cauldron of Everything.

This item is found in Tasha's Cauldron of Everything.

Wicked. Formerly wielded by fearsome marauders and monsters of Wildspace, this pseudo-sentient tattoo yearns to hunt and pillage. When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer’s urge to do so.

Unlocked Magic Items