Magic Items

Purchased Magic Items

Name Rarity Location ▲ Table Result Source
Potion of Heroism rare DDAL08-09 Fangs and Frogs DDAL08-09 Fangs and Frogs Show
Potion of Speed very_rare DDAL08-11 Poisoned Words DDAL08-11 Poisoned Words (part1) Show
Potion of Vitality very_rare DDAL08-11 Poisoned Words DDAL08-11 Poisoned Words (part1) Show
Clockwork Amulet common DDAL10-10 Burying the Past DDAL10-10 Burying the Past Show
Spell Scroll Contact Other Plane rare DDAL10-10 Burying the Past DDAL10-10 Burying the Past Show
Scroll of Legend Lore rare DDAL10-10 Burying the Past DDAL10-10 Burying the Past Show
Figurine of Wondrous Power (Obsidian Steed) (Tenebrax) very_rare DDEP00-01 The Red War Tier 3 Trade Log Show
Notes:

Wondrous Item, Major, Very Rare Table H, Tier 3-4, 20 TCP A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. Obsidian Steed. This polished obsidian horse can become a nightmare for up to 24 hours. The nightmare fights only to defend itself. Once it has been used, it can't be used again until 5 days have passed. If you have a good alignment, the figurine has a 10 percent chance each time you use it to ignore your orders, including a command to revert to figurine form. If you mount the nightmare while it is ignoring your orders, you and the nightmare are instantly transported to a random location on the plane of Hades, where the nightmare reverts to figurine form. This 6-inch tall figurine is crudely crafted of obsidian with tiny ruby chips for eyes. The command word, “Tenebrax”, is scratched in Infernal along the figure’s belly.

Belt of Fire Giant Strength very_rare DDEP03-Blood Above, Blood Below (tier 3) EPIC DDEP03-Blood Above, Blood Below (tier 3) EPIC Show
Notes:

This wide belt is made of what at first appears to be supple, black leather studded with mithral. Closer examination reveals the grisly truth-it is made of the tanned hides of drow. A description of this item can be found in the Dungeon Master's Guide.

Wyrmripper (Dragon Slayer Greatsword) rare DDEP05-01 The Iron Baron Trade Log Show
Notes:

You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you hit a dragon with this weapon, the dragon takes an extra 3d6 damage of the weapon's type. For the purpose of this weapon, "dragon" refers to any creature with the dragon type, including dragon turtles and wyverns. This item can be found in the Dungeon Master’s Guide. Made of what appears to be roughly crafted pig iron with a crude leather haft, this enormous greatsword possesses a bold Davek rune at the base of both sides of the blade which reads “Wyrmripper”.

Potion of Healing (Surpeme) very_rare DDEP05-02 The Ark of the Mountains DDEP05-02 The Ark of the Mountains Show
Animated Shield very_rare DDEP05-02 The Ark of the Mountains DDEP05-02 The Ark of the Mountains Show
Notes:

Requires Attunement

While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free.

The enormous shield is etched with images of Annam the All-Father holding court over the gods of the “lesser races”. While you’re attuned to the shield, you cannot tell lies.

Charlatan’s Die common DDEP10-01 Terror in Ten Towns Trade Log Show
Notes:

Wondrous item, common (requires attunement) This elk-bone die has pips skillfully carved onto it in the shape of humanoid skulls. Whenever you roll this six-sided die, you can control which number it rolls. While this die is on your person (no attunement required), you can speak and understand Reghedjic, the traditional language of the Reghed people.

Tasha's Creeping Keelboat very_rare DDHC-Descent Into The Lost Caverns of Tsojcanth Trade Log Show
Stone of Controlling Earth Elementals rare DDHC-JRC-06 - Gold for Fools and Princes DDHC-JRC-06 - Gold for Fools and Princes Show
Whip +2 rare DDHC-TYP Tales from the Yawning Portal, Against the Giants, Final Floor DDHC-TYP Tales from the Yawning Portal, Against the Giants, Final Floor Show
Studded Leather +2 very_rare DDHC-TYP Tales from the Yawning Portal, Against the Giants, Final Floor DDHC-TYP Tales from the Yawning Portal, Against the Giants, Final Floor Show
Dragonslayer Shortsword rare DDHC-TYP Tales from the Yawning Portal, Against the Giants, Final Floor DDHC-TYP Tales from the Yawning Portal, Against the Giants, Final Floor Show
Arrow +1 (20) uncommon DDHC-TYP Tales from the Yawning Portal, Against the Giants Hall of the Fire Giant King Second Level DDHC-TYP Tales from the Yawning Portal, Against the Giants Hall of the Fire Giant King Second Level Show
Headsman's Axe very_rare DDHC-TYP Tales from the Yawning Portal, Against the Giants Hall of the Fire Giant King Second Level DDHC-TYP Tales from the Yawning Portal, Against the Giants Hall of the Fire Giant King Second Level Show
Notes:

Headsman’s axe
Weapon (greataxe), very rare
You have a +2 bonus to attack and damage rolls made with this magic weapon.
The headsman's axe is a weapon that can be employed only by a creature at least as strong (Str 25 or higher) and massive (Huge size) as he is. It deals 3d12 slashing damage on a hit (plus Strength and Magic bonus).

Arrow of Slaying (Giant) very_rare DDHC-TYP Tales from the Yawning Portal, Against the Giants Hall of the Fire Giant King Second Level DDHC-TYP Tales from the Yawning Portal, Against the Giants Hall of the Fire Giant King Second Level Show

Unlocked Magic Items