Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Potion of Healing (Superior) 2x
rare
DDAL05-4 In Dire Need
Show
Notes:
Purchased 2 during Game. -1000g
Rod of the Pact Keeper +2
rare
DDHC-KGV-11 - Affair on the Concordant Express
DDHC-KGV-11 - Affair on the Concordant Express
Show
Notes:
Rod, rare (requires attunement by a warlock)
While holding this rod, you gain a +2 bonus to spell attack rolls and to the saving throw DCs of your warlock spells.
In addition, you can regain one warlock spell slot as an action while holding the rod. You can’t use this property again until you finish a long rest.
Mithral Armor, Chainmail
uncommon
DDHC-KGV-11 - Affair on the Concordant Express
DDHC-KGV-11 - Affair on the Concordant Express
Show
Notes:
Armor (medium or heavy, but not hide), uncommon
Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t.
Wand of Magic Missiles
uncommon
DDHC-KGV-11 - Affair on the Concordant Express
DDHC-KGV-11 - Affair on the Concordant Express
Show
Notes:
Wand, uncommon
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Silver Horn of Valhalla
rare
DDHC-KGV-11 - Affair on the Concordant Express
DDHC-KGV-11 - Affair on the Concordant Express
Show
Notes:
Wondrous item, rare
You can use an action to blow this horn. In response, warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the berserker statistics from the Monster Manual. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can’t be used again until 7 days have passed.
Four types of horn of Valhalla are known to exist, each made of a different metal. The horn’s type determines how many berserkers answer its summons, as well as the requirement for its use. The DM chooses the horn’s type or determines it randomly.
If you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands.
d100 Horn Type Berserkers Summoned Requirement
01-40 Silver 2d4+2 None
41-75 Brass 3d4+3 Proficiency with all simple weapons
76-90 Bronze 4d4+4 Proficiency with all medium armor
91-00 Iron 5d4+5 Proficiency with all martial weapons
Wand of Paralysis
rare
DDHC-TYP Against the Giants
Trade Log
Show
Notes:
Wand, rare (requires attunement by a spellcaster)
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of you. The target must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute. At the end of each of the target's turns, it can repeat the saving throw, ending the effect on itself on a success.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Amulet of the Devout +2
rare
DDAL-DRW11 - Shadows in the Stacks
DDAL-DRW11 - Shadows in the Stacks
Show
Winged Boots
uncommon
CCC-SEA-01-02 - Oh, Not the Bees!
CCC-SEA-01-02 - Oh, Not the Bees!
Show
Notes:
While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land.
The boots regain 2 hours of flying capability or every 12 hours they aren't in use.
These boots appear to be made from hundreds of bees crawling over the wearer's feet. While flying, they make an extremely loud buzzing noise.
Heward's Handy Spice Pouch
common
CCC-SEA-01-02 - Oh, Not the Bees!
CCC-SEA-01-02 - Oh, Not the Bees!
Show
Notes:
This belt pouch appears empty and has 10 charges. While holding the pouch, you can use an action to expend 1 of its charges: speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch is enough to season a single meal. The pouch regains 1d6+4 charges daily at dawn.
This leather pouch is small and always slightly damp. In order for you to release the pinch, you must say "BAM" as loudly as possible. Otherwise, you are unable to let go of the seasoning.
Potion of Heroism
rare
DDAL 08-09 (Fangs and Frogs)
DDAL 08-09 (Fangs and Frogs)
Show
Spell Scroll of Suggestion
uncommon
DDAL 08-09 (Fangs and Frogs)
DDAL 08-09 (Fangs and Frogs)
Show
Spell Scroll of Dispel Magic
uncommon
Event Name: PO-BK1-3 Red Masks
Event Name: PO-BK1-3 Red Masks
Show
Boots of Speed
rare
DDAL06-02 The Redemption of Kelvan
DDAL06-02 The Redemption of Kelvan
Show
Notes:
These boots are embroidered with the image of a mountain venting a large plume of white smoke. While worn the bearer can understand and speak Gnomish. This item can be found in the Dungeon Master's Guide. This item can also be found in Player Handout 2
Ring of Protection
rare
DDHC-TYP Tales from the Yawning Portal, White Plume Mountain Session 2
DDHC-TYP Tales from the Yawning Portal, White Plume Mountain Session 2
Show
Ring of Spell Storing
rare
DDHC-TYP Tales from the Yawning Portal, White Plume Mountain Session 2
DDHC-TYP Tales from the Yawning Portal, White Plume Mountain Session 2
Show
Notes:
2x Mirror Images
Stone of Good Luck
uncommon
DDHC-TYP Tales from the Yawning Portal, White Plume Mountain Session 2
DDHC-TYP Tales from the Yawning Portal, White Plume Mountain Session 2
Show
Potion of Healing (Greater) 1x
uncommon
DDHC-TYP Tales from the Yawning Portal, White Plume Mountain Session 2
DDHC-TYP Tales from the Yawning Portal, White Plume Mountain Session 2
Show
Potion of Healing (Superior) 5x
rare
DDHC-TYP Tales from the Yawning Portal, White Plume Mountain Session 2
DDHC-TYP Tales from the Yawning Portal, White Plume Mountain Session 2
Show
Cloak of Count Rhodar Von Glauer (Cloak of the Bat)
rare
SJ-DC-DEW The Devil's Work
Trade Log
Show
Stormcaller's Embrace (Studded Armor +1), Guardian Property (+2 Initiative)
rare
SJ-DC-The Cosmic Revenant-06-Venomous Water Rising
Trade Log
Show
Notes:
"Stormcaller's Embrace" - the studded leather armor +1, is adorned with motifs of lightning bolts and thunderclouds, and imbued with the essence of the storm. When the wearer moves, it crackles with electric energy, and its protective power is said to rival the force of a thunderstorm. Minor property Guardian +2 Initiative.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Potion of Healing (Superior) 2x | rare | DDAL05-4 In Dire Need | Show | |||
Notes:
Purchased 2 during Game. -1000g |
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Rod of the Pact Keeper +2 | rare | DDHC-KGV-11 - Affair on the Concordant Express | DDHC-KGV-11 - Affair on the Concordant Express | Show | ||
Notes:
Rod, rare (requires attunement by a warlock) While holding this rod, you gain a +2 bonus to spell attack rolls and to the saving throw DCs of your warlock spells. In addition, you can regain one warlock spell slot as an action while holding the rod. You can’t use this property again until you finish a long rest. |
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Mithral Armor, Chainmail | uncommon | DDHC-KGV-11 - Affair on the Concordant Express | DDHC-KGV-11 - Affair on the Concordant Express | Show | ||
Notes:
Armor (medium or heavy, but not hide), uncommon Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t. |
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Wand of Magic Missiles | uncommon | DDHC-KGV-11 - Affair on the Concordant Express | DDHC-KGV-11 - Affair on the Concordant Express | Show | ||
Notes:
Wand, uncommon This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. |
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Silver Horn of Valhalla | rare | DDHC-KGV-11 - Affair on the Concordant Express | DDHC-KGV-11 - Affair on the Concordant Express | Show | ||
Notes:
Wondrous item, rare You can use an action to blow this horn. In response, warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the berserker statistics from the Monster Manual. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can’t be used again until 7 days have passed. Four types of horn of Valhalla are known to exist, each made of a different metal. The horn’s type determines how many berserkers answer its summons, as well as the requirement for its use. The DM chooses the horn’s type or determines it randomly. If you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands. |
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Wand of Paralysis | rare | DDHC-TYP Against the Giants | Trade Log | Show | ||
Notes:
Wand, rare (requires attunement by a spellcaster) The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. |
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Amulet of the Devout +2 | rare | DDAL-DRW11 - Shadows in the Stacks | DDAL-DRW11 - Shadows in the Stacks | Show | ||
Winged Boots | uncommon | CCC-SEA-01-02 - Oh, Not the Bees! | CCC-SEA-01-02 - Oh, Not the Bees! | Show | ||
Notes:
While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land. The boots regain 2 hours of flying capability or every 12 hours they aren't in use. These boots appear to be made from hundreds of bees crawling over the wearer's feet. While flying, they make an extremely loud buzzing noise. |
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Heward's Handy Spice Pouch | common | CCC-SEA-01-02 - Oh, Not the Bees! | CCC-SEA-01-02 - Oh, Not the Bees! | Show | ||
Notes:
This belt pouch appears empty and has 10 charges. While holding the pouch, you can use an action to expend 1 of its charges: speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch is enough to season a single meal. The pouch regains 1d6+4 charges daily at dawn. This leather pouch is small and always slightly damp. In order for you to release the pinch, you must say "BAM" as loudly as possible. Otherwise, you are unable to let go of the seasoning. |
||||||
Potion of Heroism | rare | DDAL 08-09 (Fangs and Frogs) | DDAL 08-09 (Fangs and Frogs) | Show | ||
Spell Scroll of Suggestion | uncommon | DDAL 08-09 (Fangs and Frogs) | DDAL 08-09 (Fangs and Frogs) | Show | ||
Spell Scroll of Dispel Magic | uncommon | Event Name: PO-BK1-3 Red Masks | Event Name: PO-BK1-3 Red Masks | Show | ||
Boots of Speed | rare | DDAL06-02 The Redemption of Kelvan | DDAL06-02 The Redemption of Kelvan | Show | ||
Notes:
These boots are embroidered with the image of a mountain venting a large plume of white smoke. While worn the bearer can understand and speak Gnomish. This item can be found in the Dungeon Master's Guide. This item can also be found in Player Handout 2 |
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Ring of Protection | rare | DDHC-TYP Tales from the Yawning Portal, White Plume Mountain Session 2 | DDHC-TYP Tales from the Yawning Portal, White Plume Mountain Session 2 | Show | ||
Ring of Spell Storing | rare | DDHC-TYP Tales from the Yawning Portal, White Plume Mountain Session 2 | DDHC-TYP Tales from the Yawning Portal, White Plume Mountain Session 2 | Show | ||
Notes:
2x Mirror Images |
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Stone of Good Luck | uncommon | DDHC-TYP Tales from the Yawning Portal, White Plume Mountain Session 2 | DDHC-TYP Tales from the Yawning Portal, White Plume Mountain Session 2 | Show | ||
Potion of Healing (Greater) 1x | uncommon | DDHC-TYP Tales from the Yawning Portal, White Plume Mountain Session 2 | DDHC-TYP Tales from the Yawning Portal, White Plume Mountain Session 2 | Show | ||
Potion of Healing (Superior) 5x | rare | DDHC-TYP Tales from the Yawning Portal, White Plume Mountain Session 2 | DDHC-TYP Tales from the Yawning Portal, White Plume Mountain Session 2 | Show | ||
Cloak of Count Rhodar Von Glauer (Cloak of the Bat) | rare | SJ-DC-DEW The Devil's Work | Trade Log | Show | ||
Stormcaller's Embrace (Studded Armor +1), Guardian Property (+2 Initiative) | rare | SJ-DC-The Cosmic Revenant-06-Venomous Water Rising | Trade Log | Show | ||
Notes:
"Stormcaller's Embrace" - the studded leather armor +1, is adorned with motifs of lightning bolts and thunderclouds, and imbued with the essence of the storm. When the wearer moves, it crackles with electric energy, and its protective power is said to rival the force of a thunderstorm. Minor property Guardian +2 Initiative. |