Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Potion of Healing (Superior) 2x rare DDAL05-4 In Dire Need Show
Notes:

Purchased 2 during Game. -1000g

Rod of the Pact Keeper +2 rare DDHC-KGV-11 - Affair on the Concordant Express DDHC-KGV-11 - Affair on the Concordant Express Show
Notes:

Rod, rare (requires attunement by a warlock)

While holding this rod, you gain a +2 bonus to spell attack rolls and to the saving throw DCs of your warlock spells.

In addition, you can regain one warlock spell slot as an action while holding the rod. You can’t use this property again until you finish a long rest.

Mithral Armor, Chainmail uncommon DDHC-KGV-11 - Affair on the Concordant Express DDHC-KGV-11 - Affair on the Concordant Express Show
Notes:

Armor (medium or heavy, but not hide), uncommon

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t.

Wand of Magic Missiles uncommon DDHC-KGV-11 - Affair on the Concordant Express DDHC-KGV-11 - Affair on the Concordant Express Show
Notes:

Wand, uncommon

This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Silver Horn of Valhalla rare DDHC-KGV-11 - Affair on the Concordant Express DDHC-KGV-11 - Affair on the Concordant Express Show
Notes:

Wondrous item, rare

You can use an action to blow this horn. In response, warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the berserker statistics from the Monster Manual. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can’t be used again until 7 days have passed.

Four types of horn of Valhalla are known to exist, each made of a different metal. The horn’s type determines how many berserkers answer its summons, as well as the requirement for its use. The DM chooses the horn’s type or determines it randomly.

If you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands.
d100 Horn Type Berserkers Summoned Requirement
01-40 Silver 2d4+2 None
41-75 Brass 3d4+3 Proficiency with all simple weapons
76-90 Bronze 4d4+4 Proficiency with all medium armor
91-00 Iron 5d4+5 Proficiency with all martial weapons

Wand of Paralysis rare DDHC-TYP Against the Giants Trade Log Show
Notes:

Wand, rare (requires attunement by a spellcaster)
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of you. The target must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute. At the end of each of the target's turns, it can repeat the saving throw, ending the effect on itself on a success.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Amulet of the Devout +2 rare DDAL-DRW11 - Shadows in the Stacks DDAL-DRW11 - Shadows in the Stacks Show
Winged Boots uncommon CCC-SEA-01-02 - Oh, Not the Bees! CCC-SEA-01-02 - Oh, Not the Bees! Show
Notes:

While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land.

The boots regain 2 hours of flying capability or every 12 hours they aren't in use.

These boots appear to be made from hundreds of bees crawling over the wearer's feet. While flying, they make an extremely loud buzzing noise.

Heward's Handy Spice Pouch common CCC-SEA-01-02 - Oh, Not the Bees! CCC-SEA-01-02 - Oh, Not the Bees! Show
Notes:

This belt pouch appears empty and has 10 charges. While holding the pouch, you can use an action to expend 1 of its charges: speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch is enough to season a single meal. The pouch regains 1d6+4 charges daily at dawn.

This leather pouch is small and always slightly damp. In order for you to release the pinch, you must say "BAM" as loudly as possible. Otherwise, you are unable to let go of the seasoning.

Potion of Heroism rare DDAL 08-09 (Fangs and Frogs) DDAL 08-09 (Fangs and Frogs) Show
Spell Scroll of Suggestion uncommon DDAL 08-09 (Fangs and Frogs) DDAL 08-09 (Fangs and Frogs) Show
Spell Scroll of Dispel Magic uncommon Event Name: PO-BK1-3 Red Masks Event Name: PO-BK1-3 Red Masks Show
Boots of Speed rare DDAL06-02 The Redemption of Kelvan DDAL06-02 The Redemption of Kelvan Show
Notes:

These boots are embroidered with the image of a mountain venting a large plume of white smoke. While worn the bearer can understand and speak Gnomish. This item can be found in the Dungeon Master's Guide. This item can also be found in Player Handout 2

Ring of Protection rare DDHC-TYP Tales from the Yawning Portal, White Plume Mountain Session 2 DDHC-TYP Tales from the Yawning Portal, White Plume Mountain Session 2 Show
Ring of Spell Storing rare DDHC-TYP Tales from the Yawning Portal, White Plume Mountain Session 2 DDHC-TYP Tales from the Yawning Portal, White Plume Mountain Session 2 Show
Notes:

2x Mirror Images

Stone of Good Luck uncommon DDHC-TYP Tales from the Yawning Portal, White Plume Mountain Session 2 DDHC-TYP Tales from the Yawning Portal, White Plume Mountain Session 2 Show
Potion of Healing (Greater) 1x uncommon DDHC-TYP Tales from the Yawning Portal, White Plume Mountain Session 2 DDHC-TYP Tales from the Yawning Portal, White Plume Mountain Session 2 Show
Potion of Healing (Superior) 5x rare DDHC-TYP Tales from the Yawning Portal, White Plume Mountain Session 2 DDHC-TYP Tales from the Yawning Portal, White Plume Mountain Session 2 Show
Cloak of Count Rhodar Von Glauer (Cloak of the Bat) rare SJ-DC-DEW The Devil's Work Trade Log Show
Stormcaller's Embrace (Studded Armor +1), Guardian Property (+2 Initiative) rare SJ-DC-The Cosmic Revenant-06-Venomous Water Rising Trade Log Show
Notes:

"Stormcaller's Embrace" - the studded leather armor +1, is adorned with motifs of lightning bolts and thunderclouds, and imbued with the essence of the storm. When the wearer moves, it crackles with electric energy, and its protective power is said to rival the force of a thunderstorm. Minor property Guardian +2 Initiative.

Unlocked Magic Items