Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
Hat of Disguise uncommon DDHC-Vecna: Nest of the Eldritch Eye DDHC-Vecna: Nest of the Eldritch Eye Show
Hag’s Pincushion (a bracer of flying daggers) rare PO-BMG-MOON-POB-07 Of Romance and Dalliances PO-BMG-MOON-POB-07 Of Romance and Dalliances Show
Notes:

Wondrous Item, Rare (Requires Attunement)
A wrist pincushion made to look like a fly agaric. Its white
spots are an endless supply of pins that enlarge to
fearsome size when pulled from the cushion.
This armband appears to have thin daggers strapped to
it. As an action, you can pull up to two magic daggers from
the bracer and immediately hurl them, making a ranged
attack with each dagger. A dagger vanishes if you don't
hurl it right away, and the daggers disappear right after
they hit or miss. The bracer never runs out of daggers.

Green Wizard Hat common BMG Trading Post Show
Gray Bag of Tricks uncommon DC-POA-DOBU-1-1 Beneath a Stony Stump DC-POA-DOBU-1-1 Beneath a Stony Stump Show
Grand Festival Token (Sensory Stone, Guardian Property) uncommon PS-DC-DD-02 A Life in the Day (1st Playtest) PS-DC-DD-02 A Life in the Day (1st Playtest) Show
Notes:

Wondrous item, uncommon
As part of the festival, participants are given these sensory stones to begin collecting sensations and to start their own library of sensation. This stone has a large dimple on one face, pleasing to the touch, in which the symbol of the Society of Sensation is carved. When filled with a sensation, the stone glows dimly with a colour representative of the feeling captured within.
Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated. Experiences are what guide future preparations, after all.

Gift of Flame, Greatsword uncommon Opal of the Ild Rune Trade Log Show
Notes:

Opal of the Ild Rune Transfer into Greatsword Gift of Flame. You can transfer the opal’s magic to a nonmagical item — a weapon or a suit of armor — by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form: Weapon. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits.

Giant Slayer Shortsword rare DDHC-Descent Into The Lost Caverns of Tsojcanth Trade Log Show
Giant Slayer Greatsword rare DDEP05-02 The Ark of the Mountains DDEP05-02 The Ark of the Mountains Show
Notes:

Wondrous item, rare
This immense weapon is fashioned from crudely forged black iron with an unfinished, translucent white stone set in the pommel—engraved with the rune Dod (death). This item can be found in the Dungeon Master’s Guide.

Flame tongue Longsword rare DDHC-KGV-Heath of Ashes DDHC-KGV-Heath of Ashes Show
Fabulist Gem uncommon PO-BMG-MOONCA-POB-01 The Joust of Roses PO-BMG-MOONCA-POB-01 The Joust of Roses Show
Notes:

Wondrous Item, Uncommon (Requires Attunement)

This glittering red gem is commonly found embedded in a ring or brooch.

While wearing the gem, you gain the following benefits.

Counterfeit Coins. You can use your action to magically create a pile of coins, worth no more than 100 gp total, in an unoccupied space within 10 feet of yourself. The pile must appear on a surface that can support it. After 1 hour, the coins vanish, regardless of where they are. Once this action is used, it can’t be used again until the next dawn.

Illusory Fashion. As a bonus action, you can magically change the appearance of your clothing and armor. You can change the style, color, and apparent quality of what you’re wearing, or you can make it appear as if you were wearing different garments entirely. In either case, the changes wrought by this magic fail to pass physical inspection.

Earring of Message common BMG-DRWEP-OD-01 Enemy of my Enemy BMG-DRWEP-OD-01 Enemy of my Enemy Show
Dwarven Smoldering Armor common PO-BMG-MOON-POB-04 Something New PO-BMG-MOON-POB-04 Something New Show
Notes:

Armor (any armor), Common
This armor is made from an alloy that combines Rustfire star metal and Rookoath iron. The metal components of this armor have a silver-reddish sheen.
Wisps of harmless, odorless smoke rise from this armor while it is worn.

Dragon Wing Weapon (Any Bow Undecided atm), (Radiant) rare BMG-DRWEP-OD-02 The Burning of Aglarond BMG-DRWEP-OD-02 The Burning of Aglarond Show
Notes:

The wood of this bow glimmers, and when turned in the
light, every color of the rainbow shows up.
The limb tips of this magic bow are shaped like a dragon’s
wings, and the weapon is infused with the essence of a gem
dragon’s breath. When you hit with an attack roll using this
magic bow, the target takes an extra 1d6 radiant damage.
If you load no ammunition in the weapon, it produces its
own, automatically creating one piece of magic ammunition
when you pull back the string. The ammunition created by
the bow vanishes the instant after it hits or misses a target

Dragon Slayer Greatsword rare Trade Log Show
Dimensional Shackles rare DDHC-KVG Affair on the Concordant Express DDHC-KVG Affair on the Concordant Express Show
Deck of Illusions uncommon PO-BMG-MOONEP-POB-01 - Something Ancient (T2)—EPIC PO-BMG-MOONEP-POB-01 - Something Ancient (T2)—EPIC Show
Notes:

Wondrous item, Uncommon
Weight:

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Cost:

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Source:

Player’s Handbook (2014), pg. 161

This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 − 1 cards.

The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you.

An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent.

The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again.

Playing Card Illusion
Ace of hearts Red dragon
King of hearts Knight and four guards
Queen of hearts Succubus or incubus
Jack of hearts Druid
Ten of hearts Cloud giant
Nine of hearts Ettin
Eight of hearts Bugbear
Two of hearts Goblin
Ace of diamonds Beholder
King of diamonds Archmage and mage apprentice
Queen of diamonds Night hag
Jack of diamonds Assassin
Ten of diamonds Fire giant
Nine of diamonds Ogre mage
Eight of diamonds Gnoll
Two of diamonds Kobold
Ace of spades Lich
King of spades Priest and two acolytes
Queen of spades Medusa
Jack of spades Veteran
Ten of spades Frost giant
Nine of spades Troll
Eight of spades Hobgoblin
Two of spades Goblin
Ace of clubs Iron golem
King of clubs Bandit captain and three bandits
Queen of clubs Erinyes
Jack of clubs Berserker
Ten of clubs Hill giant
Nine of clubs Ogre
Eight of clubs Orc
Two of clubs Kobold
Jokers (2) You (the deck's owner)

Dagger of Blindsight rare PO-BMG-MOON-POB-05 - Something Borrowed PO-BMG-MOON-POB-05 - Something Borrowed Show
Notes:

The dagger is shaped like a butter knife and has a black pearl nested in its pommel

Crystal Greatsword rare DDHC-GoG Trade Log Show
Notes:

This magic sword’s blade is fashioned from a horn or spine from a crystal dragon. When you hit with an attack roll using this sword, the target takes an extra 1d8 radiant damage.

The sword has 3 charges and regains 1d3 expended charges daily at dawn. When you hit a creature with an attack roll using the sword, you can expend 1 charge to regain a number of hit points equal to the extra radiant damage the sword dealt.

While you’re holding the sword, you can use a bonus action to cause it to shed bright light in a 30-foot radius and dim light for an additional 30 feet, to cause it to shed dim light in a 10-foot radius, or to douse the light.

Cloak of Protection uncommon Trade Log Show
Cloak of Many Fashions common PO-BMG-MOON-POB-08 Of Wonder and Weddings PO-BMG-MOON-POB-08 Of Wonder and Weddings Show
Notes:

Wondrous Item, Common

This cloak is woven from supple wool dyed a forest green. Silver and gold thread form intricate knotwork along the edges. The golden threads shimmer under sunlight, while the silver threads glow softly under moonlight.

While wearing this cloak, you can take a Bonus Action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties.

Unlocked Magic Items