Magic Items
Purchased Magic Items
Name
Rarity
Location ▲
Table
Result
Source
Mithral Chain mail
uncommon
DDHC-KVG Affair on the Concordant Express
DDHC-KVG Affair on the Concordant Express
Show
Horn of Valhalla (Silver)
rare
DDHC-KVG Affair on the Concordant Express
DDHC-KVG Affair on the Concordant Express
Show
Rod of the Pact Keeper, +2
rare
DDHC-KVG Affair on the Concordant Express
DDHC-KVG Affair on the Concordant Express
Show
Scorpion Armor
rare
DDHC-ToA
Trade Log
Show
Hat of Disguise
uncommon
DDHC-Vecna: Nest of the Eldritch Eye
DDHC-Vecna: Nest of the Eldritch Eye
Show
Gift of Flame, Greatsword
uncommon
Opal of the Ild Rune
Trade Log
Show
Notes:
Opal of the Ild Rune Transfer into Greatsword Gift of Flame. You can transfer the opal’s magic to a nonmagical item — a weapon or a suit of armor — by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form: Weapon. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits.
Fabulist Gem
uncommon
PO-BMG-MOONCA-POB-01 The Joust of Roses
PO-BMG-MOONCA-POB-01 The Joust of Roses
Show
Notes:
Wondrous Item, Uncommon (Requires Attunement)
This glittering red gem is commonly found embedded in a ring or brooch.
While wearing the gem, you gain the following benefits.
Counterfeit Coins. You can use your action to magically create a pile of coins, worth no more than 100 gp total, in an unoccupied space within 10 feet of yourself. The pile must appear on a surface that can support it. After 1 hour, the coins vanish, regardless of where they are. Once this action is used, it can’t be used again until the next dawn.
Illusory Fashion. As a bonus action, you can magically change the appearance of your clothing and armor. You can change the style, color, and apparent quality of what you’re wearing, or you can make it appear as if you were wearing different garments entirely. In either case, the changes wrought by this magic fail to pass physical inspection.
Woodcutter's Axe
rare
PO-BMG-MOONCA-POB-01 The Joust of Roses
PO-BMG-MOONCA-POB-01 The Joust of Roses
Show
Notes:
Weapon (Greataxe), Rare
You have a +1 bonus to attack and damage rolls made with this magic weapon.
When you use this axe to make an attack against a plant (an ordinary plant or a creature with the Plant type) or a wooden object that isn’t being worn or carried, the attack deals an extra 2d6 slashing damage on a hit.
Longbow of Conflagration
rare
PO-BMG-MOONEP-POB-01 - Something Ancient (T2)—EPIC
PO-BMG-MOONEP-POB-01 - Something Ancient (T2)—EPIC
Show
Notes:
Weapon (Longbow), Rare (requires attunement)
Proficient:
Yes
Attack Type:
Ranged
Range:
150ft./600ft.
Damage:
1d8
1d6
Damage Type:
Piercing
Weight:
2lb.
Cost:
--
Properties:
Ammunition, Heavy, Range, Two-Handed, Slow
Source:
The Book of Many Things, pg. 66
Ammunition fired from this bow blazes brightly. When you hit with an attack roll using this bow, the target takes an extra 1d6 fire damage. If the target is a flammable, nonmagical object, it catches fire, taking 1d6 fire damage at the start of each of your turns until a creature uses an action to extinguish the flames.
Deck of Illusions
uncommon
PO-BMG-MOONEP-POB-01 - Something Ancient (T2)—EPIC
PO-BMG-MOONEP-POB-01 - Something Ancient (T2)—EPIC
Show
Notes:
Wondrous item, Uncommon
Weight:
--
Cost:
--
Source:
Player’s Handbook (2014), pg. 161
This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 − 1 cards.
The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you.
An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent.
The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again.
Playing Card Illusion
Ace of hearts Red dragon
King of hearts Knight and four guards
Queen of hearts Succubus or incubus
Jack of hearts Druid
Ten of hearts Cloud giant
Nine of hearts Ettin
Eight of hearts Bugbear
Two of hearts Goblin
Ace of diamonds Beholder
King of diamonds Archmage and mage apprentice
Queen of diamonds Night hag
Jack of diamonds Assassin
Ten of diamonds Fire giant
Nine of diamonds Ogre mage
Eight of diamonds Gnoll
Two of diamonds Kobold
Ace of spades Lich
King of spades Priest and two acolytes
Queen of spades Medusa
Jack of spades Veteran
Ten of spades Frost giant
Nine of spades Troll
Eight of spades Hobgoblin
Two of spades Goblin
Ace of clubs Iron golem
King of clubs Bandit captain and three bandits
Queen of clubs Erinyes
Jack of clubs Berserker
Ten of clubs Hill giant
Nine of clubs Ogre
Eight of clubs Orc
Two of clubs Kobold
Jokers (2) You (the deck's owner)
Cap of Water Breathing
uncommon
PO-BMG-MOON-POB-01 Forget Me Not
PO-BMG-MOON-POB-01 Forget Me Not
Show
Notes:
Wondrous Item, Uncommon
An aquamarine cap that adjusts its size to the head of its
wearer. The cap appears to be made from a unique cloth; it
feels similar to wool but it’s clear that it isn’t that. The
command word is, “Neptune”.
While wearing this cap underwater, you can speak its
command word as an action to create a bubble of air
around your head. It allows you to breathe normally
underwater. This bubble stays with you until you speak
the command word again, the cap is removed, or you are
no longer underwater.
Candle of the Deep
common
PO-BMG-MOON-POB-01 Forget Me Not
PO-BMG-MOON-POB-01 Forget Me Not
Show
Notes:
Wondrous Item, common
The candle is made from purple wax and is formed to take
on the appearance of a coral, when it melts, it slowly
changes form into another type of coral whilst maintaining
its color. The wick always remains in the middle of the
formation and when lit, it shines a bright silver flame.
The flame of this candle is not extinguished when
immersed in water. It gives off light and heat like a normal
candle. (Bright light in a 5-foot radius and dim light for an additional 5 feet.)
Pole of Angling
common
PO-BMG-MOON-POB-03 Mountain Queen
PO-BMG-MOON-POB-03 Mountain Queen
Show
Notes:
Wondrous Item, Common
Carved and varnished with the greatest of Northlander craftsmanship, the ash wood of this pole is of a rare variety that features streaks of blue in its grain. While holding this 10-foot pole, you can speak a command word and transform it into a fishing pole with a hook, a line, and a reel. Speaking the command word again changes the fishing pole back into a normal 10-foot pole.
Slumbering Dragon Vessel
uncommon
PO-BMG-MOON-POB-03 Mountain Queen
PO-BMG-MOON-POB-03 Mountain Queen
Show
Notes:
Wondrous item, uncommon (requires attunement)
This vessel can be a potion bottle, drinking horn, or other container meant to hold a liquid.
As a bonus action, if the vessel is empty, you can speak the command word to fill the vessel with one of the following (your choice): ale, olive oil, a potion of healing, or a potion of climbing. Once this property is used, it can't be used until the next dawn. A potion you create in this way loses its magical properties if it isn't imbibed within 24 hours.
Dwarven Smoldering Armor
common
PO-BMG-MOON-POB-04 Something New
PO-BMG-MOON-POB-04 Something New
Show
Notes:
Armor (any armor), Common
This armor is made from an alloy that combines Rustfire star metal and Rookoath iron. The metal components of this armor have a silver-reddish sheen.
Wisps of harmless, odorless smoke rise from this armor while it is worn.
Barthounar (Warrior's Passkey)
rare
PO-BMG-MOON-POB-04 Something New
PO-BMG-MOON-POB-04 Something New
Show
Notes:
Inscribed in the side of this silver key are Dethek Runes that say "Barthounar", which is Dwarvish for "thunder slash." When the knock spell is cast from Barthounar, the rumbling sound of thunder faintly echoes after the loud "knock" sound of the spell.
This silver skeleton key is warm to the touch. While holding the key in its key form, you can use an action to cast the Knock spell from the key. Transforming the Key. While holding the key, you can use a bonus action to transform it into a magic longsword. You are considered proficient with the sword, and you have a +1 bonus to attack and damage rolls made with it. On a hit, the sword deals 1d10 force damage. The item remains in its sword form until it leaves your grasp or you use another bonus action to revert it to its key form. If you end your attunement to the item while it's in its sword form, it automatically reverts to its key form.
Dagger of Blindsight
rare
PO-BMG-MOON-POB-05 - Something Borrowed
PO-BMG-MOON-POB-05 - Something Borrowed
Show
Notes:
The dagger is shaped like a butter knife and has a black pearl nested in its pommel
Ruby of the War Mage
common
PO-BMG-MOON-POB-05 - Something Borrowed
PO-BMG-MOON-POB-05 - Something Borrowed
Show
Notes:
This dusty red gem was found in a fire pit on a deserted island. It smells faintly of roasted coconut.
Staff of Defense, Minor Property Illusion
rare
PO-BMG-MOON-POB-06 - Something Blue
PO-BMG-MOON-POB-06 - Something Blue
Show
Notes:
The Initiate of the Flame staff has the Illusion minor property, allowing its bearer to alter the item’s appearance in minor ways. Such alterations don’t change how the item is carried or wielded, and they have no effect on its other magical properties. For example, the wearer could make the glass staff look like it’s made of oak wood. The item reverts to its true appearance when no one is carrying or wearing it.
Pot of Awakening
common
PO-BMG-MOON-POB-06 - Something Blue
PO-BMG-MOON-POB-06 - Something Blue
Show
Name | Rarity | Location ▲ | Table | Result | Source | |
---|---|---|---|---|---|---|
Mithral Chain mail | uncommon | DDHC-KVG Affair on the Concordant Express | DDHC-KVG Affair on the Concordant Express | Show | ||
Horn of Valhalla (Silver) | rare | DDHC-KVG Affair on the Concordant Express | DDHC-KVG Affair on the Concordant Express | Show | ||
Rod of the Pact Keeper, +2 | rare | DDHC-KVG Affair on the Concordant Express | DDHC-KVG Affair on the Concordant Express | Show | ||
Scorpion Armor | rare | DDHC-ToA | Trade Log | Show | ||
Hat of Disguise | uncommon | DDHC-Vecna: Nest of the Eldritch Eye | DDHC-Vecna: Nest of the Eldritch Eye | Show | ||
Gift of Flame, Greatsword | uncommon | Opal of the Ild Rune | Trade Log | Show | ||
Notes:
Opal of the Ild Rune Transfer into Greatsword Gift of Flame. You can transfer the opal’s magic to a nonmagical item — a weapon or a suit of armor — by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form: Weapon. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits. |
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Fabulist Gem | uncommon | PO-BMG-MOONCA-POB-01 The Joust of Roses | PO-BMG-MOONCA-POB-01 The Joust of Roses | Show | ||
Notes:
Wondrous Item, Uncommon (Requires Attunement) This glittering red gem is commonly found embedded in a ring or brooch. While wearing the gem, you gain the following benefits. Counterfeit Coins. You can use your action to magically create a pile of coins, worth no more than 100 gp total, in an unoccupied space within 10 feet of yourself. The pile must appear on a surface that can support it. After 1 hour, the coins vanish, regardless of where they are. Once this action is used, it can’t be used again until the next dawn. Illusory Fashion. As a bonus action, you can magically change the appearance of your clothing and armor. You can change the style, color, and apparent quality of what you’re wearing, or you can make it appear as if you were wearing different garments entirely. In either case, the changes wrought by this magic fail to pass physical inspection. |
||||||
Woodcutter's Axe | rare | PO-BMG-MOONCA-POB-01 The Joust of Roses | PO-BMG-MOONCA-POB-01 The Joust of Roses | Show | ||
Notes:
Weapon (Greataxe), Rare |
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Longbow of Conflagration | rare | PO-BMG-MOONEP-POB-01 - Something Ancient (T2)—EPIC | PO-BMG-MOONEP-POB-01 - Something Ancient (T2)—EPIC | Show | ||
Notes:
Weapon (Longbow), Rare (requires attunement) Yes Attack Type: Ranged Range: 150ft./600ft. Damage: 1d8 Damage Type: Piercing Weight: 2lb. Cost: -- Properties: Ammunition, Heavy, Range, Two-Handed, Slow Source: The Book of Many Things, pg. 66 Ammunition fired from this bow blazes brightly. When you hit with an attack roll using this bow, the target takes an extra 1d6 fire damage. If the target is a flammable, nonmagical object, it catches fire, taking 1d6 fire damage at the start of each of your turns until a creature uses an action to extinguish the flames. |
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Deck of Illusions | uncommon | PO-BMG-MOONEP-POB-01 - Something Ancient (T2)—EPIC | PO-BMG-MOONEP-POB-01 - Something Ancient (T2)—EPIC | Show | ||
Notes:
Wondrous item, Uncommon -- Cost: -- Source: Player’s Handbook (2014), pg. 161 This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 − 1 cards. The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you. An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent. The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again. Playing Card Illusion |
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Cap of Water Breathing | uncommon | PO-BMG-MOON-POB-01 Forget Me Not | PO-BMG-MOON-POB-01 Forget Me Not | Show | ||
Notes:
Wondrous Item, Uncommon An aquamarine cap that adjusts its size to the head of its wearer. The cap appears to be made from a unique cloth; it feels similar to wool but it’s clear that it isn’t that. The command word is, “Neptune”. While wearing this cap underwater, you can speak its command word as an action to create a bubble of air around your head. It allows you to breathe normally underwater. This bubble stays with you until you speak the command word again, the cap is removed, or you are no longer underwater. |
||||||
Candle of the Deep | common | PO-BMG-MOON-POB-01 Forget Me Not | PO-BMG-MOON-POB-01 Forget Me Not | Show | ||
Notes:
Wondrous Item, common The candle is made from purple wax and is formed to take on the appearance of a coral, when it melts, it slowly changes form into another type of coral whilst maintaining its color. The wick always remains in the middle of the formation and when lit, it shines a bright silver flame. The flame of this candle is not extinguished when immersed in water. It gives off light and heat like a normal candle. (Bright light in a 5-foot radius and dim light for an additional 5 feet.) |
||||||
Pole of Angling | common | PO-BMG-MOON-POB-03 Mountain Queen | PO-BMG-MOON-POB-03 Mountain Queen | Show | ||
Notes:
Wondrous Item, Common |
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Slumbering Dragon Vessel | uncommon | PO-BMG-MOON-POB-03 Mountain Queen | PO-BMG-MOON-POB-03 Mountain Queen | Show | ||
Notes:
Wondrous item, uncommon (requires attunement) This vessel can be a potion bottle, drinking horn, or other container meant to hold a liquid. As a bonus action, if the vessel is empty, you can speak the command word to fill the vessel with one of the following (your choice): ale, olive oil, a potion of healing, or a potion of climbing. Once this property is used, it can't be used until the next dawn. A potion you create in this way loses its magical properties if it isn't imbibed within 24 hours. |
||||||
Dwarven Smoldering Armor | common | PO-BMG-MOON-POB-04 Something New | PO-BMG-MOON-POB-04 Something New | Show | ||
Notes:
Armor (any armor), Common |
||||||
Barthounar (Warrior's Passkey) | rare | PO-BMG-MOON-POB-04 Something New | PO-BMG-MOON-POB-04 Something New | Show | ||
Notes:
Inscribed in the side of this silver key are Dethek Runes that say "Barthounar", which is Dwarvish for "thunder slash." When the knock spell is cast from Barthounar, the rumbling sound of thunder faintly echoes after the loud "knock" sound of the spell. |
||||||
Dagger of Blindsight | rare | PO-BMG-MOON-POB-05 - Something Borrowed | PO-BMG-MOON-POB-05 - Something Borrowed | Show | ||
Notes:
The dagger is shaped like a butter knife and has a black pearl nested in its pommel |
||||||
Ruby of the War Mage | common | PO-BMG-MOON-POB-05 - Something Borrowed | PO-BMG-MOON-POB-05 - Something Borrowed | Show | ||
Notes:
This dusty red gem was found in a fire pit on a deserted island. It smells faintly of roasted coconut. |
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Staff of Defense, Minor Property Illusion | rare | PO-BMG-MOON-POB-06 - Something Blue | PO-BMG-MOON-POB-06 - Something Blue | Show | ||
Notes:
The Initiate of the Flame staff has the Illusion minor property, allowing its bearer to alter the item’s appearance in minor ways. Such alterations don’t change how the item is carried or wielded, and they have no effect on its other magical properties. For example, the wearer could make the glass staff look like it’s made of oak wood. The item reverts to its true appearance when no one is carrying or wearing it. |
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Pot of Awakening | common | PO-BMG-MOON-POB-06 - Something Blue | PO-BMG-MOON-POB-06 - Something Blue | Show |