Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Fabulist Gem
uncommon
PO-BMG-MOONCA-POB-01 The Joust of Roses
PO-BMG-MOONCA-POB-01 The Joust of Roses
Show
Notes:
Wondrous Item, Uncommon (Requires Attunement)
This glittering red gem is commonly found embedded in a ring or brooch.
While wearing the gem, you gain the following benefits.
Counterfeit Coins. You can use your action to magically create a pile of coins, worth no more than 100 gp total, in an unoccupied space within 10 feet of yourself. The pile must appear on a surface that can support it. After 1 hour, the coins vanish, regardless of where they are. Once this action is used, it can’t be used again until the next dawn.
Illusory Fashion. As a bonus action, you can magically change the appearance of your clothing and armor. You can change the style, color, and apparent quality of what you’re wearing, or you can make it appear as if you were wearing different garments entirely. In either case, the changes wrought by this magic fail to pass physical inspection.
Instrument of Illusions, Quirk Metamorphic
common
PO-BMG-MOON-POB-06 - Something Blue
PO-BMG-MOON-POB-06 - Something Blue
Show
Notes:
The instrument Flamsterd gave you has the Metamorphic quirk; it periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item’s use. It may look ridiculous while you play a somber song. Or it could change shape to match a whimsical tune
Staff of Defense, Minor Property Illusion
rare
PO-BMG-MOON-POB-06 - Something Blue
PO-BMG-MOON-POB-06 - Something Blue
Show
Notes:
The Initiate of the Flame staff has the Illusion minor property, allowing its bearer to alter the item’s appearance in minor ways. Such alterations don’t change how the item is carried or wielded, and they have no effect on its other magical properties. For example, the wearer could make the glass staff look like it’s made of oak wood. The item reverts to its true appearance when no one is carrying or wearing it.
Pot of Awakening
common
PO-BMG-MOON-POB-06 - Something Blue
PO-BMG-MOON-POB-06 - Something Blue
Show
Sun Blade
rare
Trade Log
Show
Cloak of Protection
uncommon
Trade Log
Show
Brooch of Shielding
uncommon
Trade Log
Show
Ring of Mind Shielding
uncommon
Trade Log
Show
Hag’s Pincushion (a bracer of flying daggers)
rare
PO-BMG-MOON-POB-07 Of Romance and Dalliances
PO-BMG-MOON-POB-07 Of Romance and Dalliances
Show
Notes:
Wondrous Item, Rare (Requires Attunement)
A wrist pincushion made to look like a fly agaric. Its white
spots are an endless supply of pins that enlarge to
fearsome size when pulled from the cushion.
This armband appears to have thin daggers strapped to
it. As an action, you can pull up to two magic daggers from
the bracer and immediately hurl them, making a ranged
attack with each dagger. A dagger vanishes if you don't
hurl it right away, and the daggers disappear right after
they hit or miss. The bracer never runs out of daggers.
Hawthorne’s Horn (a horn of silent alarm)
common
PO-BMG-MOON-POB-07 Of Romance and Dalliances
PO-BMG-MOON-POB-07 Of Romance and Dalliances
Show
Notes:
Wondrous Item, Common
This green-bulbed horn makes the sound of sardonic
noble coughing to get one’s attention.
This horn has 4 charges. When you use an action to
blow it, one creature of your choice can hear the horn's
blare, provided the creature is within 600 feet of the horn
and not deafened. No other creature hears sound coming
from the horn. The horn regains 1d4 expended charges
daily at dawn.
Netherese Ring of Protection
rare
PO-BMG-MOON-POB-08 Of Wonder and Weddings
PO-BMG-MOON-POB-08 Of Wonder and Weddings
Show
Notes:
Wondrous Item, Rare (Requires Attunement)
This green glass ring is etched with protective runes and shimmers with an iridescent sheen, even in dim light. A red thread is wrapped around it in a cluster of elegant loops, so lustrous that it could be mistaken for a gemstone at first glance.
You gain a +1 bonus to AC and saving throws while wearing this ring.
The ring is made from a single piece of mystical green glass that’s stronger than steel. It has the added property of making the wearer less likely to drop or lose anything held in the hand the ring is on. The wearer receives a +4 bonus to saving throws or checks made to avoid dropping or being disarmed of any item held in that hand.
Boomerang Shield
uncommon
D&D® ADVENTURERS LEAGUE SERVICE AWARDS 2024: 50th Anniversary, version 1.2
D&D® ADVENTURERS LEAGUE SERVICE AWARDS 2024: 50th Anniversary, version 1.2
Show
Notes:
You can make a ranged weapon attack with this magic shield. It has a normal range of 20 feet and a long range of 60 feet, and it uses your Strength or Dexterity for the attack roll (your choice). If you’re proficient with shields, you are proficient with attacks made using this shield. On a hit, it deals 1d6 slashing damage. If you throw the shield, it reappears in your hand the instant after it hits or misses a target.
Dragon Wing Weapon (Any Bow Undecided atm), (Radiant)
rare
BMG-DRWEP-OD-02 The Burning of Aglarond
BMG-DRWEP-OD-02 The Burning of Aglarond
Show
Notes:
The wood of this bow glimmers, and when turned in the
light, every color of the rainbow shows up.
The limb tips of this magic bow are shaped like a dragon’s
wings, and the weapon is infused with the essence of a gem
dragon’s breath. When you hit with an attack roll using this
magic bow, the target takes an extra 1d6 radiant damage.
If you load no ammunition in the weapon, it produces its
own, automatically creating one piece of magic ammunition
when you pull back the string. The ammunition created by
the bow vanishes the instant after it hits or misses a target
Pipe of Smoke Monsters
common
BMG-DRWEP-OD-02 The Burning of Aglarond
BMG-DRWEP-OD-02 The Burning of Aglarond
Show
Notes:
Wondrous Item, Common
The latest fad among pirate fleet captains operating in
the Sea of Fallen Stars; bragging rights for the bestcrafted smoke monster has led to a quietly fierce level of
competition.
While smoking this pipe, you can use an action to exhale
a puff of smoke that takes the form of a single creature,
such as a dragon, a flumph, or a froghemoth. The form
must be small enough to fit in a 1-foot cube and loses
its shape after a few seconds, becoming an ordinary
puff of smoke.
Battleaxe, +1
uncommon
DDHC-KGV-Heath of Ashes
DDHC-KGV-Heath of Ashes
Show
Shield, +1
uncommon
DDHC-KGV-Heath of Ashes
DDHC-KGV-Heath of Ashes
Show
Flame tongue Longsword
rare
DDHC-KGV-Heath of Ashes
DDHC-KGV-Heath of Ashes
Show
Deck of Illusions
uncommon
PO-BMG-MOONEP-POB-01 - Something Ancient (T2)—EPIC
PO-BMG-MOONEP-POB-01 - Something Ancient (T2)—EPIC
Show
Notes:
Wondrous item, Uncommon
Weight:
--
Cost:
--
Source:
Player’s Handbook (2014), pg. 161
This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 − 1 cards.
The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you.
An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent.
The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again.
Playing Card Illusion
Ace of hearts Red dragon
King of hearts Knight and four guards
Queen of hearts Succubus or incubus
Jack of hearts Druid
Ten of hearts Cloud giant
Nine of hearts Ettin
Eight of hearts Bugbear
Two of hearts Goblin
Ace of diamonds Beholder
King of diamonds Archmage and mage apprentice
Queen of diamonds Night hag
Jack of diamonds Assassin
Ten of diamonds Fire giant
Nine of diamonds Ogre mage
Eight of diamonds Gnoll
Two of diamonds Kobold
Ace of spades Lich
King of spades Priest and two acolytes
Queen of spades Medusa
Jack of spades Veteran
Ten of spades Frost giant
Nine of spades Troll
Eight of spades Hobgoblin
Two of spades Goblin
Ace of clubs Iron golem
King of clubs Bandit captain and three bandits
Queen of clubs Erinyes
Jack of clubs Berserker
Ten of clubs Hill giant
Nine of clubs Ogre
Eight of clubs Orc
Two of clubs Kobold
Jokers (2) You (the deck's owner)
Longbow of Conflagration
rare
PO-BMG-MOONEP-POB-01 - Something Ancient (T2)—EPIC
PO-BMG-MOONEP-POB-01 - Something Ancient (T2)—EPIC
Show
Notes:
Weapon (Longbow), Rare (requires attunement)
Proficient:
Yes
Attack Type:
Ranged
Range:
150ft./600ft.
Damage:
1d8
1d6
Damage Type:
Piercing
Weight:
2lb.
Cost:
--
Properties:
Ammunition, Heavy, Range, Two-Handed, Slow
Source:
The Book of Many Things, pg. 66
Ammunition fired from this bow blazes brightly. When you hit with an attack roll using this bow, the target takes an extra 1d6 fire damage. If the target is a flammable, nonmagical object, it catches fire, taking 1d6 fire damage at the start of each of your turns until a creature uses an action to extinguish the flames.
Dagger of Blindsight
rare
PO-BMG-MOON-POB-05 - Something Borrowed
PO-BMG-MOON-POB-05 - Something Borrowed
Show
Notes:
The dagger is shaped like a butter knife and has a black pearl nested in its pommel
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Fabulist Gem | uncommon | PO-BMG-MOONCA-POB-01 The Joust of Roses | PO-BMG-MOONCA-POB-01 The Joust of Roses | Show | ||
Notes:
Wondrous Item, Uncommon (Requires Attunement) This glittering red gem is commonly found embedded in a ring or brooch. While wearing the gem, you gain the following benefits. Counterfeit Coins. You can use your action to magically create a pile of coins, worth no more than 100 gp total, in an unoccupied space within 10 feet of yourself. The pile must appear on a surface that can support it. After 1 hour, the coins vanish, regardless of where they are. Once this action is used, it can’t be used again until the next dawn. Illusory Fashion. As a bonus action, you can magically change the appearance of your clothing and armor. You can change the style, color, and apparent quality of what you’re wearing, or you can make it appear as if you were wearing different garments entirely. In either case, the changes wrought by this magic fail to pass physical inspection. |
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Instrument of Illusions, Quirk Metamorphic | common | PO-BMG-MOON-POB-06 - Something Blue | PO-BMG-MOON-POB-06 - Something Blue | Show | ||
Notes:
The instrument Flamsterd gave you has the Metamorphic quirk; it periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item’s use. It may look ridiculous while you play a somber song. Or it could change shape to match a whimsical tune |
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Staff of Defense, Minor Property Illusion | rare | PO-BMG-MOON-POB-06 - Something Blue | PO-BMG-MOON-POB-06 - Something Blue | Show | ||
Notes:
The Initiate of the Flame staff has the Illusion minor property, allowing its bearer to alter the item’s appearance in minor ways. Such alterations don’t change how the item is carried or wielded, and they have no effect on its other magical properties. For example, the wearer could make the glass staff look like it’s made of oak wood. The item reverts to its true appearance when no one is carrying or wearing it. |
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Pot of Awakening | common | PO-BMG-MOON-POB-06 - Something Blue | PO-BMG-MOON-POB-06 - Something Blue | Show | ||
Sun Blade | rare | Trade Log | Show | |||
Cloak of Protection | uncommon | Trade Log | Show | |||
Brooch of Shielding | uncommon | Trade Log | Show | |||
Ring of Mind Shielding | uncommon | Trade Log | Show | |||
Hag’s Pincushion (a bracer of flying daggers) | rare | PO-BMG-MOON-POB-07 Of Romance and Dalliances | PO-BMG-MOON-POB-07 Of Romance and Dalliances | Show | ||
Notes:
Wondrous Item, Rare (Requires Attunement) |
||||||
Hawthorne’s Horn (a horn of silent alarm) | common | PO-BMG-MOON-POB-07 Of Romance and Dalliances | PO-BMG-MOON-POB-07 Of Romance and Dalliances | Show | ||
Notes:
Wondrous Item, Common |
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Netherese Ring of Protection | rare | PO-BMG-MOON-POB-08 Of Wonder and Weddings | PO-BMG-MOON-POB-08 Of Wonder and Weddings | Show | ||
Notes:
Wondrous Item, Rare (Requires Attunement) This green glass ring is etched with protective runes and shimmers with an iridescent sheen, even in dim light. A red thread is wrapped around it in a cluster of elegant loops, so lustrous that it could be mistaken for a gemstone at first glance. You gain a +1 bonus to AC and saving throws while wearing this ring. The ring is made from a single piece of mystical green glass that’s stronger than steel. It has the added property of making the wearer less likely to drop or lose anything held in the hand the ring is on. The wearer receives a +4 bonus to saving throws or checks made to avoid dropping or being disarmed of any item held in that hand. |
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Boomerang Shield | uncommon | D&D® ADVENTURERS LEAGUE SERVICE AWARDS 2024: 50th Anniversary, version 1.2 | D&D® ADVENTURERS LEAGUE SERVICE AWARDS 2024: 50th Anniversary, version 1.2 | Show | ||
Notes:
You can make a ranged weapon attack with this magic shield. It has a normal range of 20 feet and a long range of 60 feet, and it uses your Strength or Dexterity for the attack roll (your choice). If you’re proficient with shields, you are proficient with attacks made using this shield. On a hit, it deals 1d6 slashing damage. If you throw the shield, it reappears in your hand the instant after it hits or misses a target. |
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Dragon Wing Weapon (Any Bow Undecided atm), (Radiant) | rare | BMG-DRWEP-OD-02 The Burning of Aglarond | BMG-DRWEP-OD-02 The Burning of Aglarond | Show | ||
Notes:
The wood of this bow glimmers, and when turned in the |
||||||
Pipe of Smoke Monsters | common | BMG-DRWEP-OD-02 The Burning of Aglarond | BMG-DRWEP-OD-02 The Burning of Aglarond | Show | ||
Notes:
Wondrous Item, Common |
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Battleaxe, +1 | uncommon | DDHC-KGV-Heath of Ashes | DDHC-KGV-Heath of Ashes | Show | ||
Shield, +1 | uncommon | DDHC-KGV-Heath of Ashes | DDHC-KGV-Heath of Ashes | Show | ||
Flame tongue Longsword | rare | DDHC-KGV-Heath of Ashes | DDHC-KGV-Heath of Ashes | Show | ||
Deck of Illusions | uncommon | PO-BMG-MOONEP-POB-01 - Something Ancient (T2)—EPIC | PO-BMG-MOONEP-POB-01 - Something Ancient (T2)—EPIC | Show | ||
Notes:
Wondrous item, Uncommon -- Cost: -- Source: Player’s Handbook (2014), pg. 161 This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 − 1 cards. The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you. An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent. The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again. Playing Card Illusion |
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Longbow of Conflagration | rare | PO-BMG-MOONEP-POB-01 - Something Ancient (T2)—EPIC | PO-BMG-MOONEP-POB-01 - Something Ancient (T2)—EPIC | Show | ||
Notes:
Weapon (Longbow), Rare (requires attunement) Yes Attack Type: Ranged Range: 150ft./600ft. Damage: 1d8 Damage Type: Piercing Weight: 2lb. Cost: -- Properties: Ammunition, Heavy, Range, Two-Handed, Slow Source: The Book of Many Things, pg. 66 Ammunition fired from this bow blazes brightly. When you hit with an attack roll using this bow, the target takes an extra 1d6 fire damage. If the target is a flammable, nonmagical object, it catches fire, taking 1d6 fire damage at the start of each of your turns until a creature uses an action to extinguish the flames. |
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Dagger of Blindsight | rare | PO-BMG-MOON-POB-05 - Something Borrowed | PO-BMG-MOON-POB-05 - Something Borrowed | Show | ||
Notes:
The dagger is shaped like a butter knife and has a black pearl nested in its pommel |