Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Periapt of Proof against Poison rare DDHC-KGV-Prisoner 13 DDHC-KGV-Prisoner 13 Show
Gift of Flame, Greatsword uncommon Opal of the Ild Rune Trade Log Show
Notes:

Opal of the Ild Rune Transfer into Greatsword Gift of Flame. You can transfer the opal’s magic to a nonmagical item — a weapon or a suit of armor — by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form: Weapon. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits.

Hat of Vermin, Guardian common WBW-DC-ZODIAC-01 The Pied Piper and the Rat King WBW-DC-ZODIAC-01 The Pied Piper and the Rat King Show
Notes:

Wondrous item, common
This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat. The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn.

Cloak of Many Fashions common PO-BMG-MOON-POB-08 Of Wonder and Weddings PO-BMG-MOON-POB-08 Of Wonder and Weddings Show
Notes:

Wondrous Item, Common

This cloak is woven from supple wool dyed a forest green. Silver and gold thread form intricate knotwork along the edges. The golden threads shimmer under sunlight, while the silver threads glow softly under moonlight.

While wearing this cloak, you can take a Bonus Action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties.

Boomerang Shield uncommon D&D® ADVENTURERS LEAGUE SERVICE AWARDS 2024: 50th Anniversary, version 1.2 D&D® ADVENTURERS LEAGUE SERVICE AWARDS 2024: 50th Anniversary, version 1.2 Show
Notes:

You can make a ranged weapon attack with this magic shield. It has a normal range of 20 feet and a long range of 60 feet, and it uses your Strength or Dexterity for the attack roll (your choice). If you’re proficient with shields, you are proficient with attacks made using this shield. On a hit, it deals 1d6 slashing damage. If you throw the shield, it reappears in your hand the instant after it hits or misses a target.

Sun Blade rare Trade Log Show
Cloak of Protection uncommon Trade Log Show
Brooch of Shielding uncommon Trade Log Show
Ring of Mind Shielding uncommon Trade Log Show
Hag’s Pincushion (a bracer of flying daggers) rare PO-BMG-MOON-POB-07 Of Romance and Dalliances PO-BMG-MOON-POB-07 Of Romance and Dalliances Show
Notes:

Wondrous Item, Rare (Requires Attunement)
A wrist pincushion made to look like a fly agaric. Its white
spots are an endless supply of pins that enlarge to
fearsome size when pulled from the cushion.
This armband appears to have thin daggers strapped to
it. As an action, you can pull up to two magic daggers from
the bracer and immediately hurl them, making a ranged
attack with each dagger. A dagger vanishes if you don't
hurl it right away, and the daggers disappear right after
they hit or miss. The bracer never runs out of daggers.

Hawthorne’s Horn (a horn of silent alarm) common PO-BMG-MOON-POB-07 Of Romance and Dalliances PO-BMG-MOON-POB-07 Of Romance and Dalliances Show
Notes:

Wondrous Item, Common
This green-bulbed horn makes the sound of sardonic
noble coughing to get one’s attention.
This horn has 4 charges. When you use an action to
blow it, one creature of your choice can hear the horn's
blare, provided the creature is within 600 feet of the horn
and not deafened. No other creature hears sound coming
from the horn. The horn regains 1d4 expended charges
daily at dawn.

Netherese Ring of Protection rare PO-BMG-MOON-POB-08 Of Wonder and Weddings PO-BMG-MOON-POB-08 Of Wonder and Weddings Show
Notes:

Wondrous Item, Rare (Requires Attunement)

This green glass ring is etched with protective runes and shimmers with an iridescent sheen, even in dim light. A red thread is wrapped around it in a cluster of elegant loops, so lustrous that it could be mistaken for a gemstone at first glance.

You gain a +1 bonus to AC and saving throws while wearing this ring.

The ring is made from a single piece of mystical green glass that’s stronger than steel. It has the added property of making the wearer less likely to drop or lose anything held in the hand the ring is on. The wearer receives a +4 bonus to saving throws or checks made to avoid dropping or being disarmed of any item held in that hand.

Dragon Wing Weapon (Any Bow Undecided atm), (Radiant) rare BMG-DRWEP-OD-02 The Burning of Aglarond BMG-DRWEP-OD-02 The Burning of Aglarond Show
Notes:

The wood of this bow glimmers, and when turned in the
light, every color of the rainbow shows up.
The limb tips of this magic bow are shaped like a dragon’s
wings, and the weapon is infused with the essence of a gem
dragon’s breath. When you hit with an attack roll using this
magic bow, the target takes an extra 1d6 radiant damage.
If you load no ammunition in the weapon, it produces its
own, automatically creating one piece of magic ammunition
when you pull back the string. The ammunition created by
the bow vanishes the instant after it hits or misses a target

Pipe of Smoke Monsters common BMG-DRWEP-OD-02 The Burning of Aglarond BMG-DRWEP-OD-02 The Burning of Aglarond Show
Notes:

Wondrous Item, Common
The latest fad among pirate fleet captains operating in
the Sea of Fallen Stars; bragging rights for the bestcrafted smoke monster has led to a quietly fierce level of
competition.
While smoking this pipe, you can use an action to exhale
a puff of smoke that takes the form of a single creature,
such as a dragon, a flumph, or a froghemoth. The form
must be small enough to fit in a 1-foot cube and loses
its shape after a few seconds, becoming an ordinary
puff of smoke.

Battleaxe, +1 uncommon DDHC-KGV-Heath of Ashes DDHC-KGV-Heath of Ashes Show
Shield, +1 uncommon DDHC-KGV-Heath of Ashes DDHC-KGV-Heath of Ashes Show
Flame tongue Longsword rare DDHC-KGV-Heath of Ashes DDHC-KGV-Heath of Ashes Show
Deck of Illusions uncommon PO-BMG-MOONEP-POB-01 - Something Ancient (T2)—EPIC PO-BMG-MOONEP-POB-01 - Something Ancient (T2)—EPIC Show
Notes:

Wondrous item, Uncommon
Weight:

--

Cost:

--

Source:

Player’s Handbook (2014), pg. 161

This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 − 1 cards.

The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you.

An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent.

The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again.

Playing Card Illusion
Ace of hearts Red dragon
King of hearts Knight and four guards
Queen of hearts Succubus or incubus
Jack of hearts Druid
Ten of hearts Cloud giant
Nine of hearts Ettin
Eight of hearts Bugbear
Two of hearts Goblin
Ace of diamonds Beholder
King of diamonds Archmage and mage apprentice
Queen of diamonds Night hag
Jack of diamonds Assassin
Ten of diamonds Fire giant
Nine of diamonds Ogre mage
Eight of diamonds Gnoll
Two of diamonds Kobold
Ace of spades Lich
King of spades Priest and two acolytes
Queen of spades Medusa
Jack of spades Veteran
Ten of spades Frost giant
Nine of spades Troll
Eight of spades Hobgoblin
Two of spades Goblin
Ace of clubs Iron golem
King of clubs Bandit captain and three bandits
Queen of clubs Erinyes
Jack of clubs Berserker
Ten of clubs Hill giant
Nine of clubs Ogre
Eight of clubs Orc
Two of clubs Kobold
Jokers (2) You (the deck's owner)

Longbow of Conflagration rare PO-BMG-MOONEP-POB-01 - Something Ancient (T2)—EPIC PO-BMG-MOONEP-POB-01 - Something Ancient (T2)—EPIC Show
Notes:

Weapon (Longbow), Rare (requires attunement)
Proficient:

Yes

Attack Type:

Ranged

Range:

150ft./600ft.

Damage:

1d8
1d6

Damage Type:

Piercing

Weight:

2lb.

Cost:

--

Properties:

Ammunition, Heavy, Range, Two-Handed, Slow

Source:

The Book of Many Things, pg. 66

Ammunition fired from this bow blazes brightly. When you hit with an attack roll using this bow, the target takes an extra 1d6 fire damage. If the target is a flammable, nonmagical object, it catches fire, taking 1d6 fire damage at the start of each of your turns until a creature uses an action to extinguish the flames.

Dagger of Blindsight rare PO-BMG-MOON-POB-05 - Something Borrowed PO-BMG-MOON-POB-05 - Something Borrowed Show
Notes:

The dagger is shaped like a butter knife and has a black pearl nested in its pommel

Unlocked Magic Items