Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Ring of Free Action
rare
Trade Log
Show
Giant Slayer Greatsword
rare
DDEP05-02 The Ark of the Mountains
DDEP05-02 The Ark of the Mountains
Show
Notes:
Wondrous item, rare
This immense weapon is fashioned from crudely forged black iron with an unfinished, translucent white stone set in the pommel—engraved with the rune Dod (death). This item can be found in the Dungeon Master’s Guide.
Crystal Greatsword
rare
DDHC-GoG
Trade Log
Show
Notes:
This magic sword’s blade is fashioned from a horn or spine from a crystal dragon. When you hit with an attack roll using this sword, the target takes an extra 1d8 radiant damage.
The sword has 3 charges and regains 1d3 expended charges daily at dawn. When you hit a creature with an attack roll using the sword, you can expend 1 charge to regain a number of hit points equal to the extra radiant damage the sword dealt.
While you’re holding the sword, you can use a bonus action to cause it to shed bright light in a 30-foot radius and dim light for an additional 30 feet, to cause it to shed dim light in a 10-foot radius, or to douse the light.
Longbow, +2
rare
DDEP05-02 The Ark of the Mountains
DDEP05-02 The Ark of the Mountains
Show
Notes:
Weapon (longbow), rare
The shaft of this exquisite longbow is patterned with maps of famous rivers that pass through the Moonshae Isles. If the names of one of these rivers are said aloud, the bow issues forth the sound of rushing water when an arrow is loosed. This item can be found in the Dungeon Master’s Guide.
Dragon Wing Weapon (Any Bow Undecided atm), (Radiant)
rare
BMG-DRWEP-OD-02 The Burning of Aglarond
BMG-DRWEP-OD-02 The Burning of Aglarond
Show
Notes:
The wood of this bow glimmers, and when turned in the
light, every color of the rainbow shows up.
The limb tips of this magic bow are shaped like a dragon’s
wings, and the weapon is infused with the essence of a gem
dragon’s breath. When you hit with an attack roll using this
magic bow, the target takes an extra 1d6 radiant damage.
If you load no ammunition in the weapon, it produces its
own, automatically creating one piece of magic ammunition
when you pull back the string. The ammunition created by
the bow vanishes the instant after it hits or misses a target
Woodcutter's Axe
rare
PO-BMG-MOONCA-POB-01 The Joust of Roses
PO-BMG-MOONCA-POB-01 The Joust of Roses
Show
Notes:
Weapon (Greataxe), Rare
You have a +1 bonus to attack and damage rolls made with this magic weapon.
When you use this axe to make an attack against a plant (an ordinary plant or a creature with the Plant type) or a wooden object that isn’t being worn or carried, the attack deals an extra 2d6 slashing damage on a hit.
Sun Blade
rare
Trade Log
Show
Gray Bag of Tricks
uncommon
DC-POA-DOBU-1-1 Beneath a Stony Stump
DC-POA-DOBU-1-1 Beneath a Stony Stump
Show
Gift of Flame, Greatsword
uncommon
Opal of the Ild Rune
Trade Log
Show
Notes:
Opal of the Ild Rune Transfer into Greatsword Gift of Flame. You can transfer the opal’s magic to a nonmagical item — a weapon or a suit of armor — by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form: Weapon. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits.
Armor of Fungal Spores (Hide)
uncommon
BMG-INT-02- Learning to Stand on an Arc
PO-BMG-INT-02- Learning to Stand on an Arc
Show
Notes:
While wearing this armor, you can take a bonus action to make the armor emit poisonous spores, which fill a 10-foot-radius sphere centered on yourself. Each creature in that area must succeed on a DC 15 Constitution saving throw or have the poisoned condition until the end of your next turn. Once this property is used, it can’t be used again until the next dawn. This item is found in The Book of Many Things.
This armor of boar hide has been soaked in an herbal solution that enables spores from mushrooms local to Gentlebreeze to grow across its surface. Some of the spores seem to be orange-red in color and may have more potent properties than were originally known to the armor’s creators.
https://www.dndbeyond.com/magic-items/7526586-armor-of-fungal-spores
Grand Festival Token (Sensory Stone, Guardian Property)
uncommon
PS-DC-DD-02 A Life in the Day (1st Playtest)
PS-DC-DD-02 A Life in the Day (1st Playtest)
Show
Notes:
Wondrous item, uncommon
As part of the festival, participants are given these sensory stones to begin collecting sensations and to start their own library of sensation. This stone has a large dimple on one face, pleasing to the touch, in which the symbol of the Society of Sensation is carved. When filled with a sensation, the stone glows dimly with a colour representative of the feeling captured within.
Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated. Experiences are what guide future preparations, after all.
Lightbringer
uncommon
Trade Log
Show
Notes:
Uncommon
Weapon (mace), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. This +1 mace was made for a cleric of Lathander, the god of dawn. The head of the mace is shaped like a sunburst and made of solid brass. Named Lightbringer, this weapon glows as bright as a torch when its wielder commands. While glowing, the mace deals an extra 1d6 radiant damage to undead creatures.
Hat of Disguise
uncommon
DDHC-Vecna: Nest of the Eldritch Eye
DDHC-Vecna: Nest of the Eldritch Eye
Show
Cap of Water Breathing
uncommon
PO-BMG-MOON-POB-01 Forget Me Not
PO-BMG-MOON-POB-01 Forget Me Not
Show
Notes:
Wondrous Item, Uncommon
An aquamarine cap that adjusts its size to the head of its
wearer. The cap appears to be made from a unique cloth; it
feels similar to wool but it’s clear that it isn’t that. The
command word is, “Neptune”.
While wearing this cap underwater, you can speak its
command word as an action to create a bubble of air
around your head. It allows you to breathe normally
underwater. This bubble stays with you until you speak
the command word again, the cap is removed, or you are
no longer underwater.
Bag of Holding
uncommon
DDHC-KGV-The Stygian Gambit
DDHC-KGV-The Stygian Gambit
Show
Notes:
Wondrous Item, uncommon
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.
If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.
Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.
Notes: Utility, Container
Rapier, +1
uncommon
DDHC-KGV-The Stygian Gambit
DDHC-KGV-The Stygian Gambit
Show
Notes:
Weapon (rapier), uncommon
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Proficiency with a rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Notes: Bonus: Magic, Damage, Combat, Finesse
Slumbering Dragon Vessel
uncommon
PO-BMG-MOON-POB-03 Mountain Queen
PO-BMG-MOON-POB-03 Mountain Queen
Show
Notes:
Wondrous item, uncommon (requires attunement)
This vessel can be a potion bottle, drinking horn, or other container meant to hold a liquid.
As a bonus action, if the vessel is empty, you can speak the command word to fill the vessel with one of the following (your choice): ale, olive oil, a potion of healing, or a potion of climbing. Once this property is used, it can't be used until the next dawn. A potion you create in this way loses its magical properties if it isn't imbibed within 24 hours.
Cap of Water Breathing
uncommon
DDHC-KGV-Prisoner 13
DDHC-KGV-Prisoner 13
Show
Slippers of Spider Climbing
uncommon
DDHC-KGV-Prisoner 13
DDHC-KGV-Prisoner 13
Show
Boomerang Shield
uncommon
D&D® ADVENTURERS LEAGUE SERVICE AWARDS 2024: 50th Anniversary, version 1.2
D&D® ADVENTURERS LEAGUE SERVICE AWARDS 2024: 50th Anniversary, version 1.2
Show
Notes:
You can make a ranged weapon attack with this magic shield. It has a normal range of 20 feet and a long range of 60 feet, and it uses your Strength or Dexterity for the attack roll (your choice). If you’re proficient with shields, you are proficient with attacks made using this shield. On a hit, it deals 1d6 slashing damage. If you throw the shield, it reappears in your hand the instant after it hits or misses a target.
Name | Rarity ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Ring of Free Action | rare | Trade Log | Show | |||
Giant Slayer Greatsword | rare | DDEP05-02 The Ark of the Mountains | DDEP05-02 The Ark of the Mountains | Show | ||
Notes:
Wondrous item, rare |
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Crystal Greatsword | rare | DDHC-GoG | Trade Log | Show | ||
Notes:
This magic sword’s blade is fashioned from a horn or spine from a crystal dragon. When you hit with an attack roll using this sword, the target takes an extra 1d8 radiant damage. The sword has 3 charges and regains 1d3 expended charges daily at dawn. When you hit a creature with an attack roll using the sword, you can expend 1 charge to regain a number of hit points equal to the extra radiant damage the sword dealt. While you’re holding the sword, you can use a bonus action to cause it to shed bright light in a 30-foot radius and dim light for an additional 30 feet, to cause it to shed dim light in a 10-foot radius, or to douse the light. |
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Longbow, +2 | rare | DDEP05-02 The Ark of the Mountains | DDEP05-02 The Ark of the Mountains | Show | ||
Notes:
Weapon (longbow), rare |
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Dragon Wing Weapon (Any Bow Undecided atm), (Radiant) | rare | BMG-DRWEP-OD-02 The Burning of Aglarond | BMG-DRWEP-OD-02 The Burning of Aglarond | Show | ||
Notes:
The wood of this bow glimmers, and when turned in the |
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Woodcutter's Axe | rare | PO-BMG-MOONCA-POB-01 The Joust of Roses | PO-BMG-MOONCA-POB-01 The Joust of Roses | Show | ||
Notes:
Weapon (Greataxe), Rare |
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Sun Blade | rare | Trade Log | Show | |||
Gray Bag of Tricks | uncommon | DC-POA-DOBU-1-1 Beneath a Stony Stump | DC-POA-DOBU-1-1 Beneath a Stony Stump | Show | ||
Gift of Flame, Greatsword | uncommon | Opal of the Ild Rune | Trade Log | Show | ||
Notes:
Opal of the Ild Rune Transfer into Greatsword Gift of Flame. You can transfer the opal’s magic to a nonmagical item — a weapon or a suit of armor — by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form: Weapon. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits. |
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Armor of Fungal Spores (Hide) | uncommon | BMG-INT-02- Learning to Stand on an Arc | PO-BMG-INT-02- Learning to Stand on an Arc | Show | ||
Notes:
While wearing this armor, you can take a bonus action to make the armor emit poisonous spores, which fill a 10-foot-radius sphere centered on yourself. Each creature in that area must succeed on a DC 15 Constitution saving throw or have the poisoned condition until the end of your next turn. Once this property is used, it can’t be used again until the next dawn. This item is found in The Book of Many Things. This armor of boar hide has been soaked in an herbal solution that enables spores from mushrooms local to Gentlebreeze to grow across its surface. Some of the spores seem to be orange-red in color and may have more potent properties than were originally known to the armor’s creators. https://www.dndbeyond.com/magic-items/7526586-armor-of-fungal-spores |
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Grand Festival Token (Sensory Stone, Guardian Property) | uncommon | PS-DC-DD-02 A Life in the Day (1st Playtest) | PS-DC-DD-02 A Life in the Day (1st Playtest) | Show | ||
Notes:
Wondrous item, uncommon |
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Lightbringer | uncommon | Trade Log | Show | |||
Notes:
Uncommon |
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Hat of Disguise | uncommon | DDHC-Vecna: Nest of the Eldritch Eye | DDHC-Vecna: Nest of the Eldritch Eye | Show | ||
Cap of Water Breathing | uncommon | PO-BMG-MOON-POB-01 Forget Me Not | PO-BMG-MOON-POB-01 Forget Me Not | Show | ||
Notes:
Wondrous Item, Uncommon An aquamarine cap that adjusts its size to the head of its wearer. The cap appears to be made from a unique cloth; it feels similar to wool but it’s clear that it isn’t that. The command word is, “Neptune”. While wearing this cap underwater, you can speak its command word as an action to create a bubble of air around your head. It allows you to breathe normally underwater. This bubble stays with you until you speak the command word again, the cap is removed, or you are no longer underwater. |
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Bag of Holding | uncommon | DDHC-KGV-The Stygian Gambit | DDHC-KGV-The Stygian Gambit | Show | ||
Notes:
Wondrous Item, uncommon If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. Notes: Utility, Container |
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Rapier, +1 | uncommon | DDHC-KGV-The Stygian Gambit | DDHC-KGV-The Stygian Gambit | Show | ||
Notes:
Weapon (rapier), uncommon Proficiency with a rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it. Notes: Bonus: Magic, Damage, Combat, Finesse |
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Slumbering Dragon Vessel | uncommon | PO-BMG-MOON-POB-03 Mountain Queen | PO-BMG-MOON-POB-03 Mountain Queen | Show | ||
Notes:
Wondrous item, uncommon (requires attunement) This vessel can be a potion bottle, drinking horn, or other container meant to hold a liquid. As a bonus action, if the vessel is empty, you can speak the command word to fill the vessel with one of the following (your choice): ale, olive oil, a potion of healing, or a potion of climbing. Once this property is used, it can't be used until the next dawn. A potion you create in this way loses its magical properties if it isn't imbibed within 24 hours. |
||||||
Cap of Water Breathing | uncommon | DDHC-KGV-Prisoner 13 | DDHC-KGV-Prisoner 13 | Show | ||
Slippers of Spider Climbing | uncommon | DDHC-KGV-Prisoner 13 | DDHC-KGV-Prisoner 13 | Show | ||
Boomerang Shield | uncommon | D&D® ADVENTURERS LEAGUE SERVICE AWARDS 2024: 50th Anniversary, version 1.2 | D&D® ADVENTURERS LEAGUE SERVICE AWARDS 2024: 50th Anniversary, version 1.2 | Show | ||
Notes:
You can make a ranged weapon attack with this magic shield. It has a normal range of 20 feet and a long range of 60 feet, and it uses your Strength or Dexterity for the attack roll (your choice). If you’re proficient with shields, you are proficient with attacks made using this shield. On a hit, it deals 1d6 slashing damage. If you throw the shield, it reappears in your hand the instant after it hits or misses a target. |