Magic Items
Purchased Magic Items
Name
Rarity
Location ▲
Table
Result
Source
Masquerade Tattoo
common
DC-POA-DOBU-1-1 Beneath a Stony Stump
DC-POA-DOBU-1-1 Beneath a Stony Stump
Show
Gray Bag of Tricks
uncommon
DC-POA-DOBU-1-1 Beneath a Stony Stump
DC-POA-DOBU-1-1 Beneath a Stony Stump
Show
Boomerang Shield
uncommon
D&D® ADVENTURERS LEAGUE SERVICE AWARDS 2024: 50th Anniversary, version 1.2
D&D® ADVENTURERS LEAGUE SERVICE AWARDS 2024: 50th Anniversary, version 1.2
Show
Notes:
You can make a ranged weapon attack with this magic shield. It has a normal range of 20 feet and a long range of 60 feet, and it uses your Strength or Dexterity for the attack roll (your choice). If you’re proficient with shields, you are proficient with attacks made using this shield. On a hit, it deals 1d6 slashing damage. If you throw the shield, it reappears in your hand the instant after it hits or misses a target.
Ring of Spell Storing
rare
DDEP05-02 The Ark of the Mountains
DDEP05-02 The Ark of the Mountains
Show
Notes:
Ring, rare (requires attunement)
The head of this ring is fashioned like a lidded dwarven tankard. The wearer can use their thumb to lift the tankard’s hinged lid, unleashing the magic bound within. This item can be found in the Dungeon Master’s Guide.
Giant Slayer Greatsword
rare
DDEP05-02 The Ark of the Mountains
DDEP05-02 The Ark of the Mountains
Show
Notes:
Wondrous item, rare
This immense weapon is fashioned from crudely forged black iron with an unfinished, translucent white stone set in the pommel—engraved with the rune Dod (death). This item can be found in the Dungeon Master’s Guide.
Longbow, +2
rare
DDEP05-02 The Ark of the Mountains
DDEP05-02 The Ark of the Mountains
Show
Notes:
Weapon (longbow), rare
The shaft of this exquisite longbow is patterned with maps of famous rivers that pass through the Moonshae Isles. If the names of one of these rivers are said aloud, the bow issues forth the sound of rushing water when an arrow is loosed. This item can be found in the Dungeon Master’s Guide.
Hellrider's Badge - Klysandral's Champion
common
DDEP09-02 Hellfire Requiem
DDEP09-02 Hellfire Requiem
Show
Notes:
Wondrous Item, rare (requires attunement by someone designated by Duke Ulder Ravengard) A Hellrider’s Badge is only usable by a member of the Hellriders, and thanks to your efforts during Klysandral’s funeral and the subsequent escape from Avernus you have been awarded honorary membership by Duke Ulder Ravengard himself. This badge marks you as a lieutenant in the Hellriders. While wearing the badge, you gain a +2 bonus to AC if you aren’t using a shield. If the badge is more than 5 feet away from you for more than one minute, it vanishes and harmlessly reappears on a surface within 5 feet of Duke Ravengard. While holding the badge, the Duke know your location, provided the two of you are on the same plane of existence and your attunement to the badge hasn’t ended. As an action, the Duke can touch the badge and end your attunement to it, as he has been granted this power by Elturel despite not being a Hellrider himself. Special If you wish to take the Hellriders or Flaming Fist as your faction, you may do so. Additionally, this badge is made from the bones of Klysandral himself, counts as a holy reliquary, and may be used as a holy symbol of Torm if needed. Despite its rarity, the Hellrider’s Badge can be equipped by anyone that has it earned it via playing DDEP09-02 Hellfire Requiem.
Hat of Disguise
uncommon
DDEP09-03 Liar’s Night
Trade Log
Show
Giant Slayer Shortsword
rare
DDHC-Descent Into The Lost Caverns of Tsojcanth
Trade Log
Show
Crystal Greatsword
rare
DDHC-GoG
Trade Log
Show
Notes:
This magic sword’s blade is fashioned from a horn or spine from a crystal dragon. When you hit with an attack roll using this sword, the target takes an extra 1d8 radiant damage.
The sword has 3 charges and regains 1d3 expended charges daily at dawn. When you hit a creature with an attack roll using the sword, you can expend 1 charge to regain a number of hit points equal to the extra radiant damage the sword dealt.
While you’re holding the sword, you can use a bonus action to cause it to shed bright light in a 30-foot radius and dim light for an additional 30 feet, to cause it to shed dim light in a 10-foot radius, or to douse the light.
Battleaxe, +1
uncommon
DDHC-KGV-Heath of Ashes
DDHC-KGV-Heath of Ashes
Show
Shield, +1
uncommon
DDHC-KGV-Heath of Ashes
DDHC-KGV-Heath of Ashes
Show
Flame tongue Longsword
rare
DDHC-KGV-Heath of Ashes
DDHC-KGV-Heath of Ashes
Show
Cap of Water Breathing
uncommon
DDHC-KGV-Prisoner 13
DDHC-KGV-Prisoner 13
Show
Slippers of Spider Climbing
uncommon
DDHC-KGV-Prisoner 13
DDHC-KGV-Prisoner 13
Show
Periapt of Proof against Poison
rare
DDHC-KGV-Prisoner 13
DDHC-KGV-Prisoner 13
Show
Rapier, +1
uncommon
DDHC-KGV-The Stygian Gambit
DDHC-KGV-The Stygian Gambit
Show
Notes:
Weapon (rapier), uncommon
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Proficiency with a rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Notes: Bonus: Magic, Damage, Combat, Finesse
Bag of Holding
uncommon
DDHC-KGV-The Stygian Gambit
DDHC-KGV-The Stygian Gambit
Show
Notes:
Wondrous Item, uncommon
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.
If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.
Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.
Notes: Utility, Container
Silvered Greatsword, +3
very_rare
DDHC-KVG Affair on the Concordant Express
DDHC-KVG Affair on the Concordant Express
Show
Dimensional Shackles
rare
DDHC-KVG Affair on the Concordant Express
DDHC-KVG Affair on the Concordant Express
Show
Name | Rarity | Location ▲ | Table | Result | Source | |
---|---|---|---|---|---|---|
Masquerade Tattoo | common | DC-POA-DOBU-1-1 Beneath a Stony Stump | DC-POA-DOBU-1-1 Beneath a Stony Stump | Show | ||
Gray Bag of Tricks | uncommon | DC-POA-DOBU-1-1 Beneath a Stony Stump | DC-POA-DOBU-1-1 Beneath a Stony Stump | Show | ||
Boomerang Shield | uncommon | D&D® ADVENTURERS LEAGUE SERVICE AWARDS 2024: 50th Anniversary, version 1.2 | D&D® ADVENTURERS LEAGUE SERVICE AWARDS 2024: 50th Anniversary, version 1.2 | Show | ||
Notes:
You can make a ranged weapon attack with this magic shield. It has a normal range of 20 feet and a long range of 60 feet, and it uses your Strength or Dexterity for the attack roll (your choice). If you’re proficient with shields, you are proficient with attacks made using this shield. On a hit, it deals 1d6 slashing damage. If you throw the shield, it reappears in your hand the instant after it hits or misses a target. |
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Ring of Spell Storing | rare | DDEP05-02 The Ark of the Mountains | DDEP05-02 The Ark of the Mountains | Show | ||
Notes:
Ring, rare (requires attunement) |
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Giant Slayer Greatsword | rare | DDEP05-02 The Ark of the Mountains | DDEP05-02 The Ark of the Mountains | Show | ||
Notes:
Wondrous item, rare |
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Longbow, +2 | rare | DDEP05-02 The Ark of the Mountains | DDEP05-02 The Ark of the Mountains | Show | ||
Notes:
Weapon (longbow), rare |
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Hellrider's Badge - Klysandral's Champion | common | DDEP09-02 Hellfire Requiem | DDEP09-02 Hellfire Requiem | Show | ||
Notes:
Wondrous Item, rare (requires attunement by someone designated by Duke Ulder Ravengard) A Hellrider’s Badge is only usable by a member of the Hellriders, and thanks to your efforts during Klysandral’s funeral and the subsequent escape from Avernus you have been awarded honorary membership by Duke Ulder Ravengard himself. This badge marks you as a lieutenant in the Hellriders. While wearing the badge, you gain a +2 bonus to AC if you aren’t using a shield. If the badge is more than 5 feet away from you for more than one minute, it vanishes and harmlessly reappears on a surface within 5 feet of Duke Ravengard. While holding the badge, the Duke know your location, provided the two of you are on the same plane of existence and your attunement to the badge hasn’t ended. As an action, the Duke can touch the badge and end your attunement to it, as he has been granted this power by Elturel despite not being a Hellrider himself. Special If you wish to take the Hellriders or Flaming Fist as your faction, you may do so. Additionally, this badge is made from the bones of Klysandral himself, counts as a holy reliquary, and may be used as a holy symbol of Torm if needed. Despite its rarity, the Hellrider’s Badge can be equipped by anyone that has it earned it via playing DDEP09-02 Hellfire Requiem. |
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Hat of Disguise | uncommon | DDEP09-03 Liar’s Night | Trade Log | Show | ||
Giant Slayer Shortsword | rare | DDHC-Descent Into The Lost Caverns of Tsojcanth | Trade Log | Show | ||
Crystal Greatsword | rare | DDHC-GoG | Trade Log | Show | ||
Notes:
This magic sword’s blade is fashioned from a horn or spine from a crystal dragon. When you hit with an attack roll using this sword, the target takes an extra 1d8 radiant damage. The sword has 3 charges and regains 1d3 expended charges daily at dawn. When you hit a creature with an attack roll using the sword, you can expend 1 charge to regain a number of hit points equal to the extra radiant damage the sword dealt. While you’re holding the sword, you can use a bonus action to cause it to shed bright light in a 30-foot radius and dim light for an additional 30 feet, to cause it to shed dim light in a 10-foot radius, or to douse the light. |
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Battleaxe, +1 | uncommon | DDHC-KGV-Heath of Ashes | DDHC-KGV-Heath of Ashes | Show | ||
Shield, +1 | uncommon | DDHC-KGV-Heath of Ashes | DDHC-KGV-Heath of Ashes | Show | ||
Flame tongue Longsword | rare | DDHC-KGV-Heath of Ashes | DDHC-KGV-Heath of Ashes | Show | ||
Cap of Water Breathing | uncommon | DDHC-KGV-Prisoner 13 | DDHC-KGV-Prisoner 13 | Show | ||
Slippers of Spider Climbing | uncommon | DDHC-KGV-Prisoner 13 | DDHC-KGV-Prisoner 13 | Show | ||
Periapt of Proof against Poison | rare | DDHC-KGV-Prisoner 13 | DDHC-KGV-Prisoner 13 | Show | ||
Rapier, +1 | uncommon | DDHC-KGV-The Stygian Gambit | DDHC-KGV-The Stygian Gambit | Show | ||
Notes:
Weapon (rapier), uncommon Proficiency with a rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it. Notes: Bonus: Magic, Damage, Combat, Finesse |
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Bag of Holding | uncommon | DDHC-KGV-The Stygian Gambit | DDHC-KGV-The Stygian Gambit | Show | ||
Notes:
Wondrous Item, uncommon If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. Notes: Utility, Container |
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Silvered Greatsword, +3 | very_rare | DDHC-KVG Affair on the Concordant Express | DDHC-KVG Affair on the Concordant Express | Show | ||
Dimensional Shackles | rare | DDHC-KVG Affair on the Concordant Express | DDHC-KVG Affair on the Concordant Express | Show |