Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Tome of Clear Thought very_rare DDHC-DMM Dungeon of the Mad Mage Level 16: Crystal Labyrinth DDHC-DMM Dungeon of the Mad Mage Level 16: Crystal Labyrinth Show
Tome of Clear Thought very_rare Trade Log Show
Spellguard Shield very_rare FR-DC-LIGA-08 A Song of Closure FR-DC-LIGA-08 A Song of Closure Show
Notes:

Shield, very rare (requires attunement)

While holding this Shield, you have Advantage on saving throws against spells and other magical effects, and spell attack rolls have Disadvantage against you.

Staff of Power very_rare Trade Log Show
Studded Leather, +2 very_rare Triden Games D&D Trading Post Trade Log Show
Book of Trios, Arcane Grimore +3 very_rare BMG-MOON-MD-08 Down the Rabbit Hole Trade Log Show
Notes:

Wondrous Item, Very Rare (Requires Attunement by a Wizard) This old book, titled “Book of Trios,” is remarkably well-preserved. Its brown and gold cover is coated with a fine layer of pixie dust, which gets on everything it touches. When a spell is cast from the book, the pixie dust swirls into a glittering aura of arcane energy around the caster. While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a bonus to spell attack rolls and to the saving throw DCs of your wizard spells. The bonus is determined by the book's rarity (+3). You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1.

Shield, +3 very_rare BMG-DRW-OD-07 - The Subtlety of Subterfuge Trade Log Show
Ring of Amity very_rare Trade Log Show
Jade Serpent Staff (Varity unknown) unique Dungeon of the Mad Mage Dungeon of the Mad Mage Level 8 Show
Notes:

It uses the stat block of a giant poisonous snake.
The serpent is a construct that understands and obeys whoever was holding the staff when it transformed.
It has immunity to poison damage and the poisoned condition. It doesn’t require air, food, drink, or sleep.
When it drops to 0 hit points, roll a d6. On a roll of 1, the snake turns to dust and is destroyed. On any other roll, it changes back into a staff and breaks into 1d4 + 1 pieces that must be magically mended before the staff can be used again.

Unlocked Magic Items