Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Psi Crystal
uncommon
DC-PoA-ROG-2: The Cold Eyes of Terror
Trade Log
Show
Notes:
Uncommon
Psi Crystal (Wondrous Item, uncommon) (requires attunement by a creature with an Intelligence score of 3 or higher) This crystal grants you telepathy for as long as you remain attuned to it. See the introduction of the Monster Manual for rules on how this telepathy works. The crystal also glows with a purplish inner light while you are attuned to it. The higher your intelligence, the greater the light’s intensity and the greater the range of the telepathy (see the Psi Crystal Properties table). This item is found in Icewind Dale: Rime of the Frostmaiden. Intelligence Score Range of Telepathy Light Intensity 3–7 15 feet Dim light out to a range of 5 feet 8–11 30 feet Bright light in a 5-foot radius and dim light for an additional 5 feet 12–15 60 feet Bright light in a 10-foot radius and dim light for an additional 10 feet 16 or higher 120 feet Bright light in a 15-foot radius and dim light for an additional 15 feet Telepathy Telepathy is a magical ability that allows a monster to communicate mentally with another creature within a specified range. The contacted creature doesn’t need to share a language with the monster to communicate in this way with it, but it must be able to understand at least one language. A creature without telepathy can receive and respond to telepathic messages but can’t initiate or terminate a telepathic conversation. A telepathic monster doesn’t need to see a contacted creature and can end the telepathic contact at any time. The contact is broken as soon as the two creatures are no longer within range of each other or if the telepathic monster contacts a different creature within range. A telepathic monster can initiate or terminate a telepathic conversation without using an action, but while the monster is incapacitated, it can’t initiate telepathic contact, and any current contact is terminated. A creature within the area of an antimagic field or in any other location where magic doesn’t function can’t send or receive telepathic messages.
Rapier of the Dark Huntsman, (Rapier of Life Stealing)
rare
CCC-PDXAGE-02-01-The Dark Hunt
Trade Log
Show
Notes:
The rapier is flavored as "Rapier of the Dark Huntsman". If you're curious about the flavor text:
"Weapon, rare (requires attunement) This matte-black rapier does not reflect light. It radiates a faint fiendish aura, and turns chill to the touch when within 30 feet of a good-aligned cleric or paladin. Once attuned, the wielder often feels hungry, even if they have just eaten. However, when the life stealing power is used, the wielder experiences an invigorating euphoria and feels satiated. The blade glows dully when it has fed. When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points. Proficiency with a rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Ring of Amity
very_rare
Trade Log
Show
Ring of puzzler’s wit
uncommon
PO-BMG-INT-01 - The House That Magic Built
Trade Log
Show
Notes:
Ring, unncommon This gold ring bears a fluorite stone and is enchanted to sharpen the wearer’s mind. The ring has 3 charges and regains 1d4 − 1 expended charges daily at dawn. When you make an Intelligence check, you can expend 1 charge to grant yourself advantage on the check. This item is found in The Book of Many Things. The surface of the ring is covered is extremely detailed runework that forms a mazelike pattern on its surface and attempting to follow it never seems to work as it should.
Rope of Entanglement
rare
DDHC-KGV-13 Fire and Darkness
DDHC-KGV-13 Fire and Darkness
Show
Sending Stones
uncommon
FR-DC-LIga-10 Tangled Threads of the Moor
FR-DC-LIga-10 Tangled Threads of the Moor
Show
Notes:
Wondrous item, uncommon
Sending Stones come in pairs, with each stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can cast Sending from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone, and you don't cast the spell. Once Sending is cast using either stone, the stones can't be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.
Unlike most sending stones, these are natural, unworked stone. These were the very first magic items added to Mornauguth’s horde; that she gave them to you freely either means you should be terrified or grateful.
Shield, +3
very_rare
BMG-DRW-OD-07 - The Subtlety of Subterfuge
Trade Log
Show
Silver Dagger, Minor Property Songcraft
common
DDHC-DMM Dungeon of the Mad Mage
DDHC-DMM Dungeon of the Mad Mage
Show
Spellguard Shield
very_rare
FR-DC-LIGA-08 A Song of Closure
FR-DC-LIGA-08 A Song of Closure
Show
Notes:
Shield, very rare (requires attunement)
While holding this Shield, you have Advantage on saving throws against spells and other magical effects, and spell attack rolls have Disadvantage against you.
Staff of Power
very_rare
Trade Log
Show
Staff of Power
very_rare
DDHC-DMM Dungeon of the Mad Mage
DDHC-DMM Dungeon of the Mad Mage
Show
Staff of the Magi
legendary
DDAL07-17 Cauldron of Sapphire
Trade Log
Show
Sun Blade
rare
DDHC-DMM Dungeon of the Mad Mage
DDHC-DMM Dungeon of the Mad Mage
Show
Notes:
The hilt lying on the floor is carved to resemble a bronze dragon with its wings spread and its mouth agape. This device is a sun blade that has held many names over the years, including Sunlight’s Wrath and Shar’s Bane. A legend lore spell reveals its true name (Scintilmorn) and its original purpose: to destroy vampires and other creatures of the night.
Tankard of Sobriety
common
SJ-DC-IGC-ECP-02 Coldsnap
SJ-DC-IGC-ECP-02 Coldsnap
Show
Notes:
Wondrous Item, common, waterborne minor property
This tankard has a stern face sculpted into one side. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison.
This tankard is covered with Aquan Symbols for celebration and the tankard floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim.
Tentacle Rod
rare
DRW-EP-01-Assault on Myth Nantar
DRW-EP-01-Assault on Myth Nantar
Show
Tome of Clear Thought
very_rare
DDHC-DMM Dungeon of the Mad Mage Level 16: Crystal Labyrinth
DDHC-DMM Dungeon of the Mad Mage Level 16: Crystal Labyrinth
Show
Tome of Clear Thought
very_rare
Trade Log
Show
Vanrak Moonstar’s ancient Mithral armor (Chain Shirt), Dark Vision
uncommon
DDHC-DMM Dungeon of the Mad Mage
DDHC-DMM Dungeon of the Mad Mage
Show
Notes:
which has the additional property of granting its wearer darkvision out to a range of 60 feet.
Wand of magic detection
rare
DDHC-DMM Dungeon of the Mad Mage Level 16: Crystal Labyrinth
DDHC-DMM Dungeon of the Mad Mage Level 16: Crystal Labyrinth
Show
Wand of Magic Missiles
uncommon
Trade Log
Show
Name ▲ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Psi Crystal | uncommon | DC-PoA-ROG-2: The Cold Eyes of Terror | Trade Log | Show | ||
Notes:
Uncommon |
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Rapier of the Dark Huntsman, (Rapier of Life Stealing) | rare | CCC-PDXAGE-02-01-The Dark Hunt | Trade Log | Show | ||
Notes:
The rapier is flavored as "Rapier of the Dark Huntsman". If you're curious about the flavor text: "Weapon, rare (requires attunement) This matte-black rapier does not reflect light. It radiates a faint fiendish aura, and turns chill to the touch when within 30 feet of a good-aligned cleric or paladin. Once attuned, the wielder often feels hungry, even if they have just eaten. However, when the life stealing power is used, the wielder experiences an invigorating euphoria and feels satiated. The blade glows dully when it has fed. When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points. Proficiency with a rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it. |
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Ring of Amity | very_rare | Trade Log | Show | |||
Ring of puzzler’s wit | uncommon | PO-BMG-INT-01 - The House That Magic Built | Trade Log | Show | ||
Notes:
Ring, unncommon This gold ring bears a fluorite stone and is enchanted to sharpen the wearer’s mind. The ring has 3 charges and regains 1d4 − 1 expended charges daily at dawn. When you make an Intelligence check, you can expend 1 charge to grant yourself advantage on the check. This item is found in The Book of Many Things. The surface of the ring is covered is extremely detailed runework that forms a mazelike pattern on its surface and attempting to follow it never seems to work as it should. |
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Rope of Entanglement | rare | DDHC-KGV-13 Fire and Darkness | DDHC-KGV-13 Fire and Darkness | Show | ||
Sending Stones | uncommon | FR-DC-LIga-10 Tangled Threads of the Moor | FR-DC-LIga-10 Tangled Threads of the Moor | Show | ||
Notes:
Wondrous item, uncommon Sending Stones come in pairs, with each stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can cast Sending from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone, and you don't cast the spell. Once Sending is cast using either stone, the stones can't be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical. Unlike most sending stones, these are natural, unworked stone. These were the very first magic items added to Mornauguth’s horde; that she gave them to you freely either means you should be terrified or grateful. |
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Shield, +3 | very_rare | BMG-DRW-OD-07 - The Subtlety of Subterfuge | Trade Log | Show | ||
Silver Dagger, Minor Property Songcraft | common | DDHC-DMM Dungeon of the Mad Mage | DDHC-DMM Dungeon of the Mad Mage | Show | ||
Spellguard Shield | very_rare | FR-DC-LIGA-08 A Song of Closure | FR-DC-LIGA-08 A Song of Closure | Show | ||
Notes:
Shield, very rare (requires attunement) While holding this Shield, you have Advantage on saving throws against spells and other magical effects, and spell attack rolls have Disadvantage against you. |
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Staff of Power | very_rare | Trade Log | Show | |||
Staff of Power | very_rare | DDHC-DMM Dungeon of the Mad Mage | DDHC-DMM Dungeon of the Mad Mage | Show | ||
Staff of the Magi | legendary | DDAL07-17 Cauldron of Sapphire | Trade Log | Show | ||
Sun Blade | rare | DDHC-DMM Dungeon of the Mad Mage | DDHC-DMM Dungeon of the Mad Mage | Show | ||
Notes:
The hilt lying on the floor is carved to resemble a bronze dragon with its wings spread and its mouth agape. This device is a sun blade that has held many names over the years, including Sunlight’s Wrath and Shar’s Bane. A legend lore spell reveals its true name (Scintilmorn) and its original purpose: to destroy vampires and other creatures of the night. |
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Tankard of Sobriety | common | SJ-DC-IGC-ECP-02 Coldsnap | SJ-DC-IGC-ECP-02 Coldsnap | Show | ||
Notes:
Wondrous Item, common, waterborne minor property |
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Tentacle Rod | rare | DRW-EP-01-Assault on Myth Nantar | DRW-EP-01-Assault on Myth Nantar | Show | ||
Tome of Clear Thought | very_rare | DDHC-DMM Dungeon of the Mad Mage Level 16: Crystal Labyrinth | DDHC-DMM Dungeon of the Mad Mage Level 16: Crystal Labyrinth | Show | ||
Tome of Clear Thought | very_rare | Trade Log | Show | |||
Vanrak Moonstar’s ancient Mithral armor (Chain Shirt), Dark Vision | uncommon | DDHC-DMM Dungeon of the Mad Mage | DDHC-DMM Dungeon of the Mad Mage | Show | ||
Notes:
which has the additional property of granting its wearer darkvision out to a range of 60 feet. |
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Wand of magic detection | rare | DDHC-DMM Dungeon of the Mad Mage Level 16: Crystal Labyrinth | DDHC-DMM Dungeon of the Mad Mage Level 16: Crystal Labyrinth | Show | ||
Wand of Magic Missiles | uncommon | Trade Log | Show |