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Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
Potion of Healing (Greater) uncommon Xanathar's guide to Everything Purchase Log Show
Psi Crystal uncommon DC-PoA-ROG-2: The Cold Eyes of Terror Trade Log Show
Notes:

Uncommon
Psi Crystal (Wondrous Item, uncommon) (requires attunement by a creature with an Intelligence score of 3 or higher) This crystal grants you telepathy for as long as you remain attuned to it. See the introduction of the Monster Manual for rules on how this telepathy works. The crystal also glows with a purplish inner light while you are attuned to it. The higher your intelligence, the greater the light’s intensity and the greater the range of the telepathy (see the Psi Crystal Properties table). This item is found in Icewind Dale: Rime of the Frostmaiden. Intelligence Score Range of Telepathy Light Intensity 3–7 15 feet Dim light out to a range of 5 feet 8–11 30 feet Bright light in a 5-foot radius and dim light for an additional 5 feet 12–15 60 feet Bright light in a 10-foot radius and dim light for an additional 10 feet 16 or higher 120 feet Bright light in a 15-foot radius and dim light for an additional 15 feet Telepathy Telepathy is a magical ability that allows a monster to communicate mentally with another creature within a specified range. The contacted creature doesn’t need to share a language with the monster to communicate in this way with it, but it must be able to understand at least one language. A creature without telepathy can receive and respond to telepathic messages but can’t initiate or terminate a telepathic conversation. A telepathic monster doesn’t need to see a contacted creature and can end the telepathic contact at any time. The contact is broken as soon as the two creatures are no longer within range of each other or if the telepathic monster contacts a different creature within range. A telepathic monster can initiate or terminate a telepathic conversation without using an action, but while the monster is incapacitated, it can’t initiate telepathic contact, and any current contact is terminated. A creature within the area of an antimagic field or in any other location where magic doesn’t function can’t send or receive telepathic messages.

Rapier of the Dark Huntsman, (Rapier of Life Stealing) rare CCC-PDXAGE-02-01-The Dark Hunt Trade Log Show
Notes:

The rapier is flavored as "Rapier of the Dark Huntsman". If you're curious about the flavor text:

"Weapon, rare (requires attunement) This matte-black rapier does not reflect light. It radiates a faint fiendish aura, and turns chill to the touch when within 30 feet of a good-aligned cleric or paladin. Once attuned, the wielder often feels hungry, even if they have just eaten. However, when the life stealing power is used, the wielder experiences an invigorating euphoria and feels satiated. The blade glows dully when it has fed. When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points. Proficiency with a rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Ring of Amity very_rare Trade Log Show
Ring of Elemental Command (Air) Sentinel Hags legendary DDAL-FR-DC-WE-05 The Bonebind Curse DDAL-FR-DC-WE-05 The Bonebind Curse (Author Session) Show
Ring of Elemental Command, Earth legendary DDAL-DRWEP02-Wings of Death Show
Ring of puzzler’s wit uncommon PO-BMG-INT-01 - The House That Magic Built Trade Log Show
Notes:

Ring, unncommon This gold ring bears a fluorite stone and is enchanted to sharpen the wearer’s mind. The ring has 3 charges and regains 1d4 − 1 expended charges daily at dawn. When you make an Intelligence check, you can expend 1 charge to grant yourself advantage on the check. This item is found in The Book of Many Things. The surface of the ring is covered is extremely detailed runework that forms a mazelike pattern on its surface and attempting to follow it never seems to work as it should.

Robe of the Archmagi legendary DDAL00-03 Those That Came Before DDAL00-03 Those That Came Before Show
Notes:

Wondrous item, legendary (requires attunement by a sorcerer, wizard, or warlock)
Originally crafted during the height of the Netherese Empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath’s arcane sigil mixed with the sign of Mystryl. This item can be found in the Dungeon Master’s Guide||

Rod of Lordly Might legendary DDHC-DMM Dungeon of the Mad Mage DDHC-DMM Dungeon of the Mad Mage Show
Rooster (Wand of Wonder) rare DDAL00-03 Those That Came Before DDAL00-03 Those That Came Before Show
Notes:

Wand, rare (requires attunement by a spellcaster)
Rhaugilath’s efforts to record the history of the Netherese Empire sometimes incorporated some unsavory elements… such as the transmogrification of a chaos sorcerer into this elegant wand. Covered in swirls, whorls, dizzying patterns, knobs, and clicky bits, it thrums and hums in your hand. This item can be found in the Dungeon Master’s Guide.

Rope of Entanglement rare DDHC-KGV-13 Fire and Darkness DDHC-KGV-13 Fire and Darkness Show
Rope of Mending (Key) common DDAL-FR-DC-WE-05 The Bonebind Curse DDAL-FR-DC-WE-05 The Bonebind Curse (Author Session) Show
Sending Stones uncommon FR-DC-LIga-10 Tangled Threads of the Moor FR-DC-LIga-10 Tangled Threads of the Moor Show
Notes:

Wondrous item, uncommon

Sending Stones come in pairs, with each stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can cast Sending from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone, and you don't cast the spell. Once Sending is cast using either stone, the stones can't be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.

Unlike most sending stones, these are natural, unworked stone. These were the very first magic items added to Mornauguth’s horde; that she gave them to you freely either means you should be terrified or grateful.

Shield, +3 very_rare BMG-DRW-OD-07 - The Subtlety of Subterfuge Trade Log Show
Shield of Uven Rune very_rare DDHC-DMM Dungeon of the Mad Mage DDHC-DMM Dungeon of the Mad Mage Show
Silver Dagger, Minor Property Songcraft common DDHC-DMM Dungeon of the Mad Mage DDHC-DMM Dungeon of the Mad Mage Show
Spellguard Shield legendary DDEP07-02 Drums of the Dead DDEP07-02 Drums of the Dead Show
Notes:

Armor (shield), very rare (requires attunement)

While holding this Shield, you have Advantage on saving throws against spells and other magical effects, and spell attack rolls have Disadvantage against you.

Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.

This shield is fashioned from a single piece of flawless crystal with straps of supple leather.

Spellguard Shield very_rare DDAL-DRWEP02-Wings of Death Show
Spellguard Shield very_rare FR-DC-LIGA-08 A Song of Closure FR-DC-LIGA-08 A Song of Closure Show
Notes:

Shield, very rare (requires attunement)

While holding this Shield, you have Advantage on saving throws against spells and other magical effects, and spell attack rolls have Disadvantage against you.

Staff of Power very_rare Trade Log Show

Unlocked Magic Items