Magic Items
Purchased Magic Items
Name
Rarity
Location ▲
Table
Result
Source
Mantle of Spell Resistance
rare
DDAL-DRW-11 Shadows in the Stacks
DDAL-DRW-11 Shadows in the Stacks
Show
Mask of the Beast
uncommon
DDAL-DRW-INT-04 - Tales of Fang and Claw
DDAL-DRW-INT-04 - Tales of Fang and Claw
Show
Notes:
Mask of the Beast
Wondrous Item, Uncommon
This wooden mask is shaped in the likeness of a beast’s visage. It has 3 charges and regains all expended charges at dawn. While wearing the mask, you can expend 1 charge to cast animal friendship from it.
This particular mask is fashioned in the shape of a gray wolf’s head and its wearer’s eyes gleam with a soft yellow light.
Headband of Intellect
uncommon
DDEP00-01 The Red War
Trade Log
Show
Ring of Jumping
uncommon
DDHC-CM Candlekeep Mysteries: chapter 3
DDHC-CM Candlekeep Mysteries: chapter 3
Show
Notes:
Requires Attunement
While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so.
Folding Boat
rare
DDHC-Descent Into The Lost Caverns of Tsojcanth
DDHC-Descent Into The Lost Caverns of Tsojcanth
Show
Notes:
This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it.
One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably.
The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide, and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably.
When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat.
The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can't fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so.
Stone of Good Luck
uncommon
DDHC-KGV-05 - TockWorth's Clockworks
DDHC-KGV-05 - TockWorth's Clockworks
Show
Boots of Striding and Springing
uncommon
DDHC-KGV-05 - TockWorth's Clockworks
DDHC-KGV-05 - TockWorth's Clockworks
Show
Driftglobe
uncommon
DDHC-KGV-05 - TockWorth's Clockworks
DDHC-KGV-05 - TockWorth's Clockworks
Show
Mithral Chainmail
uncommon
DDHC-KGV-11 - Affair on the Concordant Express
DDHC-KGV - Affair on the Concordant Express
Show
Wand of Magic Missle
uncommon
DDHC-KGV-11 - Affair on the Concordant Express
DDHC-KGV - Affair on the Concordant Express
Show
Horn of Valhalla
rare
DDHC-KGV-11 - Affair on the Concordant Express
DDHC-KGV - Affair on the Concordant Express
Show
Barrier Tattoo (Rare)
rare
DDHC-KGV Prisoner 13
DDHC-KGV Prisoner 13
Show
Notes:
Source: Tasha's Cauldron of Everything
Wondrous item (tattoo), rarity varies (requires attunement)
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Protection. While you aren't wearing armor, the tattoo grants you an Armor Class depending on the tattoo's rarity, as shown below. You can use a shield and still gain this benefit.
Rarity AC
Uncommon 12 + your Dexterity modifier
Rare 15 + your Dexterity modifier (maximum of +2)
Very Rare 18
War Pick, +1
uncommon
DDHC-QitS - Lost Caverns of Tsojcanth (Greater Caverns)
DDHC-QitS - Lost Caverns of Tsojcanth (Greater Caverns)
Show
Longsword of Vengeance
uncommon
DDHC-QitS - Lost Caverns of Tsojcanth (Greater Caverns)
DDHC-QitS - Lost Caverns of Tsojcanth (Greater Caverns)
Show
Cloak of Elvenkind
uncommon
DDHC-QitS - Lost Caverns of Tsojcanth (Greater Caverns)
DDHC-QitS - Lost Caverns of Tsojcanth (Greater Caverns)
Show
Periapt of Proof Against Poison
rare
DDHC-QitS - Lost Caverns of Tsojcanth (Greater Caverns)
DDHC-QitS - Lost Caverns of Tsojcanth (Greater Caverns)
Show
Wand of Magic Missiles
uncommon
DDHC-QitS - Lost Caverns of Tsojcanth (Greater Caverns)
DDHC-QitS - Lost Caverns of Tsojcanth (Greater Caverns)
Show
Flame Tongue Shortsword
rare
DDHC-Vecna Eve of Ruin
Trade Log
Show
Boots of Elvenkind
common
DRW-INT-03 - A Red Day for Elventree
DRW-INT-03 - A Red Day for Elventree
Show
Notes:
While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.
Notes: Advantage: Stealth, Movement, Utility, Dece
Bracers of Defense, Minor Quirk Wicked
rare
FR-DC-BMK-02 - Phandelver & The Blood Moon Keep Mausoleum
Trade Log
Show
Notes:
Wicked. When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer’s urge to do so.
Name | Rarity | Location ▲ | Table | Result | Source | |
---|---|---|---|---|---|---|
Mantle of Spell Resistance | rare | DDAL-DRW-11 Shadows in the Stacks | DDAL-DRW-11 Shadows in the Stacks | Show | ||
Mask of the Beast | uncommon | DDAL-DRW-INT-04 - Tales of Fang and Claw | DDAL-DRW-INT-04 - Tales of Fang and Claw | Show | ||
Notes:
Mask of the Beast Wondrous Item, Uncommon This wooden mask is shaped in the likeness of a beast’s visage. It has 3 charges and regains all expended charges at dawn. While wearing the mask, you can expend 1 charge to cast animal friendship from it. This particular mask is fashioned in the shape of a gray wolf’s head and its wearer’s eyes gleam with a soft yellow light. |
||||||
Headband of Intellect | uncommon | DDEP00-01 The Red War | Trade Log | Show | ||
Ring of Jumping | uncommon | DDHC-CM Candlekeep Mysteries: chapter 3 | DDHC-CM Candlekeep Mysteries: chapter 3 | Show | ||
Notes:
Requires Attunement While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so. |
||||||
Folding Boat | rare | DDHC-Descent Into The Lost Caverns of Tsojcanth | DDHC-Descent Into The Lost Caverns of Tsojcanth | Show | ||
Notes:
This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it. One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably. The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide, and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably. When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat. The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can't fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so. |
||||||
Stone of Good Luck | uncommon | DDHC-KGV-05 - TockWorth's Clockworks | DDHC-KGV-05 - TockWorth's Clockworks | Show | ||
Boots of Striding and Springing | uncommon | DDHC-KGV-05 - TockWorth's Clockworks | DDHC-KGV-05 - TockWorth's Clockworks | Show | ||
Driftglobe | uncommon | DDHC-KGV-05 - TockWorth's Clockworks | DDHC-KGV-05 - TockWorth's Clockworks | Show | ||
Mithral Chainmail | uncommon | DDHC-KGV-11 - Affair on the Concordant Express | DDHC-KGV - Affair on the Concordant Express | Show | ||
Wand of Magic Missle | uncommon | DDHC-KGV-11 - Affair on the Concordant Express | DDHC-KGV - Affair on the Concordant Express | Show | ||
Horn of Valhalla | rare | DDHC-KGV-11 - Affair on the Concordant Express | DDHC-KGV - Affair on the Concordant Express | Show | ||
Barrier Tattoo (Rare) | rare | DDHC-KGV Prisoner 13 | DDHC-KGV Prisoner 13 | Show | ||
Notes:
Source: Tasha's Cauldron of Everything Wondrous item (tattoo), rarity varies (requires attunement) Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Protection. While you aren't wearing armor, the tattoo grants you an Armor Class depending on the tattoo's rarity, as shown below. You can use a shield and still gain this benefit. Rarity AC |
||||||
War Pick, +1 | uncommon | DDHC-QitS - Lost Caverns of Tsojcanth (Greater Caverns) | DDHC-QitS - Lost Caverns of Tsojcanth (Greater Caverns) | Show | ||
Longsword of Vengeance | uncommon | DDHC-QitS - Lost Caverns of Tsojcanth (Greater Caverns) | DDHC-QitS - Lost Caverns of Tsojcanth (Greater Caverns) | Show | ||
Cloak of Elvenkind | uncommon | DDHC-QitS - Lost Caverns of Tsojcanth (Greater Caverns) | DDHC-QitS - Lost Caverns of Tsojcanth (Greater Caverns) | Show | ||
Periapt of Proof Against Poison | rare | DDHC-QitS - Lost Caverns of Tsojcanth (Greater Caverns) | DDHC-QitS - Lost Caverns of Tsojcanth (Greater Caverns) | Show | ||
Wand of Magic Missiles | uncommon | DDHC-QitS - Lost Caverns of Tsojcanth (Greater Caverns) | DDHC-QitS - Lost Caverns of Tsojcanth (Greater Caverns) | Show | ||
Flame Tongue Shortsword | rare | DDHC-Vecna Eve of Ruin | Trade Log | Show | ||
Boots of Elvenkind | common | DRW-INT-03 - A Red Day for Elventree | DRW-INT-03 - A Red Day for Elventree | Show | ||
Notes:
While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently. Notes: Advantage: Stealth, Movement, Utility, Dece |
||||||
Bracers of Defense, Minor Quirk Wicked | rare | FR-DC-BMK-02 - Phandelver & The Blood Moon Keep Mausoleum | Trade Log | Show | ||
Notes:
Wicked. When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer’s urge to do so. |