Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Lute of Illusions
common
DDHC0-DoIP Dragons Barrow
DDHC0-DoIP Dragons Barrow
Show
Notes:
Wondrous item, instrument, common (requires attunement)
Minor tier
While you are playing this musical instrument, you can create harmless, illusory visual effects within a 5-foot-radius sphere centered on the instrument. If you are a bard, the radius increases to 15 feet. Sample visual effects include luminous musical notes, a spectral dancer, butterflies, and gently falling snow. The magical effects have neither substance nor sound, and they are obviously illusory. The effects end when you stop playing.
If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.
Battleaxe +1
uncommon
KftGV - Vidorants Vault
KftGV - Vidorants Vault
Show
Notes:
Weapon (battleaxe), uncommon
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Shortsword +1
uncommon
KftGV - Vidorants Vault
KftGV - Vidorants Vault
Show
Notes:
Weapon (shortsword), uncommon
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Bag of Holding
uncommon
Level 5 Magic Item
Level 5 Character Creation
Show
Notes:
Wondrous item, uncommon
5 lb.
This bag has an interior space considerably larger than its outside dimensions—roughly 2 feet square and 4 feet deep on the inside. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 5 pounds, regardless of its contents. Retrieving an item from the bag requires a Utilize action.
If the bag is overloaded, pierced, or torn, it is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth unharmed, but the bag must be put right before it can be used again. The bag holds enough air for 10 minutes of breathing, divided by the number of breathing creatures inside.
Placing a Bag of Holding inside an extradimensional space created by a Heward's Handy Haversack, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within a 10-foot-radius Sphere centered on the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way and can't be reopened.
Gloves of Thievery
uncommon
KftGV - Vidorants Vault
KftGV - Vidorants Vault
Show
Notes:
Wondrous item, uncommon
These gloves are invisible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks.
Ring of Evasion
rare
KftGV - Vidorants Vault
KftGV - Vidorants Vault
Show
Notes:
Ring, rare (requires attunement)
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead.
Vicious Maul
rare
KftGV - Vidorants Vault (GV Reward)
KftGV - Vidorants Vault
Show
Notes:
Weapon (Maul), rare
Martial weapon, melee weapon
10 lb.
2d6 Bludgeoning
Heavy, Two‑Handed
Mastery: Topple
This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon's normal damage.
Heavy. You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13.
Two-Handed. A Two-Handed weapon requires two hands when you attack with it.
Mastery: Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Belt of Hill Giant Strength
rare
DDHC-RoT-4
D&D Adventurers League Service Awards 2025v2
Show
Notes:
Wondrous item, rare (requires attunement)
While wearing this belt, your Strength score changes to 21. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score.
Scale Mail +1
rare
KftGV - Vidorants Vault
KftGV - Vidorants Vault
Show
Notes:
Armor (medium), rare
You have a +1 bonus to AC while wearing this armor.
| Name | Rarity ▲ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Lute of Illusions | common | DDHC0-DoIP Dragons Barrow | DDHC0-DoIP Dragons Barrow | Show | ||
|
Notes:
Wondrous item, instrument, common (requires attunement) If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. |
||||||
| Battleaxe +1 | uncommon | KftGV - Vidorants Vault | KftGV - Vidorants Vault | Show | ||
|
Notes:
Weapon (battleaxe), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. |
||||||
| Shortsword +1 | uncommon | KftGV - Vidorants Vault | KftGV - Vidorants Vault | Show | ||
|
Notes:
Weapon (shortsword), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. |
||||||
| Bag of Holding | uncommon | Level 5 Magic Item | Level 5 Character Creation | Show | ||
|
Notes:
Wondrous item, uncommon If the bag is overloaded, pierced, or torn, it is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth unharmed, but the bag must be put right before it can be used again. The bag holds enough air for 10 minutes of breathing, divided by the number of breathing creatures inside. Placing a Bag of Holding inside an extradimensional space created by a Heward's Handy Haversack, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within a 10-foot-radius Sphere centered on the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way and can't be reopened. |
||||||
| Gloves of Thievery | uncommon | KftGV - Vidorants Vault | KftGV - Vidorants Vault | Show | ||
|
Notes:
Wondrous item, uncommon These gloves are invisible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks. |
||||||
| Ring of Evasion | rare | KftGV - Vidorants Vault | KftGV - Vidorants Vault | Show | ||
|
Notes:
Ring, rare (requires attunement) This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead. |
||||||
| Vicious Maul | rare | KftGV - Vidorants Vault (GV Reward) | KftGV - Vidorants Vault | Show | ||
|
Notes:
Weapon (Maul), rare Heavy. You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13. Two-Handed. A Two-Handed weapon requires two hands when you attack with it. Mastery: Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition. |
||||||
| Belt of Hill Giant Strength | rare | DDHC-RoT-4 | D&D Adventurers League Service Awards 2025v2 | Show | ||
|
Notes:
Wondrous item, rare (requires attunement) |
||||||
| Scale Mail +1 | rare | KftGV - Vidorants Vault | KftGV - Vidorants Vault | Show | ||
|
Notes:
Armor (medium), rare You have a +1 bonus to AC while wearing this armor. |
||||||