Show Log Entry

Adventure Title
KftGV - Vidorants Vault
Session
Date Played
2025-09-07 18:30:00 UTC
Levels Gained
GP +/-
-225
Downtime +/-
10.0
Location Played
Unofficial Roll20 D&D AL Deutschland
DM Name
JinxedBear
DM DCI Number
000000000
Notes
#### **Bought** 1x Plate Armor for 1500gp 5x Potion of Greater Healing for 1000gp #### **Sold** #### **Gained** **Potion of Greater Healing** **Potion of Animal Friendship** *Potion, uncommon When you drink this potion, you can cast the animal friendship spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.* **Potion of Fire Resistance** *Potion, uncommon When you drink this potion, you gain resistance to fire damage for 1 hour.* **Potion of Poison Resistance** *Potion, uncommon When you drink this potion, you gain resistance to poison damage for 1 hour.* **Potion of Water Breathing** *Potion, uncommon You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.* **Spell Scrolls: 2x charm person, 1x cure wounds, 2x detect magic, 1x dispel magic, 1x false life, 4x identify, 1x invisibility, 2x lesser restoration, 1x nondetection, 1x sequester** #### **Used**

Magic Items

Name Rarity Location Table Result Counts?
Ring of Evasion Rare KftGV - Vidorants Vault true
Ring, rare (requires attunement) This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead.
Battleaxe +1 Uncommon KftGV - Vidorants Vault true
Weapon (battleaxe), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon.
Shortsword +1 Uncommon KftGV - Vidorants Vault true
Weapon (shortsword), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon.
Scale Mail +1 Rare KftGV - Vidorants Vault true
Armor (medium), rare You have a +1 bonus to AC while wearing this armor.
Gloves of Thievery Uncommon KftGV - Vidorants Vault true
Wondrous item, uncommon These gloves are invisible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks.
Vicious Maul Rare KftGV - Vidorants Vault (GV Reward) true
Weapon (Maul), rare Martial weapon, melee weapon 10 lb. 2d6 Bludgeoning Heavy, Two‑Handed Mastery: Topple This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon's normal damage. Heavy. You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13. Two-Handed. A Two-Handed weapon requires two hands when you attack with it. Mastery: Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.