Damien

Season:
Forgotten Realms
Race:
Aasimar (Angharradh)
Class:
Knowledge Domain Cleric 16
Background:
Acolyte (Angharradh)
Lifestyle:
Aristocratic
Current Level:
16
Total GP:
15093.32
Total Downtime:
55
Tag:
Faction:
Harpers
Faction Rank:
Brightcandle (rank 3)
Magic Item Count:
53
Magic Item Limit:
6
Shield +1,
Flame Tongue Longsword,
Necklace of Fireballs,
Battleaxe +1,
+2 Amulet of the Devout,
Wand of Magic Missiles,
Rod of the Pact Keeper +2,
Silver Horn of Valhalla,
Mithral Half Plate,
Vicious Shortsword,
Horseshoes of Speed,
Cracked Driftglobe,
Ring of Warmth,
+1 Dagger,
Wand of Web,
Portable Hole,
Ring of Truth Telling,
Knave's Eye Patch,
Cloak of Invisibility,
+3 Leather Armor,
Hat of Disguise,
Ring of Jumping,
Wand of Magic Missiles,
Dagger of Warning,
Ring of Evasion,
Battleaxe +1,
Shortsword +1,
Scale Mail +1,
Gloves of Thievery,
Vicious Scimitar,
Helm of Comprehending Languages,
Tome of Understanding,
Manual of Quickness of Action,
Badge of the Watch,
Mace of Terror,
Bronze Griffon Figurine of Wondrous Power,
Ring of Telekinesis,
Brazier of Commanding Fire Elementals,
Instrument of the Bards (Cli Lyre),
Blessing of Understanding,
Sylvan Talon Dagger,
Mindguard Crown,
Wraps of Unarmed Power +3,
Skyfist (Dwarven Thrower),
Candle of Deep,
Portfolio des Piktomanten (Arcane Grimoire +3),
Folding Boat,
Cloak of the Bat,
Mithral Chain Mail,
Scintilmorn,
+2 Fate Dealer's Deck,
+3 Amulet of the Devout,
Cormyr’s Royal Purple Carpet of Flying (3 ft. x 5 ft.)

Log Entries

Date Played Adventure Title Session Levels ▼ GP Downtime Magic Items
2025-02-13 17:10 Keys from the Golden Vault - Heart of Ashes #2 1 2000 10 Shield +1, Flame Tongue Longsword, Necklace of Fireballs, Battleaxe +1, +2 Amulet of the Devout, Gold Dragon Scale Mail Show

Gain Player Rewards

Keys from the Golden Vault - Heart of Ashes #2 9h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h

Bought

Sold

Gained

8x Arrows +1
Weapon (arrow), uncommon
You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.
Oil of Sharpness
Potion, very rare
This clear, gelatinous oil sparkles with tiny, ultrathin silver shards. The oil can coat one slashing or piercing weapon or up to 5 pieces of slashing or piercing ammunition. Applying the oil takes 1 minute. For 1 hour, the coated item is magical and has a +3 bonus to attack and damage rolls.

Used

2025-01-24 19:30 KftGV - Reach for the Stars 1 255 10 Ring of Jumping, Wand of Magic Missiles, Dagger of Warning Show

Bought

3x Potion of Greater Healing for 300gp (End of Session)

Sold

Gained

Potion of Healing
Potion of Gaseous Form
Potion, rare
When you drink this potion, you gain the effect of the gaseous form spell for 1 hour (no concentration required) or until you end the effect as a bonus action. This potion’s container seems to hold fog that moves and pours like water.

Oil of Slipperiness
Potion, uncommon
This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it’s wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a freedom of movement spell for 8 hours.
Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the grease spell in that area for 8 hours.

Assassin's Blood Poison
A creature subjected to this poison must make a DC 10 Constitution saving throw. On a failed save, it takes 6 (1d12) poison damage and is poisoned for 24 hours. On a successful save, the creature takes half damage and isn’t poisoned.
Far Realm Potion
Potion, uncommon
This concoction looks, smells, and tastes like a potion of healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature.
If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
When the poison effect ends, you sprout a tentacle made of inky shadow. This shadowy tentacle lasts for 1 hour. As a bonus action, you can use the tentacle to make a melee weapon attack (+4 to hit) against a creature you can see within 5 feet of itself. On a hit, the target takes 4 (1d8) necrotic damage.

Spell Scrolls: Armor of Agathys, 2x Arms of Hadar, Bane, Crown of Madness, Dimension Door, Sleep,

Used

2x Potion of Healing

Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2025-02-13 17:10 Keys from the Golden Vault - Heart of Ashes #2 10 Show

Gain Player Rewards

Keys from the Golden Vault - Heart of Ashes #2 9h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h

Bought

Sold

Gained

8x Arrows +1
Weapon (arrow), uncommon
You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.
Oil of Sharpness
Potion, very rare
This clear, gelatinous oil sparkles with tiny, ultrathin silver shards. The oil can coat one slashing or piercing weapon or up to 5 pieces of slashing or piercing ammunition. Applying the oil takes 1 minute. For 1 hour, the coated item is magical and has a +3 bonus to attack and damage rolls.

Used

2025-01-24 19:30 KftGV - Reach for the Stars 10 Show

Bought

3x Potion of Greater Healing for 300gp (End of Session)

Sold

Gained

Potion of Healing
Potion of Gaseous Form
Potion, rare
When you drink this potion, you gain the effect of the gaseous form spell for 1 hour (no concentration required) or until you end the effect as a bonus action. This potion’s container seems to hold fog that moves and pours like water.

Oil of Slipperiness
Potion, uncommon
This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it’s wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a freedom of movement spell for 8 hours.
Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the grease spell in that area for 8 hours.

Assassin's Blood Poison
A creature subjected to this poison must make a DC 10 Constitution saving throw. On a failed save, it takes 6 (1d12) poison damage and is poisoned for 24 hours. On a successful save, the creature takes half damage and isn’t poisoned.
Far Realm Potion
Potion, uncommon
This concoction looks, smells, and tastes like a potion of healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature.
If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
When the poison effect ends, you sprout a tentacle made of inky shadow. This shadowy tentacle lasts for 1 hour. As a bonus action, you can use the tentacle to make a melee weapon attack (+4 to hit) against a creature you can see within 5 feet of itself. On a hit, the target takes 4 (1d8) necrotic damage.

Spell Scrolls: Armor of Agathys, 2x Arms of Hadar, Bane, Crown of Madness, Dimension Door, Sleep,

Used

2x Potion of Healing

Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2025-02-13 17:10 Keys from the Golden Vault - Heart of Ashes #2 2000 10 Shield +1, Flame Tongue Longsword, Necklace of Fireballs, Battleaxe +1, +2 Amulet of the Devout, Gold Dragon Scale Mail Show

Gain Player Rewards

Keys from the Golden Vault - Heart of Ashes #2 9h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h

Bought

Sold

Gained

8x Arrows +1
Weapon (arrow), uncommon
You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.
Oil of Sharpness
Potion, very rare
This clear, gelatinous oil sparkles with tiny, ultrathin silver shards. The oil can coat one slashing or piercing weapon or up to 5 pieces of slashing or piercing ammunition. Applying the oil takes 1 minute. For 1 hour, the coated item is magical and has a +3 bonus to attack and damage rolls.

Used

2025-01-24 19:30 KftGV - Reach for the Stars 255 10 Ring of Jumping, Wand of Magic Missiles, Dagger of Warning Show

Bought

3x Potion of Greater Healing for 300gp (End of Session)

Sold

Gained

Potion of Healing
Potion of Gaseous Form
Potion, rare
When you drink this potion, you gain the effect of the gaseous form spell for 1 hour (no concentration required) or until you end the effect as a bonus action. This potion’s container seems to hold fog that moves and pours like water.

Oil of Slipperiness
Potion, uncommon
This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it’s wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a freedom of movement spell for 8 hours.
Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the grease spell in that area for 8 hours.

Assassin's Blood Poison
A creature subjected to this poison must make a DC 10 Constitution saving throw. On a failed save, it takes 6 (1d12) poison damage and is poisoned for 24 hours. On a successful save, the creature takes half damage and isn’t poisoned.
Far Realm Potion
Potion, uncommon
This concoction looks, smells, and tastes like a potion of healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature.
If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
When the poison effect ends, you sprout a tentacle made of inky shadow. This shadowy tentacle lasts for 1 hour. As a bonus action, you can use the tentacle to make a melee weapon attack (+4 to hit) against a creature you can see within 5 feet of itself. On a hit, the target takes 4 (1d8) necrotic damage.

Spell Scrolls: Armor of Agathys, 2x Arms of Hadar, Bane, Crown of Madness, Dimension Door, Sleep,

Used

2x Potion of Healing