Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
Pike +3 very_rare DDAL07-10 Service Rewards Show
Notes:

Weapon (pike), very rare

You have a +3 bonus to attack and damage rolls made with this magic weapon.

Proficiency with a pike allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Greataxe +2 rare DDHC-TYP-2 Service Rewards Show
Notes:

Weapon (greataxe), rare

You have a +2 bonus to attack and damage rolls made with this magic weapon.

Proficiency with a greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Bracers of Defense rare DDAL-DRW14 Service Rewards Show
Notes:

Wondrous Item, rare (requires attunement)

While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.

Devotee's Censer rare Dreams of the Red Wizards - We're All in This Together Dreams of the Red Wizards - We're All in This Together Show
Notes:

Weapon (Flail), rare (requires attunement by a cleric or paladin)
Martial weapon, melee weapon
2 lb.

1d8 Bludgeoning
The rounded head of this flail is perforated with tiny holes, arranged in symbols and patterns. The flail counts as a holy symbol for you. When you hit with an attack using this magic flail, the target takes an extra 1d8 radiant damage.

As a bonus action, you can speak the command word to cause the flail to emanate a thin cloud of incense out to 10 feet for 1 minute. At the start of each of your turns, you and any other creatures in the incense each regain 1d4 hit points. This property can't be used again until the next dawn.

Belt of Hill Giant Strength rare DDHC-RoT-4 Service Rewards 50th Anniversary 1.2 Show
Notes:

Wondrous Item, rare (requires attunement)

While wearing this belt, your Strength score changes to 21. The item has no effect on you if your Strength without the belt is equal to or greater than 21.

Bag of Holding uncommon Level 5 Magic Item Level 5 Creation Show
Notes:

Wondrous Item, uncommon

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.

Periapt of Wound Closure uncommon DDHC-TYP-3 Service Rewards Show
Notes:

Wondrous Item, uncommon (requires attunement)

While you wear this pendant, you stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores.

Tankard of Sobriety common CCC-3MAGS-ONE Vormestrand's Scroll Episode 6: Brew Day! Service Rewards 50th Anniversary 1.2 Show
Notes:

Wondrous item, common

This tankard has a stern face sculpted into one side. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison.

Instrument of Scribing common Dreams of the Red Wizards - We're All in This Together Dreams of the Red Wizards - We're All in This Together Show
Notes:

Wondrous item, common
This musical instrument has 3 charges and regains all expended charges daily at dawn. While you are playing it, you can take a Magic action to expend 1 charge and write a magical message on a nonmagical object or surface that you can see within 30 feet of yourself. The message can be up to six words long and is written in a language you know. If you are a Bard, you can scribe an additional seven words and make the message glow faintly, allowing it to be seen in nonmagical Darkness. Casting the Dispel Magic spell on the message erases it. Otherwise, the message fades away after 24 hours.