Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Bag of Holding
uncommon
Level 5 Magic Item
Level 5 Creation
Show
Notes:
Wondrous Item, uncommon
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.
If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.
Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.
Periapt of Wound Closure
uncommon
DDHC-TYP-3
Service Rewards
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Notes:
Wondrous Item, uncommon (requires attunement)
While you wear this pendant, you stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores.
Greataxe +2
rare
DDHC-TYP-2
Service Rewards
Show
Notes:
Weapon (greataxe), rare
You have a +2 bonus to attack and damage rolls made with this magic weapon.
Proficiency with a greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Bracers of Defense
rare
DDAL-DRW14
Service Rewards
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Notes:
Wondrous Item, rare (requires attunement)
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.
Pike +3
very_rare
DDAL07-10
Service Rewards
Show
Notes:
Weapon (pike), very rare
You have a +3 bonus to attack and damage rolls made with this magic weapon.
Proficiency with a pike allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Tankard of Sobriety
common
CCC-3MAGS-ONE Vormestrand's Scroll Episode 6: Brew Day!
Service Rewards 50th Anniversary 1.2
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Notes:
Wondrous item, common
This tankard has a stern face sculpted into one side. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison.
Belt of Hill Giant Strength
rare
DDHC-RoT-4
Service Rewards 50th Anniversary 1.2
Show
Notes:
Wondrous Item, rare (requires attunement)
While wearing this belt, your Strength score changes to 21. The item has no effect on you if your Strength without the belt is equal to or greater than 21.
Instrument of Scribing
common
Dreams of the Red Wizards - We're All in This Together
Dreams of the Red Wizards - We're All in This Together
Show
Notes:
Wondrous item, common
This musical instrument has 3 charges and regains all expended charges daily at dawn. While you are playing it, you can take a Magic action to expend 1 charge and write a magical message on a nonmagical object or surface that you can see within 30 feet of yourself. The message can be up to six words long and is written in a language you know. If you are a Bard, you can scribe an additional seven words and make the message glow faintly, allowing it to be seen in nonmagical Darkness. Casting the Dispel Magic spell on the message erases it. Otherwise, the message fades away after 24 hours.
Devotee's Censer
rare
Dreams of the Red Wizards - We're All in This Together
Dreams of the Red Wizards - We're All in This Together
Show
Notes:
Weapon (Flail), rare (requires attunement by a cleric or paladin)
Martial weapon, melee weapon
2 lb.
1d8 Bludgeoning
The rounded head of this flail is perforated with tiny holes, arranged in symbols and patterns. The flail counts as a holy symbol for you. When you hit with an attack using this magic flail, the target takes an extra 1d8 radiant damage.
As a bonus action, you can speak the command word to cause the flail to emanate a thin cloud of incense out to 10 feet for 1 minute. At the start of each of your turns, you and any other creatures in the incense each regain 1d4 hit points. This property can't be used again until the next dawn.
Name | Rarity | Location | Table | Result | Source | |
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Bag of Holding | uncommon | Level 5 Magic Item | Level 5 Creation | Show | ||
Notes:
Wondrous Item, uncommon This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. |
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Periapt of Wound Closure | uncommon | DDHC-TYP-3 | Service Rewards | Show | ||
Notes:
Wondrous Item, uncommon (requires attunement) While you wear this pendant, you stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores. |
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Greataxe +2 | rare | DDHC-TYP-2 | Service Rewards | Show | ||
Notes:
Weapon (greataxe), rare You have a +2 bonus to attack and damage rolls made with this magic weapon. Proficiency with a greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it. |
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Bracers of Defense | rare | DDAL-DRW14 | Service Rewards | Show | ||
Notes:
Wondrous Item, rare (requires attunement) While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. |
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Pike +3 | very_rare | DDAL07-10 | Service Rewards | Show | ||
Notes:
Weapon (pike), very rare You have a +3 bonus to attack and damage rolls made with this magic weapon. Proficiency with a pike allows you to add your proficiency bonus to the attack roll for any attack you make with it. |
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Tankard of Sobriety | common | CCC-3MAGS-ONE Vormestrand's Scroll Episode 6: Brew Day! | Service Rewards 50th Anniversary 1.2 | Show | ||
Notes:
Wondrous item, common This tankard has a stern face sculpted into one side. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison. |
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Belt of Hill Giant Strength | rare | DDHC-RoT-4 | Service Rewards 50th Anniversary 1.2 | Show | ||
Notes:
Wondrous Item, rare (requires attunement) While wearing this belt, your Strength score changes to 21. The item has no effect on you if your Strength without the belt is equal to or greater than 21. |
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Instrument of Scribing | common | Dreams of the Red Wizards - We're All in This Together | Dreams of the Red Wizards - We're All in This Together | Show | ||
Notes:
Wondrous item, common |
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Devotee's Censer | rare | Dreams of the Red Wizards - We're All in This Together | Dreams of the Red Wizards - We're All in This Together | Show | ||
Notes:
Weapon (Flail), rare (requires attunement by a cleric or paladin) As a bonus action, you can speak the command word to cause the flail to emanate a thin cloud of incense out to 10 feet for 1 minute. At the start of each of your turns, you and any other creatures in the incense each regain 1d4 hit points. This property can't be used again until the next dawn. |