Show Log Entry
Adventure Title
Service Rewards
Service Rewards
Session
Date Played
2023-06-05 19:00:00 UTC
2023-06-05 19:00:00 UTC
Levels Gained
7
7
GP +/-
50250
50250
Downtime +/-
-30.0
-30.0
Location Played
DM Name
DM DCI Number
Notes
#### **Common and Uncommon** **Lightbringer + 10 downtime days (Esmeralda Brightheart) + 1 Level (Peterhausen)** DDHC-LMOP HC S1 13h = Dungeon Mastering, Using Safety Tools, Running New Players: 4 Players = 4h, Prep Time: 2h #### **Very Rare** **Manual of gainful exercise + 30 downtime days (Esmeralda Brightheart) +1 Level (Peterhausen)** Keys from the Golden Vault - The Murkmire Malevolence 9h = Dungeon Mastering, Using Safety Tools, Prep Time 3h DDHC-CoS Curse of Strahd S7 9h Dungeon Mastering, Using Safety Tools Keys from the Golden Vault - The Stygian Gambit 9h Dungeon Mastering, Using Safety Tools, Prep Time 3h **Tome of Leadership and Influence + 10,000 gp (Esmeralda Brightheart) + 1 Level (Peterhausen)** DDHC-CoS Curse of Strahd S3 11h =Dungeon Mastering, Using Safety Tools, Prep Time: 2h DDHC-CoS Curse of Strahd S6 8h = Dungeon Mastering, Using Safety Tools Keys from the Golden Vault - The Murkmire Malevolence 9h = Dungeon Mastering, Using Safety Tools, Prep Time: 3h #### **REPEATABLE REWARD** **Greatsword +2 + 50000gp (Esmeralda Brightheart) + 1 Level (Va'Ashal)** DDAL09-01 - Escape from Elturgard #1 **17h** = Dungeon Mastering, Using Safety Tools, Running New Players: 5 Players = 5h, Prep Time: 3h DDAL09-01 - Escape from Elturgard #2 **15h** = Dungeon Mastering, Using Safety Tools, Running New Players: 5 Players = 5h, Prep Time: 3h DDAL10-02 Gnashing Teeth #2 **6h** = Dungeon Mastering, Using Safety Tools, Prep Time: 1h DDAL 10-03 - Divining Evil #2 **9h** =Dungeon Mastering, Using Safety Tools, Prep Time: 2h #### **70 Downtime for 7 Levels**
#### **Common and Uncommon** **Lightbringer + 10 downtime days (Esmeralda Brightheart) + 1 Level (Peterhausen)** DDHC-LMOP HC S1 13h = Dungeon Mastering, Using Safety Tools, Running New Players: 4 Players = 4h, Prep Time: 2h #### **Very Rare** **Manual of gainful exercise + 30 downtime days (Esmeralda Brightheart) +1 Level (Peterhausen)** Keys from the Golden Vault - The Murkmire Malevolence 9h = Dungeon Mastering, Using Safety Tools, Prep Time 3h DDHC-CoS Curse of Strahd S7 9h Dungeon Mastering, Using Safety Tools Keys from the Golden Vault - The Stygian Gambit 9h Dungeon Mastering, Using Safety Tools, Prep Time 3h **Tome of Leadership and Influence + 10,000 gp (Esmeralda Brightheart) + 1 Level (Peterhausen)** DDHC-CoS Curse of Strahd S3 11h =Dungeon Mastering, Using Safety Tools, Prep Time: 2h DDHC-CoS Curse of Strahd S6 8h = Dungeon Mastering, Using Safety Tools Keys from the Golden Vault - The Murkmire Malevolence 9h = Dungeon Mastering, Using Safety Tools, Prep Time: 3h #### **REPEATABLE REWARD** **Greatsword +2 + 50000gp (Esmeralda Brightheart) + 1 Level (Va'Ashal)** DDAL09-01 - Escape from Elturgard #1 **17h** = Dungeon Mastering, Using Safety Tools, Running New Players: 5 Players = 5h, Prep Time: 3h DDAL09-01 - Escape from Elturgard #2 **15h** = Dungeon Mastering, Using Safety Tools, Running New Players: 5 Players = 5h, Prep Time: 3h DDAL10-02 Gnashing Teeth #2 **6h** = Dungeon Mastering, Using Safety Tools, Prep Time: 1h DDAL 10-03 - Divining Evil #2 **9h** =Dungeon Mastering, Using Safety Tools, Prep Time: 2h #### **70 Downtime for 7 Levels**
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Manual of Gainful Exercise | Very Rare | Service Rewards | true | ||
Wondrous Item, very rare This book describes fitness exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Strength score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. | |||||
Lightbringer | Uncommon | Service Rewards | true | ||
Weapon (mace), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. This +1 mace was made for a cleric of Lathander, the god of dawn. The head of the mace is shaped like a sunburst and made of solid brass. Named Lightbringer, this weapon glows as bright as a torch when its wielder commands. While glowing, the mace deals an extra 1d6 radiant damage to undead creatures. Proficiency with a mace allows you to add your proficiency bonus to the attack roll for any attack you make with it. | |||||
Amulet of the Devout +1 | Uncommon | Level 5 Magic Item | true | ||
Wondrous item, uncommon (+1) (requires attunement by a cleric or paladin) This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a bonus to spell attack rolls and the saving throw DCs of your spells. The bonus is determined by the amulet's rarity. While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn. | |||||
Greatsword +2 | Rare | Service Rewards | true | ||
Weapon (Greatsword), rare You have a +2 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it. | |||||
Tome of Leadership and Influence | Very Rare | CCC-TRI-15 | true | ||
Wondrous item, very rare 5 lb. This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. |