Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Staff of Adornment (Hidden Message property)
common
SJ-DC-ROTU-05 Return of the Unknown 01
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Notes:
Staff of Adornment (Hidden Message property)
Staff, common
If you place an object weighing no more than 1 pound (such as a shard of crystal, an egg, or a stone) above the tip of the staff while holding it, the object floats an inch from the staff’s tip and remains there until it is removed or until the staff is no longer in your possession. The staff can have up to three such objects floating over its tip at any given time. While holding the staff, you can make one or more of the objects slowly spin or turn in place.
As long as this staff is in the Hangout Quarter of the illithid’s colony on planet cereillithid, the message ‘666666’ will appear on the shaft.
Tattoo Depicting the Lich Queen (Masquerade Tattoo with War Leader Property)
common
SJ-DC-ROTU Declaration of War
Show
Notes:
Wondrous Item (tattoo), common (requires attunement)
Produced by a special needle, this magic tattoo appears on your body as whatever you desire.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Fluid Ink. As a bonus action, you can shape the tattoo into any color or pattern and move it to any area of your skin. Whatever form it takes, it is always obviously a tattoo. It can range in size from no smaller than a copper piece to an intricate work of art that covers all your skin.
Disguise Self. As an action, you can use the tattoo to cast the disguise self spell (DC 13 to discern the disguise). Once the spell is cast from the tattoo, it can’t be cast from the tattoo again until the next dawn.
This item is found in the Tasha’s Cauldron of Everything, pg. 131.
War Leader. The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn.
The tattoo depicts Vlaakith CLVII, the Lich Queen portrait.
The bearer of the tattoo feels immense strength rising from their throat whenever they are about to make any epic declaration of speech.
Wand of Fireballs (Temperate)
rare
SJ-DC-ROTU-02 Prelude to Finality
Show
Notes:

Wand of Fireballs (Temperate)
Wand, rare (requires attunement by a Spellcaster)
This beautiful wand with purple eldritch sigil carved onto its body is a wand of fireball with temperate minor property.
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Temperate. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.
This item is found in the Basic Rules, pg. 210.
Warhammer +1
uncommon
CCC-TAROT- 01-04 Tangled in Woods
Show
White Absorbing Tattoo (Harmonious Property)
very_rare
SJ-DC-ROTU-03 Hubris of Gods
Show
Notes:
Wondrous Item (tattoo), very rare (requires attunement)
Produced by a special needle, this magic tattoo features designs that emphasize one color.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Damage Resistance. While the tattoo is on your skin, you have resistance to a type of damage associated with that color (white = force damage).
Damage Absorption. When you take damage of the chosen type, you can use your reaction to gain immunity against that instance of the damage, and you regain a number of hit points equal to half the damage you would have taken. Once this reaction is used, it can’t be used again until the next dawn.
Harmonious. Attuning to this item takes only 1 minute.
Name ▲ | Rarity | Location | Table | Result | Source | |
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Staff of Adornment (Hidden Message property) | common | SJ-DC-ROTU-05 Return of the Unknown 01 | Show | |||
Notes:
Staff of Adornment (Hidden Message property) Staff, common As long as this staff is in the Hangout Quarter of the illithid’s colony on planet cereillithid, the message ‘666666’ will appear on the shaft. |
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Tattoo Depicting the Lich Queen (Masquerade Tattoo with War Leader Property) | common | SJ-DC-ROTU Declaration of War | Show | |||
Notes:
Wondrous Item (tattoo), common (requires attunement) Produced by a special needle, this magic tattoo appears on your body as whatever you desire. Fluid Ink. As a bonus action, you can shape the tattoo into any color or pattern and move it to any area of your skin. Whatever form it takes, it is always obviously a tattoo. It can range in size from no smaller than a copper piece to an intricate work of art that covers all your skin. This item is found in the Tasha’s Cauldron of Everything, pg. 131. War Leader. The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn. The tattoo depicts Vlaakith CLVII, the Lich Queen portrait. |
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Wand of Fireballs (Temperate) | rare | SJ-DC-ROTU-02 Prelude to Finality | Show | |||
Notes:
Wand of Fireballs (Temperate) Wand, rare (requires attunement by a Spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Temperate. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit. This item is found in the Basic Rules, pg. 210. |
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Warhammer +1 | uncommon | CCC-TAROT- 01-04 Tangled in Woods | Show | |||
White Absorbing Tattoo (Harmonious Property) | very_rare | SJ-DC-ROTU-03 Hubris of Gods | Show | |||
Notes:
Wondrous Item (tattoo), very rare (requires attunement) Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Damage Resistance. While the tattoo is on your skin, you have resistance to a type of damage associated with that color (white = force damage). Damage Absorption. When you take damage of the chosen type, you can use your reaction to gain immunity against that instance of the damage, and you regain a number of hit points equal to half the damage you would have taken. Once this reaction is used, it can’t be used again until the next dawn. Harmonious. Attuning to this item takes only 1 minute. |