Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
Orb of Time common WBW-DC-FWF Do You Know Da Wey (T1, 4-6h) (eigenes Dungeoncraft) Show
Notes:

Wondrous item,

3 lb.

While holding this orb, you can use an action to determine whether it is morning, afternoon, evening, or nighttime outside. This property functions only on the Material Plane.

Additional Minor Property:

Compass. The wielder can use an action to learn which way is north.

Spellwrought Tattoo (Cantrip): Spare the Dying common SJ-DC-RTR-07 Get In, Get Them, Get Out, Get Paid Show
Notes:

Wondrous item (tattoo)
Produced by a special needle, this magic tattoo contains a single cantrip (Spare the Dying), wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like.

Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell's duration. Once the spell ends, the tattoo vanishes from your skin.

The Ability modifier for this spell is +3; the Save DC is 13 and the attack bonus is +5.

Horn of Silent Alarm common SJ-DC-RTR-05 Cold, Darkness and Fire Show
Notes:

Wondrous item

This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horns blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.

Minor Property: Delver

While underground, the bearer of this item always knows the item's depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.

"Ein Zwerg liebt die Dunkelheit der Minen, doch sollte er stets wissen, wo man die Sonne sehen kann."

  • Howar Kohlenquetscher
Heward's Handy Spice Pouch common SJ-DC-RTR-09 Trumps, Trades and Tricks Show
Notes:

Wondrous Item,

This belt pouch appears empty and has 10 charges. While holding the pouch, you can use an action to expend 1 of its charges, speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch of the desired seasoning from the pouch. A pinch is enough to season a single meal. The pouch regains 1d6 + 4 expended charges daily at dawn.

Minor Property: Language

The bearer can speak and understand Elvish while the item is on the bearer's person.

Dieser Beutel verströmt einen starken Zimtgeruch und scheint perfekt für kalte Jahreszeiten zu sein. Gedanken an grüngekleidete Elfen, geschenktes Spielzeug und ein tiefes dröhnendes Lachen schleichen sich ab und zu in den Verstand des Trägers.

Clothes of Mending common SJ-DC-RTR-04 Hunt 'em, Herd 'em, Haul 'em Show
Notes:

Wondrous item,

This elegant outfit of traveler's clothes magically mends itself to counteract daily wear and tear. Pieces of the outfit that are destroyed can't be repaired in this way.

Minor Property: Gleaming

This item never gets dirty.

Unbreakable Arrow common DDAL 10-00 Ice Road Trackersca Show
Notes:

Weapon (arrow)
Gifted to you by Shaktal of the Reghed Wolf Tribe, this arrow proves to Wolf Tribe members loyal to Aluka that the bearer is a friend and ally.

This arrow can’t be broken, except when it is within an antimagic field.

Boots of False Tracks common DDAL 10-00 Ice Road Trackersca Show
Notes:

Wondrous item,
These comfortable, fur-lined boots are embroidered with gaudy, but worthless, gems.

Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size.

Staff of Adornment common SJ-DC-MONSTER-01 Phoenix Show
Notes:

Staff, weapon, common

If you place an object weighing no more than 1 pound (such as a shard of crystal, an egg, or a stone) above the tip of the staff while holding it, the object floats an inch from the staff’s tip and remains there until it is removed or until the staff is no longer in your possession. The staff can have up to three such objects floating over its tip at any given time. While holding the staff, you can make one or more of the objects slowly spin or turn in place.

This item is warm to the touch, crafted from plane-touched fire trees. Sigils of flames cover its surface. Shades of red and orange are the prominent colors

Temperate. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.

Smoldering Armor common DDAL 10-00 Ice Road Trackersca Show
Notes:

Armor (studded leather),

This leather armor smells of blood and gnoll sweat, and the stench can’t be removed. Wisps of harmless, odorless smoke rise from this armor while it is worn.

Ersatz Eye common DDAL 10-00 Ice Road Trackersca Show
Notes:

Wondrous item,
This particular eye was recovered from an ancient orc burial site and it appears oversized and orcish while embedded in your eye socket.

This artificial eye replaces a real one that was lost or removed. While the ersatz eye is embedded in your eye socket, it can’t be removed by anyone other than you, and you can see through the tiny orb as though it were a normal eye.

While you’re attuned to the ersatz eye, you can read and understand, but not speak Orc.