Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Elemental Essence Shard (Air)
rare
SJ-DC-RTR-08 Healing the Dead
Show
Notes:
Wondrous item, (requires attunement by a sorcerer)
1 lb.
This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it.
When you use a Metamagic option on a spell while you are holding or wearing the shard, you can use the following property:
You can immediately fly up to 60 feet without provoking opportunity attacks.
Minor Property: Harmonious
Attuning to this item takes only 1 minute.
Dust of Disappearance
uncommon
SJ-DC-RTR-03 Need for Seat
Show
Notes:
Wondrous item,
Found in a small packet, this powder resembles very fine sand. There is enough of it for one use. When you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become invisible for 2d4 minutes. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. If a creature affected by the dust attacks or casts a spell, the invisibility ends for that creature.
Invisible:
An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature's location can be detected by any noise it makes or any tracks it leaves.
Attack rolls against the creature have disadvantage, and the creature's attack rolls have advantage.
Clothes of Mending
common
SJ-DC-RTR-04 Hunt 'em, Herd 'em, Haul 'em
Show
Notes:
Wondrous item,
This elegant outfit of traveler's clothes magically mends itself to counteract daily wear and tear. Pieces of the outfit that are destroyed can't be repaired in this way.
Minor Property: Gleaming
This item never gets dirty.
Cloak of the Manta Ray
uncommon
Trade Log
Show
Notes:
Wondrous item, minor tier While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action.
Cloak of Many Fashions (Forest Green)
common
BMG-DRW-OD-02 Something Wicked
Show
Notes:
Wondrous Item,
This cloak is a leather capelet colored a dark forest green.
When the wearer clicks their fingers, they soar into the sky and are momentarily suspended in an iridescent pillar of pastel-toned light. Majestic music plays as the cloak transforms into whatever the wearer wishes it to become.
At the end of the cloak’s transformation sequence, the wearer drifts back to the ground.
While wearing this cloak, you can use a bonus actionto change the style, color, and apparent quality of the
garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties.
Chain Mail +1
rare
Trade Log
Show
Notes:
Type: Heavy, Armor; Cost: 75gp, Weight: 55lb., Stealth: Disadvantage; Strength: 13 Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.
Bulletproof Vest (+1 Breastplate)
rare
Trade Log
Show
Notes:
Armour (Medium)
You have a +1 bonus to AC while wearing this breastplate.
Strange Material. This armour is composed of ceramic
plates and a weave of synthetic aramid fibers, rather than
leather and metal.
A black tactical vest meant to block ballistic fire. A removable patch on the back reads "SUNCORP SECURITY".
This item can be found in the Dungeon Master's Guide (DMG).
Bracers of Defense
rare
BMG-DRW-OD-01 Something in the Way
Show
Notes:
Wondrous Item, (requires attunement)
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.
The bracers are two arm-sized tubes of faintly gleaming and intricately knotted gold wire.
Boots of False Tracks
common
DDAL 10-00 Ice Road Trackersca
Show
Notes:
Wondrous item,
These comfortable, fur-lined boots are embroidered with gaudy, but worthless, gems.
Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size.
Amulet of Health
rare
Trade Log
Show
Notes:
Wondrous item, (requires attunement) This pearl-studded amulet is also a magical compass. The wielder can use an action to learn which way is north. Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is 19 or higher without it.
Name ▼ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Elemental Essence Shard (Air) | rare | SJ-DC-RTR-08 Healing the Dead | Show | |||
Notes:
Wondrous item, (requires attunement by a sorcerer) 1 lb. This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it. When you use a Metamagic option on a spell while you are holding or wearing the shard, you can use the following property: You can immediately fly up to 60 feet without provoking opportunity attacks. Minor Property: Harmonious Attuning to this item takes only 1 minute. |
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Dust of Disappearance | uncommon | SJ-DC-RTR-03 Need for Seat | Show | |||
Notes:
Wondrous item, Found in a small packet, this powder resembles very fine sand. There is enough of it for one use. When you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become invisible for 2d4 minutes. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. If a creature affected by the dust attacks or casts a spell, the invisibility ends for that creature. Invisible: An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature's location can be detected by any noise it makes or any tracks it leaves. |
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Clothes of Mending | common | SJ-DC-RTR-04 Hunt 'em, Herd 'em, Haul 'em | Show | |||
Notes:
Wondrous item, This elegant outfit of traveler's clothes magically mends itself to counteract daily wear and tear. Pieces of the outfit that are destroyed can't be repaired in this way. Minor Property: Gleaming This item never gets dirty. |
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Cloak of the Manta Ray | uncommon | Trade Log | Show | |||
Notes:
Wondrous item, minor tier While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action. |
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Cloak of Many Fashions (Forest Green) | common | BMG-DRW-OD-02 Something Wicked | Show | |||
Notes:
Wondrous Item, While wearing this cloak, you can use a bonus actionto change the style, color, and apparent quality of the |
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Chain Mail +1 | rare | Trade Log | Show | |||
Notes:
Type: Heavy, Armor; Cost: 75gp, Weight: 55lb., Stealth: Disadvantage; Strength: 13 Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers. |
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Bulletproof Vest (+1 Breastplate) | rare | Trade Log | Show | |||
Notes:
Armour (Medium) You have a +1 bonus to AC while wearing this breastplate. This item can be found in the Dungeon Master's Guide (DMG). |
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Bracers of Defense | rare | BMG-DRW-OD-01 Something in the Way | Show | |||
Notes:
Wondrous Item, (requires attunement) While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. The bracers are two arm-sized tubes of faintly gleaming and intricately knotted gold wire. |
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Boots of False Tracks | common | DDAL 10-00 Ice Road Trackersca | Show | |||
Notes:
Wondrous item, Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size. |
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Amulet of Health | rare | Trade Log | Show | |||
Notes:
Wondrous item, (requires attunement) This pearl-studded amulet is also a magical compass. The wielder can use an action to learn which way is north. Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is 19 or higher without it. |