Jarro Greyward

Season:
Forgotten realms
Race:
Kenku
Class:
Wizard 10 Necromancer
Background:
Lifestyle:
None
Current Level:
16
Total GP:
81952.1
Total Downtime:
40
Tag:
Faction:
None
Faction Rank:
Seasoned (rank 3)
Magic Item Count:
52
Magic Item Limit:
6
Goggles of Night,
Sentinel Shield,
Ornithopter of Flying,
Ring of Shooting Stars,
Wand of Secrets,
Bag of Holding,
Staff of Striking,
Bracers of Defense,
Tentacle Rod,
Figurine of wonderous Power (Ebony Fly),
Cloak of Many Fashions,
Arcane Grimoire +1,
Portable Hole,
Morningstar +2,
Amulett of Health,
The Mind Fortress (ring of mind shielding),
Bracers of Defense,
Eyes of Minute Seeing,
Giant Slayer Shortsword,
Tasha’s Creeping Keelboat,
Mini Damselfly Spaceship Figurine (Figurine of wondrous power, Ebony fly),
Belt of Dwarvenkind,
Animated Shield,
Dwarven Plate,
Broom of Flying,
Hat Of Disguise,
Eversmoking Bottle,
Carpet of Flying,
Slippers Of Spider Climbing,
Dimensional Shackles,
Amulet of Health,
Wand of Paralysis,
Tome of Understanding,
Longbow +2,
Ring of Acid Resistance,
Horn of Blasting,
Staff of Withering,
Wand of Polymorph,
Robe of Scintillating Colors,
Astromancy Archive,
Belt of Fire Giant Strength,
Animated Shield,
Staff of Power,
Rod of the Pact Keeper +3,
Obsidian Steed Figurine of Wondrous Power,
Ring of Regeneration,
Defender,
Berserker Axe,
Spear of Backbiting,
Sword of Vengeance,
Dragonguard: Armor,
Astromancy Archive

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
2024-10-20 18:16 Trade Log -5 Ring of Protection > Astromancy Archive Show Trade Log

Jarro Greyward traded Ring of Protection for Astromancy Archive from Ulgier

2024-08-17 23:31 Trade Log -5 Belt of Giant Strength (Hill Giant) > Dragonguard: Armor Show Trade Log

Tausche Belt of Giant Strength (Hill Giant)
Für
Dragonguard Armor Von Jarlsson
Character link: https://www.adventurersleaguelog.com/users/44303/characters/107415

2024-06-23 18:49 DDHC-TYP - Tomb of Horrors 0 58933 10 Belt of Fire Giant Strength, Animated Shield, Staff of Power, Rod of the Pact Keeper +3, Obsidian Steed Figurine of Wondrous Power, Ring of Regeneration, Defender, Berserker Axe, Spear of Backbiting, Sword of Vengeance, Ring of Protection Show

Spieler
(16) Echo - Yoshi - Tabaxi - Hexblade Warlock 4 / Samurai Fighter 12 - Lords Alliance
(16) Marcelinho700 - Leo - High Elf - Assassin Rogue 11 / Gloom Stalker Ranger 5 - 90ft Darkvision - none
(16) C0ldW0lf - Corellius - TCL (Aasimar/Tiefling) - Sorcerer 10/Paladin 6
(16) Ineverexist - Jarro Greyward - Kenku - Necromancer Wizard 16 - none
(14) Lamianyu (Alina) - Merla Spitzfuß - Halfling (Burly) - Fighter 11 / Paladin 3 - none

Consumables

Blindness/Deafness
Spell Scroll, Level 2
Scroll, uncommon

Save DC 13, Attack Bonus +5

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.

Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

Web
Spell Scroll, Level 2
Scroll, uncommon

Save DC 13, Attack Bonus +5

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

Featherfall
Spell Scroll, Level 1
Scroll, common

Save DC 13, Attack Bonus +5

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.

Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.

Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

Earth Tremor
Spell Scroll, Level 2
Scroll, uncommon

Save DC 13, Attack Bonus +5

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.

Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

Potion of Heroism x2
Potion, rare

For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling.

Potion of Gaseous Form
Potion, rare

When you drink this potion, you gain the effect of the gaseous form spell for 1 hour (no concentration required) or until you end the effect as a bonus action. This potion’s container seems to hold fog that moves and pours like water.

Potion of Polychromy x2
Potion, Uncommon

When you drink this potion, you and everything you are wearing or carrying take on a rainbow-hued appearance for 1 hour.

During that time, you can use a bonus action to turn any color or combination of colors you choose. If you mimic the colors of your surroundings, your hues continually shift to match your surroundings, and you have advantage on Dexterity (Stealth) checks until you change your colors again or the potion wears off.

The potion is separated into seven brightly colored bands of immiscible liquids and has a syrupy taste.

Potion of Cloud Giant Strength x2
Potion, very rare

When you drink this potion, your Strength score changes to 27 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score.

This potion’s transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type.

Potion of Invulnerability x2
Potion, rare

For 1 minute after you drink this potion, you have resistance to all damage. The potion’s syrupy liquid looks like liquefied iron.

Potion of Flying x2
Potion, very rare

When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you’re in the air when the potion wears off, you fall unless you have some other means of staying aloft. This potion’s clear liquid floats at the top of its container and has cloudy white impurities drifting in it.

2024-05-29 17:39 Trade Log -5 > Astromancy Archive Show Trade Log

Traded Longbow +2 for Astromancy Archive from Sam

2024-05-17 20:00 DDHC-CM-16 Alkazar's Apendix 22395.6 10 Animated Shield, Dwarven Plate, Broom of Flying, Hat Of Disguise, Eversmoking Bottle, Carpet of Flying, Slippers Of Spider Climbing, Dimensional Shackles, Amulet of Health, Wand of Paralysis, Tome of Understanding, Longbow +2, Ring of Acid Resistance, Horn of Blasting, Staff of Withering, Wand of Polymorph, Robe of Scintillating Colors, Belt of Giant Strength (Hill Giant) Show

Spieler
(16) RaimundoO - Murmel - Topaz Dragonborn - Oath of Conquest Paladin 7 - Aberrant Mind Sorcerer 9 Lord's Alliance
(14) Marcelinho700 - Thorin Healhammer - Standard Human - Life Domain Cleric 14 - none
(16) I
never_exist - Jarro Greyward - Kenku - Wizard Necromancer 16 - none
(15) Flammenklinge - Quedania Ebrathir - Shadar-kei - Hexenmeister - die Hexklinge 15 - Golden Vault
(16) Fr3edom - Duhdah - Half Orc - Fighter 1 Wizard 15

Consumables:
Charm Of Nine Lives
Other: Chwingas from Alkazars Apendix
When you drop to 0 hit points as a result of taking damage, you can choose to drop to 1 hit point instead. Once used nine times, the charm goes away.
Uses 9/9

Charm of the Mirage.
Charm of the Mirage. This charm allows you to cast the hallucinatory terrain spell (save DC 15) as an action. Once used, this charm vanishes from you.

Spell Scroll, Level 9 Wish
Scroll, legendary
Save DC 19, Attack Bonus +11
A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.
Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.
A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

2024-05-17 18:14 Purchase Log -1850 Show Purchase

Bought:
05x potion of greater healing -500gp
09x Black onyx stones worth 150gp = 1350gp

2024-03-30 17:23 Trade Log -5 Iron Bands of Bilarro > Belt of Dwarvenkind Show Trade Log

Traded Iron Bands of Bilaro for Belt of Dwarfenkind from michael Gonefast

2024-03-30 15:25 Level Up from 11 to 16 5 -50 Show

Using Downtime to level Jarro from 11 to 16

2024-03-29 00:09 Trade Log -5 Folding Boat > Mini Damselfly Spaceship Figurine (Figurine of wondrous power, Ebony fly) Show Trade Log

Trading Folding Boat for a Mini Damselfly Spaceship Figurine (Figurine of wondrous power, Ebony fly) from Gor "Gator" Rok

2024-03-28 23:37 Descent into the Lost Caverns of Tsojcanth 1 844 10 Folding Boat, Bracers of Defense, Eyes of Minute Seeing, Giant Slayer Shortsword, Tasha’s Creeping Keelboat Show

Spieler
(9)Echo - Fin Cinderflower - Ghostwise Halfling - Shepherd Druid 9 - Golden Vault/Emerald Enclave
(8) Folk2K - Guttrr - Half Ork - Barbarian8 - none
(10) Ineverexist - Jarro Greyward - Kenku - Wizard necromancer 10
(10) Gnash Redwood - Wood Elf - Assassin - Rouge (4) - Fighter (2) - Gloom stalker ranger (4)
(9) Luna Prime- Shadarkai - Artificer Armorer LvL 9- Golden Vault / Lord's Alliance Redknife (rank 2)

Consumables
Spellscroo of Lavitate
One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.

The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.

When the spell ends, the target floats gently to the ground if it is still aloft.

  • - (either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end)
2023-08-18 00:09 CCC-GHC-BK2-06_Eye_of_Darkness_Heart_of_Light 0 180 10 The Mind Fortress (ring of mind shielding) Show

Spieler
(6) happy - Lord Baros - Lightfoot Halfling - Rogue (Inquisitive) 6
(7) Echo - Zain Ravenheart - Lightfood Halfling - Soulknife Rogue 4 Twilight Cleric 1 Fighter 2
(10)Arikatzi020 - Sylriel Sunriver - Aasimar - Hunter Ranger 5, War Cleric lvl 5 - Emerald Enclave
(10) Christian K. - M'Tembezi - Tabaxi - Cleric 7 Ranger 3
(10) Ineverexist - Jarro Greyward - Kenku - Wizard Necromancer 10

2023-07-31 22:44 CCC-SFBay-02-02 Rise of the Ogre King (Agents of the Cloaks 2/3) 0 200 10 Amulett of Health Show

Spieler
(10) Bramymond - Soren - Draconic Bloodline Sorcerer 10 - Golden Vault
(6) Brennjie - Lyra - High Elf - Paladin - Oath of Redemption 6 - none
(9) Christian K. - Laucian - Shadar Kai - Ranger 7 Druid 2
Ineverexist - Jarro Greyward - Kenku - Wizard 10 Necromancer - none
(7) Raimundo_O - Theodeus - TCL - Twilight Cleric 7 - none

Story rewards
-Story Award: Fangjaw Citizen
You have been branded a citizen of Fangjaws Hold. While you have no featly to this monster town, you wear its brand; consequently, any enemy of Fangjaws that sees the brand, such as the Burning Dagger orcs, will start with a hostile attitude towards you.

On the good side, all orcs, goblinoids and ogres that are under Fangjaw’s protection will give you and your traveling companions safe passage.

-Story Award: Rashemi Regard
You have done a great service for the Rashemi people. The people of Rashemen may look favorably upon you.

-Story Award: Knight of the Order of the Silver Dragon

You have been anointed as a Knight of the Order of the Silver Dragon. You have sworn to the following oath.

To protect those that can’t protect themselves
To oppose evil wherever you find it
To seek a peaceful solution to all conflicts if possible.
Good dragons across the lands that see your emblem will look favorably upon you

Spell Book
This is a typical traveling spellbook as described in the Player’s Handbook. It contains the following spells:

1st level: absorb elements, mage armor, magic missile, shield, charm person

2nd level: shadow blade, Mind Spike, hold person, suggestion

3rd level: counterspell, fireball, lightning bolt, haste

4th level: polymorph, greater invisibility

5th level: telekinesis, synaptic static, hold monster, scrying

6th level: chain lightning

2023-05-04 00:37 SJ-DC-AMAK-03: The Feast of the Devoured Teil 2 -50 10 Morningstar +2 Show

Spieler
Bramymond - Temenos Mistral - Eladrin - Scribes Wizard 5
TimoL - Meryll Brumblewynn - Fallen Aasimar - Paladin 7
(7) Doravien - Mara Salass - Variant Human - Bladesinging Wizard 7 - Watchful Order
Christian K. - Kahzaa - Githyanki - Eldritch Knight 10
(10) Ineverexist - Jarro Greyward - Wizard Necromancer 10

Consumable
Potion of Hill giant strengt
Potion, unommon

When you drink this potion, your Strength score changes to 21 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score.

This potion's transparent liquid has floating in it a sliver of fingernail from a hill giant.

Spells Copied in the adventure
From Bramymond / Temenos Mistral:
Leomund's Tiny Hut -150gp
Sickening Radiance -200gp
Raulothim's Psychic Lance -200gp

2023-05-03 17:37 Purchase Log -600 Show Purchase

Bought:
Golden Skull for -300gp
3x Potions of Greater healing -300gp

2023-05-02 00:16 CCC-COS-01 The Only Way to be Sure 200 10 Portable Hole Show

Spieler
Brennjie - Equilius - Monk Way of Mercy Level 9 - Variant Human- None
(9)Arikatzi020 - Noriel Aurorae - Halfelf - Battle Master Fighter 6, Hunter Ranger 3 - none
(9) happy - Ryld - Variant Human - Monk (Astral Self) 9
TimoL - Zoey Fortescue - Wizard 5 - Harper
Bramymond - Logan Miharian - Aasimar (MMotM) - Light Cleric 8
(10) Ineverexist - Jarro Greyward - Kenku - Wizard Necromancer 10

Skeleton Tracking
5 Skeletons

2023-04-30 02:22 Magical Item for Reaching Level 5 Arcane Grimoire +1 Show

Arcane Grimoire

2023-04-24 23:14 SJ-DC-AMAK-03: The Feast of the Devoured Teil 1 0 1000 10 Show

Spieler
Bramymond - Temenos Mistral - Eladrin - Scribes Wizard 5
TimoL - Meryll Brumblewynn - Fallen Aasimar - Paladin 7
(7) Doravien - Mara Salass - Variant Human - Bladesinging Wizard 7 - Watchful Order
Christian K. - Kahzaa - Githyanki - Eldritch Knight 10
(10) Ineverexist - Jarro Greyward - Wizard Necromancer 10

2023-04-16 19:40 Purchase Log -700 Show Purchase

5x Potions of Greater healing -500
2x Potion of Waterbreathing -200

2023-03-30 00:15 You better watch out 570 10 Figurine of wonderous Power (Ebony Fly), Cloak of Many Fashions Show

Spieler
TimoL - Meryll Brumblewynn - Fallen Aasimar - Paladin 7
(7) Doravien - Mara Salass - Variant Human - Bladesinging Wizard 7 - Watchful Order
Christian K. - Kahzaa - Githyanki - Eldritch Knight 10
Alvar-Whisker-Tabaxi -Rouge Stufe 5
(10) Ineverexist - Jarro Greyward - Wizard Necromancer 10

Items
-Spellscroll (3rd Level) Glyph of warding
Scroll, uncommon

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 13. On a failed check, the spell disappears from the scroll with no other effect.

This scroll contains a 3rd level spell. The spell's saving throw DC is 15 and attack bonus is +7.

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 13. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

-Potion of greater Healing
Potion, uncommon
You regain 4d4+4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.

-Potion of Growth
Potion, uncommon

When you drink this potion, you gain the "enlarge" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.

Abgeschriebene Spells von Mara/Doravien:
Polymorph
Conjure Minor Elemental

Copied the Spellscroll

2023-03-11 00:46 CCC-GHC-BK1-03 - The Darkest Knight v1.2 0 330 10 Tentacle Rod Show

Players
(10) Ineverexist - Jarro Greyward - Kenku - Wizard Necromancer 10
(10) Raimundo_O- Murmel- Dragonborn- Paladin 6 Sorcerer 4 - LA
(5) Echo - Thistle Blackbreeze - Fairy - Warlock 5
(5) TimoL - Meryll - Fallen Aasimar - Paladin 5 - Harper
(6) Folk2K - Guttrr - Halbork - Babar6 - none
(10) Marco M. - Tildrik - Thri-kren - Rune Knight-Fighter (10) - none

Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
2024-10-20 18:16 Trade Log -5 Show Trade Log

Jarro Greyward traded Ring of Protection for Astromancy Archive from Ulgier

2024-08-17 23:31 Trade Log -5 Show Trade Log

Tausche Belt of Giant Strength (Hill Giant)
Für
Dragonguard Armor Von Jarlsson
Character link: https://www.adventurersleaguelog.com/users/44303/characters/107415

2024-06-23 18:49 DDHC-TYP - Tomb of Horrors 10 Show

Spieler
(16) Echo - Yoshi - Tabaxi - Hexblade Warlock 4 / Samurai Fighter 12 - Lords Alliance
(16) Marcelinho700 - Leo - High Elf - Assassin Rogue 11 / Gloom Stalker Ranger 5 - 90ft Darkvision - none
(16) C0ldW0lf - Corellius - TCL (Aasimar/Tiefling) - Sorcerer 10/Paladin 6
(16) Ineverexist - Jarro Greyward - Kenku - Necromancer Wizard 16 - none
(14) Lamianyu (Alina) - Merla Spitzfuß - Halfling (Burly) - Fighter 11 / Paladin 3 - none

Consumables

Blindness/Deafness
Spell Scroll, Level 2
Scroll, uncommon

Save DC 13, Attack Bonus +5

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.

Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

Web
Spell Scroll, Level 2
Scroll, uncommon

Save DC 13, Attack Bonus +5

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

Featherfall
Spell Scroll, Level 1
Scroll, common

Save DC 13, Attack Bonus +5

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.

Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.

Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

Earth Tremor
Spell Scroll, Level 2
Scroll, uncommon

Save DC 13, Attack Bonus +5

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.

Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

Potion of Heroism x2
Potion, rare

For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling.

Potion of Gaseous Form
Potion, rare

When you drink this potion, you gain the effect of the gaseous form spell for 1 hour (no concentration required) or until you end the effect as a bonus action. This potion’s container seems to hold fog that moves and pours like water.

Potion of Polychromy x2
Potion, Uncommon

When you drink this potion, you and everything you are wearing or carrying take on a rainbow-hued appearance for 1 hour.

During that time, you can use a bonus action to turn any color or combination of colors you choose. If you mimic the colors of your surroundings, your hues continually shift to match your surroundings, and you have advantage on Dexterity (Stealth) checks until you change your colors again or the potion wears off.

The potion is separated into seven brightly colored bands of immiscible liquids and has a syrupy taste.

Potion of Cloud Giant Strength x2
Potion, very rare

When you drink this potion, your Strength score changes to 27 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score.

This potion’s transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type.

Potion of Invulnerability x2
Potion, rare

For 1 minute after you drink this potion, you have resistance to all damage. The potion’s syrupy liquid looks like liquefied iron.

Potion of Flying x2
Potion, very rare

When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you’re in the air when the potion wears off, you fall unless you have some other means of staying aloft. This potion’s clear liquid floats at the top of its container and has cloudy white impurities drifting in it.

2024-05-29 17:39 Trade Log -5 Show Trade Log

Traded Longbow +2 for Astromancy Archive from Sam

2024-05-17 20:00 DDHC-CM-16 Alkazar's Apendix 10 Show

Spieler
(16) RaimundoO - Murmel - Topaz Dragonborn - Oath of Conquest Paladin 7 - Aberrant Mind Sorcerer 9 Lord's Alliance
(14) Marcelinho700 - Thorin Healhammer - Standard Human - Life Domain Cleric 14 - none
(16) I
never_exist - Jarro Greyward - Kenku - Wizard Necromancer 16 - none
(15) Flammenklinge - Quedania Ebrathir - Shadar-kei - Hexenmeister - die Hexklinge 15 - Golden Vault
(16) Fr3edom - Duhdah - Half Orc - Fighter 1 Wizard 15

Consumables:
Charm Of Nine Lives
Other: Chwingas from Alkazars Apendix
When you drop to 0 hit points as a result of taking damage, you can choose to drop to 1 hit point instead. Once used nine times, the charm goes away.
Uses 9/9

Charm of the Mirage.
Charm of the Mirage. This charm allows you to cast the hallucinatory terrain spell (save DC 15) as an action. Once used, this charm vanishes from you.

Spell Scroll, Level 9 Wish
Scroll, legendary
Save DC 19, Attack Bonus +11
A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.
Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.
A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

2024-05-17 18:14 Purchase Log Show Purchase

Bought:
05x potion of greater healing -500gp
09x Black onyx stones worth 150gp = 1350gp

2024-03-30 17:23 Trade Log -5 Show Trade Log

Traded Iron Bands of Bilaro for Belt of Dwarfenkind from michael Gonefast

2024-03-30 15:25 Level Up from 11 to 16 -50 Show

Using Downtime to level Jarro from 11 to 16

2024-03-29 00:09 Trade Log -5 Show Trade Log

Trading Folding Boat for a Mini Damselfly Spaceship Figurine (Figurine of wondrous power, Ebony fly) from Gor "Gator" Rok

2024-03-28 23:37 Descent into the Lost Caverns of Tsojcanth 10 Show

Spieler
(9)Echo - Fin Cinderflower - Ghostwise Halfling - Shepherd Druid 9 - Golden Vault/Emerald Enclave
(8) Folk2K - Guttrr - Half Ork - Barbarian8 - none
(10) Ineverexist - Jarro Greyward - Kenku - Wizard necromancer 10
(10) Gnash Redwood - Wood Elf - Assassin - Rouge (4) - Fighter (2) - Gloom stalker ranger (4)
(9) Luna Prime- Shadarkai - Artificer Armorer LvL 9- Golden Vault / Lord's Alliance Redknife (rank 2)

Consumables
Spellscroo of Lavitate
One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.

The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.

When the spell ends, the target floats gently to the ground if it is still aloft.

  • - (either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end)
2023-08-18 00:09 CCC-GHC-BK2-06_Eye_of_Darkness_Heart_of_Light 10 Show

Spieler
(6) happy - Lord Baros - Lightfoot Halfling - Rogue (Inquisitive) 6
(7) Echo - Zain Ravenheart - Lightfood Halfling - Soulknife Rogue 4 Twilight Cleric 1 Fighter 2
(10)Arikatzi020 - Sylriel Sunriver - Aasimar - Hunter Ranger 5, War Cleric lvl 5 - Emerald Enclave
(10) Christian K. - M'Tembezi - Tabaxi - Cleric 7 Ranger 3
(10) Ineverexist - Jarro Greyward - Kenku - Wizard Necromancer 10

2023-07-31 22:44 CCC-SFBay-02-02 Rise of the Ogre King (Agents of the Cloaks 2/3) 10 Show

Spieler
(10) Bramymond - Soren - Draconic Bloodline Sorcerer 10 - Golden Vault
(6) Brennjie - Lyra - High Elf - Paladin - Oath of Redemption 6 - none
(9) Christian K. - Laucian - Shadar Kai - Ranger 7 Druid 2
Ineverexist - Jarro Greyward - Kenku - Wizard 10 Necromancer - none
(7) Raimundo_O - Theodeus - TCL - Twilight Cleric 7 - none

Story rewards
-Story Award: Fangjaw Citizen
You have been branded a citizen of Fangjaws Hold. While you have no featly to this monster town, you wear its brand; consequently, any enemy of Fangjaws that sees the brand, such as the Burning Dagger orcs, will start with a hostile attitude towards you.

On the good side, all orcs, goblinoids and ogres that are under Fangjaw’s protection will give you and your traveling companions safe passage.

-Story Award: Rashemi Regard
You have done a great service for the Rashemi people. The people of Rashemen may look favorably upon you.

-Story Award: Knight of the Order of the Silver Dragon

You have been anointed as a Knight of the Order of the Silver Dragon. You have sworn to the following oath.

To protect those that can’t protect themselves
To oppose evil wherever you find it
To seek a peaceful solution to all conflicts if possible.
Good dragons across the lands that see your emblem will look favorably upon you

Spell Book
This is a typical traveling spellbook as described in the Player’s Handbook. It contains the following spells:

1st level: absorb elements, mage armor, magic missile, shield, charm person

2nd level: shadow blade, Mind Spike, hold person, suggestion

3rd level: counterspell, fireball, lightning bolt, haste

4th level: polymorph, greater invisibility

5th level: telekinesis, synaptic static, hold monster, scrying

6th level: chain lightning

2023-05-04 00:37 SJ-DC-AMAK-03: The Feast of the Devoured Teil 2 10 Show

Spieler
Bramymond - Temenos Mistral - Eladrin - Scribes Wizard 5
TimoL - Meryll Brumblewynn - Fallen Aasimar - Paladin 7
(7) Doravien - Mara Salass - Variant Human - Bladesinging Wizard 7 - Watchful Order
Christian K. - Kahzaa - Githyanki - Eldritch Knight 10
(10) Ineverexist - Jarro Greyward - Wizard Necromancer 10

Consumable
Potion of Hill giant strengt
Potion, unommon

When you drink this potion, your Strength score changes to 21 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score.

This potion's transparent liquid has floating in it a sliver of fingernail from a hill giant.

Spells Copied in the adventure
From Bramymond / Temenos Mistral:
Leomund's Tiny Hut -150gp
Sickening Radiance -200gp
Raulothim's Psychic Lance -200gp

2023-05-03 17:37 Purchase Log Show Purchase

Bought:
Golden Skull for -300gp
3x Potions of Greater healing -300gp

2023-05-02 00:16 CCC-COS-01 The Only Way to be Sure 10 Show

Spieler
Brennjie - Equilius - Monk Way of Mercy Level 9 - Variant Human- None
(9)Arikatzi020 - Noriel Aurorae - Halfelf - Battle Master Fighter 6, Hunter Ranger 3 - none
(9) happy - Ryld - Variant Human - Monk (Astral Self) 9
TimoL - Zoey Fortescue - Wizard 5 - Harper
Bramymond - Logan Miharian - Aasimar (MMotM) - Light Cleric 8
(10) Ineverexist - Jarro Greyward - Kenku - Wizard Necromancer 10

Skeleton Tracking
5 Skeletons

2023-04-30 02:22 Magical Item for Reaching Level 5 Show

Arcane Grimoire

2023-04-24 23:14 SJ-DC-AMAK-03: The Feast of the Devoured Teil 1 10 Show

Spieler
Bramymond - Temenos Mistral - Eladrin - Scribes Wizard 5
TimoL - Meryll Brumblewynn - Fallen Aasimar - Paladin 7
(7) Doravien - Mara Salass - Variant Human - Bladesinging Wizard 7 - Watchful Order
Christian K. - Kahzaa - Githyanki - Eldritch Knight 10
(10) Ineverexist - Jarro Greyward - Wizard Necromancer 10

2023-04-16 19:40 Purchase Log Show Purchase

5x Potions of Greater healing -500
2x Potion of Waterbreathing -200

2023-03-30 00:15 You better watch out 10 Show

Spieler
TimoL - Meryll Brumblewynn - Fallen Aasimar - Paladin 7
(7) Doravien - Mara Salass - Variant Human - Bladesinging Wizard 7 - Watchful Order
Christian K. - Kahzaa - Githyanki - Eldritch Knight 10
Alvar-Whisker-Tabaxi -Rouge Stufe 5
(10) Ineverexist - Jarro Greyward - Wizard Necromancer 10

Items
-Spellscroll (3rd Level) Glyph of warding
Scroll, uncommon

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 13. On a failed check, the spell disappears from the scroll with no other effect.

This scroll contains a 3rd level spell. The spell's saving throw DC is 15 and attack bonus is +7.

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 13. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

-Potion of greater Healing
Potion, uncommon
You regain 4d4+4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.

-Potion of Growth
Potion, uncommon

When you drink this potion, you gain the "enlarge" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.

Abgeschriebene Spells von Mara/Doravien:
Polymorph
Conjure Minor Elemental

Copied the Spellscroll

2023-03-11 00:46 CCC-GHC-BK1-03 - The Darkest Knight v1.2 10 Show

Players
(10) Ineverexist - Jarro Greyward - Kenku - Wizard Necromancer 10
(10) Raimundo_O- Murmel- Dragonborn- Paladin 6 Sorcerer 4 - LA
(5) Echo - Thistle Blackbreeze - Fairy - Warlock 5
(5) TimoL - Meryll - Fallen Aasimar - Paladin 5 - Harper
(6) Folk2K - Guttrr - Halbork - Babar6 - none
(10) Marco M. - Tildrik - Thri-kren - Rune Knight-Fighter (10) - none

Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
2024-10-20 18:16 Trade Log -5 Ring of Protection > Astromancy Archive Show Trade Log

Jarro Greyward traded Ring of Protection for Astromancy Archive from Ulgier

2024-08-17 23:31 Trade Log -5 Belt of Giant Strength (Hill Giant) > Dragonguard: Armor Show Trade Log

Tausche Belt of Giant Strength (Hill Giant)
Für
Dragonguard Armor Von Jarlsson
Character link: https://www.adventurersleaguelog.com/users/44303/characters/107415

2024-06-23 18:49 DDHC-TYP - Tomb of Horrors 58933 10 Belt of Fire Giant Strength, Animated Shield, Staff of Power, Rod of the Pact Keeper +3, Obsidian Steed Figurine of Wondrous Power, Ring of Regeneration, Defender, Berserker Axe, Spear of Backbiting, Sword of Vengeance, Ring of Protection Show

Spieler
(16) Echo - Yoshi - Tabaxi - Hexblade Warlock 4 / Samurai Fighter 12 - Lords Alliance
(16) Marcelinho700 - Leo - High Elf - Assassin Rogue 11 / Gloom Stalker Ranger 5 - 90ft Darkvision - none
(16) C0ldW0lf - Corellius - TCL (Aasimar/Tiefling) - Sorcerer 10/Paladin 6
(16) Ineverexist - Jarro Greyward - Kenku - Necromancer Wizard 16 - none
(14) Lamianyu (Alina) - Merla Spitzfuß - Halfling (Burly) - Fighter 11 / Paladin 3 - none

Consumables

Blindness/Deafness
Spell Scroll, Level 2
Scroll, uncommon

Save DC 13, Attack Bonus +5

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.

Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

Web
Spell Scroll, Level 2
Scroll, uncommon

Save DC 13, Attack Bonus +5

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

Featherfall
Spell Scroll, Level 1
Scroll, common

Save DC 13, Attack Bonus +5

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.

Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.

Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

Earth Tremor
Spell Scroll, Level 2
Scroll, uncommon

Save DC 13, Attack Bonus +5

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.

Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

Potion of Heroism x2
Potion, rare

For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling.

Potion of Gaseous Form
Potion, rare

When you drink this potion, you gain the effect of the gaseous form spell for 1 hour (no concentration required) or until you end the effect as a bonus action. This potion’s container seems to hold fog that moves and pours like water.

Potion of Polychromy x2
Potion, Uncommon

When you drink this potion, you and everything you are wearing or carrying take on a rainbow-hued appearance for 1 hour.

During that time, you can use a bonus action to turn any color or combination of colors you choose. If you mimic the colors of your surroundings, your hues continually shift to match your surroundings, and you have advantage on Dexterity (Stealth) checks until you change your colors again or the potion wears off.

The potion is separated into seven brightly colored bands of immiscible liquids and has a syrupy taste.

Potion of Cloud Giant Strength x2
Potion, very rare

When you drink this potion, your Strength score changes to 27 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score.

This potion’s transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type.

Potion of Invulnerability x2
Potion, rare

For 1 minute after you drink this potion, you have resistance to all damage. The potion’s syrupy liquid looks like liquefied iron.

Potion of Flying x2
Potion, very rare

When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you’re in the air when the potion wears off, you fall unless you have some other means of staying aloft. This potion’s clear liquid floats at the top of its container and has cloudy white impurities drifting in it.

2024-05-29 17:39 Trade Log -5 > Astromancy Archive Show Trade Log

Traded Longbow +2 for Astromancy Archive from Sam

2024-05-17 20:00 DDHC-CM-16 Alkazar's Apendix 22395.6 10 Animated Shield, Dwarven Plate, Broom of Flying, Hat Of Disguise, Eversmoking Bottle, Carpet of Flying, Slippers Of Spider Climbing, Dimensional Shackles, Amulet of Health, Wand of Paralysis, Tome of Understanding, Longbow +2, Ring of Acid Resistance, Horn of Blasting, Staff of Withering, Wand of Polymorph, Robe of Scintillating Colors, Belt of Giant Strength (Hill Giant) Show

Spieler
(16) RaimundoO - Murmel - Topaz Dragonborn - Oath of Conquest Paladin 7 - Aberrant Mind Sorcerer 9 Lord's Alliance
(14) Marcelinho700 - Thorin Healhammer - Standard Human - Life Domain Cleric 14 - none
(16) I
never_exist - Jarro Greyward - Kenku - Wizard Necromancer 16 - none
(15) Flammenklinge - Quedania Ebrathir - Shadar-kei - Hexenmeister - die Hexklinge 15 - Golden Vault
(16) Fr3edom - Duhdah - Half Orc - Fighter 1 Wizard 15

Consumables:
Charm Of Nine Lives
Other: Chwingas from Alkazars Apendix
When you drop to 0 hit points as a result of taking damage, you can choose to drop to 1 hit point instead. Once used nine times, the charm goes away.
Uses 9/9

Charm of the Mirage.
Charm of the Mirage. This charm allows you to cast the hallucinatory terrain spell (save DC 15) as an action. Once used, this charm vanishes from you.

Spell Scroll, Level 9 Wish
Scroll, legendary
Save DC 19, Attack Bonus +11
A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.
Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.
A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

2024-05-17 18:14 Purchase Log -1850 Show Purchase

Bought:
05x potion of greater healing -500gp
09x Black onyx stones worth 150gp = 1350gp

2024-03-30 17:23 Trade Log -5 Iron Bands of Bilarro > Belt of Dwarvenkind Show Trade Log

Traded Iron Bands of Bilaro for Belt of Dwarfenkind from michael Gonefast

2024-03-30 15:25 Level Up from 11 to 16 -50 Show

Using Downtime to level Jarro from 11 to 16

2024-03-29 00:09 Trade Log -5 Folding Boat > Mini Damselfly Spaceship Figurine (Figurine of wondrous power, Ebony fly) Show Trade Log

Trading Folding Boat for a Mini Damselfly Spaceship Figurine (Figurine of wondrous power, Ebony fly) from Gor "Gator" Rok

2024-03-28 23:37 Descent into the Lost Caverns of Tsojcanth 844 10 Folding Boat, Bracers of Defense, Eyes of Minute Seeing, Giant Slayer Shortsword, Tasha’s Creeping Keelboat Show

Spieler
(9)Echo - Fin Cinderflower - Ghostwise Halfling - Shepherd Druid 9 - Golden Vault/Emerald Enclave
(8) Folk2K - Guttrr - Half Ork - Barbarian8 - none
(10) Ineverexist - Jarro Greyward - Kenku - Wizard necromancer 10
(10) Gnash Redwood - Wood Elf - Assassin - Rouge (4) - Fighter (2) - Gloom stalker ranger (4)
(9) Luna Prime- Shadarkai - Artificer Armorer LvL 9- Golden Vault / Lord's Alliance Redknife (rank 2)

Consumables
Spellscroo of Lavitate
One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.

The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.

When the spell ends, the target floats gently to the ground if it is still aloft.

  • - (either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end)
2023-08-18 00:09 CCC-GHC-BK2-06_Eye_of_Darkness_Heart_of_Light 180 10 The Mind Fortress (ring of mind shielding) Show

Spieler
(6) happy - Lord Baros - Lightfoot Halfling - Rogue (Inquisitive) 6
(7) Echo - Zain Ravenheart - Lightfood Halfling - Soulknife Rogue 4 Twilight Cleric 1 Fighter 2
(10)Arikatzi020 - Sylriel Sunriver - Aasimar - Hunter Ranger 5, War Cleric lvl 5 - Emerald Enclave
(10) Christian K. - M'Tembezi - Tabaxi - Cleric 7 Ranger 3
(10) Ineverexist - Jarro Greyward - Kenku - Wizard Necromancer 10

2023-07-31 22:44 CCC-SFBay-02-02 Rise of the Ogre King (Agents of the Cloaks 2/3) 200 10 Amulett of Health Show

Spieler
(10) Bramymond - Soren - Draconic Bloodline Sorcerer 10 - Golden Vault
(6) Brennjie - Lyra - High Elf - Paladin - Oath of Redemption 6 - none
(9) Christian K. - Laucian - Shadar Kai - Ranger 7 Druid 2
Ineverexist - Jarro Greyward - Kenku - Wizard 10 Necromancer - none
(7) Raimundo_O - Theodeus - TCL - Twilight Cleric 7 - none

Story rewards
-Story Award: Fangjaw Citizen
You have been branded a citizen of Fangjaws Hold. While you have no featly to this monster town, you wear its brand; consequently, any enemy of Fangjaws that sees the brand, such as the Burning Dagger orcs, will start with a hostile attitude towards you.

On the good side, all orcs, goblinoids and ogres that are under Fangjaw’s protection will give you and your traveling companions safe passage.

-Story Award: Rashemi Regard
You have done a great service for the Rashemi people. The people of Rashemen may look favorably upon you.

-Story Award: Knight of the Order of the Silver Dragon

You have been anointed as a Knight of the Order of the Silver Dragon. You have sworn to the following oath.

To protect those that can’t protect themselves
To oppose evil wherever you find it
To seek a peaceful solution to all conflicts if possible.
Good dragons across the lands that see your emblem will look favorably upon you

Spell Book
This is a typical traveling spellbook as described in the Player’s Handbook. It contains the following spells:

1st level: absorb elements, mage armor, magic missile, shield, charm person

2nd level: shadow blade, Mind Spike, hold person, suggestion

3rd level: counterspell, fireball, lightning bolt, haste

4th level: polymorph, greater invisibility

5th level: telekinesis, synaptic static, hold monster, scrying

6th level: chain lightning

2023-05-04 00:37 SJ-DC-AMAK-03: The Feast of the Devoured Teil 2 -50 10 Morningstar +2 Show

Spieler
Bramymond - Temenos Mistral - Eladrin - Scribes Wizard 5
TimoL - Meryll Brumblewynn - Fallen Aasimar - Paladin 7
(7) Doravien - Mara Salass - Variant Human - Bladesinging Wizard 7 - Watchful Order
Christian K. - Kahzaa - Githyanki - Eldritch Knight 10
(10) Ineverexist - Jarro Greyward - Wizard Necromancer 10

Consumable
Potion of Hill giant strengt
Potion, unommon

When you drink this potion, your Strength score changes to 21 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score.

This potion's transparent liquid has floating in it a sliver of fingernail from a hill giant.

Spells Copied in the adventure
From Bramymond / Temenos Mistral:
Leomund's Tiny Hut -150gp
Sickening Radiance -200gp
Raulothim's Psychic Lance -200gp

2023-05-03 17:37 Purchase Log -600 Show Purchase

Bought:
Golden Skull for -300gp
3x Potions of Greater healing -300gp

2023-05-02 00:16 CCC-COS-01 The Only Way to be Sure 200 10 Portable Hole Show

Spieler
Brennjie - Equilius - Monk Way of Mercy Level 9 - Variant Human- None
(9)Arikatzi020 - Noriel Aurorae - Halfelf - Battle Master Fighter 6, Hunter Ranger 3 - none
(9) happy - Ryld - Variant Human - Monk (Astral Self) 9
TimoL - Zoey Fortescue - Wizard 5 - Harper
Bramymond - Logan Miharian - Aasimar (MMotM) - Light Cleric 8
(10) Ineverexist - Jarro Greyward - Kenku - Wizard Necromancer 10

Skeleton Tracking
5 Skeletons

2023-04-30 02:22 Magical Item for Reaching Level 5 Arcane Grimoire +1 Show

Arcane Grimoire

2023-04-24 23:14 SJ-DC-AMAK-03: The Feast of the Devoured Teil 1 1000 10 Show

Spieler
Bramymond - Temenos Mistral - Eladrin - Scribes Wizard 5
TimoL - Meryll Brumblewynn - Fallen Aasimar - Paladin 7
(7) Doravien - Mara Salass - Variant Human - Bladesinging Wizard 7 - Watchful Order
Christian K. - Kahzaa - Githyanki - Eldritch Knight 10
(10) Ineverexist - Jarro Greyward - Wizard Necromancer 10

2023-04-16 19:40 Purchase Log -700 Show Purchase

5x Potions of Greater healing -500
2x Potion of Waterbreathing -200

2023-03-30 00:15 You better watch out 570 10 Figurine of wonderous Power (Ebony Fly), Cloak of Many Fashions Show

Spieler
TimoL - Meryll Brumblewynn - Fallen Aasimar - Paladin 7
(7) Doravien - Mara Salass - Variant Human - Bladesinging Wizard 7 - Watchful Order
Christian K. - Kahzaa - Githyanki - Eldritch Knight 10
Alvar-Whisker-Tabaxi -Rouge Stufe 5
(10) Ineverexist - Jarro Greyward - Wizard Necromancer 10

Items
-Spellscroll (3rd Level) Glyph of warding
Scroll, uncommon

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 13. On a failed check, the spell disappears from the scroll with no other effect.

This scroll contains a 3rd level spell. The spell's saving throw DC is 15 and attack bonus is +7.

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 13. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

-Potion of greater Healing
Potion, uncommon
You regain 4d4+4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.

-Potion of Growth
Potion, uncommon

When you drink this potion, you gain the "enlarge" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.

Abgeschriebene Spells von Mara/Doravien:
Polymorph
Conjure Minor Elemental

Copied the Spellscroll

2023-03-11 00:46 CCC-GHC-BK1-03 - The Darkest Knight v1.2 330 10 Tentacle Rod Show

Players
(10) Ineverexist - Jarro Greyward - Kenku - Wizard Necromancer 10
(10) Raimundo_O- Murmel- Dragonborn- Paladin 6 Sorcerer 4 - LA
(5) Echo - Thistle Blackbreeze - Fairy - Warlock 5
(5) TimoL - Meryll - Fallen Aasimar - Paladin 5 - Harper
(6) Folk2K - Guttrr - Halbork - Babar6 - none
(10) Marco M. - Tildrik - Thri-kren - Rune Knight-Fighter (10) - none