Show Log Entry

Adventure Title
Char Creation
Session
Date Played
2022-10-08 12:09:00 UTC
Levels Gained
4
GP +/-
55
Downtime +/-
Location Played
DM Name
DM DCI Number
Notes
# **Char wurde auf Level 5 Erstellt.** **Magic Item vom 5ten level: All-Purpose Tool** # **Rasse:** **Tortle** Int +2 Con +1 **Alignment:** Neutral Good **Size:** Medium **Speed:** 30 **Language:** Common, Orc # **Race Features:** **Claws** You have claws that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike. **Hold Breath** You can hold your breath for up to 1 hour. **Natural Armor** Your shell provides you a base AC of 17 (your Dexterity modifier doesn’t affect this number). You can’t wear light, medium, or heavy armor, but if you are using a shield, you can apply the shield’s bonus as normal. **Nature's Intuition** Thanks to your mystical connection to nature, you gain proficiency with one of the following skills of your choice: Animal Handling, Medicine, Nature, **Perception**, Stealth, or Survival. **Shell Defense** You can withdraw into your shell as an action. Until you emerge, you gain a +4 bonus to your AC, and you have advantage on Strength and Constitution saving throws. While in your shell, you are prone, your speed is 0 and can’t increase, you have disadvantage on Dexterity saving throws, you can’t take reactions, and the only action you can take is a bonus action to emerge from your shell. # **Klasse:** **Artificer** **Weapon Proficiencies:** Simple Weapons **Armor Proficiencies:** Light and Medium Armor, Shields # **Ability Score Method:** **Point Buy** Strength: 12 Dexterity: 12 Constitution: 12 - 13 Intelligence: 14 - 16 Wisdom: 12 Charisma: 12

Magic Items

Name Rarity Location Table Result Counts?
All-Purpose Tool Common true
This simple screwdriver can transform into a variety of tools; as an action, you can touch the item and transform it into any type of artisan's tool of your choice (see the "Equipment" chapter in the Player's Handbook for a list of artisan's tools). Whatever form the tool takes, you are proficient with it. While holding this tool, you gain a bonus to the spell attack rolls and the saving throw DCs of your artificer spells. The bonus is determined by the tool’s rarity. As an action, you can focus on the tool to channel your creative forces. Choose a cantrip that you don't know from any class list. For 8 hours, you can cast that cantrip, and it counts as an artificer cantrip for you. Once this property is used, it can't be used again until the next dawn.