Deryun

Season:
Race:
Tortle
Class:
Artificer
Background:
Wildspacer
Lifestyle:
None
Current Level:
8
Total GP:
1187
Total Downtime:
10
Tag:
Faction:
None
Faction Rank:
Notorious (rank 2)
Magic Item Count:
3
Magic Item Limit:
3
All-Purpose Tool,
Spellwrought tattoo (Guidance),
Deck of Illusions

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
2022-12-14 19:00 DDHC00-GSM: The Final Enemy 1 177 10 Show

Quest Failed!

Deryun wurde gefangen genommen und 2 Wochen später beim Großangriff wieder befreit.

2022-12-14 11:00 Cath up 1 -10 Show

Cath up zu Level 7

2022-11-17 19:30 SJ-DC-YZ - 02 - 02 No light, no hope 1 955 10 Spellwrought tattoo (Guidance), Deck of Illusions Show

Deck of Illusions
Uncommon
This box contains a set of Parchment cards. A full deck has 34 cards. This deck only has 5 cards left.
(Eight of hearts , Queen of spades , Nine of clubs , Two of diamonds & one Joker)
The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an Action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you.
An Illusion of one or more Creatures forms over the Thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature, except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an Action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an Illusion, because Objects pass through it. Someone who uses an Action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent.

Spellwrought tattoo (Guidance)
Common
Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell's duration. Once the spell ends, the tattoo vanishes from your skin.
The Illusion lasts until its card is moved or the Illusion is dispelled. When the Illusion ends, the image on its card disappears, and that card can’t be used again.

2022-10-08 12:09 Char Creation 4 55 All-Purpose Tool Show

Char wurde auf Level 5 Erstellt.

Magic Item vom 5ten level: All-Purpose Tool

Rasse:

Tortle

Int +2
Con +1

Alignment: Neutral Good

Size: Medium

Speed: 30

Language: Common, Orc

Race Features:

Claws
You have claws that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.

Hold Breath
You can hold your breath for up to 1 hour.

Natural Armor
Your shell provides you a base AC of 17 (your Dexterity modifier doesn’t affect this number). You can’t wear light, medium, or heavy armor, but if you are using a shield, you can apply the shield’s bonus as normal.

Nature's Intuition
Thanks to your mystical connection to nature, you gain proficiency with one of the following skills of your choice: Animal Handling, Medicine, Nature, Perception, Stealth, or Survival.

Shell Defense
You can withdraw into your shell as an action. Until you emerge, you gain a +4 bonus to your AC, and you have advantage on Strength and Constitution saving throws. While in your shell, you are prone, your speed is 0 and can’t increase, you have disadvantage on Dexterity saving throws, you can’t take reactions, and the only action you can take is a bonus action to emerge from your shell.

Klasse:

Artificer

Weapon Proficiencies:
Simple Weapons
Armor Proficiencies:
Light and Medium Armor, Shields

Ability Score Method:

Point Buy

Strength: 12
Dexterity: 12
Constitution: 12 - 13
Intelligence: 14 - 16
Wisdom: 12
Charisma: 12

Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
2022-12-14 19:00 DDHC00-GSM: The Final Enemy 10 Show

Quest Failed!

Deryun wurde gefangen genommen und 2 Wochen später beim Großangriff wieder befreit.

2022-12-14 11:00 Cath up -10 Show

Cath up zu Level 7

2022-11-17 19:30 SJ-DC-YZ - 02 - 02 No light, no hope 10 Show

Deck of Illusions
Uncommon
This box contains a set of Parchment cards. A full deck has 34 cards. This deck only has 5 cards left.
(Eight of hearts , Queen of spades , Nine of clubs , Two of diamonds & one Joker)
The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an Action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you.
An Illusion of one or more Creatures forms over the Thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature, except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an Action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an Illusion, because Objects pass through it. Someone who uses an Action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent.

Spellwrought tattoo (Guidance)
Common
Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell's duration. Once the spell ends, the tattoo vanishes from your skin.
The Illusion lasts until its card is moved or the Illusion is dispelled. When the Illusion ends, the image on its card disappears, and that card can’t be used again.

2022-10-08 12:09 Char Creation Show

Char wurde auf Level 5 Erstellt.

Magic Item vom 5ten level: All-Purpose Tool

Rasse:

Tortle

Int +2
Con +1

Alignment: Neutral Good

Size: Medium

Speed: 30

Language: Common, Orc

Race Features:

Claws
You have claws that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.

Hold Breath
You can hold your breath for up to 1 hour.

Natural Armor
Your shell provides you a base AC of 17 (your Dexterity modifier doesn’t affect this number). You can’t wear light, medium, or heavy armor, but if you are using a shield, you can apply the shield’s bonus as normal.

Nature's Intuition
Thanks to your mystical connection to nature, you gain proficiency with one of the following skills of your choice: Animal Handling, Medicine, Nature, Perception, Stealth, or Survival.

Shell Defense
You can withdraw into your shell as an action. Until you emerge, you gain a +4 bonus to your AC, and you have advantage on Strength and Constitution saving throws. While in your shell, you are prone, your speed is 0 and can’t increase, you have disadvantage on Dexterity saving throws, you can’t take reactions, and the only action you can take is a bonus action to emerge from your shell.

Klasse:

Artificer

Weapon Proficiencies:
Simple Weapons
Armor Proficiencies:
Light and Medium Armor, Shields

Ability Score Method:

Point Buy

Strength: 12
Dexterity: 12
Constitution: 12 - 13
Intelligence: 14 - 16
Wisdom: 12
Charisma: 12

Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
2022-12-14 19:00 DDHC00-GSM: The Final Enemy 177 10 Show

Quest Failed!

Deryun wurde gefangen genommen und 2 Wochen später beim Großangriff wieder befreit.

2022-12-14 11:00 Cath up -10 Show

Cath up zu Level 7

2022-11-17 19:30 SJ-DC-YZ - 02 - 02 No light, no hope 955 10 Spellwrought tattoo (Guidance), Deck of Illusions Show

Deck of Illusions
Uncommon
This box contains a set of Parchment cards. A full deck has 34 cards. This deck only has 5 cards left.
(Eight of hearts , Queen of spades , Nine of clubs , Two of diamonds & one Joker)
The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an Action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you.
An Illusion of one or more Creatures forms over the Thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature, except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an Action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an Illusion, because Objects pass through it. Someone who uses an Action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent.

Spellwrought tattoo (Guidance)
Common
Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell's duration. Once the spell ends, the tattoo vanishes from your skin.
The Illusion lasts until its card is moved or the Illusion is dispelled. When the Illusion ends, the image on its card disappears, and that card can’t be used again.

2022-10-08 12:09 Char Creation 55 All-Purpose Tool Show

Char wurde auf Level 5 Erstellt.

Magic Item vom 5ten level: All-Purpose Tool

Rasse:

Tortle

Int +2
Con +1

Alignment: Neutral Good

Size: Medium

Speed: 30

Language: Common, Orc

Race Features:

Claws
You have claws that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.

Hold Breath
You can hold your breath for up to 1 hour.

Natural Armor
Your shell provides you a base AC of 17 (your Dexterity modifier doesn’t affect this number). You can’t wear light, medium, or heavy armor, but if you are using a shield, you can apply the shield’s bonus as normal.

Nature's Intuition
Thanks to your mystical connection to nature, you gain proficiency with one of the following skills of your choice: Animal Handling, Medicine, Nature, Perception, Stealth, or Survival.

Shell Defense
You can withdraw into your shell as an action. Until you emerge, you gain a +4 bonus to your AC, and you have advantage on Strength and Constitution saving throws. While in your shell, you are prone, your speed is 0 and can’t increase, you have disadvantage on Dexterity saving throws, you can’t take reactions, and the only action you can take is a bonus action to emerge from your shell.

Klasse:

Artificer

Weapon Proficiencies:
Simple Weapons
Armor Proficiencies:
Light and Medium Armor, Shields

Ability Score Method:

Point Buy

Strength: 12
Dexterity: 12
Constitution: 12 - 13
Intelligence: 14 - 16
Wisdom: 12
Charisma: 12