Álfur Círdan Eldarion von Olyrnn

Season:
Race:
High Elv
Class:
Wizard 5
Background:
Knight
Lifestyle:
None
Current Level:
15
Total GP:
5518
Total Downtime:
0
Tag:
Faction:
None
Faction Rank:
Seasoned (rank 3)
Magic Item Count:
28
Magic Item Limit:
6
Ordine Sage’s Robes,
Arcane Grimoire,
Pearl of Power,
Hat of Wizardry,
DOHWAR PLUSHIE (TALKING DOLL),
SMOKEPOWDER,
BAT BURGLAR CLOAK (CLOAK OF THE BAT),
Auntie Helena’s Wand (Wand of Paralysis),
Eladrin's Vestments (Elven Chain),
Deck of Illusions,
Spellwrought tattoo (Guidance),
Rüstung des schwarzen Todes,
The Read Death (Guardian Boots of Speed),
Talon’s Hood (Sentinel Hat of Vermin),
Boots of the Winterlands,
Censer of Controlling Air Elementals,
Iron Bands of Bilarro,
Alchemy Jug (Blue/Orange),
Feather Token (Bird),
Chardalyn Earring (Headband of Intellect),
Bulletproof Vest (+1 Breastplate),
Breastplate +1 (Medium Armor),
Helm of Underwater Action,
Ring of Free Action,
Metal Baton with Continual Flame,
Folding Boat ,
Broom of Flying ,
Wand of Smiles

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
2022-09-29 21:54 SJ-DC-YZ- 01 - 01 Easy Task gone wrong 1 37 10 Cloak of many fashions, Cigar smoke tattoo (Coiling Grasp Tattoo) Show

Loot:
1 Spellscroll "Knock"

2022-09-29 14:34 Purchase Log -130 0 Show Purchase

3x Material to cast "Find Familiar" 30GP
1x Diamnd 50GP
1x Spell from Scroll add to Spellbook (Witch Bolt) 50GP 1 Downtime Tag

2022-09-28 21:43 CCC-TAROT-0101 Awakening of Fates 1 157 10 Ordine Sage’s Robes Show

Loot:
1 Potion of healing

Story Awward:
Story Award: Touched by the Fates

Many Powers circle around Thentia, and the Moonsea, searching for lost magical artifacts. For whatever reason, the Fates have chosen you to be involved.

Tarot of Fate (Devil): Upright

You have proven to some higher power that you, like other mortals, are weak to material temptation. You have earned the unending ire of the Ordinances.

Magic Item:

Ordine Sage’s Robes (Robe of Useful Items) Wondrous Item, uncommon

This Robe of Useful Items has silk patches of various shapes covering it.

While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents.

Once the last patch is removed, the robe becomes an ordinary garment.

It has patches for the following:

• a dagger

• steel mirror

• 10 ft. pole

• 50 ft. hempen rope

• a riding horse (mechanical in nature, otherwise the same)

• 4 potions of healing

• a 1st level spell scroll

• a bag of 100 gp

This white robe has gold detailing, and all of its patterns look very orderly. The robe itself gives its wearer a sense of assuredness, as if there is a purpose to every action taken and seen. This item can be found in the Dungeon Master’s Guide.

Entnommen aus der Robe:
• a 1st level spell scroll

• a bag of 100 gp

2022-09-26 02:42 Purchase Log -20 Show Purchase

Cpmponents for Spell "Find Familiar" 2x 10GP

2022-09-26 02:32 Char Creation 25 Show

Rasse:
High Elf

Dexterity +2
Intelligence +1

Alignment: Chaotic Neutral

Size: Medium

Speed: 30

Language: Common, Elvish, Draconic, Undercommon

Race Features:

Darkvision
You can see in dim light within 60 feet of yourself as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Fey Ancestry
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Trance
Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

*Class: *
Wizard

Weapon Proficiencies
Dagger, Dart, l. Crossbow, Longbow, Longsword, Quarterstaff, Shortbow, Shortsword, Sling
Armor Proficiencies
none

Skill Proficiencies:
Arcana, Insight

Ability Score Method: Point Buy

Strength: 9
Dexterity: 10 + 2
Constitution: 14
Intelligence: 15 +1
Wisdom: 12
Charisma: 12

*Background *

Knight

Proficiencies:

History
Perception
Persuasion

Background Features
Retainers
You have the service of three retainers loyal to your family. These retainers can be attendants or messengers, and one might be a majordomo. Your retainers are commoners who can perform mundane tasks for you, but they do not fight for you, will not follow you into obviously dangerous areas (such as dungeons), and will leave if they are frequently endangered or abused.
As a knight, one of your commoner retainers is replaced by a noble who serves as your squire, aiding you in exchange for training on his or her own path to knighthood. Your two remaining retainers might include a groom to care for your horse and a servant who polishes your armor (and even helps you put it on).

Personality Traits
No one could doubt by looking at my regal bearing that I am a cut above the unwashed masses.

I don’t like to get my hands dirty, and I won’t be caught dead in unsuitable accommodations.

Ideal
Responsibility. It is my duty to respect the authority of those above me, just as those below me must respect mine. (Lawful)

Bond
Nothing is more important than the other members of my family.

Flaw
I secretly believe that everyone is beneath me.

Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
2022-09-29 21:54 SJ-DC-YZ- 01 - 01 Easy Task gone wrong 10 Show

Loot:
1 Spellscroll "Knock"

2022-09-29 14:34 Purchase Log 0 Show Purchase

3x Material to cast "Find Familiar" 30GP
1x Diamnd 50GP
1x Spell from Scroll add to Spellbook (Witch Bolt) 50GP 1 Downtime Tag

2022-09-28 21:43 CCC-TAROT-0101 Awakening of Fates 10 Show

Loot:
1 Potion of healing

Story Awward:
Story Award: Touched by the Fates

Many Powers circle around Thentia, and the Moonsea, searching for lost magical artifacts. For whatever reason, the Fates have chosen you to be involved.

Tarot of Fate (Devil): Upright

You have proven to some higher power that you, like other mortals, are weak to material temptation. You have earned the unending ire of the Ordinances.

Magic Item:

Ordine Sage’s Robes (Robe of Useful Items) Wondrous Item, uncommon

This Robe of Useful Items has silk patches of various shapes covering it.

While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents.

Once the last patch is removed, the robe becomes an ordinary garment.

It has patches for the following:

• a dagger

• steel mirror

• 10 ft. pole

• 50 ft. hempen rope

• a riding horse (mechanical in nature, otherwise the same)

• 4 potions of healing

• a 1st level spell scroll

• a bag of 100 gp

This white robe has gold detailing, and all of its patterns look very orderly. The robe itself gives its wearer a sense of assuredness, as if there is a purpose to every action taken and seen. This item can be found in the Dungeon Master’s Guide.

Entnommen aus der Robe:
• a 1st level spell scroll

• a bag of 100 gp

2022-09-26 02:42 Purchase Log Show Purchase

Cpmponents for Spell "Find Familiar" 2x 10GP

2022-09-26 02:32 Char Creation Show

Rasse:
High Elf

Dexterity +2
Intelligence +1

Alignment: Chaotic Neutral

Size: Medium

Speed: 30

Language: Common, Elvish, Draconic, Undercommon

Race Features:

Darkvision
You can see in dim light within 60 feet of yourself as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Fey Ancestry
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Trance
Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

*Class: *
Wizard

Weapon Proficiencies
Dagger, Dart, l. Crossbow, Longbow, Longsword, Quarterstaff, Shortbow, Shortsword, Sling
Armor Proficiencies
none

Skill Proficiencies:
Arcana, Insight

Ability Score Method: Point Buy

Strength: 9
Dexterity: 10 + 2
Constitution: 14
Intelligence: 15 +1
Wisdom: 12
Charisma: 12

*Background *

Knight

Proficiencies:

History
Perception
Persuasion

Background Features
Retainers
You have the service of three retainers loyal to your family. These retainers can be attendants or messengers, and one might be a majordomo. Your retainers are commoners who can perform mundane tasks for you, but they do not fight for you, will not follow you into obviously dangerous areas (such as dungeons), and will leave if they are frequently endangered or abused.
As a knight, one of your commoner retainers is replaced by a noble who serves as your squire, aiding you in exchange for training on his or her own path to knighthood. Your two remaining retainers might include a groom to care for your horse and a servant who polishes your armor (and even helps you put it on).

Personality Traits
No one could doubt by looking at my regal bearing that I am a cut above the unwashed masses.

I don’t like to get my hands dirty, and I won’t be caught dead in unsuitable accommodations.

Ideal
Responsibility. It is my duty to respect the authority of those above me, just as those below me must respect mine. (Lawful)

Bond
Nothing is more important than the other members of my family.

Flaw
I secretly believe that everyone is beneath me.

Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
2022-09-29 21:54 SJ-DC-YZ- 01 - 01 Easy Task gone wrong 37 10 Cloak of many fashions, Cigar smoke tattoo (Coiling Grasp Tattoo) Show

Loot:
1 Spellscroll "Knock"

2022-09-29 14:34 Purchase Log -130 0 Show Purchase

3x Material to cast "Find Familiar" 30GP
1x Diamnd 50GP
1x Spell from Scroll add to Spellbook (Witch Bolt) 50GP 1 Downtime Tag

2022-09-28 21:43 CCC-TAROT-0101 Awakening of Fates 157 10 Ordine Sage’s Robes Show

Loot:
1 Potion of healing

Story Awward:
Story Award: Touched by the Fates

Many Powers circle around Thentia, and the Moonsea, searching for lost magical artifacts. For whatever reason, the Fates have chosen you to be involved.

Tarot of Fate (Devil): Upright

You have proven to some higher power that you, like other mortals, are weak to material temptation. You have earned the unending ire of the Ordinances.

Magic Item:

Ordine Sage’s Robes (Robe of Useful Items) Wondrous Item, uncommon

This Robe of Useful Items has silk patches of various shapes covering it.

While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents.

Once the last patch is removed, the robe becomes an ordinary garment.

It has patches for the following:

• a dagger

• steel mirror

• 10 ft. pole

• 50 ft. hempen rope

• a riding horse (mechanical in nature, otherwise the same)

• 4 potions of healing

• a 1st level spell scroll

• a bag of 100 gp

This white robe has gold detailing, and all of its patterns look very orderly. The robe itself gives its wearer a sense of assuredness, as if there is a purpose to every action taken and seen. This item can be found in the Dungeon Master’s Guide.

Entnommen aus der Robe:
• a 1st level spell scroll

• a bag of 100 gp

2022-09-26 02:42 Purchase Log -20 Show Purchase

Cpmponents for Spell "Find Familiar" 2x 10GP

2022-09-26 02:32 Char Creation 25 Show

Rasse:
High Elf

Dexterity +2
Intelligence +1

Alignment: Chaotic Neutral

Size: Medium

Speed: 30

Language: Common, Elvish, Draconic, Undercommon

Race Features:

Darkvision
You can see in dim light within 60 feet of yourself as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Fey Ancestry
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Trance
Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

*Class: *
Wizard

Weapon Proficiencies
Dagger, Dart, l. Crossbow, Longbow, Longsword, Quarterstaff, Shortbow, Shortsword, Sling
Armor Proficiencies
none

Skill Proficiencies:
Arcana, Insight

Ability Score Method: Point Buy

Strength: 9
Dexterity: 10 + 2
Constitution: 14
Intelligence: 15 +1
Wisdom: 12
Charisma: 12

*Background *

Knight

Proficiencies:

History
Perception
Persuasion

Background Features
Retainers
You have the service of three retainers loyal to your family. These retainers can be attendants or messengers, and one might be a majordomo. Your retainers are commoners who can perform mundane tasks for you, but they do not fight for you, will not follow you into obviously dangerous areas (such as dungeons), and will leave if they are frequently endangered or abused.
As a knight, one of your commoner retainers is replaced by a noble who serves as your squire, aiding you in exchange for training on his or her own path to knighthood. Your two remaining retainers might include a groom to care for your horse and a servant who polishes your armor (and even helps you put it on).

Personality Traits
No one could doubt by looking at my regal bearing that I am a cut above the unwashed masses.

I don’t like to get my hands dirty, and I won’t be caught dead in unsuitable accommodations.

Ideal
Responsibility. It is my duty to respect the authority of those above me, just as those below me must respect mine. (Lawful)

Bond
Nothing is more important than the other members of my family.

Flaw
I secretly believe that everyone is beneath me.