Adventure Logsheet
Rasse: High Elf Dexterity +2 Intelligence +1 Alignment: Chaotic Neutral Size: Medium Speed: 30 Language: Common, Elvish, Draconic, Undercommon Race Features: Darkvision You can see in dim light within 60 feet of yourself as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray. Fey Ancestry You have advantage on saving throws against being charmed, and magic can’t put you to sleep. Trance Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep. *Class: * Wizard Weapon Proficiencies Dagger, Dart, l. Crossbow, Longbow, Longsword, Quarterstaff, Shortbow, Shortsword, Sling Armor Proficiencies none Skill Proficiencies: Arcana, Insight Ability Score Method: Point Buy Strength: 9 Dexterity: 10 + 2 Constitution: 14 Intelligence: 15 +1 Wisdom: 12 Charisma: 12 *Background * Knight Proficiencies: History Perception Persuasion Background Features Retainers You have the service of three retainers loyal to your family. These retainers can be attendants or messengers, and one might be a majordomo. Your retainers are commoners who can perform mundane tasks for you, but they do not fight for you, will not follow you into obviously dangerous areas (such as dungeons), and will leave if they are frequently endangered or abused. As a knight, one of your commoner retainers is replaced by a noble who serves as your squire, aiding you in exchange for training on his or her own path to knighthood. Your two remaining retainers might include a groom to care for your horse and a servant who polishes your armor (and even helps you put it on). Personality Traits No one could doubt by looking at my regal bearing that I am a cut above the unwashed masses. I don’t like to get my hands dirty, and I won’t be caught dead in unsuitable accommodations. Ideal Responsibility. It is my duty to respect the authority of those above me, just as those below me must respect mine. (Lawful) Bond Nothing is more important than the other members of my family. Flaw I secretly believe that everyone is beneath me.
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Cpmponents for Spell "Find Familiar" 2x 10GP
Loot: 1 Potion of healing Story Awward: Story Award: Touched by the Fates Many Powers circle around Thentia, and the Moonsea, searching for lost magical artifacts. For whatever reason, the Fates have chosen you to be involved. Tarot of Fate (Devil): Upright You have proven to some higher power that you, like other mortals, are weak to material temptation. You have earned the unending ire of the Ordinances. Magic Item: Ordine Sage’s Robes (Robe of Useful Items) Wondrous Item, uncommon This Robe of Useful Items has silk patches of various shapes covering it. While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment. It has patches for the following: • a dagger • steel mirror • 10 ft. pole • 50 ft. hempen rope • a riding horse (mechanical in nature, otherwise the same) • 4 potions of healing • a 1st level spell scroll • a bag of 100 gp This white robe has gold detailing, and all of its patterns look very orderly. The robe itself gives its wearer a sense of assuredness, as if there is a purpose to every action taken and seen. This item can be found in the Dungeon Master’s Guide. Entnommen aus der Robe: • a 1st level spell scroll • a bag of 100 gp
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3x Material to cast "Find Familiar" 30GP 1x Diamnd 50GP 1x Spell from Scroll add to Spellbook (Witch Bolt) 50GP 1 Downtime Tag
Loot: 1 Spellscroll "Knock"
Use Downtime for Catch Up 2 Levels
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Trade with Tildrik for Pearl of Power
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Trade with Tildrik for Hat of Wizardry
STORY AWARD: SILVER BEAK ASSOCIATE Earned if the sweet honeyfish mooncake recipe was returned. The Silver Beak Cartel is eternally grateful for your impeccable work returning their priceless recipe and saving their business in mooncakes. They’ll be sure to be in touch for other jobs in the future. Loot: SWEET HONEYFISH MOONCAKE (KEOGHTOM’S OINTMENT) Wondrous Item, uncommon This glass jar, 3 inches in diameter, contains 1 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease. Special: The filling of this mooncake acts as Keoghtom’s Ointment, it smells sickly sweet and each dose represents a bite of the mooncake. Each bite is more delicious than the last and it takes a little willpower not to eat it all. 1x Potion of Greater Healing
Loot: 453 GP
Loot: Potion of Growth Spell Scroll of Skill Empowerment Story Award: Tarot of Fate (Hanged Man): Inverted. You killed the guardian as instructed by the Mages’ apprentices even after you discovered it was a corrupted wood woad. The Weave is safe but was this the only way?
Loot: 516 GP Spell Scroll of Blight Story Award: The Magician (Inverted) You thought it best to listen to Karasht and head to where the spores were most concentrated. Believing that you can overcome anything, you made a decision without hesitation.
Loot: Milestone 833 GP Potion of Tengu (Hill Giant) Strength Potion of Fire Resistance Spell Scroll of Protection from Evil and God Sojobo's Big Stick (Veteran's Cane w/Guardian) Eladrin's Vestments (Elven Chain w/Temperate) Korama no Sohei Characters who have served in the defense of Korama are given the chance to make a Greater Fey Pact with Yoshi, who now uses their full name of Yoshitsune, the true Lord of Korama. Unlocking this Pact requires the characters to have successfully completed the Ring the Spirit Bell, Recruit the Yokai, and Sealing the Rift objectives in Part II. Any who accept this pact are offered a copy of Korama-monogatari, the book chronicling the founding of the domain and suddenly containing extra pages detailing the character’s own defense of the domain this day. The book functions as a Tome of Understanding, and is only available to those who swear fealty to the archfey in addition to completing the required objectives in session. Characters are free to reject this offer with no consequence, but those who do accept are warned that as Korama is a temple, characters are expected to show proper veneration to not only Korama, but to any temples they might encounter in the future. If a character willfully desecrates a temple or monastery, this pact will be rendered broken, and the copy of Korama-monogatari will be rendered blank, its text replaced with the word “Betrayer.” Remove any benefit gained from this tome should that happen.
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Eingekauft: Waterskin 2SP Rationen 2,5 GP Goldene Drachen Figur 500GP Zauber im Letzen Abenteuer abgeschrieben: Magic Missile 50GP Comprehend Languages 50GP Shatter 100GP Misty Step 100GP Enlarge/Reduce 100GP Invisibility 100GP Tasha´s Mind Whip 100GP Dragon´s Breath 100GP Dispel Magic 150GP
Loot: 880 GP Scroll Magic Missle
Loot vom Abenteuer: Potion of Animal Friendship Potion of Greater Healing Talon's Hood (Sentinel Hat of Vermin) The Read Death (Guardian Boots of Speed) 714,28 GP Spellbook with this Spells: burning hands, mage armor, magic missile, mirror image, misty step, shatter, counterspell, fireball, lightning bolt, ice storm, stone skin, Bigby’s hand, cone of cold, chain lightning, and wall of ice
Potion of Healing 574 GP Buyed: 26 gp Warm Weather Clothe 10 gp Snow Shoes 2 gp Crampons 2 gp Silk Rope 10 gp Graplinghook 2 gp Spellbook with this Spells: 1st level (4 slots): detect magic, identify, mage armor, magic missile • 2nd level (3 slots): detect thoughts, mirror image, misty step • 3rd level (3 slots): counterspell, fly, lightning bolt • 4th level (3 slots): banishment, fire shield, stoneskin • 5th level (3 slots): cone of cold, scrying, wall of force • 6th level (1 slot): globe of invulnerability • 7th level (1 slot): teleport • 8th level (1 slot): mind blank* • 9th level (1 slot): time stop Copy Spells for -950GP
Loot: 3x Keoghtom's Ointment Wondrous item, uncommon This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease. Story DLC: Story Award — Embers Remain We left the Macguffin in the hands of... (Brenda aus der Logistik) The following crew members were left alive. (none) (Mark those that were not killed). ▶ Oreson Weld, the Captain ▶ Ghost Breaker, the Bosun ▶ Derek Gun, the Helmsman ▶ Phoebe Synthesis, the Gardener ▶ Crocodile, the Engineer ▶ Corvus IX, the Patron
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Player:Trava DCI:5320805984 Character: Andar Item: Longbow +2 https://www.adventurersleaguelog.com/users/6788/characters/86060/tradelogentries/970438
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Trade with Aleric Grey
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Trade with Dunkelstreif
Story Award: Kindling for the Fire The following hidden objectives were achieved. (Mark those that were true at the end of the adventure). - Nara Luxx is an ally
1 x Spellscroll Controll Water +1 x Spellscroll Gust of Wind +1 x Spellscroll Speak with Plants + 1 x Oil of Sliperiness + 12 x Crossbow Bolts +2 Saltmarch Downtimeactivity: spent 30 DT and 100 GP 1x Broom of Flying
Use Downtime for Cath up 5 Levels
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Trade with Shordu