Season:
Forgotten Realms
Race:
Kenku
Class:
Rogue
Background:
City Watch / Investigator
Lifestyle:
None
Current Level:
7
Total GP:
858.5
Total Downtime:
15
Tag:
Faction:
None
Faction Rank:
Notorious (rank 2)
Magic Item Count:
3
Magic Item Limit:
3
Pipes of the Sewers,
Wand of Web,
Harengorn Spirit Club,
Cigar smoke tattoo (Coiling graps tattoo),
Ilmater’s Bleeding Heart (Periapt of Wound Closure),
Rapier +1,
Astromancy Archive

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
2032-11-15 00:26 Current Magic Items Show

Current Magic Items:

  • Cigar smoke tattoo (Coiling Grasp Tattoo)
  • Ilmater’s Bleeding Heart (Periapt of Wound Closure)
  • Rapier +1
2023-01-22 23:02 Purchase Log -250 Show Purchase

Buy:
5xPotion of Healing (50 GP) = -250 GP

2023-01-22 19:36 SJ-DC-RTR-PL-01 The Herd 1 1000 10 Astromancy Archive Show

Items Used:
1xPotion of Healing
/
Items found:
Potion of Growth
Diamond Dust (max GP per Character)

2022-11-15 13:39 Spending Downtime 1 -10 Show

Downtime Level Up
/
6th Level:
Expertise:
* Perception
* History

2022-11-15 00:30 Purchase Log -55 Show Purchase

Bought:
1x Potion of Healing (-50gp)
1x Healers Kit (-5gp)

2022-11-14 20:00 CCC-GHCBK1-08 The Hunt for Cutter Jack 1 80 10 Ilmater’s Bleeding Heart (Periapt of Wound Closure), Rapier +1 Show

Downtime Activity Unlocked:

It’s a Princess Cut.
Should you successfully return the diamonds to Irl with Brini Fendoun, the owners and operators of A Handful of Diamonds gem emporium offer to teach you how to inspect and cut gems. You spend 180 downtime days in Irl learning apprentice gem cutting, at the end of which you are proficient with jeweler’s tools and are given a set of the same
/
Level 5 Reward:
+1 Rapier

2022-11-01 21:04 Trade Log -5 Cloak of Billowing > Cigar smoke tattoo (Coiling graps tattoo) Show Trade Log

Trade with Joule

2022-11-01 21:00 Purchase Log -63.5 Show Purchase

Sold:
1x Shortbow 25gp(+12,5gp)
1x 20xArrow 1gp(+0,5gp)
1x Quiver 1gp(+0,5gp)
/
Bought:
1x Crossbow, Hand 75gp(-75gp)
1x 20xCrossbow Bolts 1gp(-1gp
1x Case, crossbow bolt 1gp(-1gp)

2022-11-01 20:26 DDAL LN-1 Fuzzytale Farm and the Frightful Candy Goat Massacre 1 98 10 Wand of Web, Harengorn Spirit Club Show

Found:
Potion of Healing
/
Player: Manny, Linnerth, Polipasto, Azibo
/
Level Up:
lvl 4 ASI/Feat
Feat: Observant (+1 WIS)

2022-10-11 21:55 Purchase Log -40 Show Purchase

Bought:
1x Studded leather armor 45 gp (-45gp)

Sold:
1x Leather armor 10 gp (+5 gp)

2022-10-11 21:03 Downtime Level Up 1 -10 Show
2022-10-11 18:00 DDHC-XGE-01 Rats of Waterdeep 1 79 10 Pipes of the Sewers, Cloak of Billowing Show

Sounds Heard (Mimicry):
* Xanathar's Voice

2022-09-28 12:30 Char Creation 10 Show

Race: Kenku
Point buy:
STR: 10 DEX: 14(16) CON: 12 INT: 14 WIS: 14(16) CHA: 8
Ability Score Increase: DEX +2, WIS +1
Expert Duplication
When you copy writing or craftwork produced by yourself or someone else, you have advantage on any ability checks you make to produce an exact duplicate.
Kenku Recall (Insight, Perception)
Thanks to your supernaturally good memory, you have proficiency in two skills of your choice.

Moreover, when you make an ability check using any skill in which you have proficiency, you can give yourself advantage on the check before rolling the d20. You can give yourself advantage in this way a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Mimicry
You can accurately mimic sounds you have heard, including voices. A creature that hears the sounds you make can tell they are imitations only with a successful Wisdom (Insight) check against a DC of 8 + your proficiency bonus + your Charisma modifier.

Languages: You can speak, read, and write Common, and one other language of your choice.(Elvish)
/
Background: Investigator
Skill Proficiencies: Investigation, History
Languages: Halfling, Dwarvish
Equipment: A uniform in the style of your unit and indicative of your rank, a horn with which to summon help, a set of manacles, and a pouch containing 10 gp
Feature:
Watcher’s Eye
Your experience in enforcing the law, and dealing with lawbreakers, gives you a feel for local laws and criminals. You can easily find the local outpost of the watch or a similar organization, and just as easily pick out the dens of criminal activity in a community, although you’re more likely to be welcome in the former locations rather than the latter.
Feat: Tough
Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.
/
Class: Rogue
Hit Dice: 1d8 per rogue level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per rogue level after 1st
Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Thieves’ tools
Saving Throws: Dexterity, Intelligence
Skills: Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth (Deception, Acrobatics, Persuasion. Stealth)
Equipment:
(a) a rapier or (b) a shortsword
(a) a shortbow and quiver of 20 arrows or (b) a shortsword
(a) a burglar’s pack, (b) a dungeoneer’s pack, or (c) an explorer’s pack
Leather armor, two daggers, and thieves’ tools
/
Expertise: (Investigation, Insight)At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

At 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.
/
Sneak Attack:
Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.

You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.

The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.
/
Thieves’ Cant:
During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.

In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.

Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
2032-11-15 00:26 Current Magic Items Show

Current Magic Items:

  • Cigar smoke tattoo (Coiling Grasp Tattoo)
  • Ilmater’s Bleeding Heart (Periapt of Wound Closure)
  • Rapier +1
2023-01-22 23:02 Purchase Log Show Purchase

Buy:
5xPotion of Healing (50 GP) = -250 GP

2023-01-22 19:36 SJ-DC-RTR-PL-01 The Herd 10 Show

Items Used:
1xPotion of Healing
/
Items found:
Potion of Growth
Diamond Dust (max GP per Character)

2022-11-15 13:39 Spending Downtime -10 Show

Downtime Level Up
/
6th Level:
Expertise:
* Perception
* History

2022-11-15 00:30 Purchase Log Show Purchase

Bought:
1x Potion of Healing (-50gp)
1x Healers Kit (-5gp)

2022-11-14 20:00 CCC-GHCBK1-08 The Hunt for Cutter Jack 10 Show

Downtime Activity Unlocked:

It’s a Princess Cut.
Should you successfully return the diamonds to Irl with Brini Fendoun, the owners and operators of A Handful of Diamonds gem emporium offer to teach you how to inspect and cut gems. You spend 180 downtime days in Irl learning apprentice gem cutting, at the end of which you are proficient with jeweler’s tools and are given a set of the same
/
Level 5 Reward:
+1 Rapier

2022-11-01 21:04 Trade Log -5 Show Trade Log

Trade with Joule

2022-11-01 21:00 Purchase Log Show Purchase

Sold:
1x Shortbow 25gp(+12,5gp)
1x 20xArrow 1gp(+0,5gp)
1x Quiver 1gp(+0,5gp)
/
Bought:
1x Crossbow, Hand 75gp(-75gp)
1x 20xCrossbow Bolts 1gp(-1gp
1x Case, crossbow bolt 1gp(-1gp)

2022-11-01 20:26 DDAL LN-1 Fuzzytale Farm and the Frightful Candy Goat Massacre 10 Show

Found:
Potion of Healing
/
Player: Manny, Linnerth, Polipasto, Azibo
/
Level Up:
lvl 4 ASI/Feat
Feat: Observant (+1 WIS)

2022-10-11 21:55 Purchase Log Show Purchase

Bought:
1x Studded leather armor 45 gp (-45gp)

Sold:
1x Leather armor 10 gp (+5 gp)

2022-10-11 21:03 Downtime Level Up -10 Show
2022-10-11 18:00 DDHC-XGE-01 Rats of Waterdeep 10 Show

Sounds Heard (Mimicry):
* Xanathar's Voice

2022-09-28 12:30 Char Creation Show

Race: Kenku
Point buy:
STR: 10 DEX: 14(16) CON: 12 INT: 14 WIS: 14(16) CHA: 8
Ability Score Increase: DEX +2, WIS +1
Expert Duplication
When you copy writing or craftwork produced by yourself or someone else, you have advantage on any ability checks you make to produce an exact duplicate.
Kenku Recall (Insight, Perception)
Thanks to your supernaturally good memory, you have proficiency in two skills of your choice.

Moreover, when you make an ability check using any skill in which you have proficiency, you can give yourself advantage on the check before rolling the d20. You can give yourself advantage in this way a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Mimicry
You can accurately mimic sounds you have heard, including voices. A creature that hears the sounds you make can tell they are imitations only with a successful Wisdom (Insight) check against a DC of 8 + your proficiency bonus + your Charisma modifier.

Languages: You can speak, read, and write Common, and one other language of your choice.(Elvish)
/
Background: Investigator
Skill Proficiencies: Investigation, History
Languages: Halfling, Dwarvish
Equipment: A uniform in the style of your unit and indicative of your rank, a horn with which to summon help, a set of manacles, and a pouch containing 10 gp
Feature:
Watcher’s Eye
Your experience in enforcing the law, and dealing with lawbreakers, gives you a feel for local laws and criminals. You can easily find the local outpost of the watch or a similar organization, and just as easily pick out the dens of criminal activity in a community, although you’re more likely to be welcome in the former locations rather than the latter.
Feat: Tough
Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.
/
Class: Rogue
Hit Dice: 1d8 per rogue level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per rogue level after 1st
Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Thieves’ tools
Saving Throws: Dexterity, Intelligence
Skills: Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth (Deception, Acrobatics, Persuasion. Stealth)
Equipment:
(a) a rapier or (b) a shortsword
(a) a shortbow and quiver of 20 arrows or (b) a shortsword
(a) a burglar’s pack, (b) a dungeoneer’s pack, or (c) an explorer’s pack
Leather armor, two daggers, and thieves’ tools
/
Expertise: (Investigation, Insight)At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

At 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.
/
Sneak Attack:
Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.

You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.

The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.
/
Thieves’ Cant:
During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.

In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.

Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
2032-11-15 00:26 Current Magic Items Show

Current Magic Items:

  • Cigar smoke tattoo (Coiling Grasp Tattoo)
  • Ilmater’s Bleeding Heart (Periapt of Wound Closure)
  • Rapier +1
2023-01-22 23:02 Purchase Log -250 Show Purchase

Buy:
5xPotion of Healing (50 GP) = -250 GP

2023-01-22 19:36 SJ-DC-RTR-PL-01 The Herd 1000 10 Astromancy Archive Show

Items Used:
1xPotion of Healing
/
Items found:
Potion of Growth
Diamond Dust (max GP per Character)

2022-11-15 13:39 Spending Downtime -10 Show

Downtime Level Up
/
6th Level:
Expertise:
* Perception
* History

2022-11-15 00:30 Purchase Log -55 Show Purchase

Bought:
1x Potion of Healing (-50gp)
1x Healers Kit (-5gp)

2022-11-14 20:00 CCC-GHCBK1-08 The Hunt for Cutter Jack 80 10 Ilmater’s Bleeding Heart (Periapt of Wound Closure), Rapier +1 Show

Downtime Activity Unlocked:

It’s a Princess Cut.
Should you successfully return the diamonds to Irl with Brini Fendoun, the owners and operators of A Handful of Diamonds gem emporium offer to teach you how to inspect and cut gems. You spend 180 downtime days in Irl learning apprentice gem cutting, at the end of which you are proficient with jeweler’s tools and are given a set of the same
/
Level 5 Reward:
+1 Rapier

2022-11-01 21:04 Trade Log -5 Cloak of Billowing > Cigar smoke tattoo (Coiling graps tattoo) Show Trade Log

Trade with Joule

2022-11-01 21:00 Purchase Log -63.5 Show Purchase

Sold:
1x Shortbow 25gp(+12,5gp)
1x 20xArrow 1gp(+0,5gp)
1x Quiver 1gp(+0,5gp)
/
Bought:
1x Crossbow, Hand 75gp(-75gp)
1x 20xCrossbow Bolts 1gp(-1gp
1x Case, crossbow bolt 1gp(-1gp)

2022-11-01 20:26 DDAL LN-1 Fuzzytale Farm and the Frightful Candy Goat Massacre 98 10 Wand of Web, Harengorn Spirit Club Show

Found:
Potion of Healing
/
Player: Manny, Linnerth, Polipasto, Azibo
/
Level Up:
lvl 4 ASI/Feat
Feat: Observant (+1 WIS)

2022-10-11 21:55 Purchase Log -40 Show Purchase

Bought:
1x Studded leather armor 45 gp (-45gp)

Sold:
1x Leather armor 10 gp (+5 gp)

2022-10-11 21:03 Downtime Level Up -10 Show
2022-10-11 18:00 DDHC-XGE-01 Rats of Waterdeep 79 10 Pipes of the Sewers, Cloak of Billowing Show

Sounds Heard (Mimicry):
* Xanathar's Voice

2022-09-28 12:30 Char Creation 10 Show

Race: Kenku
Point buy:
STR: 10 DEX: 14(16) CON: 12 INT: 14 WIS: 14(16) CHA: 8
Ability Score Increase: DEX +2, WIS +1
Expert Duplication
When you copy writing or craftwork produced by yourself or someone else, you have advantage on any ability checks you make to produce an exact duplicate.
Kenku Recall (Insight, Perception)
Thanks to your supernaturally good memory, you have proficiency in two skills of your choice.

Moreover, when you make an ability check using any skill in which you have proficiency, you can give yourself advantage on the check before rolling the d20. You can give yourself advantage in this way a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Mimicry
You can accurately mimic sounds you have heard, including voices. A creature that hears the sounds you make can tell they are imitations only with a successful Wisdom (Insight) check against a DC of 8 + your proficiency bonus + your Charisma modifier.

Languages: You can speak, read, and write Common, and one other language of your choice.(Elvish)
/
Background: Investigator
Skill Proficiencies: Investigation, History
Languages: Halfling, Dwarvish
Equipment: A uniform in the style of your unit and indicative of your rank, a horn with which to summon help, a set of manacles, and a pouch containing 10 gp
Feature:
Watcher’s Eye
Your experience in enforcing the law, and dealing with lawbreakers, gives you a feel for local laws and criminals. You can easily find the local outpost of the watch or a similar organization, and just as easily pick out the dens of criminal activity in a community, although you’re more likely to be welcome in the former locations rather than the latter.
Feat: Tough
Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.
/
Class: Rogue
Hit Dice: 1d8 per rogue level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per rogue level after 1st
Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Thieves’ tools
Saving Throws: Dexterity, Intelligence
Skills: Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth (Deception, Acrobatics, Persuasion. Stealth)
Equipment:
(a) a rapier or (b) a shortsword
(a) a shortbow and quiver of 20 arrows or (b) a shortsword
(a) a burglar’s pack, (b) a dungeoneer’s pack, or (c) an explorer’s pack
Leather armor, two daggers, and thieves’ tools
/
Expertise: (Investigation, Insight)At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

At 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.
/
Sneak Attack:
Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.

You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.

The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.
/
Thieves’ Cant:
During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.

In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.