Season:
Race:
Fairy
Class:
Barbarian
Background:
Far Traveler
Lifestyle:
None
Current Level:
4
Total GP:
142.7
Total Downtime:
10
Tag:
Faction:
None
Faction Rank:
Novice (rank 1)
Magic Item Count:
0
Magic Item Limit:
1
Cloak of Many Fashions,
Flask of Sobriety (Tankard of Soriety),
Guardian Emblem,
Hat of Wizardry,
Cloak of Billowing,
Pole of Collapsing

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
2022-11-27 23:11 Trade Log -5 Pearl of Power > Pole of Collapsing Show Trade Log

Trade with Ibron

2022-11-01 21:05 Trade Log -5 Cigar smoke tattoo (Coiling graps tattoo) > Cloak of Billowing Show Trade Log

Trade with Kuros

2022-10-04 18:25 SJ-DC-YZ – 01 – 03 – Shaman's Legacy 26.6 10 Pearl of Power, Hat of Wizardry Show

+Healing Potion (-50gp) eingetragen
+2x Ale, gallon (-4sp) eingetragen
+Potion of Force Resistance

Used:
Story Award Healing Flask Potion
Potion of Healing

2022-09-26 22:41 Spending Downtime 1 -10 Show

-10 Downtime Days = +1 Level

2022-09-26 21:56 SJ-DC-YZ- 01 - 02 Emergency Call 1 70.2 10 Flask of Sobriety (Tankard of Soriety), Guardian Emblem Show

+Spellwrought Tattoo (Shield)
+Potion of Healing
+Potion of Comprehension

Story Reward: Visionäre von Sanderwoon

Die Bürger und der Kommissar von Sanderwoon, und vielleicht der ganzen Astral Sea liegen in eurer Schuld. In einem Abenteuer der Reihe bekommt ihr Rabatt auf den Erwerb folgenden Gegenstandes: Healing Flask für 10gp, Maximalmenge pro Person:1 Diese muss im Abenteuer genutzt werden.

Des weiteren wisst ihr wie man ein Mitglied der Soul Gangster Gruppe identifizieren kann.

Bought:
Healing Flask für 10gp

2022-09-24 18:56 SJ-DC-YZ- 01 1 40.9 10 Cloak of Many Fashions, Cigar smoke tattoo (Coiling graps tattoo) Show

Spell Scroll Knock

Story Reward: Mysteries Letter

Ihr habt einen Brief ei Blabbery Finderling gefunden. Was ist diese Organisation? Wo ist Port Dagik? Wer ist dieser Hozka Prfat? Vielleicht erfahrt ihr eines Tages mehr...

2022-09-24 15:34 Char Creation 5 Show

Race: Fairy
Point buy:
STR: 15(16) DEX: 13 CON: 14(16) INT: 8 WIS: 10 CHA: 12
Ability Score Increase: STR +1, CON +2
Fairy Magic
You know the druidcraft cantrip.
Starting at 3rd level, you can cast the faerie fire spell with this trait. Starting at 5th level, you can also cast the enlarge/reduce spell with this trait. Once you cast faerie fire or enlarge/reduce with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.
Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).

| Charisma

Charisma is your spellcasting ability for these spells when you cast them with this trait.
Flight
Because of your wings, you have a flying speed equal to your walking speed. You can’t use this flying speed if you’re wearing medium or heavy armor.
Languages:
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign. (Sylvan)
/
Background: Far Traveler
Skill Proficiencies: Insight, Perception
Tool Proficiencies: Lyre
Languages: Elvish
Equipment: One set of traveler’s clothes, any one musical instrument or gaming set you are proficient with, poorly wrought maps from your homeland that depict where you are in Faerûn, a small piece of jewelry worth 10 gp in the style of your homeland’s craftsmanship, and a pouch containing 5 gp
Feature:
All Eyes on You
Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your homeland.
You can parley this attention into access to people and places you might not otherwise have, for you and your traveling companions. Noble lords, scholars, and merchant princes, to name a few, might be interested in hearing about your distant homeland and people.
/
Class: Barbarian
Hit Dice: 1d12 per barbarian level
Hit Points at 1st Level 12 + your Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier per barbarian level after 1st
Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival (Animal Handling, Nature)
Equipment:
You start with the following equipment, in addition to the equipment granted by your background:

(a) a greataxe or (b) any martial melee weapon
(a) two handaxes or (b) any simple weapon
An explorer’s pack and four javelins
/
Rage:
In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.

While raging, you gain the following benefits if you aren’t wearing heavy armor:

You have advantage on Strength checks and Strength saving throws.
When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
You have resistance to bludgeoning, piercing, and slashing damage.
If you are able to cast spells, you can’t cast them or concentrate on them while raging.

Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.

Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.
/
Unarmored Defense:
While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.

Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
2022-11-27 23:11 Trade Log -5 Show Trade Log

Trade with Ibron

2022-11-01 21:05 Trade Log -5 Show Trade Log

Trade with Kuros

2022-10-04 18:25 SJ-DC-YZ – 01 – 03 – Shaman's Legacy 10 Show

+Healing Potion (-50gp) eingetragen
+2x Ale, gallon (-4sp) eingetragen
+Potion of Force Resistance

Used:
Story Award Healing Flask Potion
Potion of Healing

2022-09-26 22:41 Spending Downtime -10 Show

-10 Downtime Days = +1 Level

2022-09-26 21:56 SJ-DC-YZ- 01 - 02 Emergency Call 10 Show

+Spellwrought Tattoo (Shield)
+Potion of Healing
+Potion of Comprehension

Story Reward: Visionäre von Sanderwoon

Die Bürger und der Kommissar von Sanderwoon, und vielleicht der ganzen Astral Sea liegen in eurer Schuld. In einem Abenteuer der Reihe bekommt ihr Rabatt auf den Erwerb folgenden Gegenstandes: Healing Flask für 10gp, Maximalmenge pro Person:1 Diese muss im Abenteuer genutzt werden.

Des weiteren wisst ihr wie man ein Mitglied der Soul Gangster Gruppe identifizieren kann.

Bought:
Healing Flask für 10gp

2022-09-24 18:56 SJ-DC-YZ- 01 10 Show

Spell Scroll Knock

Story Reward: Mysteries Letter

Ihr habt einen Brief ei Blabbery Finderling gefunden. Was ist diese Organisation? Wo ist Port Dagik? Wer ist dieser Hozka Prfat? Vielleicht erfahrt ihr eines Tages mehr...

2022-09-24 15:34 Char Creation Show

Race: Fairy
Point buy:
STR: 15(16) DEX: 13 CON: 14(16) INT: 8 WIS: 10 CHA: 12
Ability Score Increase: STR +1, CON +2
Fairy Magic
You know the druidcraft cantrip.
Starting at 3rd level, you can cast the faerie fire spell with this trait. Starting at 5th level, you can also cast the enlarge/reduce spell with this trait. Once you cast faerie fire or enlarge/reduce with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.
Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).

| Charisma

Charisma is your spellcasting ability for these spells when you cast them with this trait.
Flight
Because of your wings, you have a flying speed equal to your walking speed. You can’t use this flying speed if you’re wearing medium or heavy armor.
Languages:
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign. (Sylvan)
/
Background: Far Traveler
Skill Proficiencies: Insight, Perception
Tool Proficiencies: Lyre
Languages: Elvish
Equipment: One set of traveler’s clothes, any one musical instrument or gaming set you are proficient with, poorly wrought maps from your homeland that depict where you are in Faerûn, a small piece of jewelry worth 10 gp in the style of your homeland’s craftsmanship, and a pouch containing 5 gp
Feature:
All Eyes on You
Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your homeland.
You can parley this attention into access to people and places you might not otherwise have, for you and your traveling companions. Noble lords, scholars, and merchant princes, to name a few, might be interested in hearing about your distant homeland and people.
/
Class: Barbarian
Hit Dice: 1d12 per barbarian level
Hit Points at 1st Level 12 + your Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier per barbarian level after 1st
Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival (Animal Handling, Nature)
Equipment:
You start with the following equipment, in addition to the equipment granted by your background:

(a) a greataxe or (b) any martial melee weapon
(a) two handaxes or (b) any simple weapon
An explorer’s pack and four javelins
/
Rage:
In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.

While raging, you gain the following benefits if you aren’t wearing heavy armor:

You have advantage on Strength checks and Strength saving throws.
When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
You have resistance to bludgeoning, piercing, and slashing damage.
If you are able to cast spells, you can’t cast them or concentrate on them while raging.

Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.

Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.
/
Unarmored Defense:
While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.

Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
2022-11-27 23:11 Trade Log -5 Pearl of Power > Pole of Collapsing Show Trade Log

Trade with Ibron

2022-11-01 21:05 Trade Log -5 Cigar smoke tattoo (Coiling graps tattoo) > Cloak of Billowing Show Trade Log

Trade with Kuros

2022-10-04 18:25 SJ-DC-YZ – 01 – 03 – Shaman's Legacy 26.6 10 Pearl of Power, Hat of Wizardry Show

+Healing Potion (-50gp) eingetragen
+2x Ale, gallon (-4sp) eingetragen
+Potion of Force Resistance

Used:
Story Award Healing Flask Potion
Potion of Healing

2022-09-26 22:41 Spending Downtime -10 Show

-10 Downtime Days = +1 Level

2022-09-26 21:56 SJ-DC-YZ- 01 - 02 Emergency Call 70.2 10 Flask of Sobriety (Tankard of Soriety), Guardian Emblem Show

+Spellwrought Tattoo (Shield)
+Potion of Healing
+Potion of Comprehension

Story Reward: Visionäre von Sanderwoon

Die Bürger und der Kommissar von Sanderwoon, und vielleicht der ganzen Astral Sea liegen in eurer Schuld. In einem Abenteuer der Reihe bekommt ihr Rabatt auf den Erwerb folgenden Gegenstandes: Healing Flask für 10gp, Maximalmenge pro Person:1 Diese muss im Abenteuer genutzt werden.

Des weiteren wisst ihr wie man ein Mitglied der Soul Gangster Gruppe identifizieren kann.

Bought:
Healing Flask für 10gp

2022-09-24 18:56 SJ-DC-YZ- 01 40.9 10 Cloak of Many Fashions, Cigar smoke tattoo (Coiling graps tattoo) Show

Spell Scroll Knock

Story Reward: Mysteries Letter

Ihr habt einen Brief ei Blabbery Finderling gefunden. Was ist diese Organisation? Wo ist Port Dagik? Wer ist dieser Hozka Prfat? Vielleicht erfahrt ihr eines Tages mehr...

2022-09-24 15:34 Char Creation 5 Show

Race: Fairy
Point buy:
STR: 15(16) DEX: 13 CON: 14(16) INT: 8 WIS: 10 CHA: 12
Ability Score Increase: STR +1, CON +2
Fairy Magic
You know the druidcraft cantrip.
Starting at 3rd level, you can cast the faerie fire spell with this trait. Starting at 5th level, you can also cast the enlarge/reduce spell with this trait. Once you cast faerie fire or enlarge/reduce with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.
Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).

| Charisma

Charisma is your spellcasting ability for these spells when you cast them with this trait.
Flight
Because of your wings, you have a flying speed equal to your walking speed. You can’t use this flying speed if you’re wearing medium or heavy armor.
Languages:
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign. (Sylvan)
/
Background: Far Traveler
Skill Proficiencies: Insight, Perception
Tool Proficiencies: Lyre
Languages: Elvish
Equipment: One set of traveler’s clothes, any one musical instrument or gaming set you are proficient with, poorly wrought maps from your homeland that depict where you are in Faerûn, a small piece of jewelry worth 10 gp in the style of your homeland’s craftsmanship, and a pouch containing 5 gp
Feature:
All Eyes on You
Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your homeland.
You can parley this attention into access to people and places you might not otherwise have, for you and your traveling companions. Noble lords, scholars, and merchant princes, to name a few, might be interested in hearing about your distant homeland and people.
/
Class: Barbarian
Hit Dice: 1d12 per barbarian level
Hit Points at 1st Level 12 + your Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier per barbarian level after 1st
Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival (Animal Handling, Nature)
Equipment:
You start with the following equipment, in addition to the equipment granted by your background:

(a) a greataxe or (b) any martial melee weapon
(a) two handaxes or (b) any simple weapon
An explorer’s pack and four javelins
/
Rage:
In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.

While raging, you gain the following benefits if you aren’t wearing heavy armor:

You have advantage on Strength checks and Strength saving throws.
When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
You have resistance to bludgeoning, piercing, and slashing damage.
If you are able to cast spells, you can’t cast them or concentrate on them while raging.

Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.

Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.
/
Unarmored Defense:
While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.