Magic Items
Purchased Magic Items
Name
Rarity
Location
Table ▲
Result
Source
Cloak of Many Fashions
common
SJ-DC-YZ- 01
SJ-DC-YZ- 01
Show
Notes:
Wondrous Item, common
While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties.
While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties.
This cape is in a beautiful red tone with golden seam. On the back it has a big open mouth in the same golden color.
Quirk: Loud: When activated the mouth on the back of the cloak shouts out: Ohh, a pretty boy/girl! Seems like my looks aren't fine enough for you?
Flask of Sobriety (Tankard of Soriety)
common
SJ-DC-YZ- 01 - 02
SJ-DC-YZ- 01 - 02 Emergency Call
Show
Notes:
Wondrous item, common
This flask has a stern face sculpted into one side. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The flask has no effect on magical liquids or harmful substances such as poison.
Hidden Message. A message is hidden somewhere on the item. It might be visible only at a certain time of the year, under the light of one phase of the moon, or in a specific location. The message can be seen if the flask is filled with whiskey.
Message: The treasure you may seek is in the ruin of "Al Kha Thun"
Guardian Emblem
uncommon
SJ-DC-YZ- 01 - 02
SJ-DC-YZ- 01 - 02 Emergency Call
Show
Notes:
Wondrous item (holy symbol), uncommon (requires attunement by a cleric or paladin)
This emblem is the symbol of a deity or a spiritual tradition. As an action, you can attach the emblem to a suit of armor or a shield or remove it.
The emblem has 3 charges. When you or a creature you can see within 30 feet of you suffers a critical hit while you're wearing the armor or wielding the shield that bears the emblem, you can use your reaction to expend 1 charge to turn the critical hit into a normal hit instead.
The emblem regains all expended charges daily at dawn.
Minor Poperty:
Guardian: The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.
Hat of Wizardry
common
SJ-DC-YZ – 01 – 03 – Shaman's Legacy
SJ-DC-YZ – 01 – 03 – Shaman's Legacy
Show
Notes:
Wondrous item, common (requires attunement by a wizard)
This antiquated, weird shaped Mask reminds of Dragonborn & Lozardfolk Shamans. While you are wearing it, you gain the following benefits:
You can use the hat as a spellcasting focus for your wizard spells.
You can try to cast a cantrip that you don't know. The cantrip must be on the Wizard spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can't use this property again until you finish a long rest.
Language: The bearer can speak and understand draconic while the item is worn.
Cloak of Billowing
common
DDHC-XGE-01 Rats of Waterdeep
Trade Log
Show
Notes:
Wondrous Item, common While wearing this cloak, you can use a bonus action to make it billow dramatically. This magnificent sable cloak is inlaid with stitched alchemical formulae and smells of turpentine. This item can be found in Xanathar’s Guide to Everything.
Pole of Collapsing
common
WBW-DC-TEN-01 Two to Tengu
Trade Log
Show
Notes:
While holding this 10-foot pole, you can use an action to speak a command word and cause it to collapse into a 1-foot-long rod, for ease of storage. The pole’s weight doesn’t change. You can use an action to speak a different command word and cause the rod to revert to a pole; however, the rod will elongate only as far as the surrounding space allows.
Name | Rarity | Location | Table ▲ | Result | Source | |
---|---|---|---|---|---|---|
Cloak of Many Fashions | common | SJ-DC-YZ- 01 | SJ-DC-YZ- 01 | Show | ||
Notes:
Wondrous Item, common While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties. This cape is in a beautiful red tone with golden seam. On the back it has a big open mouth in the same golden color. Quirk: Loud: When activated the mouth on the back of the cloak shouts out: Ohh, a pretty boy/girl! Seems like my looks aren't fine enough for you? |
||||||
Flask of Sobriety (Tankard of Soriety) | common | SJ-DC-YZ- 01 - 02 | SJ-DC-YZ- 01 - 02 Emergency Call | Show | ||
Notes:
Wondrous item, common Hidden Message. A message is hidden somewhere on the item. It might be visible only at a certain time of the year, under the light of one phase of the moon, or in a specific location. The message can be seen if the flask is filled with whiskey. Message: The treasure you may seek is in the ruin of "Al Kha Thun" |
||||||
Guardian Emblem | uncommon | SJ-DC-YZ- 01 - 02 | SJ-DC-YZ- 01 - 02 Emergency Call | Show | ||
Notes:
Wondrous item (holy symbol), uncommon (requires attunement by a cleric or paladin) This emblem is the symbol of a deity or a spiritual tradition. As an action, you can attach the emblem to a suit of armor or a shield or remove it. The emblem has 3 charges. When you or a creature you can see within 30 feet of you suffers a critical hit while you're wearing the armor or wielding the shield that bears the emblem, you can use your reaction to expend 1 charge to turn the critical hit into a normal hit instead. The emblem regains all expended charges daily at dawn. Minor Poperty: |
||||||
Hat of Wizardry | common | SJ-DC-YZ – 01 – 03 – Shaman's Legacy | SJ-DC-YZ – 01 – 03 – Shaman's Legacy | Show | ||
Notes:
Wondrous item, common (requires attunement by a wizard) This antiquated, weird shaped Mask reminds of Dragonborn & Lozardfolk Shamans. While you are wearing it, you gain the following benefits: You can use the hat as a spellcasting focus for your wizard spells. Language: The bearer can speak and understand draconic while the item is worn. |
||||||
Cloak of Billowing | common | DDHC-XGE-01 Rats of Waterdeep | Trade Log | Show | ||
Notes:
Wondrous Item, common While wearing this cloak, you can use a bonus action to make it billow dramatically. This magnificent sable cloak is inlaid with stitched alchemical formulae and smells of turpentine. This item can be found in Xanathar’s Guide to Everything. |
||||||
Pole of Collapsing | common | WBW-DC-TEN-01 Two to Tengu | Trade Log | Show | ||
Notes:
While holding this 10-foot pole, you can use an action to speak a command word and cause it to collapse into a 1-foot-long rod, for ease of storage. The pole’s weight doesn’t change. You can use an action to speak a different command word and cause the rod to revert to a pole; however, the rod will elongate only as far as the surrounding space allows. |