Magic Items
Purchased Magic Items
Name
Rarity
Location ▲
Table
Result
Source
Gem of Brightness
common
FR-DC-TGT-02 Those Who Plant
Show
Notes:
This prism has 50 charges. While you are holding it, you can take a Magic action and use one of three command words to cause one of the following effects:
First Command Word. The gem sheds Bright Light in a 30-foot radius and Dim Light for an additional 30 feet. This effect doesn’t expend a charge. It lasts until you take a Bonus Action to repeat the command word or until you use another function of the gem.
Second Command Word. You expend 1 charge and cause the gem to fire a brilliant beam of light at one creature you can see within 60 feet of yourself. The creature must succeed on a DC 15 Constitution saving throw or have the Blinded condition for 1 minute. The creature repeats the save at the end of each of its turns, ending the effect on itself on a success.
Third Command Word. You expend 5 charges and cause the gem to flare with intense light in a 30-foot Cone. Each creature in the Cone makes a saving throw as if struck by the beam created with the second command word.
When all of the gem’s charges are expended, the gem becomes a nonmagical jewel worth 50 GP.
50/50
Cloak of Protection
uncommon
FR-DC-TGT-02 Those Who Plant
Show
Notes:
Wondrous Item, Uncommon (Requires Attunement)
You gain a +1 bonus to Armor Class and saving throws while you wear this cloak.
Hidden Message. The cloak’s acorn-shaped clasp marks its wearer as an initiate of the Order of the White Oak. It glows faintly within fifty feet of the grove.
Name | Rarity | Location ▲ | Table | Result | Source | |
---|---|---|---|---|---|---|
Gem of Brightness | common | FR-DC-TGT-02 Those Who Plant | Show | |||
Notes:
This prism has 50 charges. While you are holding it, you can take a Magic action and use one of three command words to cause one of the following effects: First Command Word. The gem sheds Bright Light in a 30-foot radius and Dim Light for an additional 30 feet. This effect doesn’t expend a charge. It lasts until you take a Bonus Action to repeat the command word or until you use another function of the gem. Second Command Word. You expend 1 charge and cause the gem to fire a brilliant beam of light at one creature you can see within 60 feet of yourself. The creature must succeed on a DC 15 Constitution saving throw or have the Blinded condition for 1 minute. The creature repeats the save at the end of each of its turns, ending the effect on itself on a success. Third Command Word. You expend 5 charges and cause the gem to flare with intense light in a 30-foot Cone. Each creature in the Cone makes a saving throw as if struck by the beam created with the second command word. When all of the gem’s charges are expended, the gem becomes a nonmagical jewel worth 50 GP. |
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Cloak of Protection | uncommon | FR-DC-TGT-02 Those Who Plant | Show | |||
Notes:
Wondrous Item, Uncommon (Requires Attunement) You gain a +1 bonus to Armor Class and saving throws while you wear this cloak. Hidden Message. The cloak’s acorn-shaped clasp marks its wearer as an initiate of the Order of the White Oak. It glows faintly within fifty feet of the grove. |