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Adventure Title
FR-DC-TGT-02 Those Who Plant
Session
Date Played
2025-07-04 20:00:00 UTC
Levels Gained
1
GP +/-
35
Downtime +/-
10.0
Location Played
Roll20
DM Name
Dixer
DM DCI Number
3320854607
Notes
**Endreward: 35GP = +35GP** <br> **Consumables:** * Gem of Brightness <br> **Magic Items:** * Cloak of Protection <br> **+1 Level:** * ASI: +1ST & +1CO

Magic Items

Name Rarity Location Table Result Counts?
Gem of Brightness Common true
This prism has 50 charges. While you are holding it, you can take a Magic action and use one of three command words to cause one of the following effects: First Command Word. The gem sheds Bright Light in a 30-foot radius and Dim Light for an additional 30 feet. This effect doesn’t expend a charge. It lasts until you take a Bonus Action to repeat the command word or until you use another function of the gem. Second Command Word. You expend 1 charge and cause the gem to fire a brilliant beam of light at one creature you can see within 60 feet of yourself. The creature must succeed on a DC 15 Constitution saving throw or have the Blinded condition for 1 minute. The creature repeats the save at the end of each of its turns, ending the effect on itself on a success. Third Command Word. You expend 5 charges and cause the gem to flare with intense light in a 30-foot Cone. Each creature in the Cone makes a saving throw as if struck by the beam created with the second command word. When all of the gem’s charges are expended, the gem becomes a nonmagical jewel worth 50 GP. 50/50
Cloak of Protection Uncommon true
Wondrous Item, Uncommon (Requires Attunement) You gain a +1 bonus to Armor Class and saving throws while you wear this cloak. Hidden Message. The cloak’s acorn-shaped clasp marks its wearer as an initiate of the Order of the White Oak. It glows faintly within fifty feet of the grove.