Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Tome of Understanding
common
DDHC-MORD-02 The Lich-Queen’s Begotten
Show
Tome of the Stilled Tongue
legendary
CCC-GHC-BK03-09 A Convergence of Gods
Show
Staff of Power
very_rare
Trade Log
Show
Spell Scroll of Summon Draconic Spirit
common
DDHC-TOA-15 Maze of Shadows
Show
Spare
legendary
DDHC-TOA-13 The Risen Mists
Show
Shield +2
rare
Trade Log
Show
Scroll of Vampiric Touch
common
DDHC-TOA-13 The Risen Mists
Show
Scroll of Protection (Undead)
common
DDHC-TOA-7 The Ruins of Mezro
Show
Sapphire Buckler
very_rare
DDAL-DRW-19 Fall the Cold Night
Show
Notes:
This crystalline blue shield is fashioned from a sapphire dragon's scale and is created to aid in rooting out the influence of Aberrations. While wielding the shield, you have resistance to psychic and thunder damage. Also, when you take damage from a creature that is within 5 feet of you, you can use your reaction to deal 2d6 thunder damage to that creature.
As an action, you can use the shield to help you locate Aberrations until the end of your next turn. If any Aberrations are within 1 mile of you, the shield emits a low humming tone for a moment, and you know the direction of all Aberrations within that range. Once this property is used, it can't be used again until the next dawn.
Rod of Resurrection
common
DDAL08-18 Moving Day
Show
Rod of Absorption
very_rare
PO-BK1-07 Beyond This Portal
Show
Rapier +3
common
DDHC-TOA-15 Maze of Shadows
Show
Potion of Supreme Healing
very_rare
DDHC-TOA-7 The Ruins of Mezro
Show
Potion of Superior Healing
common
DDHC-TOA-15 Maze of Shadows
Show
Potion of Mind Control (Monster)
common
DDAL-DRW-EP-04 Tears Among the Tears
Show
Notes:
Potion, Very Rare
This potion is a yellow fluid that has cloudy black streaks throughout.
When you drink this potion, you can cast a dominate monster spell (save DC 15) before the end of your next turn.
If the target’s initial saving throw fails, the effect lasts for 1 hour (no concentration required). The charmed creature has disadvantage on new saving throws to break the effect during this time.
Oathbinder
legendary
DDHC-TOA-15 Maze of Shadows
Show
Mantle of Spell Resistance
rare
DC-WBW-PKL-05 Fey Realm of Horrors
Show
Mace of Terror
common
DDHC-TOA-7 The Ruins of Mezro
Show
Lantern of Revealing
common
DDHC-TOA-15 Maze of Shadows
Show
Kyrzin's Ooze
legendary
DDAL-DRW-20 The Death of Szass Tam
Show
Notes:
Wondrous Item (Symbiont), Very Rare (Requires Attunement)
This opalescent, symbiotic goo comes sealed in a jar and slowly shifts and moves, as if endlessly exploring the jar’s interior. To attune to this item, you must first drink the contents of the jar, unlocking the following properties.
Resistant. While attuned to Kyrzin’s ooze, you have resistance to acid and poison damage, and you’re immune to the poisoned condition.
Amorphous. As an action, you can speak a command word and cause your body to assume the amorphous qualities of an Ooze. For the next minute, you (along with any equipment you’re wearing or carrying) can move through a space as narrow as 1 inch wide without squeezing. Once you use this property, it can’t be used again until the next dawn.
Acid Breath. As an action, you can exhale acid in a 30- foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 8d8 acid damage on a failed save, or half as much damage on a successful one. Once you use this property, it can’t be used again until the next dawn.
Symbiotic Nature. The ooze can’t be removed from you while you’re attuned to it, and you can’t voluntarily end your attunement to it. If you’re targeted by a spell that ends a curse, your attunement to the ooze ends, as it seeps out of you. If you die while the ooze is inside you, it bursts out and engulfs you, turning your corpse into a black pudding (see the Monster Manual) allied with the Far Realm.
Name ▼ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Tome of Understanding | common | DDHC-MORD-02 The Lich-Queen’s Begotten | Show | |||
Tome of the Stilled Tongue | legendary | CCC-GHC-BK03-09 A Convergence of Gods | Show | |||
Staff of Power | very_rare | Trade Log | Show | |||
Spell Scroll of Summon Draconic Spirit | common | DDHC-TOA-15 Maze of Shadows | Show | |||
Spare | legendary | DDHC-TOA-13 The Risen Mists | Show | |||
Shield +2 | rare | Trade Log | Show | |||
Scroll of Vampiric Touch | common | DDHC-TOA-13 The Risen Mists | Show | |||
Scroll of Protection (Undead) | common | DDHC-TOA-7 The Ruins of Mezro | Show | |||
Sapphire Buckler | very_rare | DDAL-DRW-19 Fall the Cold Night | Show | |||
Notes:
This crystalline blue shield is fashioned from a sapphire dragon's scale and is created to aid in rooting out the influence of Aberrations. While wielding the shield, you have resistance to psychic and thunder damage. Also, when you take damage from a creature that is within 5 feet of you, you can use your reaction to deal 2d6 thunder damage to that creature. As an action, you can use the shield to help you locate Aberrations until the end of your next turn. If any Aberrations are within 1 mile of you, the shield emits a low humming tone for a moment, and you know the direction of all Aberrations within that range. Once this property is used, it can't be used again until the next dawn. |
||||||
Rod of Resurrection | common | DDAL08-18 Moving Day | Show | |||
Rod of Absorption | very_rare | PO-BK1-07 Beyond This Portal | Show | |||
Rapier +3 | common | DDHC-TOA-15 Maze of Shadows | Show | |||
Potion of Supreme Healing | very_rare | DDHC-TOA-7 The Ruins of Mezro | Show | |||
Potion of Superior Healing | common | DDHC-TOA-15 Maze of Shadows | Show | |||
Potion of Mind Control (Monster) | common | DDAL-DRW-EP-04 Tears Among the Tears | Show | |||
Notes:
Potion, Very Rare This potion is a yellow fluid that has cloudy black streaks throughout. When you drink this potion, you can cast a dominate monster spell (save DC 15) before the end of your next turn. If the target’s initial saving throw fails, the effect lasts for 1 hour (no concentration required). The charmed creature has disadvantage on new saving throws to break the effect during this time. |
||||||
Oathbinder | legendary | DDHC-TOA-15 Maze of Shadows | Show | |||
Mantle of Spell Resistance | rare | DC-WBW-PKL-05 Fey Realm of Horrors | Show | |||
Mace of Terror | common | DDHC-TOA-7 The Ruins of Mezro | Show | |||
Lantern of Revealing | common | DDHC-TOA-15 Maze of Shadows | Show | |||
Kyrzin's Ooze | legendary | DDAL-DRW-20 The Death of Szass Tam | Show | |||
Notes:
Wondrous Item (Symbiont), Very Rare (Requires Attunement) This opalescent, symbiotic goo comes sealed in a jar and slowly shifts and moves, as if endlessly exploring the jar’s interior. To attune to this item, you must first drink the contents of the jar, unlocking the following properties. Resistant. While attuned to Kyrzin’s ooze, you have resistance to acid and poison damage, and you’re immune to the poisoned condition. Amorphous. As an action, you can speak a command word and cause your body to assume the amorphous qualities of an Ooze. For the next minute, you (along with any equipment you’re wearing or carrying) can move through a space as narrow as 1 inch wide without squeezing. Once you use this property, it can’t be used again until the next dawn. Acid Breath. As an action, you can exhale acid in a 30- foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 8d8 acid damage on a failed save, or half as much damage on a successful one. Once you use this property, it can’t be used again until the next dawn. Symbiotic Nature. The ooze can’t be removed from you while you’re attuned to it, and you can’t voluntarily end your attunement to it. If you’re targeted by a spell that ends a curse, your attunement to the ooze ends, as it seeps out of you. If you die while the ooze is inside you, it bursts out and engulfs you, turning your corpse into a black pudding (see the Monster Manual) allied with the Far Realm. |