Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
Tome of Understanding common DDHC-MORD-02 The Lich-Queen’s Begotten Show
Tome of the Stilled Tongue legendary CCC-GHC-BK03-09 A Convergence of Gods Show
Staff of Power very_rare Trade Log Show
Spell Scroll of Summon Draconic Spirit common DDHC-TOA-15 Maze of Shadows Show
Spare legendary DDHC-TOA-13 The Risen Mists Show
Shield +2 rare Trade Log Show
Scroll of Vampiric Touch common DDHC-TOA-13 The Risen Mists Show
Scroll of Protection (Undead) common DDHC-TOA-7 The Ruins of Mezro Show
Sapphire Buckler very_rare DDAL-DRW-19 Fall the Cold Night Show
Notes:

This crystalline blue shield is fashioned from a sapphire dragon's scale and is created to aid in rooting out the influence of Aberrations. While wielding the shield, you have resistance to psychic and thunder damage. Also, when you take damage from a creature that is within 5 feet of you, you can use your reaction to deal 2d6 thunder damage to that creature.

As an action, you can use the shield to help you locate Aberrations until the end of your next turn. If any Aberrations are within 1 mile of you, the shield emits a low humming tone for a moment, and you know the direction of all Aberrations within that range. Once this property is used, it can't be used again until the next dawn.

Rod of Resurrection common DDAL08-18 Moving Day Show
Rod of Absorption very_rare PO-BK1-07 Beyond This Portal Show
Rapier +3 common DDHC-TOA-15 Maze of Shadows Show
Potion of Supreme Healing very_rare DDHC-TOA-7 The Ruins of Mezro Show
Potion of Superior Healing common DDHC-TOA-15 Maze of Shadows Show
Potion of Mind Control (Monster) common DDAL-DRW-EP-04 Tears Among the Tears Show
Notes:

Potion, Very Rare

This potion is a yellow fluid that has cloudy black streaks throughout.

When you drink this potion, you can cast a dominate monster spell (save DC 15) before the end of your next turn.

If the target’s initial saving throw fails, the effect lasts for 1 hour (no concentration required). The charmed creature has disadvantage on new saving throws to break the effect during this time.

Oathbinder legendary DDHC-TOA-15 Maze of Shadows Show
Mantle of Spell Resistance rare DC-WBW-PKL-05 Fey Realm of Horrors Show
Mace of Terror common DDHC-TOA-7 The Ruins of Mezro Show
Lantern of Revealing common DDHC-TOA-15 Maze of Shadows Show
Kyrzin's Ooze legendary DDAL-DRW-20 The Death of Szass Tam Show
Notes:

Wondrous Item (Symbiont), Very Rare (Requires Attunement)

This opalescent, symbiotic goo comes sealed in a jar and slowly shifts and moves, as if endlessly exploring the jar’s interior. To attune to this item, you must first drink the contents of the jar, unlocking the following properties.

Resistant. While attuned to Kyrzin’s ooze, you have resistance to acid and poison damage, and you’re immune to the poisoned condition.

Amorphous. As an action, you can speak a command word and cause your body to assume the amorphous qualities of an Ooze. For the next minute, you (along with any equipment you’re wearing or carrying) can move through a space as narrow as 1 inch wide without squeezing. Once you use this property, it can’t be used again until the next dawn.

Acid Breath. As an action, you can exhale acid in a 30- foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 8d8 acid damage on a failed save, or half as much damage on a successful one. Once you use this property, it can’t be used again until the next dawn.

Symbiotic Nature. The ooze can’t be removed from you while you’re attuned to it, and you can’t voluntarily end your attunement to it. If you’re targeted by a spell that ends a curse, your attunement to the ooze ends, as it seeps out of you. If you die while the ooze is inside you, it bursts out and engulfs you, turning your corpse into a black pudding (see the Monster Manual) allied with the Far Realm.