Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Knave's Eyepatch
common
DDAL-DRW-EP-04 Tears Among the Tears
Show
Ioun Stone of Mastery
common
DDAL-DRW-EP-04 Tears Among the Tears
Show
Helm of Teleportation
common
DDHC-TOA-15 Maze of Shadows
Show
Greater Silver Sword
legendary
PO-BK1-08 Dark Side of the Rune
Show
Goggles of Night
uncommon
DDHC-WBW Wild Beyond the Witchlight
Show
Flametongue Sword (pick a type)
common
DDHC-TOA-10 Ruins of Hisari
Show
Eldritch Staff
very_rare
DDHC-WBW Wild Beyond the Witchlight
Show
Cubic Gate
legendary
DDAL08-17 The Tower of Ahghairon
Show
Cloak of Arachnida
common
DDAL-DRW-EP-04 Tears Among the Tears
Show
Boots of Speed
rare
DC-WBW-PKL-02 Water, Water Everywhere and Not a Drop a Beer.
Show
Notes:
Guardian Property
Bloodwell Vial
common
DDHC-WBW Wild Beyond the Witchlight
Show
Blood Fury Tattoo
common
DDAL-DRW-20 The Death of Szass Tam
Show
Notes:
Wondrous Item (Tattoo), Legendary (Requires Attunement)
When this tattoo is applied to a creature, it takes the form of an Abeiran dragonborn sigil that marks the individual as a being of “ill nature and worse temperament.” Produced by a special needle, this magic tattoo evokes fury in its form and colors.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Bloodthirsty Strikes. The tattoo has 10 charges, and it regains all expended charges daily at dawn. While this tattoo is on your skin, you gain the following benefits:
When you hit a creature with a weapon attack, you can expend a charge to deal an extra 4d6 necrotic damage to the target, and you regain a number of hit points equal to the necrotic damage dealt.
When a creature you can see damages you, you can expend a charge and use your reaction to make a melee attack against that creature, with advantage on your attack roll.
Ascendant Dragon-Touched Focus (Gem)
legendary
DDAL-DRW-19 Fall the Cold Night
Show
Notes:
Wondrous Item, Legendary (Requires Attunement by a Spellcaster)
This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragons’ wings, claws, teeth, or scales. While carrying it, you gain the following benefits:
You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells.
Whenever you use a spell slot to cast a spell, you can immediately teleport to an unoccupied space you can see within 15 feet of you.
While you are holding the focus, you can use it to cast the following spells: Rary’s telepathic bond, Raulothim’s psychic lance. Once the item is used to cast a given spell, it can’t be used to cast that spell again until the next dawn.
When you cast a spell of 1st level or higher while holding this focus, you can treat the spell as if it were cast using a 9th-level spell slot. Once this property is used, it can’t be used again until the next dawn.
Due to the strange magic that trapped Amaranthraxine’s spirit in the walls of Xorvintroth, this hoard item can’t increase or decrease in power.
Amulet of the Devout +1
uncommon
DDHC-WBW Wild Beyond the Witchlight
Show
Name ▼ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Knave's Eyepatch | common | DDAL-DRW-EP-04 Tears Among the Tears | Show | |||
Ioun Stone of Mastery | common | DDAL-DRW-EP-04 Tears Among the Tears | Show | |||
Helm of Teleportation | common | DDHC-TOA-15 Maze of Shadows | Show | |||
Greater Silver Sword | legendary | PO-BK1-08 Dark Side of the Rune | Show | |||
Goggles of Night | uncommon | DDHC-WBW Wild Beyond the Witchlight | Show | |||
Flametongue Sword (pick a type) | common | DDHC-TOA-10 Ruins of Hisari | Show | |||
Eldritch Staff | very_rare | DDHC-WBW Wild Beyond the Witchlight | Show | |||
Cubic Gate | legendary | DDAL08-17 The Tower of Ahghairon | Show | |||
Cloak of Arachnida | common | DDAL-DRW-EP-04 Tears Among the Tears | Show | |||
Boots of Speed | rare | DC-WBW-PKL-02 Water, Water Everywhere and Not a Drop a Beer. | Show | |||
Notes:
Guardian Property |
||||||
Bloodwell Vial | common | DDHC-WBW Wild Beyond the Witchlight | Show | |||
Blood Fury Tattoo | common | DDAL-DRW-20 The Death of Szass Tam | Show | |||
Notes:
Wondrous Item (Tattoo), Legendary (Requires Attunement) When this tattoo is applied to a creature, it takes the form of an Abeiran dragonborn sigil that marks the individual as a being of “ill nature and worse temperament.” Produced by a special needle, this magic tattoo evokes fury in its form and colors. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Bloodthirsty Strikes. The tattoo has 10 charges, and it regains all expended charges daily at dawn. While this tattoo is on your skin, you gain the following benefits: When you hit a creature with a weapon attack, you can expend a charge to deal an extra 4d6 necrotic damage to the target, and you regain a number of hit points equal to the necrotic damage dealt. When a creature you can see damages you, you can expend a charge and use your reaction to make a melee attack against that creature, with advantage on your attack roll. |
||||||
Ascendant Dragon-Touched Focus (Gem) | legendary | DDAL-DRW-19 Fall the Cold Night | Show | |||
Notes:
Wondrous Item, Legendary (Requires Attunement by a Spellcaster) This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragons’ wings, claws, teeth, or scales. While carrying it, you gain the following benefits: You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells. Whenever you use a spell slot to cast a spell, you can immediately teleport to an unoccupied space you can see within 15 feet of you. While you are holding the focus, you can use it to cast the following spells: Rary’s telepathic bond, Raulothim’s psychic lance. Once the item is used to cast a given spell, it can’t be used to cast that spell again until the next dawn. When you cast a spell of 1st level or higher while holding this focus, you can treat the spell as if it were cast using a 9th-level spell slot. Once this property is used, it can’t be used again until the next dawn. Due to the strange magic that trapped Amaranthraxine’s spirit in the walls of Xorvintroth, this hoard item can’t increase or decrease in power. |
||||||
Amulet of the Devout +1 | uncommon | DDHC-WBW Wild Beyond the Witchlight | Show |