Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Spell Scroll: Snilloc's Snowball Swarm common When the Forest comes to the Mountain When the Forest comes to the Mountain Show
Notes:

2nd-level evocation
Casting Time: 1 action
Range: 90 feet
Components: V, S, M (a piece of ice or a small white rock chip)
Duration: Instantaneous

A flurry of magic snowballs erupts from a point you choose within range.
Each creature in a 5-foot-radius sphere centered on that point must make a Dexterity saving throw.
A creature takes 3d6 cold damage on a failed save, or half as much damage on a successful one.
At Higher Levels.
When you cast this spell using a spell slot of 3rd level or higher,
the damage increases by 1d6 for each slot level above 2nd.

Propeller Helm uncommon When the Forest comes to the Mountain When the Forest comes to the Mountain Show
Notes:

Wondrous item, uncommon (requires attunement by a small humanoid)
While worn, the helm allows its wearer to use an action to cast the levitate spell,
requiring no components. The helm's propeller spins and whirs loudly until the spell ends.
Each time the spell ends, there is a 50 percent chance that the helm loses its magic and becomes nonmagical.

Enduring Spellbook common When the Forest comes to the Mountain When the Forest comes to the Mountain Show
Notes:

Wondrous item, minor tier, common
This spellbook, along with anything written on its pages, can't be damaged by fire or immersion in water.
In addition, the spellbook doesn't deteriorate with age.

Goggles of Night uncommon Artificer Infusion Purchase Log Show
Notes:

Goggles of Night
Wondrous item, uncommon, Minor tier

While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.
Found On: Magic Item Table B

Hat of Vermin common CCC-TAROT-0105 The Lost Apprentice Show
Notes:

This dusty old cap has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons a bat, a frog, or a rat (see the Player’s Handbook or the Monster Manual for statistics).
The summoned creature magically appears in the hat and tries to get away from you as quickly as possible.
The creature is neither friendly nor hostile, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn.
While wearing this black hat, with two large felt ears, you name is magically written on it in yellow stitching.
When you take it off, the name disappears. This item can be found in the Xanathar’s Guide to Everything.

Auntie Sue’s Broom (broom of flying) uncommon CCC-TAROT-0105 The Lost Apprentice Show
Notes:

This broom of flying is old and ratty and nothing to look at, however in addition to its normal command words,
you may speak an additional one to have the broom start cleaning a 5ft radius on its own. Once that area is clear it moves to the next one until all surfaces are clean or you speak the command word. This item can be found in the Dungeon Masters Guide.