Magic Items

Purchased Magic Items

Name Rarity Location Table Result ▲ Source
Wand of Polymorph very_rare Anauroch DDHC-CM-16 Alkazar's Apendix Show
Notes:

Wand, Very Rare (Requires Attunement by a Spellcaster)
This wand has 7 charges. While holding it, you can expend 1 charge to cast Polymorph (save DC 15) from it.
Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.

Horn of Blasting rare Anauroch DDHC-CM-16 Alkazar's Apendix Show
Notes:

Wondrous Item, Rare
You can take a Magic action to blow the horn, which emits a thunderous blast in a 30-foot Cone that is audible out to 600 feet. Each creature in the Cone makes a DC 15 Constitution saving throw. On a failed save, a creature takes 5d8 Thunder damage and has the Deafened condition for 1 minute. On a successful save, a creature takes half as much damage only. Glass or crystal objects in the Cone that aren’t being worn or carried take 10d8 Thunder damage.
Each use of the horn’s magic has a 20 percent chance of causing the horn to explode. The explosion deals 10d6 Force damage to the user and destroys the horn.

Very Rare Item of choice (DMG only) very_rare Well of Dragons DDHC-ToD-17 Tiamats Return Show
Rare Item of choice (DMG only) rare Well of Dragons DDHC-ToD-17 Tiamats Return Show
Rare Item of choice (DMG only) rare Well of Dragons DDHC-ToD-17 Tiamats Return Show
Uncommon Item of choice (DMG only) uncommon Well of Dragons DDHC-ToD-17 Tiamats Return Show
Uncommon Item of choice (DMG only) uncommon Well of Dragons DDHC-ToD-17 Tiamats Return Show
Uncommon Item of choice (DMG only) uncommon Well of Dragons DDHC-ToD-17 Tiamats Return Show
Uncommon Item of choice (DMG only) uncommon Well of Dragons DDHC-ToD-17 Tiamats Return Show
Rare Item of choice (DMG only) rare Well of Dragons DDHC-ToD-17 Tiamats Return Show
Stormcaller (Maul of Thunderbolts) legendary Ysgard Trade Log Show
Notes:

"This Weapon seems to have some form of limited sentience, the wielder can feel the raging storm bound inside the metal. It is said the weapon itself was forged using a stolen part of Talos essence." War Leader, The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn.
Weapon (Maul), Legendary (Requires Attunement)
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. The weapon has 5 charges. You can expend 1 charge and make a ranged attack with the weapon, hurling it as if it had the Thrown property with a normal range of 20 feet and a long range of 60 feet. If the attack hits, the weapon unleashes a thunderclap audible out to 300 feet. The target and every creature within 30 feet of it other than you must succeed on a DC 17 Constitution saving throw or have the Stunned condition until the end of your next turn. Immediately after hitting or missing, the weapon flies back to your hand. The weapon regains 1d4 + 1 expended charges daily at dawn. Giant’s Bane. While you are attuned to the weapon and wearing either a Belt of Giant Strength or Gauntlets of Ogre Power to which you are also attuned, you gain the following benefits: Giants’ Bane. When you roll a 20 on the d20 for an attack roll made with this weapon against a Giant, the creature must succeed on a DC 17 Constitution saving throw or die. Might of Giants. The Strength score bestowed by your Belt of Giant Strength or Gauntlets of Ogre Power increases by 4, to a maximum of 30.

Rod of Security very_rare Glacier of the white wyrm Trade Log Show
Notes:

Rod, very rare This wrought iron rod is covered in tiny padlocks and always cold to the touch. The rod will transport you and up to six willing companions to a comfortable cabin with no exit save for the rod. The windows display a dark and foreboding forest, and a tallspired castle can be seen through the gloom. After 24 hours, you and your allies return to the exact location you left though you may choose to leave earlier.