Magic Items

Purchased Magic Items

Name Rarity Location ▲ Table Result Source
Tasha's Creeping Keelboat very_rare Sonnenuntergangsgebirge Descent into the Lost Caverns of Tsojcanth Show
Notes:

Wondrous Item, Very Rare (Requires Attunement)
This magic vehicle is a boat 10 feet wide and 30 feet long. It has four legs that propel it across land and water. It has a walking and swimming speed of 20 feet, but it can’t travel underwater. The boat moves according to your spoken directions while you are riding it, and creatures of your choice gain a +1 bonus to their Armor Class while on the boat.
The boat can transport up to 1,000 pounds without hindrance. It can carry up to twice this weight, but it moves at half speed if it carries more than its normal capacity.

Bracers of Defense rare Sonnenuntergangsgebirge Descent into the Lost Caverns of Tsojcanth Show
Notes:

Wondrous item, rare (requires attunement)
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.

Iggwilv's Horn rare Sonnenuntergangsgebirge Descent into the Lost Caverns of Tsojcanth Show
Notes:

Wondrous Item, Rare (Requires Attunement)
You can use an action to blow this horn to cast one of the following spells from it: Arms of Hadar, Fog Cloud, Gust of Wind, or Web. If the spell requires a saving throw, the spell save DC is 13.
Once the horn has been used to cast a spell, it can’t be used to cast that spell again until the next dawn.

Demon Skin rare Sonnenuntergangsgebirge Descent into the Lost Caverns of Tsojcanth Show
Notes:

Armor (Any Heavy Armor), Rare (Requires Attunement)
This magic armor appears as a pot of bubbling black ichor. When you attune to it, the ichor adheres to and contours to your skin, and the pot disappears. The armor can be worn under normal clothes, and it doesn’t impede bodily functions. Once you put it on, it can’t be removed unless you choose to do so or you die, at which point the pot reappears and the ichor flows back into it.
While wearing the armor, you have resistance to poison damage. The armor also doesn’t impose disadvantage on Dexterity (Stealth) checks.

Periapt of Proof against Poison rare Sonnenuntergangsgebirge Descent into the Lost Caverns of Tsojcanth Show
Notes:

Wondrous item, rare
This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, poisons have no effect on you. You are immune to the poisoned condition and have immunity to poison damage.

Eyes of Minute Seeing uncommon Sonnenuntergangsgebirge Descent into the Lost Caverns of Tsojcanth Show
Notes:

Wondrous item, uncommon
These crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range.

Folding Boat rare Sonnenuntergangsgebirge Descent into the Lost Caverns of Tsojcanth Show
Notes:

Wondrous item, rare
This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it.
One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably.
The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide, and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably.
When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat.
The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can’t fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so.

Ordine Sage’s Robes (Robe of Useful Items) uncommon Thentia CCC-TAROT- 01-01 Awakeing of Fates Show
Notes:

Ordine Sage’s Robes (Robe of Useful Items) Wondrous Item, uncommon

This Robe of Useful Items has silk patches of various shapes covering it.

While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents.

Once the last patch is removed, the robe becomes an ordinary garment.

It has patches for the following:

• a dagger

• steel mirror

• 10 ft. pole

• 50 ft. hempen rope

• a riding horse (mechanical in nature, otherwise the same)

• 4 potions of healing

• a 1st level spell scroll

• a bag of 100 gp

This white robe has gold detailing, and all of its patterns look very orderly. The robe itself gives its wearer a sense of assuredness, as if there is a purpose to every action taken and seen. This item can be found in the Dungeon Master’s Guide.

Shield of the Moon uncommon Thentia, Friedhof CCC-TAROT- 01-02 By the Light of the Moon Show
Notes:

Shield of the Moon

Wondrous Item, uncommon

This shield +1 is painted to resemble The Moon. While equipped the bearer can use a bonus action to cause the shield to glow with a soft moonlight. This soft white light extends 20’. No colors can be discerned in the moonlight, and all objects show up as shades of grey. A full description of this item can be found in the Dungeon Masters Guide.

Amulet of Proof Against Detection and Location uncommon Traded with Thoran Trade Log Show
Notes:

Wondrous item, uncommon (requires attunement) While wearing this amulet, you are hidden from divination magic. You can't be targeted by such magic or perceived through magical scrying sensors.

Javelin of Lightning uncommon Traded with Zylak Elandar Trade Log Show
Notes:

Uncommon
Weapon (javelin), uncommon Simple weapon, melee weapon 2 lb. 1d6 piercing - thrown (30/120 ft.) This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage. The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon. Thrown: If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property. Minor Property: Strange Material The item was created from a material that is bizarre given its purpose. Its durability is unaffected.

Auntie Sue’s Broom (broom of flying) uncommon Vettel-Hütte nahe Thentia CCC-TAROT-0105 The Lost Apprentice Show
Notes:

Auntie Sue’s Broom (broom of flying)

Wondrous Item, uncommon

This broom of flying is old and ratty and nothing to look at, however in addition to its normal command words, you may speak an additional one to have the broom start cleaning a 5ft radius on its own. Once that area is clear it moves to the next one until all surfaces are clean or you speak the command word. This item can be found in the Dungeon Masters Guide.

Tante Sues Besen

Wundersamer Gegenstand, ungewöhnlich

Dieser fliegende Besen ist alt und klapprig und kein schöner Anblick, aber zusätzlich zu seinen normalen Kommandowörtern kannst du ein zusätzliches sprechen, damit der Besen von selbst einen Radius von 5 Fuß reinigt. Sobald dieser Bereich sauber ist, geht er zum nächsten über, bis alle Oberflächen sauber sind oder ihr das Befehlswort sprecht. Dieser Gegenstand kann im Dungeon Masters Guide gefunden werden.

Uncommon Item of choice (DMG only) uncommon Well of Dragons DDHC-ToD-17 Tiamats Return Show
Legendary Item of choice (DMG only) legendary Well of Dragons DDHC-ToD-17 Tiamats Return Show
Very Rare Item of choice (DMG only) very_rare Well of Dragons DDHC-ToD-17 Tiamats Return Show
Very Rare Item of choice (DMG only) very_rare Well of Dragons DDHC-ToD-17 Tiamats Return Show
Rare Item of choice (DMG only) rare Well of Dragons DDHC-ToD-17 Tiamats Return Show
Rare Item of choice (DMG only) rare Well of Dragons DDHC-ToD-17 Tiamats Return Show
Rare Item of choice (DMG only) rare Well of Dragons DDHC-ToD-17 Tiamats Return Show
Uncommon Item of choice (DMG only) uncommon Well of Dragons DDHC-ToD-17 Tiamats Return Show