Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Brazier of Commanding Fire Elementals
rare
Brimstone Hold
DDHC-KftGV-13 Fire and Darkness
Show
Notes:
Wondrous item, rare
While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn.
The brazier weighs 5 pounds.
Belt of Dwarvenkind
rare
Brimstone Hold
Trade Log
Show
Notes:
Wondrous item, rare (requires attunement) While wearing this belt, you gain the following benefits: Your Constitution score increases by 2, to a maximum of 20. You have advantage on Charisma (Persuasion) checks made to interact with dwarves. In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you're capable of growing one, or a visibly thicker beard if you already have one. If you aren't a dwarf, you gain the following additional benefits while wearing the belt: You have advantage on saving throws against poison, and you have resistance against poison damage. You have darkvision out to a range of 60 feet. You can speak, read, and write Dwarvish.
Cli Lyre
rare
Wysteria Vale
DDHC-CM-12 The Curious Tale of Wisteria Vale
Show
Notes:
Wondrous item, rare (requires attunement by a bard)
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.
You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.
Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall
Cube of Force
rare
Anauroch
DDHC-CM-16 Alkazar's Apendix
Show
Notes:
Wondrous Item, Rare (Requires Attunement)
This cube is about an inch across. Each face has a distinct marking on it. You can press one of those faces, expend the number of charges required for it, and thereby cast the spell associated with it (save DC 17), as shown in the Cube of Force Faces table.
The cube starts with 10 charges, and it regains 1d6 expended charges daily at dawn.
Cube of Force Faces
Spell Charge Cost
Mage Armor 1
Shield 1
Leomund’s Tiny Hut 3
Mordenkainen’s Private Sanctum 4
Otiluke’s Resilient Sphere 4
Wall of Force 5
Daern's Instant Fortress
rare
Anauroch
DDHC-CM-16 Alkazar's Apendix
Show
Notes:
Wondrous Item, Rare (Requires Attunement)
As a Magic action, you can place this 1-inch adamantine statuette on the ground and, using a command word, cause it to grow rapidly into a square adamantine tower. Repeating the command word causes the tower to revert to statuette form, which works only if the tower is empty. Each creature in the area where the tower appears is pushed to an unoccupied space outside but next to the tower. Objects in the area that aren’t being worn or carried are also pushed clear of the tower.
The tower is 20 feet on a side and 30 feet high, with arrow slits on all sides and a battlement atop it. Its interior is divided into two floors, with a ladder, staircase, or ramp (your choice) connecting them. This ladder, staircase, or ramp ends at a trapdoor leading to the roof. When created, the tower has a single door at ground level on the side facing you. The door opens only at your command, which you can issue as a Bonus Action. It is immune to the Knock spell and similar magic.
Magic prevents the tower from being tipped over. The roof, the door, and the walls each have AC 20; HP 100; Immunity to Bludgeoning, Piercing, and Slashing damage except that which is dealt by siege equipment; and Resistance to all other damage. Shrinking the tower back down to statuette form doesn’t repair damage to the tower. Only a Wish spell can repair the tower (this use of the spell counts as replicating a spell of level 8 or lower). Each casting of Wish causes the tower to regain all its Hit Points.
Cape of the Mountebank
rare
Anauroch
DDHC-CM-16 Alkazar's Apendix
Show
Notes:
Wondrous Item, Rare
This cape smells faintly of brimstone. While wearing it, you can use it to cast Dimension Door as a Magic action. This property can’t be used again until the next dawn.
When you teleport with that spell, you leave behind a cloud of smoke. The space you left is Lightly Obscured by that smoke until the end of your next turn.
Belt of Dwarvenkind
rare
Anauroch
DDHC-CM-16 Alkazar's Apendix
Show
Notes:
Wondrous Item, Rare (Requires Attunement)
While wearing this belt, you gain the following benefits:
Dwarvish. You know Dwarvish.
Friend of Dwarvenkind. You have Advantage on Charisma (Persuasion) checks made to interact with dwarves and duergar.
Toughness. Your Constitution increases by 2, to a maximum of 20.
In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you can grow one, or a thicker beard if you already have one.
If you aren’t a dwarf or duergar, you gain the following additional benefits while wearing the belt:
Darkvision. You have Darkvision with a range of 60 feet.
Resilience. You have Resistance to Poison damage. You also have Advantage on saving throws you make to avoid or end the Poisoned condition.
Vicious Trident
rare
Anauroch
DDHC-CM-16 Alkazar's Apendix
Show
Notes:
Weapon (Trident), Rare
This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon’s normal damage.
Ring of Resistance (Lightning)
rare
Anauroch
DDHC-CM-16 Alkazar's Apendix
Show
Notes:
Ring, rare (requires attunement)
You have resistance to one damage type while wearing this ring. The gem in the ring indicates the type, which the DM chooses or determines randomly.
Ring of X Ray Vision
rare
Anauroch
DDHC-CM-16 Alkazar's Apendix
Show
Notes:
Ring, Rare (Requires Attunement)
While wearing this ring, you can take a Magic action to gain X-ray vision with a range of 30 feet for 1 minute. To you, solid objects within that radius appear transparent and don’t prevent light from passing through them. The vision can penetrate 1 foot of stone, 1 inch of common metal, or up to 3 feet of wood or dirt. Thicker substances or a thin sheet of lead block the vision.
Whenever you use the ring again before taking a Long Rest, you must succeed on a DC 15 Constitution saving throw or gain 1 Exhaustion level.
Ring of Resistance (Acid)
rare
Anauroch
DDHC-CM-16 Alkazar's Apendix
Show
Notes:
Ring, rare (requires attunement)
You have resistance to one damage type while wearing this ring. The gem in the ring indicates the type, which the DM chooses or determines randomly.
Staff of Withering
rare
Anauroch
DDHC-CM-16 Alkazar's Apendix
Show
Notes:
Staff, Rare (Requires Attunement)
This staff has 3 charges and regains 1d3 expended charges daily at dawn.
The staff can be wielded as a magic Quarterstaff. On a hit, it deals damage as a normal Quarterstaff, and you can expend 1 charge to deal an extra 2d10 Necrotic damage to the target and force it to make a DC 15 Constitution saving throw. On a failed save, the target has Disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution.
+2 Longbow
rare
Anauroch
DDHC-CM-16 Alkazar's Apendix
Show
Cloak of Displacement
rare
Golden Vault Reward
Keys from the Golden Vault - Masterpiece Imbroglio
Show
Notes:
Wondrous item, rare (requires attunement)
While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move.
Flame Tongue Longsword
rare
Ghalasine
Trade Log
Show
Notes:
Weapon (longsword), rare (requires attunement) You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.
Blessing of Protection
rare
White Plume Mountain
TftYP: White Plume Mountain
Show
+1 Chain Mail
rare
White Plume Mountain
TftYP: White Plume Mountain
Show
Notes:
Armor (heavy), rare
You have a +1 bonus to AC while wearing this armor.
Chain Mail. Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.
Stealth. The wearer has disadvantage on Dexterity (Stealth) checks.
AC: 17
Stealth: Disadvantage
Weight: 55
Minimum Strength: 13
Ring of Protection
rare
White Plume Mountain
TftYP: White Plume Mountain
Show
Notes:
Ring, rare (requires attunement)
You gain a +1 bonus to AC and saving throws while wearing this ring.
Ring of Spell Storing
rare
White Plume Mountain
TftYP: White Plume Mountain
Show
Notes:
Ring, rare (requires attunement)
This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 - 1 levels of stored spells chosen by the DM.
Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.
While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.
Bracers of Defense
rare
Sonnenuntergangsgebirge
Descent into the Lost Caverns of Tsojcanth
Show
Notes:
Wondrous item, rare (requires attunement)
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.
Name | Rarity ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Brazier of Commanding Fire Elementals | rare | Brimstone Hold | DDHC-KftGV-13 Fire and Darkness | Show | ||
Notes:
Wondrous item, rare |
||||||
Belt of Dwarvenkind | rare | Brimstone Hold | Trade Log | Show | ||
Notes:
Wondrous item, rare (requires attunement) While wearing this belt, you gain the following benefits: Your Constitution score increases by 2, to a maximum of 20. You have advantage on Charisma (Persuasion) checks made to interact with dwarves. In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you're capable of growing one, or a visibly thicker beard if you already have one. If you aren't a dwarf, you gain the following additional benefits while wearing the belt: You have advantage on saving throws against poison, and you have resistance against poison damage. You have darkvision out to a range of 60 feet. You can speak, read, and write Dwarvish. |
||||||
Cli Lyre | rare | Wysteria Vale | DDHC-CM-12 The Curious Tale of Wisteria Vale | Show | ||
Notes:
Wondrous item, rare (requires attunement by a bard) |
||||||
Cube of Force | rare | Anauroch | DDHC-CM-16 Alkazar's Apendix | Show | ||
Notes:
Wondrous Item, Rare (Requires Attunement) |
||||||
Daern's Instant Fortress | rare | Anauroch | DDHC-CM-16 Alkazar's Apendix | Show | ||
Notes:
Wondrous Item, Rare (Requires Attunement) |
||||||
Cape of the Mountebank | rare | Anauroch | DDHC-CM-16 Alkazar's Apendix | Show | ||
Notes:
Wondrous Item, Rare |
||||||
Belt of Dwarvenkind | rare | Anauroch | DDHC-CM-16 Alkazar's Apendix | Show | ||
Notes:
Wondrous Item, Rare (Requires Attunement) |
||||||
Vicious Trident | rare | Anauroch | DDHC-CM-16 Alkazar's Apendix | Show | ||
Notes:
Weapon (Trident), Rare |
||||||
Ring of Resistance (Lightning) | rare | Anauroch | DDHC-CM-16 Alkazar's Apendix | Show | ||
Notes:
Ring, rare (requires attunement) |
||||||
Ring of X Ray Vision | rare | Anauroch | DDHC-CM-16 Alkazar's Apendix | Show | ||
Notes:
Ring, Rare (Requires Attunement) |
||||||
Ring of Resistance (Acid) | rare | Anauroch | DDHC-CM-16 Alkazar's Apendix | Show | ||
Notes:
Ring, rare (requires attunement) |
||||||
Staff of Withering | rare | Anauroch | DDHC-CM-16 Alkazar's Apendix | Show | ||
Notes:
Staff, Rare (Requires Attunement) |
||||||
+2 Longbow | rare | Anauroch | DDHC-CM-16 Alkazar's Apendix | Show | ||
Cloak of Displacement | rare | Golden Vault Reward | Keys from the Golden Vault - Masterpiece Imbroglio | Show | ||
Notes:
Wondrous item, rare (requires attunement) While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. |
||||||
Flame Tongue Longsword | rare | Ghalasine | Trade Log | Show | ||
Notes:
Weapon (longsword), rare (requires attunement) You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. |
||||||
Blessing of Protection | rare | White Plume Mountain | TftYP: White Plume Mountain | Show | ||
+1 Chain Mail | rare | White Plume Mountain | TftYP: White Plume Mountain | Show | ||
Notes:
Armor (heavy), rare You have a +1 bonus to AC while wearing this armor. Chain Mail. Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets. Stealth. The wearer has disadvantage on Dexterity (Stealth) checks. AC: 17 |
||||||
Ring of Protection | rare | White Plume Mountain | TftYP: White Plume Mountain | Show | ||
Notes:
Ring, rare (requires attunement) |
||||||
Ring of Spell Storing | rare | White Plume Mountain | TftYP: White Plume Mountain | Show | ||
Notes:
Ring, rare (requires attunement) |
||||||
Bracers of Defense | rare | Sonnenuntergangsgebirge | Descent into the Lost Caverns of Tsojcanth | Show | ||
Notes:
Wondrous item, rare (requires attunement) |