Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Ordine Sage’s Robes (Robe of Useful Items)
uncommon
Thentia
CCC-TAROT- 01-01 Awakeing of Fates
Show
Notes:
Ordine Sage’s Robes (Robe of Useful Items) Wondrous Item, uncommon
This Robe of Useful Items has silk patches of various shapes covering it.
While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents.
Once the last patch is removed, the robe becomes an ordinary garment.
It has patches for the following:
• a dagger
• steel mirror
• 10 ft. pole
• 50 ft. hempen rope
• a riding horse (mechanical in nature, otherwise the same)
• 4 potions of healing
• a 1st level spell scroll
• a bag of 100 gp
This white robe has gold detailing, and all of its patterns look very orderly. The robe itself gives its wearer a sense of assuredness, as if there is a purpose to every action taken and seen. This item can be found in the Dungeon Master’s Guide.
Shield of the Moon
uncommon
Thentia, Friedhof
CCC-TAROT- 01-02 By the Light of the Moon
Show
Notes:
Shield of the Moon
Wondrous Item, uncommon
This shield +1 is painted to resemble The Moon. While equipped the bearer can use a bonus action to cause the shield to glow with a soft moonlight. This soft white light extends 20’. No colors can be discerned in the moonlight, and all objects show up as shades of grey. A full description of this item can be found in the Dungeon Masters Guide.
Torag’s Hammer (warhammer+1)
uncommon
CCC-TAROT- 01-04 Tangled in Woods
Show
Notes:
Torag’s Hammer
Weapon (warhammer), uncommon
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Torag “crafted” this magical warhammer from the thighbone of the biggest, meanest troll to assail Goldenfields in recent memory.
Those who wield it swear the weapon feeds on gore, growing slightly larger after every bloody encounter. Measurements don’t support this belief. However, Torag’s Hammer is always uncannily clean…
This item can be found in the Dungeon Master’s Guide.
Auntie Sue’s Broom (broom of flying)
uncommon
Vettel-Hütte nahe Thentia
CCC-TAROT-0105 The Lost Apprentice
Show
Notes:
Auntie Sue’s Broom (broom of flying)
Wondrous Item, uncommon
This broom of flying is old and ratty and nothing to look at, however in addition to its normal command words, you may speak an additional one to have the broom start cleaning a 5ft radius on its own. Once that area is clear it moves to the next one until all surfaces are clean or you speak the command word. This item can be found in the Dungeon Masters Guide.
Tante Sues Besen
Wundersamer Gegenstand, ungewöhnlich
Dieser fliegende Besen ist alt und klapprig und kein schöner Anblick, aber zusätzlich zu seinen normalen Kommandowörtern kannst du ein zusätzliches sprechen, damit der Besen von selbst einen Radius von 5 Fuß reinigt. Sobald dieser Bereich sauber ist, geht er zum nächsten über, bis alle Oberflächen sauber sind oder ihr das Befehlswort sprecht. Dieser Gegenstand kann im Dungeon Masters Guide gefunden werden.
Hat of Vermin
common
Hütte im Wald bei Thentia
CCC-TAROT-0105 The Lost Apprentice
Show
Notes:
Hat of Vermin
Wondrous Item, common
This dusty old cap has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons a bat, a frog, or a rat (see the Player’s Handbook or the Monster Manual for statistics). The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn. While wearing this black hat, with two large felt ears, you name is magically written on it in yellow stitching. When you take it off, the name disappears. This item can be found in the Xanathar’s Guide to Everything.
Hut des Ungeziefers
Wundersamer Gegenstand, gewöhnlich
Diese staubige alte Mütze hat 3 Ladungen. Während du den Hut in der Hand hältst, kannst du eine Aktion nutzen, um 1 seiner Ladungen zu verbrauchen und ein Befehlswort zu sprechen, das eine Fledermaus, einen Frosch oder eine Ratte herbeiruft (siehe das Spielerhandbuch oder das Monsterhandbuch für Statistiken). Die beschworene Kreatur erscheint auf magische Weise im Hut und versucht, so schnell wie möglich von dir wegzukommen. Die Kreatur ist weder freundlich noch feindlich und steht auch nicht unter deiner Kontrolle. Sie verhält sich wie eine normale Kreatur ihrer Art und verschwindet nach 1 Stunde oder wenn sie auf 0 Trefferpunkte fällt. Der Hut erhält täglich im Morgengrauen alle verbrauchten Ladungen zurück. Wenn du diesen schwarzen Hut mit zwei großen Filzohren trägst, wird dein Name auf magische Weise mit gelben Nähten auf den Hut geschrieben. Wenn du ihn abnimmst, verschwindet der Name. Dieser Gegenstand kann in Xanathars Leitfaden für alles gefunden werden.
Moon Strike, Short Bow +1
uncommon
Insel vor Thentia
CCC-TAROT-0106 Lies in the Moonlight
Show
Notes:
Moon Strike, Short Bow +1
Weapon, Short Bow, Uncommon
This intricately carved short bow was a gift from the Moon Elves of Cormanthor. In Darkness or low light, arrows shot from this bow appear as bright streaks of moonlight as they fly towards their target.
See the full description of this item, which can be found in the Dungeon Masters Guide.
Mondstreich, Kurzbogen +1
Waffe, Kurzbogen, Ungewöhnlich
Dieser kunstvoll geschnitzte Kurzbogen war ein Geschenk der Mondelfen von Cormanthor. In der Dunkelheit oder bei schwachem Licht erscheinen die von diesem Bogen abgeschossenen Pfeile als helle Streifen aus Mondlicht, während sie auf ihr Ziel zufliegen.
Die vollständige Beschreibung dieses Gegenstandes findet ihr im Dungeon Masters Guide.
Instrument of Illusions
common
Insel vor Thentia
CCC-TAROT-0106 Lies in the Moonlight
Show
Notes:
Instrument of Illusions
Wondrous Item, Common
While you are playing this musical instrument, you can create harmless, illusionary visual effects within a 5-foot-radius sphere centered on the instrument. If you are a bard, the radius increases to 15 feet. Sample visual effects include luminous musical notes, a spectral dancer, butterflies, and gently falling snow. The magical effects have neither substance nor sound, and they are obviously illusory. The effect ends when you stop playing. This item can be found in Xanathar’s Guide to Everything.
Instrument der Illusionen
Wundersamer Gegenstand, Gemein
Während du dieses Musikinstrument spielst, kannst du harmlose, illusionäre visuelle Effekte in einem Umkreis von 5 Fuß um das Instrument herum erzeugen. Wenn du ein Barde bist, erhöht sich der Radius auf 15 Fuß. Beispiele für visuelle Effekte sind leuchtende Musiknoten, ein spektraler Tänzer, Schmetterlinge und sanft fallender Schnee. Die magischen Effekte haben weder Substanz noch Klang, und sie sind offensichtlich illusorisch. Der Effekt endet, wenn Sie aufhören zu spielen. Dieser Gegenstand kann in Xanathars Handbuch für alles gefunden werden.
bag of holding
uncommon
Bonus item for 5th level
CCC-TAROT-01-07 The Seat of the Ruler
Show
Notes:
Bag of Holding
Wondrous item, uncommon
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its Contents. Retrieving an item from the bag requires an Action.
If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its Contents are scattered in the Astral Plane. If the bag is turned inside out, its Contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing Creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of Creatures (minimum 1 minute), after which time they begin to suffocate.
Placing a bag of holding inside an extradimensional space created by a Heward’s Handy Haversack, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The Gate originates where the one item was placed inside the other. Any creature within 10 feet of The Gate is sucked through it to a random Location on the Astral Plane. The Gate then closes. The Gate is one-way only and can’t be reopened.
Javelin of Lightning
uncommon
Traded with Zylak Elandar
Trade Log
Show
Notes:
Uncommon
Weapon (javelin), uncommon Simple weapon, melee weapon 2 lb. 1d6 piercing - thrown (30/120 ft.) This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage. The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon. Thrown: If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property. Minor Property: Strange Material The item was created from a material that is bizarre given its purpose. Its durability is unaffected.
Boots of False Tracks
common
Icewind Dale
Trade Log
Show
Notes:
Wondrous item, common These comfortable, fur-lined boots are embroidered with gaudy, but worthless, gems. Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size. Xanathar’s Guide to Everything, p. 136
Necklace of Fireballs
rare
Guild house of Agile Hand Thiefs Guild
Keys from the Golden Vault - Masterpiece Imbroglio
Show
Notes:
Wondrous item, rare
This necklace has 1d6 + 3=7 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15).
You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first.
Lantern of Revealing
uncommon
Guild house of Agile Hand Thiefs Guild
Keys from the Golden Vault - Masterpiece Imbroglio
Show
Notes:
Wondrous item, uncommon
While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.
Sending Stones
uncommon
Guild house of Agile Hand Thiefs Guild
Keys from the Golden Vault - Masterpiece Imbroglio
Show
Notes:
Wondrous item, uncommon
Sending stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can use an action to cast the sending spell from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone and don’t cast the spell.
Once sending is cast through the stones, they can’t be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.
Cloak of Displacement
rare
Golden Vault Reward
Keys from the Golden Vault - Masterpiece Imbroglio
Show
Notes:
Wondrous item, rare (requires attunement)
While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move.
Flame Tongue Longsword
rare
Ghalasine
Trade Log
Show
Notes:
Weapon (longsword), rare (requires attunement) You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.
Blessing of Protection
rare
White Plume Mountain
TftYP: White Plume Mountain
Show
+1 Chain Mail
rare
White Plume Mountain
TftYP: White Plume Mountain
Show
Notes:
Armor (heavy), rare
You have a +1 bonus to AC while wearing this armor.
Chain Mail. Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.
Stealth. The wearer has disadvantage on Dexterity (Stealth) checks.
AC: 17
Stealth: Disadvantage
Weight: 55
Minimum Strength: 13
Goggles of Night
uncommon
White Plume Mountain
TftYP: White Plume Mountain
Show
Notes:
Wondrous item, uncommon
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.
Stone of Good Luck
uncommon
White Plume Mountain
TftYP: White Plume Mountain
Show
Notes:
Wondrous item, uncommon (requires attunement)
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
Boots of Striding and Springing
uncommon
White Plume Mountain
TftYP: White Plume Mountain
Show
Notes:
Wondrous item, uncommon (requires attunement)
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.
Name | Rarity | Location | Table | Result | Source | |
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Ordine Sage’s Robes (Robe of Useful Items) | uncommon | Thentia | CCC-TAROT- 01-01 Awakeing of Fates | Show | ||
Notes:
Ordine Sage’s Robes (Robe of Useful Items) Wondrous Item, uncommon This Robe of Useful Items has silk patches of various shapes covering it. While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment. It has patches for the following: • a dagger • steel mirror • 10 ft. pole • 50 ft. hempen rope • a riding horse (mechanical in nature, otherwise the same) • 4 potions of healing • a 1st level spell scroll • a bag of 100 gp This white robe has gold detailing, and all of its patterns look very orderly. The robe itself gives its wearer a sense of assuredness, as if there is a purpose to every action taken and seen. This item can be found in the Dungeon Master’s Guide. |
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Shield of the Moon | uncommon | Thentia, Friedhof | CCC-TAROT- 01-02 By the Light of the Moon | Show | ||
Notes:
Shield of the Moon Wondrous Item, uncommon This shield +1 is painted to resemble The Moon. While equipped the bearer can use a bonus action to cause the shield to glow with a soft moonlight. This soft white light extends 20’. No colors can be discerned in the moonlight, and all objects show up as shades of grey. A full description of this item can be found in the Dungeon Masters Guide. |
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Torag’s Hammer (warhammer+1) | uncommon | CCC-TAROT- 01-04 Tangled in Woods | Show | |||
Notes:
Torag’s Hammer Weapon (warhammer), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. Torag “crafted” this magical warhammer from the thighbone of the biggest, meanest troll to assail Goldenfields in recent memory. Those who wield it swear the weapon feeds on gore, growing slightly larger after every bloody encounter. Measurements don’t support this belief. However, Torag’s Hammer is always uncannily clean… This item can be found in the Dungeon Master’s Guide. |
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Auntie Sue’s Broom (broom of flying) | uncommon | Vettel-Hütte nahe Thentia | CCC-TAROT-0105 The Lost Apprentice | Show | ||
Notes:
Auntie Sue’s Broom (broom of flying) Wondrous Item, uncommon This broom of flying is old and ratty and nothing to look at, however in addition to its normal command words, you may speak an additional one to have the broom start cleaning a 5ft radius on its own. Once that area is clear it moves to the next one until all surfaces are clean or you speak the command word. This item can be found in the Dungeon Masters Guide. Tante Sues Besen Wundersamer Gegenstand, ungewöhnlich Dieser fliegende Besen ist alt und klapprig und kein schöner Anblick, aber zusätzlich zu seinen normalen Kommandowörtern kannst du ein zusätzliches sprechen, damit der Besen von selbst einen Radius von 5 Fuß reinigt. Sobald dieser Bereich sauber ist, geht er zum nächsten über, bis alle Oberflächen sauber sind oder ihr das Befehlswort sprecht. Dieser Gegenstand kann im Dungeon Masters Guide gefunden werden. |
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Hat of Vermin | common | Hütte im Wald bei Thentia | CCC-TAROT-0105 The Lost Apprentice | Show | ||
Notes:
Hat of Vermin Wondrous Item, common This dusty old cap has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons a bat, a frog, or a rat (see the Player’s Handbook or the Monster Manual for statistics). The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn. While wearing this black hat, with two large felt ears, you name is magically written on it in yellow stitching. When you take it off, the name disappears. This item can be found in the Xanathar’s Guide to Everything. Hut des Ungeziefers Wundersamer Gegenstand, gewöhnlich Diese staubige alte Mütze hat 3 Ladungen. Während du den Hut in der Hand hältst, kannst du eine Aktion nutzen, um 1 seiner Ladungen zu verbrauchen und ein Befehlswort zu sprechen, das eine Fledermaus, einen Frosch oder eine Ratte herbeiruft (siehe das Spielerhandbuch oder das Monsterhandbuch für Statistiken). Die beschworene Kreatur erscheint auf magische Weise im Hut und versucht, so schnell wie möglich von dir wegzukommen. Die Kreatur ist weder freundlich noch feindlich und steht auch nicht unter deiner Kontrolle. Sie verhält sich wie eine normale Kreatur ihrer Art und verschwindet nach 1 Stunde oder wenn sie auf 0 Trefferpunkte fällt. Der Hut erhält täglich im Morgengrauen alle verbrauchten Ladungen zurück. Wenn du diesen schwarzen Hut mit zwei großen Filzohren trägst, wird dein Name auf magische Weise mit gelben Nähten auf den Hut geschrieben. Wenn du ihn abnimmst, verschwindet der Name. Dieser Gegenstand kann in Xanathars Leitfaden für alles gefunden werden. |
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Moon Strike, Short Bow +1 | uncommon | Insel vor Thentia | CCC-TAROT-0106 Lies in the Moonlight | Show | ||
Notes:
Moon Strike, Short Bow +1 Weapon, Short Bow, Uncommon This intricately carved short bow was a gift from the Moon Elves of Cormanthor. In Darkness or low light, arrows shot from this bow appear as bright streaks of moonlight as they fly towards their target. See the full description of this item, which can be found in the Dungeon Masters Guide. Mondstreich, Kurzbogen +1 Dieser kunstvoll geschnitzte Kurzbogen war ein Geschenk der Mondelfen von Cormanthor. In der Dunkelheit oder bei schwachem Licht erscheinen die von diesem Bogen abgeschossenen Pfeile als helle Streifen aus Mondlicht, während sie auf ihr Ziel zufliegen. Die vollständige Beschreibung dieses Gegenstandes findet ihr im Dungeon Masters Guide. |
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Instrument of Illusions | common | Insel vor Thentia | CCC-TAROT-0106 Lies in the Moonlight | Show | ||
Notes:
Instrument of Illusions Wondrous Item, Common While you are playing this musical instrument, you can create harmless, illusionary visual effects within a 5-foot-radius sphere centered on the instrument. If you are a bard, the radius increases to 15 feet. Sample visual effects include luminous musical notes, a spectral dancer, butterflies, and gently falling snow. The magical effects have neither substance nor sound, and they are obviously illusory. The effect ends when you stop playing. This item can be found in Xanathar’s Guide to Everything. Instrument der Illusionen Wundersamer Gegenstand, Gemein Während du dieses Musikinstrument spielst, kannst du harmlose, illusionäre visuelle Effekte in einem Umkreis von 5 Fuß um das Instrument herum erzeugen. Wenn du ein Barde bist, erhöht sich der Radius auf 15 Fuß. Beispiele für visuelle Effekte sind leuchtende Musiknoten, ein spektraler Tänzer, Schmetterlinge und sanft fallender Schnee. Die magischen Effekte haben weder Substanz noch Klang, und sie sind offensichtlich illusorisch. Der Effekt endet, wenn Sie aufhören zu spielen. Dieser Gegenstand kann in Xanathars Handbuch für alles gefunden werden. |
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bag of holding | uncommon | Bonus item for 5th level | CCC-TAROT-01-07 The Seat of the Ruler | Show | ||
Notes:
Bag of Holding Wondrous item, uncommon This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its Contents. Retrieving an item from the bag requires an Action. If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its Contents are scattered in the Astral Plane. If the bag is turned inside out, its Contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing Creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of Creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a Heward’s Handy Haversack, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The Gate originates where the one item was placed inside the other. Any creature within 10 feet of The Gate is sucked through it to a random Location on the Astral Plane. The Gate then closes. The Gate is one-way only and can’t be reopened. |
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Javelin of Lightning | uncommon | Traded with Zylak Elandar | Trade Log | Show | ||
Notes:
Uncommon |
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Boots of False Tracks | common | Icewind Dale | Trade Log | Show | ||
Notes:
Wondrous item, common These comfortable, fur-lined boots are embroidered with gaudy, but worthless, gems. Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size. Xanathar’s Guide to Everything, p. 136 |
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Necklace of Fireballs | rare | Guild house of Agile Hand Thiefs Guild | Keys from the Golden Vault - Masterpiece Imbroglio | Show | ||
Notes:
Wondrous item, rare |
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Lantern of Revealing | uncommon | Guild house of Agile Hand Thiefs Guild | Keys from the Golden Vault - Masterpiece Imbroglio | Show | ||
Notes:
Wondrous item, uncommon |
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Sending Stones | uncommon | Guild house of Agile Hand Thiefs Guild | Keys from the Golden Vault - Masterpiece Imbroglio | Show | ||
Notes:
Wondrous item, uncommon Sending stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can use an action to cast the sending spell from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone and don’t cast the spell. Once sending is cast through the stones, they can’t be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical. |
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Cloak of Displacement | rare | Golden Vault Reward | Keys from the Golden Vault - Masterpiece Imbroglio | Show | ||
Notes:
Wondrous item, rare (requires attunement) While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. |
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Flame Tongue Longsword | rare | Ghalasine | Trade Log | Show | ||
Notes:
Weapon (longsword), rare (requires attunement) You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. |
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Blessing of Protection | rare | White Plume Mountain | TftYP: White Plume Mountain | Show | ||
+1 Chain Mail | rare | White Plume Mountain | TftYP: White Plume Mountain | Show | ||
Notes:
Armor (heavy), rare You have a +1 bonus to AC while wearing this armor. Chain Mail. Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets. Stealth. The wearer has disadvantage on Dexterity (Stealth) checks. AC: 17 |
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Goggles of Night | uncommon | White Plume Mountain | TftYP: White Plume Mountain | Show | ||
Notes:
Wondrous item, uncommon |
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Stone of Good Luck | uncommon | White Plume Mountain | TftYP: White Plume Mountain | Show | ||
Notes:
Wondrous item, uncommon (requires attunement) |
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Boots of Striding and Springing | uncommon | White Plume Mountain | TftYP: White Plume Mountain | Show | ||
Notes:
Wondrous item, uncommon (requires attunement) |