Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Magic Candy
uncommon
Feywild
CCC - EU 01 - Cinderling Herding
Show
Notes:
The magic candy is star shaped and tastes like sugar and aniseeds. There are fifty pieces of candy in the bag. When ingested, roll on the table below to determine what happens to the adventurer who eats it, then cross that effect off the list.
D50
1 Resize - Roll a d10. Your height changes by a number of inches equal to your roll. If the roll is odd, you shrink. If roll is even, you grow
2 Bubbles - You can't speak for the next minute. Whenever you try, bubbles float out of your mouth
3 Natural Armor - Your skin takes on a metallic sheen. You gain a +2 bonus to AC for 24 hours
4 High volume - You now shout whenever you speak for 1 hour
5 Invisible - You are invisible for 1 hour.
6 Illuminate - You shine with a bright light in a 30ft radius for the next 2 hours
7 Polymorph (Toad) - you Polymorph into a giant toad matching your height for 30 minutes.
8 Polymorph (Sheep) - you Polymorph into a sheep 10 minutes.
9 Polymorph (Dragon) - you Polymorph into a dragon wyrmling of the color or metal of your choice for 24 hours
10 Water breathing - You can now breath underwater for 1 hour.
11 NOT invisible - for 1 hour you believe yourself to be invisible. You are not actually invisible
12 Stinky butt - You have uncontrollable flatulence for 1d10 minutes
13 Pigeon speak - You can only speak in cooing noises for 24 hours. Everyone can still understand & converse with you as normal, but they only hear coos
14 Fabulous - 1d100 sparkling motes dance about your head until dawn
15 Like a fish - Your skin turns to fish scales for 4 hours
16 Like a bird - Your grow feathers which fall out after 4 hours
17 Like a bear - You grow thick shaggy fur which falls out after 4 hours
18 True North - All compasses in the vicinity point towards you, as if you were true north for a day
19 Lend an ear - You can change the size of your ears at will for 24 hours.
20 Like a carrot - Your hair turns bright green, and your skin bright orange for 24 hours
21 Like an eggplant - Your hair turns bright green, and your skin dark purple for 24 hours
22 Flower power - Flowers permanently grow from your head, making it look like you wear a flower crown.
23 Like a stag - You permanently grow a set of antlers.
24 Like a rabbit - Your ears turn into rabbit ears for 24 hours
25 Animal friend - You change into the shape of your favourite animal for 24 hours
26 Rainbow - When you move your arms, rainbows trail behind them for 24 hours
27 Color coded - Every time you sneeze, your clothes change color
28 Where is everyone? - All other adventurers in the party appear invisible to you for the next 10 minutes
29 Spooky - You appear as a skeleton for 1 hour.
30 Southpaw - If you were right handed, you become left handed, and the other way around for the next hour
31 Talk to plants - You can talk to plants for 24 hours
32 Like a wizard - You grow a long grey beard that reaches to your knees
33 Talk to animals - You can talk to animals for 24 hours
34 Ghost Watcher - You can see into the ethereal realm up to 30 ft. for the next 24 hours
35 Contagious happiness - When you smile at someone, they must make a DC 10 Charisma saving throw or be forced to smile for 1 minut
36 Such a charming monster - when you touch a creature, it turns pastel shades of itself for 1 hour. You can use this ability once
37 How did that go again? - You forget how to tie your shoes and have to relearn how to do it.
38 Like a ram - You permanently grow a curved pair of ram horns.
39 The Golden Goose - For the next hour, you feel compelled to eat a hefty meal. At the end of the hour, if you have eaten, you lay an ornate golden egg (don't need to know how, please don't ask) worth 100 gp.
40 Bushy tailed - You grow a fluffy animal tail for one week
41 Half gone - You lose all hair on the right side of your body. It grows back after 24 hours
42 Sparkly - Your skin sparkles faintly for one week
43 Hop hop - For 1 hour you can only move by doing a kangaroo hop.
44 Like a lion - your hair grows long and around your face like a lion's mane for 24 hours
45 Wrong way round - Your body swivels 180° at the waist for 4 hours
46 Like a shark - Your teeth become shark teeth. If you lose a tooth, they grow back within a day.
47 What was it doing up there? - A handful of small glass marbles tumble from your nose
48 Little star - When you laugh, little glowing stars float from your lips up into the air for 24 hours
49 See through - You, your clothes, armor and gear, all become seethrough for 4 hours
50 Like a cat - Your eyes change into cat eyes, you permanently gain darkvision (60 feet).
Ring of Jumping
uncommon
Delphi Manor
DDHC-KftGV- 03 - Reach for the Stars
Show
Notes:
Ring, uncommon (requires attunement)
While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so.
Wand of magic missiles
uncommon
Delphi Manor
DDHC-KftGV- 03 - Reach for the Stars
Show
Notes:
Wand, Uncommon
This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Magic Missile from it. For 1 charge, you cast the level 1 version of the spell. You can increase the spell’s level by 1 for each additional charge you expend.
Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.
Gloves of Thievery
uncommon
Golden Vault Reward
DDHC-KftGV- 03 - Reach for the Stars
Show
Notes:
Wondrous Item, Uncommon
These gloves are imperceptible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks.
Ring of Mind Shielding
uncommon
Amn, kleine Zähne
FR-DC-TGT-01 Kobolds Are The Worst Guests!
Show
Notes:
Ring, uncommon (requires attunement)
While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.
You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die.
If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can't prevent this telepathic communication.
Delver. While wearing this ring underground, the bearer of this item always knows the item’s depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.
Geist des Duergar Hakon Runenschleifer
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Magic Candy | uncommon | Feywild | CCC - EU 01 - Cinderling Herding | Show | ||
Notes:
The magic candy is star shaped and tastes like sugar and aniseeds. There are fifty pieces of candy in the bag. When ingested, roll on the table below to determine what happens to the adventurer who eats it, then cross that effect off the list. D50 |
||||||
Ring of Jumping | uncommon | Delphi Manor | DDHC-KftGV- 03 - Reach for the Stars | Show | ||
Notes:
Ring, uncommon (requires attunement) |
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Wand of magic missiles | uncommon | Delphi Manor | DDHC-KftGV- 03 - Reach for the Stars | Show | ||
Notes:
Wand, Uncommon This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Magic Missile from it. For 1 charge, you cast the level 1 version of the spell. You can increase the spell’s level by 1 for each additional charge you expend. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed. |
||||||
Gloves of Thievery | uncommon | Golden Vault Reward | DDHC-KftGV- 03 - Reach for the Stars | Show | ||
Notes:
Wondrous Item, Uncommon |
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Ring of Mind Shielding | uncommon | Amn, kleine Zähne | FR-DC-TGT-01 Kobolds Are The Worst Guests! | Show | ||
Notes:
Ring, uncommon (requires attunement) While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it. You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die. If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can't prevent this telepathic communication. Delver. While wearing this ring underground, the bearer of this item always knows the item’s depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward. Geist des Duergar Hakon Runenschleifer |